#ifndef Z2_SEA_Z2_SEA_ROOM_05_H
#define Z2_SEA_Z2_SEA_ROOM_05_H 1

#include "align_asset_macro.h"

#define dZ2_SEA_room_05DL_003290 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_05DL_003290"
static const ALIGN_ASSET(2) char Z2_SEA_room_05DL_003290[] = dZ2_SEA_room_05DL_003290;

#define dZ2_SEA_room_05Tex_003EE0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_05Tex_003EE0"
static const ALIGN_ASSET(2) char Z2_SEA_room_05Tex_003EE0[] = dZ2_SEA_room_05Tex_003EE0;

#define dZ2_SEA_room_05DL_003BF0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_05DL_003BF0"
static const ALIGN_ASSET(2) char Z2_SEA_room_05DL_003BF0[] = dZ2_SEA_room_05DL_003BF0;

#define dZ2_SEA_room_05DL_000730 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_05DL_000730"
static const ALIGN_ASSET(2) char Z2_SEA_room_05DL_000730[] = dZ2_SEA_room_05DL_000730;

#define dZ2_SEA_room_05Tex_004EE0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_05Tex_004EE0"
static const ALIGN_ASSET(2) char Z2_SEA_room_05Tex_004EE0[] = dZ2_SEA_room_05Tex_004EE0;

#define dZ2_SEA_room_05DL_0021A0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_05DL_0021A0"
static const ALIGN_ASSET(2) char Z2_SEA_room_05DL_0021A0[] = dZ2_SEA_room_05DL_0021A0;

#define dZ2_SEA_room_05Tex_0046E0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_05Tex_0046E0"
static const ALIGN_ASSET(2) char Z2_SEA_room_05Tex_0046E0[] = dZ2_SEA_room_05Tex_0046E0;

#define dZ2_SEA_room_05DL_002E90 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_05DL_002E90"
static const ALIGN_ASSET(2) char Z2_SEA_room_05DL_002E90[] = dZ2_SEA_room_05DL_002E90;

#define dZ2_SEA_room_05DL_003EB0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_05DL_003EB0"
static const ALIGN_ASSET(2) char Z2_SEA_room_05DL_003EB0[] = dZ2_SEA_room_05DL_003EB0;

#define dZ2_SEA_room_05DL_0052E0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_05DL_0052E0"
static const ALIGN_ASSET(2) char Z2_SEA_room_05DL_0052E0[] = dZ2_SEA_room_05DL_0052E0;

#endif // Z2_SEA_Z2_SEA_ROOM_05_H
