#ifndef Z2_TORIDE_Z2_TORIDE_ROOM_00_H
#define Z2_TORIDE_Z2_TORIDE_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_TORIDE_room_00DL_006870 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_006870"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_006870[] = dZ2_TORIDE_room_00DL_006870;

#define dZ2_TORIDE_room_00DL_00A500 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_00A500"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_00A500[] = dZ2_TORIDE_room_00DL_00A500;

#define dZ2_TORIDE_room_00DL_00C858 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_00C858"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_00C858[] = dZ2_TORIDE_room_00DL_00C858;

#define dZ2_TORIDE_room_00DL_0080F8 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_0080F8"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_0080F8[] = dZ2_TORIDE_room_00DL_0080F8;

#define dZ2_TORIDE_room_00DL_00CFB0 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_00CFB0"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_00CFB0[] = dZ2_TORIDE_room_00DL_00CFB0;

#define dZ2_TORIDE_room_00DL_0016B0 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_0016B0"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_0016B0[] = dZ2_TORIDE_room_00DL_0016B0;

#define dZ2_TORIDE_room_00DL_004E48 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_004E48"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_004E48[] = dZ2_TORIDE_room_00DL_004E48;

#define dZ2_TORIDE_room_00DL_000978 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_000978"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_000978[] = dZ2_TORIDE_room_00DL_000978;

#define dZ2_TORIDE_room_00DL_000C88 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_000C88"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_000C88[] = dZ2_TORIDE_room_00DL_000C88;

#define dZ2_TORIDE_room_00DL_000FD8 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_000FD8"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_000FD8[] = dZ2_TORIDE_room_00DL_000FD8;

#define dZ2_TORIDE_room_00DL_002030 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_002030"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_002030[] = dZ2_TORIDE_room_00DL_002030;

#define dZ2_TORIDE_room_00DL_0024C8 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_0024C8"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_0024C8[] = dZ2_TORIDE_room_00DL_0024C8;

#define dZ2_TORIDE_room_00DL_0028A8 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_0028A8"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_0028A8[] = dZ2_TORIDE_room_00DL_0028A8;

#define dZ2_TORIDE_room_00DL_002F18 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_002F18"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_002F18[] = dZ2_TORIDE_room_00DL_002F18;

#define dZ2_TORIDE_room_00DL_003358 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_003358"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_003358[] = dZ2_TORIDE_room_00DL_003358;

#define dZ2_TORIDE_room_00DL_003D20 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_003D20"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_003D20[] = dZ2_TORIDE_room_00DL_003D20;

#define dZ2_TORIDE_room_00DL_004038 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_004038"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_004038[] = dZ2_TORIDE_room_00DL_004038;

#define dZ2_TORIDE_room_00DL_004390 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_004390"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_004390[] = dZ2_TORIDE_room_00DL_004390;

#define dZ2_TORIDE_room_00DL_004C00 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_004C00"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_004C00[] = dZ2_TORIDE_room_00DL_004C00;

#define dZ2_TORIDE_room_00DL_004998 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_004998"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_004998[] = dZ2_TORIDE_room_00DL_004998;

#define dZ2_TORIDE_room_00DL_00C058 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_00C058"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_00C058[] = dZ2_TORIDE_room_00DL_00C058;

#define dZ2_TORIDE_room_00DL_00D148 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_00D148"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_00D148[] = dZ2_TORIDE_room_00DL_00D148;

#define dZ2_TORIDE_room_00DL_005140 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_005140"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_005140[] = dZ2_TORIDE_room_00DL_005140;

#define dZ2_TORIDE_room_00DL_005C98 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_005C98"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_005C98[] = dZ2_TORIDE_room_00DL_005C98;

#define dZ2_TORIDE_room_00DL_006230 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_006230"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_006230[] = dZ2_TORIDE_room_00DL_006230;

#define dZ2_TORIDE_room_00DL_006500 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_006500"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_006500[] = dZ2_TORIDE_room_00DL_006500;

#define dZ2_TORIDE_room_00DL_00C5E0 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_00C5E0"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_00C5E0[] = dZ2_TORIDE_room_00DL_00C5E0;

#define dZ2_TORIDE_room_00DL_00CFC0 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_00CFC0"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_00CFC0[] = dZ2_TORIDE_room_00DL_00CFC0;

#define dZ2_TORIDE_room_00DL_00CC18 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_00CC18"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_00CC18[] = dZ2_TORIDE_room_00DL_00CC18;

#define dZ2_TORIDE_room_00DL_00CE70 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_00CE70"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_00CE70[] = dZ2_TORIDE_room_00DL_00CE70;

#define dZ2_TORIDE_room_00DL_006E70 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_006E70"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_006E70[] = dZ2_TORIDE_room_00DL_006E70;

#define dZ2_TORIDE_room_00DL_00C9E0 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_00C9E0"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_00C9E0[] = dZ2_TORIDE_room_00DL_00C9E0;

#define dZ2_TORIDE_room_00DL_0007B0 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_0007B0"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_0007B0[] = dZ2_TORIDE_room_00DL_0007B0;

#define dZ2_TORIDE_room_00DL_00C900 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_00C900"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_00C900[] = dZ2_TORIDE_room_00DL_00C900;

#define dZ2_TORIDE_room_00DL_00D1D0 "__OTR__scenes/nonmq/Z2_TORIDE_scene/Z2_TORIDE_room_00DL_00D1D0"
static const ALIGN_ASSET(2) char Z2_TORIDE_room_00DL_00D1D0[] = dZ2_TORIDE_room_00DL_00D1D0;

#endif // Z2_TORIDE_Z2_TORIDE_ROOM_00_H
