#ifndef Z2_RANDOM_Z2_RANDOM_ROOM_01_H
#define Z2_RANDOM_Z2_RANDOM_ROOM_01_H 1

#include "align_asset_macro.h"

#define dZ2_RANDOM_room_01DL_006668 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_01DL_006668"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_01DL_006668[] = dZ2_RANDOM_room_01DL_006668;

#define dZ2_RANDOM_room_01DL_006380 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_01DL_006380"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_01DL_006380[] = dZ2_RANDOM_room_01DL_006380;

#define dZ2_RANDOM_room_01DL_008BD8 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_01DL_008BD8"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_01DL_008BD8[] = dZ2_RANDOM_room_01DL_008BD8;

#define dZ2_RANDOM_room_01DL_009718 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_01DL_009718"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_01DL_009718[] = dZ2_RANDOM_room_01DL_009718;

#define dZ2_RANDOM_room_01DL_008840 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_01DL_008840"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_01DL_008840[] = dZ2_RANDOM_room_01DL_008840;

#define dZ2_RANDOM_room_01DL_009720 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_01DL_009720"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_01DL_009720[] = dZ2_RANDOM_room_01DL_009720;

#define dZ2_RANDOM_room_01DL_003E58 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_01DL_003E58"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_01DL_003E58[] = dZ2_RANDOM_room_01DL_003E58;

#define dZ2_RANDOM_room_01DL_006C58 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_01DL_006C58"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_01DL_006C58[] = dZ2_RANDOM_room_01DL_006C58;

#define dZ2_RANDOM_room_01DL_005DE0 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_01DL_005DE0"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_01DL_005DE0[] = dZ2_RANDOM_room_01DL_005DE0;

#define dZ2_RANDOM_room_01Tex_008D08 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_01Tex_008D08"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_01Tex_008D08[] = dZ2_RANDOM_room_01Tex_008D08;

#define dZ2_RANDOM_room_01DL_0055B0 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_01DL_0055B0"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_01DL_0055B0[] = dZ2_RANDOM_room_01DL_0055B0;

#define dZ2_RANDOM_room_01DL_009620 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_01DL_009620"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_01DL_009620[] = dZ2_RANDOM_room_01DL_009620;

#define dZ2_RANDOM_room_01DL_0017E8 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_01DL_0017E8"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_01DL_0017E8[] = dZ2_RANDOM_room_01DL_0017E8;

#define dZ2_RANDOM_room_01DL_005170 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_01DL_005170"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_01DL_005170[] = dZ2_RANDOM_room_01DL_005170;

#define dZ2_RANDOM_room_01DL_0005B0 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_01DL_0005B0"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_01DL_0005B0[] = dZ2_RANDOM_room_01DL_0005B0;

#define dZ2_RANDOM_room_01Tex_009108 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_01Tex_009108"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_01Tex_009108[] = dZ2_RANDOM_room_01Tex_009108;

#define dZ2_RANDOM_room_01DL_007148 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_01DL_007148"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_01DL_007148[] = dZ2_RANDOM_room_01DL_007148;

#define dZ2_RANDOM_room_01DL_007720 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_01DL_007720"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_01DL_007720[] = dZ2_RANDOM_room_01DL_007720;

#define dZ2_RANDOM_room_01DL_007D08 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_01DL_007D08"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_01DL_007D08[] = dZ2_RANDOM_room_01DL_007D08;

#define dZ2_RANDOM_room_01DL_008C90 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_01DL_008C90"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_01DL_008C90[] = dZ2_RANDOM_room_01DL_008C90;

#define dZ2_RANDOM_room_01DL_009728 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_01DL_009728"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_01DL_009728[] = dZ2_RANDOM_room_01DL_009728;

#endif // Z2_RANDOM_Z2_RANDOM_ROOM_01_H
