#ifndef Z2_BOWLING_Z2_BOWLING_ROOM_00_H
#define Z2_BOWLING_Z2_BOWLING_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_BOWLING_room_00DL_000210 "__OTR__scenes/nonmq/Z2_BOWLING_scene/Z2_BOWLING_room_00DL_000210"
static const ALIGN_ASSET(2) char Z2_BOWLING_room_00DL_000210[] = dZ2_BOWLING_room_00DL_000210;

#define dZ2_BOWLING_room_00DL_000B50 "__OTR__scenes/nonmq/Z2_BOWLING_scene/Z2_BOWLING_room_00DL_000B50"
static const ALIGN_ASSET(2) char Z2_BOWLING_room_00DL_000B50[] = dZ2_BOWLING_room_00DL_000B50;

#define dZ2_BOWLING_room_00DL_000EF8 "__OTR__scenes/nonmq/Z2_BOWLING_scene/Z2_BOWLING_room_00DL_000EF8"
static const ALIGN_ASSET(2) char Z2_BOWLING_room_00DL_000EF8[] = dZ2_BOWLING_room_00DL_000EF8;

#define dZ2_BOWLING_room_00DL_001218 "__OTR__scenes/nonmq/Z2_BOWLING_scene/Z2_BOWLING_room_00DL_001218"
static const ALIGN_ASSET(2) char Z2_BOWLING_room_00DL_001218[] = dZ2_BOWLING_room_00DL_001218;

#define dZ2_BOWLING_room_00DL_001728 "__OTR__scenes/nonmq/Z2_BOWLING_scene/Z2_BOWLING_room_00DL_001728"
static const ALIGN_ASSET(2) char Z2_BOWLING_room_00DL_001728[] = dZ2_BOWLING_room_00DL_001728;

#define dZ2_BOWLING_room_00DL_001E40 "__OTR__scenes/nonmq/Z2_BOWLING_scene/Z2_BOWLING_room_00DL_001E40"
static const ALIGN_ASSET(2) char Z2_BOWLING_room_00DL_001E40[] = dZ2_BOWLING_room_00DL_001E40;

#define dZ2_BOWLING_room_00DL_002378 "__OTR__scenes/nonmq/Z2_BOWLING_scene/Z2_BOWLING_room_00DL_002378"
static const ALIGN_ASSET(2) char Z2_BOWLING_room_00DL_002378[] = dZ2_BOWLING_room_00DL_002378;

#define dZ2_BOWLING_room_00DL_002610 "__OTR__scenes/nonmq/Z2_BOWLING_scene/Z2_BOWLING_room_00DL_002610"
static const ALIGN_ASSET(2) char Z2_BOWLING_room_00DL_002610[] = dZ2_BOWLING_room_00DL_002610;

#define dZ2_BOWLING_room_00DL_004900 "__OTR__scenes/nonmq/Z2_BOWLING_scene/Z2_BOWLING_room_00DL_004900"
static const ALIGN_ASSET(2) char Z2_BOWLING_room_00DL_004900[] = dZ2_BOWLING_room_00DL_004900;

#define dZ2_BOWLING_room_00DL_000528 "__OTR__scenes/nonmq/Z2_BOWLING_scene/Z2_BOWLING_room_00DL_000528"
static const ALIGN_ASSET(2) char Z2_BOWLING_room_00DL_000528[] = dZ2_BOWLING_room_00DL_000528;

#define dZ2_BOWLING_room_00DL_004CF0 "__OTR__scenes/nonmq/Z2_BOWLING_scene/Z2_BOWLING_room_00DL_004CF0"
static const ALIGN_ASSET(2) char Z2_BOWLING_room_00DL_004CF0[] = dZ2_BOWLING_room_00DL_004CF0;

#endif // Z2_BOWLING_Z2_BOWLING_ROOM_00_H
