#ifndef Z_BG_KEIKOKU_SPR_H
#define Z_BG_KEIKOKU_SPR_H

#include "global.h"

struct BgKeikokuSpr;

typedef struct BgKeikokuSpr {
    /* 0x000 */ Actor actor;
} BgKeikokuSpr; // size = 0x144

#endif // Z_BG_KEIKOKU_SPR_H
