#ifndef Z2_SEA_Z2_SEA_ROOM_01_H
#define Z2_SEA_Z2_SEA_ROOM_01_H 1

#include "align_asset_macro.h"

#define dZ2_SEA_room_01DL_0052F0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_01DL_0052F0"
static const ALIGN_ASSET(2) char Z2_SEA_room_01DL_0052F0[] = dZ2_SEA_room_01DL_0052F0;

#define dZ2_SEA_room_01DL_0065B8 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_01DL_0065B8"
static const ALIGN_ASSET(2) char Z2_SEA_room_01DL_0065B8[] = dZ2_SEA_room_01DL_0065B8;

#define dZ2_SEA_room_01Tex_007DA8 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_01Tex_007DA8"
static const ALIGN_ASSET(2) char Z2_SEA_room_01Tex_007DA8[] = dZ2_SEA_room_01Tex_007DA8;

#define dZ2_SEA_room_01DL_000640 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_01DL_000640"
static const ALIGN_ASSET(2) char Z2_SEA_room_01DL_000640[] = dZ2_SEA_room_01DL_000640;

#define dZ2_SEA_room_01DL_004540 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_01DL_004540"
static const ALIGN_ASSET(2) char Z2_SEA_room_01DL_004540[] = dZ2_SEA_room_01DL_004540;

#define dZ2_SEA_room_01DL_004CE8 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_01DL_004CE8"
static const ALIGN_ASSET(2) char Z2_SEA_room_01DL_004CE8[] = dZ2_SEA_room_01DL_004CE8;

#define dZ2_SEA_room_01DL_0082A0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_01DL_0082A0"
static const ALIGN_ASSET(2) char Z2_SEA_room_01DL_0082A0[] = dZ2_SEA_room_01DL_0082A0;

#define dZ2_SEA_room_01DL_007BF8 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_01DL_007BF8"
static const ALIGN_ASSET(2) char Z2_SEA_room_01DL_007BF8[] = dZ2_SEA_room_01DL_007BF8;

#define dZ2_SEA_room_01DL_003E30 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_01DL_003E30"
static const ALIGN_ASSET(2) char Z2_SEA_room_01DL_003E30[] = dZ2_SEA_room_01DL_003E30;

#define dZ2_SEA_room_01DL_000A68 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_01DL_000A68"
static const ALIGN_ASSET(2) char Z2_SEA_room_01DL_000A68[] = dZ2_SEA_room_01DL_000A68;

#define dZ2_SEA_room_01DL_0020E0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_01DL_0020E0"
static const ALIGN_ASSET(2) char Z2_SEA_room_01DL_0020E0[] = dZ2_SEA_room_01DL_0020E0;

#define dZ2_SEA_room_01DL_0034B8 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_01DL_0034B8"
static const ALIGN_ASSET(2) char Z2_SEA_room_01DL_0034B8[] = dZ2_SEA_room_01DL_0034B8;

#define dZ2_SEA_room_01DL_0058F0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_01DL_0058F0"
static const ALIGN_ASSET(2) char Z2_SEA_room_01DL_0058F0[] = dZ2_SEA_room_01DL_0058F0;

#define dZ2_SEA_room_01DL_005E00 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_01DL_005E00"
static const ALIGN_ASSET(2) char Z2_SEA_room_01DL_005E00[] = dZ2_SEA_room_01DL_005E00;

#define dZ2_SEA_room_01DL_006B88 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_01DL_006B88"
static const ALIGN_ASSET(2) char Z2_SEA_room_01DL_006B88[] = dZ2_SEA_room_01DL_006B88;

#define dZ2_SEA_room_01DL_006D70 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_01DL_006D70"
static const ALIGN_ASSET(2) char Z2_SEA_room_01DL_006D70[] = dZ2_SEA_room_01DL_006D70;

#define dZ2_SEA_room_01DL_007078 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_01DL_007078"
static const ALIGN_ASSET(2) char Z2_SEA_room_01DL_007078[] = dZ2_SEA_room_01DL_007078;

#define dZ2_SEA_room_01DL_0072D8 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_01DL_0072D8"
static const ALIGN_ASSET(2) char Z2_SEA_room_01DL_0072D8[] = dZ2_SEA_room_01DL_0072D8;

#define dZ2_SEA_room_01DL_0077B0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_01DL_0077B0"
static const ALIGN_ASSET(2) char Z2_SEA_room_01DL_0077B0[] = dZ2_SEA_room_01DL_0077B0;

#define dZ2_SEA_room_01DL_007D18 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_01DL_007D18"
static const ALIGN_ASSET(2) char Z2_SEA_room_01DL_007D18[] = dZ2_SEA_room_01DL_007D18;

#define dZ2_SEA_room_01DL_008390 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_01DL_008390"
static const ALIGN_ASSET(2) char Z2_SEA_room_01DL_008390[] = dZ2_SEA_room_01DL_008390;

#endif // Z2_SEA_Z2_SEA_ROOM_01_H
