#ifndef Z2_SECOM_Z2_SECOM_ROOM_00_H
#define Z2_SECOM_Z2_SECOM_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_SECOM_room_00DL_000740 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_00DL_000740"
static const ALIGN_ASSET(2) char Z2_SECOM_room_00DL_000740[] = dZ2_SECOM_room_00DL_000740;

#define dZ2_SECOM_room_00TLUT_002ED0 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_00TLUT_002ED0"
static const ALIGN_ASSET(2) char Z2_SECOM_room_00TLUT_002ED0[] = dZ2_SECOM_room_00TLUT_002ED0;

#define dZ2_SECOM_room_00Tex_0026D0 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_00Tex_0026D0"
static const ALIGN_ASSET(2) char Z2_SECOM_room_00Tex_0026D0[] = dZ2_SECOM_room_00Tex_0026D0;

#define dZ2_SECOM_room_00DL_000A98 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_00DL_000A98"
static const ALIGN_ASSET(2) char Z2_SECOM_room_00DL_000A98[] = dZ2_SECOM_room_00DL_000A98;

#define dZ2_SECOM_room_00DL_001700 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_00DL_001700"
static const ALIGN_ASSET(2) char Z2_SECOM_room_00DL_001700[] = dZ2_SECOM_room_00DL_001700;

#define dZ2_SECOM_room_00DL_002498 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_00DL_002498"
static const ALIGN_ASSET(2) char Z2_SECOM_room_00DL_002498[] = dZ2_SECOM_room_00DL_002498;

#define dZ2_SECOM_room_00DL_000260 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_00DL_000260"
static const ALIGN_ASSET(2) char Z2_SECOM_room_00DL_000260[] = dZ2_SECOM_room_00DL_000260;

#define dZ2_SECOM_room_00Tex_002EF0 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_00Tex_002EF0"
static const ALIGN_ASSET(2) char Z2_SECOM_room_00Tex_002EF0[] = dZ2_SECOM_room_00Tex_002EF0;

#define dZ2_SECOM_room_00DL_0026A0 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_00DL_0026A0"
static const ALIGN_ASSET(2) char Z2_SECOM_room_00DL_0026A0[] = dZ2_SECOM_room_00DL_0026A0;
#endif // Z2_SECOM_Z2_SECOM_ROOM_00_H
