#ifndef Z2_11GORONNOSATO2_Z2_11GORONNOSATO2_ROOM_01_H
#define Z2_11GORONNOSATO2_Z2_11GORONNOSATO2_ROOM_01_H 1

#include "align_asset_macro.h"

#define dZ2_11GORONNOSATO2_room_01DL_0019C8 "__OTR__scenes/nonmq/Z2_11GORONNOSATO2_scene/Z2_11GORONNOSATO2_room_01DL_0019C8"
static const ALIGN_ASSET(2) char Z2_11GORONNOSATO2_room_01DL_0019C8[] = dZ2_11GORONNOSATO2_room_01DL_0019C8;

#define dZ2_11GORONNOSATO2_room_01Tex_001EA0 "__OTR__scenes/nonmq/Z2_11GORONNOSATO2_scene/Z2_11GORONNOSATO2_room_01Tex_001EA0"
static const ALIGN_ASSET(2) char Z2_11GORONNOSATO2_room_01Tex_001EA0[] = dZ2_11GORONNOSATO2_room_01Tex_001EA0;

#define dZ2_11GORONNOSATO2_room_01DL_001D08 "__OTR__scenes/nonmq/Z2_11GORONNOSATO2_scene/Z2_11GORONNOSATO2_room_01DL_001D08"
static const ALIGN_ASSET(2) char Z2_11GORONNOSATO2_room_01DL_001D08[] = dZ2_11GORONNOSATO2_room_01DL_001D08;

#define dZ2_11GORONNOSATO2_room_01DL_0009B8 "__OTR__scenes/nonmq/Z2_11GORONNOSATO2_scene/Z2_11GORONNOSATO2_room_01DL_0009B8"
static const ALIGN_ASSET(2) char Z2_11GORONNOSATO2_room_01DL_0009B8[] = dZ2_11GORONNOSATO2_room_01DL_0009B8;

#define dZ2_11GORONNOSATO2_room_01DL_001408 "__OTR__scenes/nonmq/Z2_11GORONNOSATO2_scene/Z2_11GORONNOSATO2_room_01DL_001408"
static const ALIGN_ASSET(2) char Z2_11GORONNOSATO2_room_01DL_001408[] = dZ2_11GORONNOSATO2_room_01DL_001408;

#define dZ2_11GORONNOSATO2_room_01Tex_0022A0 "__OTR__scenes/nonmq/Z2_11GORONNOSATO2_scene/Z2_11GORONNOSATO2_room_01Tex_0022A0"
static const ALIGN_ASSET(2) char Z2_11GORONNOSATO2_room_01Tex_0022A0[] = dZ2_11GORONNOSATO2_room_01Tex_0022A0;

#define dZ2_11GORONNOSATO2_room_01DL_000130 "__OTR__scenes/nonmq/Z2_11GORONNOSATO2_scene/Z2_11GORONNOSATO2_room_01DL_000130"
static const ALIGN_ASSET(2) char Z2_11GORONNOSATO2_room_01DL_000130[] = dZ2_11GORONNOSATO2_room_01DL_000130;

#define dZ2_11GORONNOSATO2_room_01DL_001E78 "__OTR__scenes/nonmq/Z2_11GORONNOSATO2_scene/Z2_11GORONNOSATO2_room_01DL_001E78"
static const ALIGN_ASSET(2) char Z2_11GORONNOSATO2_room_01DL_001E78[] = dZ2_11GORONNOSATO2_room_01DL_001E78;

#define dZ2_11GORONNOSATO2_room_01Set_0000F0DL_0019C8 "__OTR__scenes/nonmq/Z2_11GORONNOSATO2_scene/Z2_11GORONNOSATO2_room_01Set_0000F0DL_0019C8"
static const ALIGN_ASSET(2) char Z2_11GORONNOSATO2_room_01Set_0000F0DL_0019C8[] = dZ2_11GORONNOSATO2_room_01Set_0000F0DL_0019C8;

#define dZ2_11GORONNOSATO2_room_01Set_0000F0DL_001D08 "__OTR__scenes/nonmq/Z2_11GORONNOSATO2_scene/Z2_11GORONNOSATO2_room_01Set_0000F0DL_001D08"
static const ALIGN_ASSET(2) char Z2_11GORONNOSATO2_room_01Set_0000F0DL_001D08[] = dZ2_11GORONNOSATO2_room_01Set_0000F0DL_001D08;

#define dZ2_11GORONNOSATO2_room_01Set_0000F0DL_0009B8 "__OTR__scenes/nonmq/Z2_11GORONNOSATO2_scene/Z2_11GORONNOSATO2_room_01Set_0000F0DL_0009B8"
static const ALIGN_ASSET(2) char Z2_11GORONNOSATO2_room_01Set_0000F0DL_0009B8[] = dZ2_11GORONNOSATO2_room_01Set_0000F0DL_0009B8;

#define dZ2_11GORONNOSATO2_room_01Set_0000F0DL_001408 "__OTR__scenes/nonmq/Z2_11GORONNOSATO2_scene/Z2_11GORONNOSATO2_room_01Set_0000F0DL_001408"
static const ALIGN_ASSET(2) char Z2_11GORONNOSATO2_room_01Set_0000F0DL_001408[] = dZ2_11GORONNOSATO2_room_01Set_0000F0DL_001408;

#endif // Z2_11GORONNOSATO2_Z2_11GORONNOSATO2_ROOM_01_H
