#ifndef Z2_REDEAD_Z2_REDEAD_ROOM_12_H
#define Z2_REDEAD_Z2_REDEAD_ROOM_12_H 1

#include "align_asset_macro.h"

#define dZ2_REDEAD_room_12DL_0002D0 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_12DL_0002D0"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_12DL_0002D0[] = dZ2_REDEAD_room_12DL_0002D0;

#define dZ2_REDEAD_room_12DL_000500 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_12DL_000500"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_12DL_000500[] = dZ2_REDEAD_room_12DL_000500;

#define dZ2_REDEAD_room_12DL_000E78 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_12DL_000E78"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_12DL_000E78[] = dZ2_REDEAD_room_12DL_000E78;

#define dZ2_REDEAD_room_12DL_000B60 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_12DL_000B60"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_12DL_000B60[] = dZ2_REDEAD_room_12DL_000B60;

#define dZ2_REDEAD_room_12DL_000F60 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_12DL_000F60"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_12DL_000F60[] = dZ2_REDEAD_room_12DL_000F60;

#endif // Z2_REDEAD_Z2_REDEAD_ROOM_12_H
