#ifndef OBJECTS_OBJECT_ZL4_H
#define OBJECTS_OBJECT_ZL4_H 1

#include "align_asset_macro.h"

#define dgDmZl4IdleAnim "__OTR__objects/object_zl4/gDmZl4IdleAnim"
static const ALIGN_ASSET(2) char gDmZl4IdleAnim[] = dgDmZl4IdleAnim;

#define dgDmZl4DressTLUT "__OTR__objects/object_zl4/gDmZl4DressTLUT"
static const ALIGN_ASSET(2) char gDmZl4DressTLUT[] = dgDmZl4DressTLUT;

#define dgDmZl4EyeTLUT "__OTR__objects/object_zl4/gDmZl4EyeTLUT"
static const ALIGN_ASSET(2) char gDmZl4EyeTLUT[] = dgDmZl4EyeTLUT;

#define dgDmZl4MouthTLUT "__OTR__objects/object_zl4/gDmZl4MouthTLUT"
static const ALIGN_ASSET(2) char gDmZl4MouthTLUT[] = dgDmZl4MouthTLUT;

#define dgDmZl4DressGradientTex "__OTR__objects/object_zl4/gDmZl4DressGradientTex"
static const ALIGN_ASSET(2) char gDmZl4DressGradientTex[] = dgDmZl4DressGradientTex;

#define dgDmZl4DressPurpleTex "__OTR__objects/object_zl4/gDmZl4DressPurpleTex"
static const ALIGN_ASSET(2) char gDmZl4DressPurpleTex[] = dgDmZl4DressPurpleTex;

#define dgDmZl4TriforceSashTex "__OTR__objects/object_zl4/gDmZl4TriforceSashTex"
static const ALIGN_ASSET(2) char gDmZl4TriforceSashTex[] = dgDmZl4TriforceSashTex;

#define dgDmZl4BootLacesTex "__OTR__objects/object_zl4/gDmZl4BootLacesTex"
static const ALIGN_ASSET(2) char gDmZl4BootLacesTex[] = dgDmZl4BootLacesTex;

#define dgDmZl4BootTex "__OTR__objects/object_zl4/gDmZl4BootTex"
static const ALIGN_ASSET(2) char gDmZl4BootTex[] = dgDmZl4BootTex;

#define dgDmZl4AltDressBeltTex "__OTR__objects/object_zl4/gDmZl4AltDressBeltTex"
static const ALIGN_ASSET(2) char gDmZl4AltDressBeltTex[] = dgDmZl4AltDressBeltTex;

#define dgDmZl4AltDressTex "__OTR__objects/object_zl4/gDmZl4AltDressTex"
static const ALIGN_ASSET(2) char gDmZl4AltDressTex[] = dgDmZl4AltDressTex;

#define dgDmZl4DressWrinklesTex "__OTR__objects/object_zl4/gDmZl4DressWrinklesTex"
static const ALIGN_ASSET(2) char gDmZl4DressWrinklesTex[] = dgDmZl4DressWrinklesTex;

#define dgDmZl4AltDressLiningTex "__OTR__objects/object_zl4/gDmZl4AltDressLiningTex"
static const ALIGN_ASSET(2) char gDmZl4AltDressLiningTex[] = dgDmZl4AltDressLiningTex;

#define dgDmZl4AltDressGradientTex "__OTR__objects/object_zl4/gDmZl4AltDressGradientTex"
static const ALIGN_ASSET(2) char gDmZl4AltDressGradientTex[] = dgDmZl4AltDressGradientTex;

#define dgDmZl4_001DF0_Tex "__OTR__objects/object_zl4/gDmZl4_001DF0_Tex"
static const ALIGN_ASSET(2) char gDmZl4_001DF0_Tex[] = dgDmZl4_001DF0_Tex;

#define dgDmZl4HeadressTriforceEmblemTex "__OTR__objects/object_zl4/gDmZl4HeadressTriforceEmblemTex"
static const ALIGN_ASSET(2) char gDmZl4HeadressTriforceEmblemTex[] = dgDmZl4HeadressTriforceEmblemTex;

#define dgDmZl4HeadressGradientTex "__OTR__objects/object_zl4/gDmZl4HeadressGradientTex"
static const ALIGN_ASSET(2) char gDmZl4HeadressGradientTex[] = dgDmZl4HeadressGradientTex;

#define dgDmZl4_002270_Tex "__OTR__objects/object_zl4/gDmZl4_002270_Tex"
static const ALIGN_ASSET(2) char gDmZl4_002270_Tex[] = dgDmZl4_002270_Tex;

#define dgDmZl4HeaddressStripeTex "__OTR__objects/object_zl4/gDmZl4HeaddressStripeTex"
static const ALIGN_ASSET(2) char gDmZl4HeaddressStripeTex[] = dgDmZl4HeaddressStripeTex;

#define dgDmZl4EarTex "__OTR__objects/object_zl4/gDmZl4EarTex"
static const ALIGN_ASSET(2) char gDmZl4EarTex[] = dgDmZl4EarTex;

#define dgDmZl4HairOnSideTex "__OTR__objects/object_zl4/gDmZl4HairOnSideTex"
static const ALIGN_ASSET(2) char gDmZl4HairOnSideTex[] = dgDmZl4HairOnSideTex;

#define dgDmZl4SkinGradientTex "__OTR__objects/object_zl4/gDmZl4SkinGradientTex"
static const ALIGN_ASSET(2) char gDmZl4SkinGradientTex[] = dgDmZl4SkinGradientTex;

#define dgDmZl4_002970_Tex "__OTR__objects/object_zl4/gDmZl4_002970_Tex"
static const ALIGN_ASSET(2) char gDmZl4_002970_Tex[] = dgDmZl4_002970_Tex;

#define dgDmZl4HairTex "__OTR__objects/object_zl4/gDmZl4HairTex"
static const ALIGN_ASSET(2) char gDmZl4HairTex[] = dgDmZl4HairTex;

#define dgDmZl4EyeOpenNormalTex "__OTR__objects/object_zl4/gDmZl4EyeOpenNormalTex"
static const ALIGN_ASSET(2) char gDmZl4EyeOpenNormalTex[] = dgDmZl4EyeOpenNormalTex;

#define dgDmZl4EyeHalfTex "__OTR__objects/object_zl4/gDmZl4EyeHalfTex"
static const ALIGN_ASSET(2) char gDmZl4EyeHalfTex[] = dgDmZl4EyeHalfTex;

#define dgDmZl4EyeClosedTex "__OTR__objects/object_zl4/gDmZl4EyeClosedTex"
static const ALIGN_ASSET(2) char gDmZl4EyeClosedTex[] = dgDmZl4EyeClosedTex;

#define dgDmZl4EyeWideTex "__OTR__objects/object_zl4/gDmZl4EyeWideTex"
static const ALIGN_ASSET(2) char gDmZl4EyeWideTex[] = dgDmZl4EyeWideTex;

#define dgDmZl4EyeHappyTex "__OTR__objects/object_zl4/gDmZl4EyeHappyTex"
static const ALIGN_ASSET(2) char gDmZl4EyeHappyTex[] = dgDmZl4EyeHappyTex;

#define dgDmZl4EyeOpenLookingLeftTex "__OTR__objects/object_zl4/gDmZl4EyeOpenLookingLeftTex"
static const ALIGN_ASSET(2) char gDmZl4EyeOpenLookingLeftTex[] = dgDmZl4EyeOpenLookingLeftTex;

#define dgDmZl4EyeOpenLookingRightTex "__OTR__objects/object_zl4/gDmZl4EyeOpenLookingRightTex"
static const ALIGN_ASSET(2) char gDmZl4EyeOpenLookingRightTex[] = dgDmZl4EyeOpenLookingRightTex;

#define dgZl4MouthNeutralTex "__OTR__objects/object_zl4/gZl4MouthNeutralTex"
static const ALIGN_ASSET(2) char gZl4MouthNeutralTex[] = dgZl4MouthNeutralTex;

#define dgZl4MouthOpenSmilingTex "__OTR__objects/object_zl4/gZl4MouthOpenSmilingTex"
static const ALIGN_ASSET(2) char gZl4MouthOpenSmilingTex[] = dgZl4MouthOpenSmilingTex;

#define dgZl4MouthFrowningTex "__OTR__objects/object_zl4/gZl4MouthFrowningTex"
static const ALIGN_ASSET(2) char gZl4MouthFrowningTex[] = dgZl4MouthFrowningTex;

#define dgZl4MouthOpenTex "__OTR__objects/object_zl4/gZl4MouthOpenTex"
static const ALIGN_ASSET(2) char gZl4MouthOpenTex[] = dgZl4MouthOpenTex;

#define dgDmZl4FingersTex "__OTR__objects/object_zl4/gDmZl4FingersTex"
static const ALIGN_ASSET(2) char gDmZl4FingersTex[] = dgDmZl4FingersTex;

#define dgDmZl4BraceletTex "__OTR__objects/object_zl4/gDmZl4BraceletTex"
static const ALIGN_ASSET(2) char gDmZl4BraceletTex[] = dgDmZl4BraceletTex;

#define dgDmZl4BlueUndershirtGradient1Tex "__OTR__objects/object_zl4/gDmZl4BlueUndershirtGradient1Tex"
static const ALIGN_ASSET(2) char gDmZl4BlueUndershirtGradient1Tex[] = dgDmZl4BlueUndershirtGradient1Tex;

#define dgDmZl4BlueUndershirtGradient2Tex "__OTR__objects/object_zl4/gDmZl4BlueUndershirtGradient2Tex"
static const ALIGN_ASSET(2) char gDmZl4BlueUndershirtGradient2Tex[] = dgDmZl4BlueUndershirtGradient2Tex;

#define dgDmZl4StripedShoulderTex "__OTR__objects/object_zl4/gDmZl4StripedShoulderTex"
static const ALIGN_ASSET(2) char gDmZl4StripedShoulderTex[] = dgDmZl4StripedShoulderTex;

#define dgDmZl4UndershirtWrinklesTex "__OTR__objects/object_zl4/gDmZl4UndershirtWrinklesTex"
static const ALIGN_ASSET(2) char gDmZl4UndershirtWrinklesTex[] = dgDmZl4UndershirtWrinklesTex;

#define dgDmZl4PendantTex "__OTR__objects/object_zl4/gDmZl4PendantTex"
static const ALIGN_ASSET(2) char gDmZl4PendantTex[] = dgDmZl4PendantTex;

#define dgDmZl4ChestDL "__OTR__objects/object_zl4/gDmZl4ChestDL"
static const ALIGN_ASSET(2) char gDmZl4ChestDL[] = dgDmZl4ChestDL;

#define dgDmZl4HeadDL "__OTR__objects/object_zl4/gDmZl4HeadDL"
static const ALIGN_ASSET(2) char gDmZl4HeadDL[] = dgDmZl4HeadDL;

#define dgDmZl4RightUpperArmDL "__OTR__objects/object_zl4/gDmZl4RightUpperArmDL"
static const ALIGN_ASSET(2) char gDmZl4RightUpperArmDL[] = dgDmZl4RightUpperArmDL;

#define dgDmZl4RightForearmDL "__OTR__objects/object_zl4/gDmZl4RightForearmDL"
static const ALIGN_ASSET(2) char gDmZl4RightForearmDL[] = dgDmZl4RightForearmDL;

#define dgDmZl4RightHandDL "__OTR__objects/object_zl4/gDmZl4RightHandDL"
static const ALIGN_ASSET(2) char gDmZl4RightHandDL[] = dgDmZl4RightHandDL;

#define dgDmZl4LeftUpperArmDL "__OTR__objects/object_zl4/gDmZl4LeftUpperArmDL"
static const ALIGN_ASSET(2) char gDmZl4LeftUpperArmDL[] = dgDmZl4LeftUpperArmDL;

#define dgDmZl4LeftForearmDL "__OTR__objects/object_zl4/gDmZl4LeftForearmDL"
static const ALIGN_ASSET(2) char gDmZl4LeftForearmDL[] = dgDmZl4LeftForearmDL;

#define dgDmZl4LeftHandDL "__OTR__objects/object_zl4/gDmZl4LeftHandDL"
static const ALIGN_ASSET(2) char gDmZl4LeftHandDL[] = dgDmZl4LeftHandDL;

#define dgDmZl4HorseRidingDressDL "__OTR__objects/object_zl4/gDmZl4HorseRidingDressDL"
static const ALIGN_ASSET(2) char gDmZl4HorseRidingDressDL[] = dgDmZl4HorseRidingDressDL;

#define dgDmZl4WaistDL "__OTR__objects/object_zl4/gDmZl4WaistDL"
static const ALIGN_ASSET(2) char gDmZl4WaistDL[] = dgDmZl4WaistDL;

#define dgDmZl4Dress1DL "__OTR__objects/object_zl4/gDmZl4Dress1DL"
static const ALIGN_ASSET(2) char gDmZl4Dress1DL[] = dgDmZl4Dress1DL;

#define dgDmZl4Dress2DL "__OTR__objects/object_zl4/gDmZl4Dress2DL"
static const ALIGN_ASSET(2) char gDmZl4Dress2DL[] = dgDmZl4Dress2DL;

#define dgDmZl4Dress3DL "__OTR__objects/object_zl4/gDmZl4Dress3DL"
static const ALIGN_ASSET(2) char gDmZl4Dress3DL[] = dgDmZl4Dress3DL;

#define dgDmZl4RightLegDL "__OTR__objects/object_zl4/gDmZl4RightLegDL"
static const ALIGN_ASSET(2) char gDmZl4RightLegDL[] = dgDmZl4RightLegDL;

#define dgDmZl4RightBootDL "__OTR__objects/object_zl4/gDmZl4RightBootDL"
static const ALIGN_ASSET(2) char gDmZl4RightBootDL[] = dgDmZl4RightBootDL;

#define dgDmZl4LeftLegDL "__OTR__objects/object_zl4/gDmZl4LeftLegDL"
static const ALIGN_ASSET(2) char gDmZl4LeftLegDL[] = dgDmZl4LeftLegDL;

#define dgDmZl4LeftBootDL "__OTR__objects/object_zl4/gDmZl4LeftBootDL"
static const ALIGN_ASSET(2) char gDmZl4LeftBootDL[] = dgDmZl4LeftBootDL;

#define dgDmZl4OcarinaTex "__OTR__objects/object_zl4/gDmZl4OcarinaTex"
static const ALIGN_ASSET(2) char gDmZl4OcarinaTex[] = dgDmZl4OcarinaTex;

#define dgDmZl4OcarinaDL "__OTR__objects/object_zl4/gDmZl4OcarinaDL"
static const ALIGN_ASSET(2) char gDmZl4OcarinaDL[] = dgDmZl4OcarinaDL;

#define dgZl4Skel "__OTR__objects/object_zl4/gZl4Skel"
static const ALIGN_ASSET(2) char gZl4Skel[] = dgZl4Skel;

#define dgDmZl4TurningAroundAnim "__OTR__objects/object_zl4/gDmZl4TurningAroundAnim"
static const ALIGN_ASSET(2) char gDmZl4TurningAroundAnim[] = dgDmZl4TurningAroundAnim;

#define dgDmZl4HoldingFluteInFrontAnim "__OTR__objects/object_zl4/gDmZl4HoldingFluteInFrontAnim"
static const ALIGN_ASSET(2) char gDmZl4HoldingFluteInFrontAnim[] = dgDmZl4HoldingFluteInFrontAnim;

#define dgDmZl4RaiseFluteToPlayAnim "__OTR__objects/object_zl4/gDmZl4RaiseFluteToPlayAnim"
static const ALIGN_ASSET(2) char gDmZl4RaiseFluteToPlayAnim[] = dgDmZl4RaiseFluteToPlayAnim;

#define dgDmZl4LowerFluteAfterPlayAnim "__OTR__objects/object_zl4/gDmZl4LowerFluteAfterPlayAnim"
static const ALIGN_ASSET(2) char gDmZl4LowerFluteAfterPlayAnim[] = dgDmZl4LowerFluteAfterPlayAnim;

#define dgDmZl4PlayingFluteAnim "__OTR__objects/object_zl4/gDmZl4PlayingFluteAnim"
static const ALIGN_ASSET(2) char gDmZl4PlayingFluteAnim[] = dgDmZl4PlayingFluteAnim;

#define dgDmZl4FacingAwayIdleAnim "__OTR__objects/object_zl4/gDmZl4FacingAwayIdleAnim"
static const ALIGN_ASSET(2) char gDmZl4FacingAwayIdleAnim[] = dgDmZl4FacingAwayIdleAnim;

#define dgDmZl4GivingItemStartAnim "__OTR__objects/object_zl4/gDmZl4GivingItemStartAnim"
static const ALIGN_ASSET(2) char gDmZl4GivingItemStartAnim[] = dgDmZl4GivingItemStartAnim;

#define dgDmZl4GivingItemLoopAnim "__OTR__objects/object_zl4/gDmZl4GivingItemLoopAnim"
static const ALIGN_ASSET(2) char gDmZl4GivingItemLoopAnim[] = dgDmZl4GivingItemLoopAnim;

#define dgDmZl4RaisingOcarinaToPlayAnim "__OTR__objects/object_zl4/gDmZl4RaisingOcarinaToPlayAnim"
static const ALIGN_ASSET(2) char gDmZl4RaisingOcarinaToPlayAnim[] = dgDmZl4RaisingOcarinaToPlayAnim;

#define dgDmZl4PlayingOcarinaAnim "__OTR__objects/object_zl4/gDmZl4PlayingOcarinaAnim"
static const ALIGN_ASSET(2) char gDmZl4PlayingOcarinaAnim[] = dgDmZl4PlayingOcarinaAnim;

#define dgDmZl4BackflipAnim "__OTR__objects/object_zl4/gDmZl4BackflipAnim"
static const ALIGN_ASSET(2) char gDmZl4BackflipAnim[] = dgDmZl4BackflipAnim;

#define dgDmZl4BackflipPrepareAnim "__OTR__objects/object_zl4/gDmZl4BackflipPrepareAnim"
static const ALIGN_ASSET(2) char gDmZl4BackflipPrepareAnim[] = dgDmZl4BackflipPrepareAnim;

#define dgDmZl4BackflipPrepareHoldingReadyAnim "__OTR__objects/object_zl4/gDmZl4BackflipPrepareHoldingReadyAnim"
static const ALIGN_ASSET(2) char gDmZl4BackflipPrepareHoldingReadyAnim[] = dgDmZl4BackflipPrepareHoldingReadyAnim;

#define dgDmZl4TurningAround2Anim "__OTR__objects/object_zl4/gDmZl4TurningAround2Anim"
static const ALIGN_ASSET(2) char gDmZl4TurningAround2Anim[] = dgDmZl4TurningAround2Anim;

#define dgDmZl4HandsOverEmblemLoopAnim "__OTR__objects/object_zl4/gDmZl4HandsOverEmblemLoopAnim"
static const ALIGN_ASSET(2) char gDmZl4HandsOverEmblemLoopAnim[] = dgDmZl4HandsOverEmblemLoopAnim;

#define dgDmZl4FacingAwayHandsOverEmblemLoopAnim "__OTR__objects/object_zl4/gDmZl4FacingAwayHandsOverEmblemLoopAnim"
static const ALIGN_ASSET(2) char gDmZl4FacingAwayHandsOverEmblemLoopAnim[] = dgDmZl4FacingAwayHandsOverEmblemLoopAnim;

#define dgDmZl4Anim_016328 "__OTR__objects/object_zl4/gDmZl4Anim_016328"
static const ALIGN_ASSET(2) char gDmZl4Anim_016328[] = dgDmZl4Anim_016328;

#define dgDmZl4Anim_016924 "__OTR__objects/object_zl4/gDmZl4Anim_016924"
static const ALIGN_ASSET(2) char gDmZl4Anim_016924[] = dgDmZl4Anim_016924;

#define dgDmZl4Anim_016E04 "__OTR__objects/object_zl4/gDmZl4Anim_016E04"
static const ALIGN_ASSET(2) char gDmZl4Anim_016E04[] = dgDmZl4Anim_016E04;

#define dgDmZl4Anim_0175F4 "__OTR__objects/object_zl4/gDmZl4Anim_0175F4"
static const ALIGN_ASSET(2) char gDmZl4Anim_0175F4[] = dgDmZl4Anim_0175F4;

#define dgDmZl4Anim_018B58 "__OTR__objects/object_zl4/gDmZl4Anim_018B58"
static const ALIGN_ASSET(2) char gDmZl4Anim_018B58[] = dgDmZl4Anim_018B58;

#define dgDmZl4Anim_018FA8 "__OTR__objects/object_zl4/gDmZl4Anim_018FA8"
static const ALIGN_ASSET(2) char gDmZl4Anim_018FA8[] = dgDmZl4Anim_018FA8;

#define dgDmZl4Anim_0193F8 "__OTR__objects/object_zl4/gDmZl4Anim_0193F8"
static const ALIGN_ASSET(2) char gDmZl4Anim_0193F8[] = dgDmZl4Anim_0193F8;

#define dgDmZl4Anim_019894 "__OTR__objects/object_zl4/gDmZl4Anim_019894"
static const ALIGN_ASSET(2) char gDmZl4Anim_019894[] = dgDmZl4Anim_019894;

#define dgDmZl4Anim_01A344 "__OTR__objects/object_zl4/gDmZl4Anim_01A344"
static const ALIGN_ASSET(2) char gDmZl4Anim_01A344[] = dgDmZl4Anim_01A344;

#define dgDmZl4Anim_01ABB8 "__OTR__objects/object_zl4/gDmZl4Anim_01ABB8"
static const ALIGN_ASSET(2) char gDmZl4Anim_01ABB8[] = dgDmZl4Anim_01ABB8;

#define dgDmZl4Anim_01AFE0 "__OTR__objects/object_zl4/gDmZl4Anim_01AFE0"
static const ALIGN_ASSET(2) char gDmZl4Anim_01AFE0[] = dgDmZl4Anim_01AFE0;

#define dgDmZl4Anim_01B388 "__OTR__objects/object_zl4/gDmZl4Anim_01B388"
static const ALIGN_ASSET(2) char gDmZl4Anim_01B388[] = dgDmZl4Anim_01B388;

#define dgDmZl4Anim_01B7B0 "__OTR__objects/object_zl4/gDmZl4Anim_01B7B0"
static const ALIGN_ASSET(2) char gDmZl4Anim_01B7B0[] = dgDmZl4Anim_01B7B0;

#define dgDmZl4Anim_01BC00 "__OTR__objects/object_zl4/gDmZl4Anim_01BC00"
static const ALIGN_ASSET(2) char gDmZl4Anim_01BC00[] = dgDmZl4Anim_01BC00;

#define dgDmZl4Anim_01DC74 "__OTR__objects/object_zl4/gDmZl4Anim_01DC74"
static const ALIGN_ASSET(2) char gDmZl4Anim_01DC74[] = dgDmZl4Anim_01DC74;

#define dgDmZl4Anim_01E714 "__OTR__objects/object_zl4/gDmZl4Anim_01E714"
static const ALIGN_ASSET(2) char gDmZl4Anim_01E714[] = dgDmZl4Anim_01E714;

#define dgDmZl4Anim_01EA68 "__OTR__objects/object_zl4/gDmZl4Anim_01EA68"
static const ALIGN_ASSET(2) char gDmZl4Anim_01EA68[] = dgDmZl4Anim_01EA68;

#define dgDmZl4Anim_01EFCC "__OTR__objects/object_zl4/gDmZl4Anim_01EFCC"
static const ALIGN_ASSET(2) char gDmZl4Anim_01EFCC[] = dgDmZl4Anim_01EFCC;

#define dgDmZl4Anim_01F578 "__OTR__objects/object_zl4/gDmZl4Anim_01F578"
static const ALIGN_ASSET(2) char gDmZl4Anim_01F578[] = dgDmZl4Anim_01F578;

#define dgDmZl4Anim_01FDBC "__OTR__objects/object_zl4/gDmZl4Anim_01FDBC"
static const ALIGN_ASSET(2) char gDmZl4Anim_01FDBC[] = dgDmZl4Anim_01FDBC;

#define dgDmZl4Anim_0205F8 "__OTR__objects/object_zl4/gDmZl4Anim_0205F8"
static const ALIGN_ASSET(2) char gDmZl4Anim_0205F8[] = dgDmZl4Anim_0205F8;

#define dgDmZl4Anim_020E6C "__OTR__objects/object_zl4/gDmZl4Anim_020E6C"
static const ALIGN_ASSET(2) char gDmZl4Anim_020E6C[] = dgDmZl4Anim_020E6C;

#define dgDmZl4Anim_021360 "__OTR__objects/object_zl4/gDmZl4Anim_021360"
static const ALIGN_ASSET(2) char gDmZl4Anim_021360[] = dgDmZl4Anim_021360;

#define dgDmZl4Anim_02167C "__OTR__objects/object_zl4/gDmZl4Anim_02167C"
static const ALIGN_ASSET(2) char gDmZl4Anim_02167C[] = dgDmZl4Anim_02167C;

#define dgDmZl4Anim_02205C "__OTR__objects/object_zl4/gDmZl4Anim_02205C"
static const ALIGN_ASSET(2) char gDmZl4Anim_02205C[] = dgDmZl4Anim_02205C;

#define dgDmZl4Anim_022840 "__OTR__objects/object_zl4/gDmZl4Anim_022840"
static const ALIGN_ASSET(2) char gDmZl4Anim_022840[] = dgDmZl4Anim_022840;

#define dgDmZl4Anim_022BE8 "__OTR__objects/object_zl4/gDmZl4Anim_022BE8"
static const ALIGN_ASSET(2) char gDmZl4Anim_022BE8[] = dgDmZl4Anim_022BE8;

#define dgDmZl4Anim_0235D4 "__OTR__objects/object_zl4/gDmZl4Anim_0235D4"
static const ALIGN_ASSET(2) char gDmZl4Anim_0235D4[] = dgDmZl4Anim_0235D4;

#define dgDmZl4Anim_023A50 "__OTR__objects/object_zl4/gDmZl4Anim_023A50"
static const ALIGN_ASSET(2) char gDmZl4Anim_023A50[] = dgDmZl4Anim_023A50;

#define dgDmZl4Anim_0241F4 "__OTR__objects/object_zl4/gDmZl4Anim_0241F4"
static const ALIGN_ASSET(2) char gDmZl4Anim_0241F4[] = dgDmZl4Anim_0241F4;

#define dgDmZl4Anim_024510 "__OTR__objects/object_zl4/gDmZl4Anim_024510"
static const ALIGN_ASSET(2) char gDmZl4Anim_024510[] = dgDmZl4Anim_024510;

#define dgDmZl4Anim_024B68 "__OTR__objects/object_zl4/gDmZl4Anim_024B68"
static const ALIGN_ASSET(2) char gDmZl4Anim_024B68[] = dgDmZl4Anim_024B68;

#define dgDmZl4FluteDL "__OTR__objects/object_zl4/gDmZl4FluteDL"
static const ALIGN_ASSET(2) char gDmZl4FluteDL[] = dgDmZl4FluteDL;

#define dgDmZl4FluteWrapperDL "__OTR__objects/object_zl4/gDmZl4FluteWrapperDL"
static const ALIGN_ASSET(2) char gDmZl4FluteWrapperDL[] = dgDmZl4FluteWrapperDL;

#define dgDmZl4FluteHoleTex "__OTR__objects/object_zl4/gDmZl4FluteHoleTex"
static const ALIGN_ASSET(2) char gDmZl4FluteHoleTex[] = dgDmZl4FluteHoleTex;

#define dgDmZl4EmptyTexAnim "__OTR__objects/object_zl4/gDmZl4EmptyTexAnim"
static const ALIGN_ASSET(2) char gDmZl4EmptyTexAnim[] = dgDmZl4EmptyTexAnim;

typedef enum Zl4Limb {
    /* 0x00 */ ZL4_LIMB_NONE,
    /* 0x01 */ ZL4_LIMB_ROOT,
    /* 0x02 */ ZL4_LIMB_WAIST,
    /* 0x03 */ ZL4_LIMB_LEFT_LEG,
    /* 0x04 */ ZL4_LIMB_LEFT_FOOT,
    /* 0x05 */ ZL4_LIMB_RIGHT_LEG,
    /* 0x06 */ ZL4_LIMB_RIGHT_FOOT,
    /* 0x07 */ ZL4_LIMB_DRESS_1,
    /* 0x08 */ ZL4_LIMB_DRESS_2,
    /* 0x09 */ ZL4_LIMB_DRESS_3,
    /* 0x0A */ ZL4_LIMB_TORSO,
    /* 0x0B */ ZL4_LIMB_LEFT_UPPER_ARM,
    /* 0x0C */ ZL4_LIMB_LEFT_FOREARM,
    /* 0x0D */ ZL4_LIMB_LEFT_HAND,
    /* 0x0E */ ZL4_LIMB_RIGHT_UPPER_ARM,
    /* 0x0F */ ZL4_LIMB_RIGHT_FOREARM,
    /* 0x10 */ ZL4_LIMB_RIGHT_HAND,
    /* 0x11 */ ZL4_LIMB_HEAD,
    /* 0x12 */ ZL4_LIMB_MAX
} Zl4Limb;

#endif // OBJECTS_OBJECT_ZL4_H
