#ifndef Z2_DANPEI_Z2_DANPEI_ROOM_01_H
#define Z2_DANPEI_Z2_DANPEI_ROOM_01_H 1

#include "align_asset_macro.h"

#define dZ2_DANPEI_room_01DL_005E20 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_01DL_005E20"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_01DL_005E20[] = dZ2_DANPEI_room_01DL_005E20;

#define dZ2_DANPEI_room_01DL_005268 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_01DL_005268"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_01DL_005268[] = dZ2_DANPEI_room_01DL_005268;

#define dZ2_DANPEI_room_01Tex_007278 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_01Tex_007278"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_01Tex_007278[] = dZ2_DANPEI_room_01Tex_007278;

#define dZ2_DANPEI_room_01Tex_006278 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_01Tex_006278"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_01Tex_006278[] = dZ2_DANPEI_room_01Tex_006278;

#define dZ2_DANPEI_room_01Tex_005E78 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_01Tex_005E78"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_01Tex_005E78[] = dZ2_DANPEI_room_01Tex_005E78;

#define dZ2_DANPEI_room_01DL_0078F8 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_01DL_0078F8"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_01DL_0078F8[] = dZ2_DANPEI_room_01DL_0078F8;

#define dZ2_DANPEI_room_01Tex_007A78 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_01Tex_007A78"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_01Tex_007A78[] = dZ2_DANPEI_room_01Tex_007A78;

#define dZ2_DANPEI_room_01DL_003D88 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_01DL_003D88"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_01DL_003D88[] = dZ2_DANPEI_room_01DL_003D88;

#define dZ2_DANPEI_room_01Tex_006A78 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_01Tex_006A78"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_01Tex_006A78[] = dZ2_DANPEI_room_01Tex_006A78;

#define dZ2_DANPEI_room_01DL_0075A0 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_01DL_0075A0"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_01DL_0075A0[] = dZ2_DANPEI_room_01DL_0075A0;

#define dZ2_DANPEI_room_01DL_000AD8 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_01DL_000AD8"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_01DL_000AD8[] = dZ2_DANPEI_room_01DL_000AD8;

#define dZ2_DANPEI_room_01DL_005E50 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_01DL_005E50"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_01DL_005E50[] = dZ2_DANPEI_room_01DL_005E50;

#define dZ2_DANPEI_room_01DL_007A60 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_01DL_007A60"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_01DL_007A60[] = dZ2_DANPEI_room_01DL_007A60;

#endif // Z2_DANPEI_Z2_DANPEI_ROOM_01_H
