#ifndef Z2_LAST_GORON_Z2_LAST_GORON_ROOM_00_H
#define Z2_LAST_GORON_Z2_LAST_GORON_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_LAST_GORON_room_00DL_00A528 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_00DL_00A528"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_00DL_00A528[] = dZ2_LAST_GORON_room_00DL_00A528;

#define dZ2_LAST_GORON_room_00DL_005750 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_00DL_005750"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_00DL_005750[] = dZ2_LAST_GORON_room_00DL_005750;

#define dZ2_LAST_GORON_room_00Tex_011408 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_00Tex_011408"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_00Tex_011408[] = dZ2_LAST_GORON_room_00Tex_011408;

#define dZ2_LAST_GORON_room_00Tex_011608 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_00Tex_011608"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_00Tex_011608[] = dZ2_LAST_GORON_room_00Tex_011608;

#define dZ2_LAST_GORON_room_00DL_015E70 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_00DL_015E70"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_00DL_015E70[] = dZ2_LAST_GORON_room_00DL_015E70;

#define dZ2_LAST_GORON_room_00DL_00D210 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_00DL_00D210"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_00DL_00D210[] = dZ2_LAST_GORON_room_00DL_00D210;

#define dZ2_LAST_GORON_room_00Tex_00F408 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_00Tex_00F408"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_00Tex_00F408[] = dZ2_LAST_GORON_room_00Tex_00F408;

#define dZ2_LAST_GORON_room_00Tex_010408 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_00Tex_010408"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_00Tex_010408[] = dZ2_LAST_GORON_room_00Tex_010408;

#define dZ2_LAST_GORON_room_00DL_00B608 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_00DL_00B608"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_00DL_00B608[] = dZ2_LAST_GORON_room_00DL_00B608;

#define dZ2_LAST_GORON_room_00Tex_012E08 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_00Tex_012E08"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_00Tex_012E08[] = dZ2_LAST_GORON_room_00Tex_012E08;

#define dZ2_LAST_GORON_room_00Tex_013608 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_00Tex_013608"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_00Tex_013608[] = dZ2_LAST_GORON_room_00Tex_013608;

#define dZ2_LAST_GORON_room_00Tex_014E08 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_00Tex_014E08"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_00Tex_014E08[] = dZ2_LAST_GORON_room_00Tex_014E08;

#define dZ2_LAST_GORON_room_00DL_00CAA0 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_00DL_00CAA0"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_00DL_00CAA0[] = dZ2_LAST_GORON_room_00DL_00CAA0;

#define dZ2_LAST_GORON_room_00Tex_00D408 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_00Tex_00D408"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_00Tex_00D408[] = dZ2_LAST_GORON_room_00Tex_00D408;

#define dZ2_LAST_GORON_room_00Tex_00DC08 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_00Tex_00DC08"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_00Tex_00DC08[] = dZ2_LAST_GORON_room_00Tex_00DC08;

#define dZ2_LAST_GORON_room_00DL_00C4B8 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_00DL_00C4B8"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_00DL_00C4B8[] = dZ2_LAST_GORON_room_00DL_00C4B8;

#define dZ2_LAST_GORON_room_00Tex_012608 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_00Tex_012608"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_00Tex_012608[] = dZ2_LAST_GORON_room_00Tex_012608;

#define dZ2_LAST_GORON_room_00TLUT_015E48 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_00TLUT_015E48"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_00TLUT_015E48[] = dZ2_LAST_GORON_room_00TLUT_015E48;

#define dZ2_LAST_GORON_room_00Tex_014608 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_00Tex_014608"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_00Tex_014608[] = dZ2_LAST_GORON_room_00Tex_014608;

#define dZ2_LAST_GORON_room_00DL_009648 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_00DL_009648"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_00DL_009648[] = dZ2_LAST_GORON_room_00DL_009648;

#define dZ2_LAST_GORON_room_00TLUT_015E08 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_00TLUT_015E08"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_00TLUT_015E08[] = dZ2_LAST_GORON_room_00TLUT_015E08;

#define dZ2_LAST_GORON_room_00Tex_00E408 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_00Tex_00E408"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_00Tex_00E408[] = dZ2_LAST_GORON_room_00Tex_00E408;

#define dZ2_LAST_GORON_room_00TLUT_015E28 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_00TLUT_015E28"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_00TLUT_015E28[] = dZ2_LAST_GORON_room_00TLUT_015E28;

#define dZ2_LAST_GORON_room_00Tex_00EC08 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_00Tex_00EC08"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_00Tex_00EC08[] = dZ2_LAST_GORON_room_00Tex_00EC08;

#define dZ2_LAST_GORON_room_00Tex_011E08 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_00Tex_011E08"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_00Tex_011E08[] = dZ2_LAST_GORON_room_00Tex_011E08;

#define dZ2_LAST_GORON_room_00Tex_013E08 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_00Tex_013E08"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_00Tex_013E08[] = dZ2_LAST_GORON_room_00Tex_013E08;

#define dZ2_LAST_GORON_room_00Tex_015608 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_00Tex_015608"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_00Tex_015608[] = dZ2_LAST_GORON_room_00Tex_015608;

#define dZ2_LAST_GORON_room_00DL_00D3C8 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_00DL_00D3C8"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_00DL_00D3C8[] = dZ2_LAST_GORON_room_00DL_00D3C8;

#define dZ2_LAST_GORON_room_00DL_015E78 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_00DL_015E78"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_00DL_015E78[] = dZ2_LAST_GORON_room_00DL_015E78;

#endif // Z2_LAST_GORON_Z2_LAST_GORON_ROOM_00_H
