#ifndef Z2_ROMANYMAE_Z2_ROMANYMAE_ROOM_00_H
#define Z2_ROMANYMAE_Z2_ROMANYMAE_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_ROMANYMAE_room_00DL_000940 "__OTR__scenes/nonmq/Z2_ROMANYMAE_scene/Z2_ROMANYMAE_room_00DL_000940"
static const ALIGN_ASSET(2) char Z2_ROMANYMAE_room_00DL_000940[] = dZ2_ROMANYMAE_room_00DL_000940;

#define dZ2_ROMANYMAE_room_00DL_001468 "__OTR__scenes/nonmq/Z2_ROMANYMAE_scene/Z2_ROMANYMAE_room_00DL_001468"
static const ALIGN_ASSET(2) char Z2_ROMANYMAE_room_00DL_001468[] = dZ2_ROMANYMAE_room_00DL_001468;

#define dZ2_ROMANYMAE_room_00DL_0018C0 "__OTR__scenes/nonmq/Z2_ROMANYMAE_scene/Z2_ROMANYMAE_room_00DL_0018C0"
static const ALIGN_ASSET(2) char Z2_ROMANYMAE_room_00DL_0018C0[] = dZ2_ROMANYMAE_room_00DL_0018C0;

#define dZ2_ROMANYMAE_room_00DL_001CB8 "__OTR__scenes/nonmq/Z2_ROMANYMAE_scene/Z2_ROMANYMAE_room_00DL_001CB8"
static const ALIGN_ASSET(2) char Z2_ROMANYMAE_room_00DL_001CB8[] = dZ2_ROMANYMAE_room_00DL_001CB8;

#define dZ2_ROMANYMAE_room_00DL_002980 "__OTR__scenes/nonmq/Z2_ROMANYMAE_scene/Z2_ROMANYMAE_room_00DL_002980"
static const ALIGN_ASSET(2) char Z2_ROMANYMAE_room_00DL_002980[] = dZ2_ROMANYMAE_room_00DL_002980;

#define dZ2_ROMANYMAE_room_00DL_003230 "__OTR__scenes/nonmq/Z2_ROMANYMAE_scene/Z2_ROMANYMAE_room_00DL_003230"
static const ALIGN_ASSET(2) char Z2_ROMANYMAE_room_00DL_003230[] = dZ2_ROMANYMAE_room_00DL_003230;

#define dZ2_ROMANYMAE_room_00DL_002B20 "__OTR__scenes/nonmq/Z2_ROMANYMAE_scene/Z2_ROMANYMAE_room_00DL_002B20"
static const ALIGN_ASSET(2) char Z2_ROMANYMAE_room_00DL_002B20[] = dZ2_ROMANYMAE_room_00DL_002B20;

#define dZ2_ROMANYMAE_room_00DL_002ED0 "__OTR__scenes/nonmq/Z2_ROMANYMAE_scene/Z2_ROMANYMAE_room_00DL_002ED0"
static const ALIGN_ASSET(2) char Z2_ROMANYMAE_room_00DL_002ED0[] = dZ2_ROMANYMAE_room_00DL_002ED0;

#define dZ2_ROMANYMAE_room_00DL_002738 "__OTR__scenes/nonmq/Z2_ROMANYMAE_scene/Z2_ROMANYMAE_room_00DL_002738"
static const ALIGN_ASSET(2) char Z2_ROMANYMAE_room_00DL_002738[] = dZ2_ROMANYMAE_room_00DL_002738;

#define dZ2_ROMANYMAE_room_00DL_003060 "__OTR__scenes/nonmq/Z2_ROMANYMAE_scene/Z2_ROMANYMAE_room_00DL_003060"
static const ALIGN_ASSET(2) char Z2_ROMANYMAE_room_00DL_003060[] = dZ2_ROMANYMAE_room_00DL_003060;

#define dZ2_ROMANYMAE_room_00DL_002380 "__OTR__scenes/nonmq/Z2_ROMANYMAE_scene/Z2_ROMANYMAE_room_00DL_002380"
static const ALIGN_ASSET(2) char Z2_ROMANYMAE_room_00DL_002380[] = dZ2_ROMANYMAE_room_00DL_002380;

#define dZ2_ROMANYMAE_room_00DL_003068 "__OTR__scenes/nonmq/Z2_ROMANYMAE_scene/Z2_ROMANYMAE_room_00DL_003068"
static const ALIGN_ASSET(2) char Z2_ROMANYMAE_room_00DL_003068[] = dZ2_ROMANYMAE_room_00DL_003068;

#define dZ2_ROMANYMAE_room_00DL_003010 "__OTR__scenes/nonmq/Z2_ROMANYMAE_scene/Z2_ROMANYMAE_room_00DL_003010"
static const ALIGN_ASSET(2) char Z2_ROMANYMAE_room_00DL_003010[] = dZ2_ROMANYMAE_room_00DL_003010;

#define dZ2_ROMANYMAE_room_00DL_003338 "__OTR__scenes/nonmq/Z2_ROMANYMAE_scene/Z2_ROMANYMAE_room_00DL_003338"
static const ALIGN_ASSET(2) char Z2_ROMANYMAE_room_00DL_003338[] = dZ2_ROMANYMAE_room_00DL_003338;

#endif // Z2_ROMANYMAE_Z2_ROMANYMAE_ROOM_00_H
