#ifndef Z2_CASTLE_Z2_CASTLE_ROOM_01_H
#define Z2_CASTLE_Z2_CASTLE_ROOM_01_H 1

#include "align_asset_macro.h"

#define dZ2_CASTLE_room_01DL_000A38 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_01DL_000A38"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_01DL_000A38[] = dZ2_CASTLE_room_01DL_000A38;

#define dZ2_CASTLE_room_01Tex_004E38 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_01Tex_004E38"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_01Tex_004E38[] = dZ2_CASTLE_room_01Tex_004E38;

#define dZ2_CASTLE_room_01Tex_005A38 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_01Tex_005A38"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_01Tex_005A38[] = dZ2_CASTLE_room_01Tex_005A38;

#define dZ2_CASTLE_room_01Tex_005E38 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_01Tex_005E38"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_01Tex_005E38[] = dZ2_CASTLE_room_01Tex_005E38;

#define dZ2_CASTLE_room_01DL_004560 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_01DL_004560"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_01DL_004560[] = dZ2_CASTLE_room_01DL_004560;

#define dZ2_CASTLE_room_01DL_004BF8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_01DL_004BF8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_01DL_004BF8[] = dZ2_CASTLE_room_01DL_004BF8;

#define dZ2_CASTLE_room_01DL_006248 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_01DL_006248"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_01DL_006248[] = dZ2_CASTLE_room_01DL_006248;

#define dZ2_CASTLE_room_01DL_002780 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_01DL_002780"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_01DL_002780[] = dZ2_CASTLE_room_01DL_002780;

#define dZ2_CASTLE_room_01Tex_005638 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_01Tex_005638"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_01Tex_005638[] = dZ2_CASTLE_room_01Tex_005638;

#define dZ2_CASTLE_room_01DL_003A98 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_01DL_003A98"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_01DL_003A98[] = dZ2_CASTLE_room_01DL_003A98;

#define dZ2_CASTLE_room_01DL_003DE8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_01DL_003DE8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_01DL_003DE8[] = dZ2_CASTLE_room_01DL_003DE8;

#define dZ2_CASTLE_room_01DL_000190 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_01DL_000190"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_01DL_000190[] = dZ2_CASTLE_room_01DL_000190;

#define dZ2_CASTLE_room_01DL_004E00 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_01DL_004E00"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_01DL_004E00[] = dZ2_CASTLE_room_01DL_004E00;

#define dZ2_CASTLE_room_01DL_006240 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_01DL_006240"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_01DL_006240[] = dZ2_CASTLE_room_01DL_006240;

#define dZ2_CASTLE_room_01DL_006250 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_01DL_006250"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_01DL_006250[] = dZ2_CASTLE_room_01DL_006250;

#endif // Z2_CASTLE_Z2_CASTLE_ROOM_01_H
