#ifndef Z2_DANPEI_Z2_DANPEI_ROOM_03_H
#define Z2_DANPEI_Z2_DANPEI_ROOM_03_H 1

#include "align_asset_macro.h"

#define dZ2_DANPEI_room_03DL_006A60 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_03DL_006A60"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_03DL_006A60[] = dZ2_DANPEI_room_03DL_006A60;

#define dZ2_DANPEI_room_03Tex_006EB8 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_03Tex_006EB8"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_03Tex_006EB8[] = dZ2_DANPEI_room_03Tex_006EB8;

#define dZ2_DANPEI_room_03DL_005760 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_03DL_005760"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_03DL_005760[] = dZ2_DANPEI_room_03DL_005760;

#define dZ2_DANPEI_room_03DL_0095C0 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_03DL_0095C0"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_03DL_0095C0[] = dZ2_DANPEI_room_03DL_0095C0;

#define dZ2_DANPEI_room_03Tex_009710 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_03Tex_009710"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_03Tex_009710[] = dZ2_DANPEI_room_03Tex_009710;

#define dZ2_DANPEI_room_03DL_006B90 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_03DL_006B90"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_03DL_006B90[] = dZ2_DANPEI_room_03DL_006B90;

#define dZ2_DANPEI_room_03Tex_0092B8 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_03Tex_0092B8"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_03Tex_0092B8[] = dZ2_DANPEI_room_03Tex_0092B8;

#define dZ2_DANPEI_room_03DL_009348 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_03DL_009348"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_03DL_009348[] = dZ2_DANPEI_room_03DL_009348;

#define dZ2_DANPEI_room_03DL_006D80 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_03DL_006D80"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_03DL_006D80[] = dZ2_DANPEI_room_03DL_006D80;

#define dZ2_DANPEI_room_03DL_009340 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_03DL_009340"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_03DL_009340[] = dZ2_DANPEI_room_03DL_009340;

#define dZ2_DANPEI_room_03DL_005070 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_03DL_005070"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_03DL_005070[] = dZ2_DANPEI_room_03DL_005070;

#define dZ2_DANPEI_room_03Tex_008AB8 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_03Tex_008AB8"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_03Tex_008AB8[] = dZ2_DANPEI_room_03Tex_008AB8;

#define dZ2_DANPEI_room_03Tex_0076B8 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_03Tex_0076B8"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_03Tex_0076B8[] = dZ2_DANPEI_room_03Tex_0076B8;

#define dZ2_DANPEI_room_03Tex_0082B8 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_03Tex_0082B8"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_03Tex_0082B8[] = dZ2_DANPEI_room_03Tex_0082B8;

#define dZ2_DANPEI_room_03DL_002E30 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_03DL_002E30"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_03DL_002E30[] = dZ2_DANPEI_room_03DL_002E30;

#define dZ2_DANPEI_room_03Tex_007AB8 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_03Tex_007AB8"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_03Tex_007AB8[] = dZ2_DANPEI_room_03Tex_007AB8;

#define dZ2_DANPEI_room_03DL_001308 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_03DL_001308"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_03DL_001308[] = dZ2_DANPEI_room_03DL_001308;

#define dZ2_DANPEI_room_03DL_0008A0 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_03DL_0008A0"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_03DL_0008A0[] = dZ2_DANPEI_room_03DL_0008A0;

#define dZ2_DANPEI_room_03DL_006E70 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_03DL_006E70"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_03DL_006E70[] = dZ2_DANPEI_room_03DL_006E70;

#define dZ2_DANPEI_room_03DL_0096F0 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_03DL_0096F0"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_03DL_0096F0[] = dZ2_DANPEI_room_03DL_0096F0;

#endif // Z2_DANPEI_Z2_DANPEI_ROOM_03_H
