#ifndef Z2_CASTLE_Z2_CASTLE_ROOM_08_H
#define Z2_CASTLE_Z2_CASTLE_ROOM_08_H 1

#include "align_asset_macro.h"

#define dZ2_CASTLE_room_08DL_000408 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_08DL_000408"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_08DL_000408[] = dZ2_CASTLE_room_08DL_000408;

#define dZ2_CASTLE_room_08Tex_000B08 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_08Tex_000B08"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_08Tex_000B08[] = dZ2_CASTLE_room_08Tex_000B08;

#define dZ2_CASTLE_room_08DL_000860 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_08DL_000860"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_08DL_000860[] = dZ2_CASTLE_room_08DL_000860;

#define dZ2_CASTLE_room_08DL_000A08 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_08DL_000A08"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_08DL_000A08[] = dZ2_CASTLE_room_08DL_000A08;

#define dZ2_CASTLE_room_08DL_000080 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_08DL_000080"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_08DL_000080[] = dZ2_CASTLE_room_08DL_000080;

#define dZ2_CASTLE_room_08DL_000AE8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_08DL_000AE8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_08DL_000AE8[] = dZ2_CASTLE_room_08DL_000AE8;
#endif // Z2_CASTLE_Z2_CASTLE_ROOM_08_H
