#ifndef Z2_LAST_DEKU_Z2_LAST_DEKU_ROOM_00_H
#define Z2_LAST_DEKU_Z2_LAST_DEKU_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_LAST_DEKU_room_00DL_0039F8 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_00DL_0039F8"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_00DL_0039F8[] = dZ2_LAST_DEKU_room_00DL_0039F8;

#define dZ2_LAST_DEKU_room_00Tex_00BA40 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_00Tex_00BA40"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_00Tex_00BA40[] = dZ2_LAST_DEKU_room_00Tex_00BA40;

#define dZ2_LAST_DEKU_room_00Tex_00C240 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_00Tex_00C240"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_00Tex_00C240[] = dZ2_LAST_DEKU_room_00Tex_00C240;

#define dZ2_LAST_DEKU_room_00DL_0020D8 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_00DL_0020D8"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_00DL_0020D8[] = dZ2_LAST_DEKU_room_00DL_0020D8;

#define dZ2_LAST_DEKU_room_00DL_000590 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_00DL_000590"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_00DL_000590[] = dZ2_LAST_DEKU_room_00DL_000590;

#define dZ2_LAST_DEKU_room_00TLUT_00DA60 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_00TLUT_00DA60"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_00TLUT_00DA60[] = dZ2_LAST_DEKU_room_00TLUT_00DA60;

#define dZ2_LAST_DEKU_room_00Tex_00A240 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_00Tex_00A240"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_00Tex_00A240[] = dZ2_LAST_DEKU_room_00Tex_00A240;

#define dZ2_LAST_DEKU_room_00TLUT_00DAC0 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_00TLUT_00DAC0"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_00TLUT_00DAC0[] = dZ2_LAST_DEKU_room_00TLUT_00DAC0;

#define dZ2_LAST_DEKU_room_00Tex_00CA40 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_00Tex_00CA40"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_00Tex_00CA40[] = dZ2_LAST_DEKU_room_00Tex_00CA40;

#define dZ2_LAST_DEKU_room_00DL_005678 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_00DL_005678"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_00DL_005678[] = dZ2_LAST_DEKU_room_00DL_005678;

#define dZ2_LAST_DEKU_room_00Tex_006240 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_00Tex_006240"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_00Tex_006240[] = dZ2_LAST_DEKU_room_00Tex_006240;

#define dZ2_LAST_DEKU_room_00Tex_006A40 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_00Tex_006A40"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_00Tex_006A40[] = dZ2_LAST_DEKU_room_00Tex_006A40;

#define dZ2_LAST_DEKU_room_00Tex_007240 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_00Tex_007240"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_00Tex_007240[] = dZ2_LAST_DEKU_room_00Tex_007240;

#define dZ2_LAST_DEKU_room_00TLUT_00DAA0 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_00TLUT_00DAA0"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_00TLUT_00DAA0[] = dZ2_LAST_DEKU_room_00TLUT_00DAA0;

#define dZ2_LAST_DEKU_room_00Tex_00B240 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_00Tex_00B240"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_00Tex_00B240[] = dZ2_LAST_DEKU_room_00Tex_00B240;

#define dZ2_LAST_DEKU_room_00DL_001DD8 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_00DL_001DD8"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_00DL_001DD8[] = dZ2_LAST_DEKU_room_00DL_001DD8;

#define dZ2_LAST_DEKU_room_00TLUT_00DA80 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_00TLUT_00DA80"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_00TLUT_00DA80[] = dZ2_LAST_DEKU_room_00TLUT_00DA80;

#define dZ2_LAST_DEKU_room_00Tex_00AA40 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_00Tex_00AA40"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_00Tex_00AA40[] = dZ2_LAST_DEKU_room_00Tex_00AA40;

#define dZ2_LAST_DEKU_room_00DL_0016B8 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_00DL_0016B8"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_00DL_0016B8[] = dZ2_LAST_DEKU_room_00DL_0016B8;

#define dZ2_LAST_DEKU_room_00TLUT_00DAE0 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_00TLUT_00DAE0"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_00TLUT_00DAE0[] = dZ2_LAST_DEKU_room_00TLUT_00DAE0;

#define dZ2_LAST_DEKU_room_00Tex_005A40 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_00Tex_005A40"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_00Tex_005A40[] = dZ2_LAST_DEKU_room_00Tex_005A40;

#define dZ2_LAST_DEKU_room_00Tex_008240 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_00Tex_008240"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_00Tex_008240[] = dZ2_LAST_DEKU_room_00Tex_008240;

#define dZ2_LAST_DEKU_room_00Tex_008A40 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_00Tex_008A40"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_00Tex_008A40[] = dZ2_LAST_DEKU_room_00Tex_008A40;

#define dZ2_LAST_DEKU_room_00Tex_009240 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_00Tex_009240"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_00Tex_009240[] = dZ2_LAST_DEKU_room_00Tex_009240;

#define dZ2_LAST_DEKU_room_00Tex_009A40 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_00Tex_009A40"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_00Tex_009A40[] = dZ2_LAST_DEKU_room_00Tex_009A40;

#define dZ2_LAST_DEKU_room_00Tex_00D240 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_00Tex_00D240"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_00Tex_00D240[] = dZ2_LAST_DEKU_room_00Tex_00D240;

#define dZ2_LAST_DEKU_room_00DL_004938 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_00DL_004938"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_00DL_004938[] = dZ2_LAST_DEKU_room_00DL_004938;

#define dZ2_LAST_DEKU_room_00TLUT_00DA40 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_00TLUT_00DA40"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_00TLUT_00DA40[] = dZ2_LAST_DEKU_room_00TLUT_00DA40;

#define dZ2_LAST_DEKU_room_00Tex_007A40 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_00Tex_007A40"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_00Tex_007A40[] = dZ2_LAST_DEKU_room_00Tex_007A40;

#define dZ2_LAST_DEKU_room_00DL_005A00 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_00DL_005A00"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_00DL_005A00[] = dZ2_LAST_DEKU_room_00DL_005A00;

#endif // Z2_LAST_DEKU_Z2_LAST_DEKU_ROOM_00_H
