#ifndef Z2_SEA_Z2_SEA_ROOM_13_H
#define Z2_SEA_Z2_SEA_ROOM_13_H 1

#include "align_asset_macro.h"

#define dZ2_SEA_room_13DL_003670 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_13DL_003670"
static const ALIGN_ASSET(2) char Z2_SEA_room_13DL_003670[] = dZ2_SEA_room_13DL_003670;

#define dZ2_SEA_room_13DL_000640 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_13DL_000640"
static const ALIGN_ASSET(2) char Z2_SEA_room_13DL_000640[] = dZ2_SEA_room_13DL_000640;

#define dZ2_SEA_room_13DL_002528 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_13DL_002528"
static const ALIGN_ASSET(2) char Z2_SEA_room_13DL_002528[] = dZ2_SEA_room_13DL_002528;

#define dZ2_SEA_room_13Tex_002D40 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_13Tex_002D40"
static const ALIGN_ASSET(2) char Z2_SEA_room_13Tex_002D40[] = dZ2_SEA_room_13Tex_002D40;

#define dZ2_SEA_room_13DL_002D28 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_13DL_002D28"
static const ALIGN_ASSET(2) char Z2_SEA_room_13DL_002D28[] = dZ2_SEA_room_13DL_002D28;

#define dZ2_SEA_room_13DL_003778 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_13DL_003778"
static const ALIGN_ASSET(2) char Z2_SEA_room_13DL_003778[] = dZ2_SEA_room_13DL_003778;

#endif // Z2_SEA_Z2_SEA_ROOM_13_H
