#ifndef OBJECTS_OBJECT_WOOD02_H
#define OBJECTS_OBJECT_WOOD02_H 1

#include "align_asset_macro.h"

#define dobject_wood02_DL_000090 "__OTR__objects/object_wood02/object_wood02_DL_000090"
static const ALIGN_ASSET(2) char object_wood02_DL_000090[] = dobject_wood02_DL_000090;

#define dobject_wood02_DL_000160 "__OTR__objects/object_wood02/object_wood02_DL_000160"
static const ALIGN_ASSET(2) char object_wood02_DL_000160[] = dobject_wood02_DL_000160;

#define dobject_wood02_DL_000340 "__OTR__objects/object_wood02/object_wood02_DL_000340"
static const ALIGN_ASSET(2) char object_wood02_DL_000340[] = dobject_wood02_DL_000340;

#define dobject_wood02_DL_000440 "__OTR__objects/object_wood02/object_wood02_DL_000440"
static const ALIGN_ASSET(2) char object_wood02_DL_000440[] = dobject_wood02_DL_000440;

#define dobject_wood02_Tex_0004D0 "__OTR__objects/object_wood02/object_wood02_Tex_0004D0"
static const ALIGN_ASSET(2) char object_wood02_Tex_0004D0[] = dobject_wood02_Tex_0004D0;

#define dobject_wood02_DL_000700 "__OTR__objects/object_wood02/object_wood02_DL_000700"
static const ALIGN_ASSET(2) char object_wood02_DL_000700[] = dobject_wood02_DL_000700;

#define dobject_wood02_Tex_000790 "__OTR__objects/object_wood02/object_wood02_Tex_000790"
static const ALIGN_ASSET(2) char object_wood02_Tex_000790[] = dobject_wood02_Tex_000790;

#define dobject_wood02_Tex_000F90 "__OTR__objects/object_wood02/object_wood02_Tex_000F90"
static const ALIGN_ASSET(2) char object_wood02_Tex_000F90[] = dobject_wood02_Tex_000F90;

#define dobject_wood02_Tex_001790 "__OTR__objects/object_wood02/object_wood02_Tex_001790"
static const ALIGN_ASSET(2) char object_wood02_Tex_001790[] = dobject_wood02_Tex_001790;

#define dobject_wood02_Tex_002790 "__OTR__objects/object_wood02/object_wood02_Tex_002790"
static const ALIGN_ASSET(2) char object_wood02_Tex_002790[] = dobject_wood02_Tex_002790;

#define dobject_wood02_Tex_002F90 "__OTR__objects/object_wood02/object_wood02_Tex_002F90"
static const ALIGN_ASSET(2) char object_wood02_Tex_002F90[] = dobject_wood02_Tex_002F90;

#define dobject_wood02_Tex_003790 "__OTR__objects/object_wood02/object_wood02_Tex_003790"
static const ALIGN_ASSET(2) char object_wood02_Tex_003790[] = dobject_wood02_Tex_003790;

#define dobject_wood02_Tex_004790 "__OTR__objects/object_wood02/object_wood02_Tex_004790"
static const ALIGN_ASSET(2) char object_wood02_Tex_004790[] = dobject_wood02_Tex_004790;

#define dobject_wood02_Tex_004F90 "__OTR__objects/object_wood02/object_wood02_Tex_004F90"
static const ALIGN_ASSET(2) char object_wood02_Tex_004F90[] = dobject_wood02_Tex_004F90;

#define dobject_wood02_Tex_005F90 "__OTR__objects/object_wood02/object_wood02_Tex_005F90"
static const ALIGN_ASSET(2) char object_wood02_Tex_005F90[] = dobject_wood02_Tex_005F90;

#define dobject_wood02_Tex_006790 "__OTR__objects/object_wood02/object_wood02_Tex_006790"
static const ALIGN_ASSET(2) char object_wood02_Tex_006790[] = dobject_wood02_Tex_006790;

#define dobject_wood02_Tex_006F90 "__OTR__objects/object_wood02/object_wood02_Tex_006F90"
static const ALIGN_ASSET(2) char object_wood02_Tex_006F90[] = dobject_wood02_Tex_006F90;

#define dobject_wood02_DL_0078D0 "__OTR__objects/object_wood02/object_wood02_DL_0078D0"
static const ALIGN_ASSET(2) char object_wood02_DL_0078D0[] = dobject_wood02_DL_0078D0;

#define dobject_wood02_DL_007968 "__OTR__objects/object_wood02/object_wood02_DL_007968"
static const ALIGN_ASSET(2) char object_wood02_DL_007968[] = dobject_wood02_DL_007968;

#define dobject_wood02_Colheader_007A70 "__OTR__objects/object_wood02/object_wood02_Colheader_007A70"
static const ALIGN_ASSET(2) char object_wood02_Colheader_007A70[] = dobject_wood02_Colheader_007A70;

#define dobject_wood02_DL_007AD0 "__OTR__objects/object_wood02/object_wood02_DL_007AD0"
static const ALIGN_ASSET(2) char object_wood02_DL_007AD0[] = dobject_wood02_DL_007AD0;

#define dobject_wood02_DL_007CA0 "__OTR__objects/object_wood02/object_wood02_DL_007CA0"
static const ALIGN_ASSET(2) char object_wood02_DL_007CA0[] = dobject_wood02_DL_007CA0;

#define dobject_wood02_DL_007D38 "__OTR__objects/object_wood02/object_wood02_DL_007D38"
static const ALIGN_ASSET(2) char object_wood02_DL_007D38[] = dobject_wood02_DL_007D38;

#define dobject_wood02_DL_007E20 "__OTR__objects/object_wood02/object_wood02_DL_007E20"
static const ALIGN_ASSET(2) char object_wood02_DL_007E20[] = dobject_wood02_DL_007E20;

#define dobject_wood02_DL_0080D0 "__OTR__objects/object_wood02/object_wood02_DL_0080D0"
static const ALIGN_ASSET(2) char object_wood02_DL_0080D0[] = dobject_wood02_DL_0080D0;

#define dobject_wood02_DL_008160 "__OTR__objects/object_wood02/object_wood02_DL_008160"
static const ALIGN_ASSET(2) char object_wood02_DL_008160[] = dobject_wood02_DL_008160;

#define dobject_wood02_Tex_008230 "__OTR__objects/object_wood02/object_wood02_Tex_008230"
static const ALIGN_ASSET(2) char object_wood02_Tex_008230[] = dobject_wood02_Tex_008230;

#define dobject_wood02_Tex_008A30 "__OTR__objects/object_wood02/object_wood02_Tex_008A30"
static const ALIGN_ASSET(2) char object_wood02_Tex_008A30[] = dobject_wood02_Tex_008A30;

#define dobject_wood02_DL_0092A0 "__OTR__objects/object_wood02/object_wood02_DL_0092A0"
static const ALIGN_ASSET(2) char object_wood02_DL_0092A0[] = dobject_wood02_DL_0092A0;

#define dobject_wood02_DL_009340 "__OTR__objects/object_wood02/object_wood02_DL_009340"
static const ALIGN_ASSET(2) char object_wood02_DL_009340[] = dobject_wood02_DL_009340;

#define dobject_wood02_DL_0093D0 "__OTR__objects/object_wood02/object_wood02_DL_0093D0"
static const ALIGN_ASSET(2) char object_wood02_DL_0093D0[] = dobject_wood02_DL_0093D0;

#define dobject_wood02_DL_0095B0 "__OTR__objects/object_wood02/object_wood02_DL_0095B0"
static const ALIGN_ASSET(2) char object_wood02_DL_0095B0[] = dobject_wood02_DL_0095B0;
#endif // OBJECTS_OBJECT_WOOD02_H
