#ifndef OBJECTS_GAMEPLAY_KEEP_H
#define OBJECTS_GAMEPLAY_KEEP_H 1

#include "align_asset_macro.h"

#define dgBottleTex "__OTR__objects/gameplay_keep/gBottleTex"
static const ALIGN_ASSET(2) char gBottleTex[] = dgBottleTex;

#define dgBottleContentsDL "__OTR__objects/gameplay_keep/gBottleContentsDL"
static const ALIGN_ASSET(2) char gBottleContentsDL[] = dgBottleContentsDL;

#define dgBottleGlassDL "__OTR__objects/gameplay_keep/gBottleGlassDL"
static const ALIGN_ASSET(2) char gBottleGlassDL[] = dgBottleGlassDL;

#define dgBottleContentsTex "__OTR__objects/gameplay_keep/gBottleContentsTex"
static const ALIGN_ASSET(2) char gBottleContentsTex[] = dgBottleContentsTex;

#define dgBottleGlassTex "__OTR__objects/gameplay_keep/gBottleGlassTex"
static const ALIGN_ASSET(2) char gBottleGlassTex[] = dgBottleGlassTex;

#define dgHookshotChainDL "__OTR__objects/gameplay_keep/gHookshotChainDL"
static const ALIGN_ASSET(2) char gHookshotChainDL[] = dgHookshotChainDL;

#define dgHookshotChainLinkTex "__OTR__objects/gameplay_keep/gHookshotChainLinkTex"
static const ALIGN_ASSET(2) char gHookshotChainLinkTex[] = dgHookshotChainLinkTex;

#define dgRazorSwordHandlePart4DL "__OTR__objects/gameplay_keep/gRazorSwordHandlePart4DL"
static const ALIGN_ASSET(2) char gRazorSwordHandlePart4DL[] = dgRazorSwordHandlePart4DL;

#define dgRazorSwordHandlePart3DL "__OTR__objects/gameplay_keep/gRazorSwordHandlePart3DL"
static const ALIGN_ASSET(2) char gRazorSwordHandlePart3DL[] = dgRazorSwordHandlePart3DL;

#define dgRazorSwordHandlePart2DL "__OTR__objects/gameplay_keep/gRazorSwordHandlePart2DL"
static const ALIGN_ASSET(2) char gRazorSwordHandlePart2DL[] = dgRazorSwordHandlePart2DL;

#define dgRazorSwordHandlePart1DL "__OTR__objects/gameplay_keep/gRazorSwordHandlePart1DL"
static const ALIGN_ASSET(2) char gRazorSwordHandlePart1DL[] = dgRazorSwordHandlePart1DL;

#define dgRazorSwordHandleDL "__OTR__objects/gameplay_keep/gRazorSwordHandleDL"
static const ALIGN_ASSET(2) char gRazorSwordHandleDL[] = dgRazorSwordHandleDL;

#define dgRazorSwordBladePart7DL "__OTR__objects/gameplay_keep/gRazorSwordBladePart7DL"
static const ALIGN_ASSET(2) char gRazorSwordBladePart7DL[] = dgRazorSwordBladePart7DL;

#define dgRazorSwordBladePart6DL "__OTR__objects/gameplay_keep/gRazorSwordBladePart6DL"
static const ALIGN_ASSET(2) char gRazorSwordBladePart6DL[] = dgRazorSwordBladePart6DL;

#define dgRazorSwordBladePart5DL "__OTR__objects/gameplay_keep/gRazorSwordBladePart5DL"
static const ALIGN_ASSET(2) char gRazorSwordBladePart5DL[] = dgRazorSwordBladePart5DL;

#define dgRazorSwordBladePart4DL "__OTR__objects/gameplay_keep/gRazorSwordBladePart4DL"
static const ALIGN_ASSET(2) char gRazorSwordBladePart4DL[] = dgRazorSwordBladePart4DL;

#define dgRazorSwordBladePart3DL "__OTR__objects/gameplay_keep/gRazorSwordBladePart3DL"
static const ALIGN_ASSET(2) char gRazorSwordBladePart3DL[] = dgRazorSwordBladePart3DL;

#define dgRazorSwordBladePart2DL "__OTR__objects/gameplay_keep/gRazorSwordBladePart2DL"
static const ALIGN_ASSET(2) char gRazorSwordBladePart2DL[] = dgRazorSwordBladePart2DL;

#define dgRazorSwordBladePart1DL "__OTR__objects/gameplay_keep/gRazorSwordBladePart1DL"
static const ALIGN_ASSET(2) char gRazorSwordBladePart1DL[] = dgRazorSwordBladePart1DL;

#define dgRazorSwordBladeDL "__OTR__objects/gameplay_keep/gRazorSwordBladeDL"
static const ALIGN_ASSET(2) char gRazorSwordBladeDL[] = dgRazorSwordBladeDL;

#define dgKokiriSwordHandleDL "__OTR__objects/gameplay_keep/gKokiriSwordHandleDL"
static const ALIGN_ASSET(2) char gKokiriSwordHandleDL[] = dgKokiriSwordHandleDL;

#define dgKokiriSwordBladePart8DL "__OTR__objects/gameplay_keep/gKokiriSwordBladePart8DL"
static const ALIGN_ASSET(2) char gKokiriSwordBladePart8DL[] = dgKokiriSwordBladePart8DL;

#define dgKokiriSwordBladePart7DL "__OTR__objects/gameplay_keep/gKokiriSwordBladePart7DL"
static const ALIGN_ASSET(2) char gKokiriSwordBladePart7DL[] = dgKokiriSwordBladePart7DL;

#define dgKokiriSwordBladePart6DL "__OTR__objects/gameplay_keep/gKokiriSwordBladePart6DL"
static const ALIGN_ASSET(2) char gKokiriSwordBladePart6DL[] = dgKokiriSwordBladePart6DL;

#define dgKokiriSwordBladePart5DL "__OTR__objects/gameplay_keep/gKokiriSwordBladePart5DL"
static const ALIGN_ASSET(2) char gKokiriSwordBladePart5DL[] = dgKokiriSwordBladePart5DL;

#define dgKokiriSwordBladePart4DL "__OTR__objects/gameplay_keep/gKokiriSwordBladePart4DL"
static const ALIGN_ASSET(2) char gKokiriSwordBladePart4DL[] = dgKokiriSwordBladePart4DL;

#define dgKokiriSwordBladePart3DL "__OTR__objects/gameplay_keep/gKokiriSwordBladePart3DL"
static const ALIGN_ASSET(2) char gKokiriSwordBladePart3DL[] = dgKokiriSwordBladePart3DL;

#define dgKokiriSwordBladePart2DL "__OTR__objects/gameplay_keep/gKokiriSwordBladePart2DL"
static const ALIGN_ASSET(2) char gKokiriSwordBladePart2DL[] = dgKokiriSwordBladePart2DL;

#define dgKokiriSwordBladePart1DL "__OTR__objects/gameplay_keep/gKokiriSwordBladePart1DL"
static const ALIGN_ASSET(2) char gKokiriSwordBladePart1DL[] = dgKokiriSwordBladePart1DL;

#define dgKokiriSwordBladeDL "__OTR__objects/gameplay_keep/gKokiriSwordBladeDL"
static const ALIGN_ASSET(2) char gKokiriSwordBladeDL[] = dgKokiriSwordBladeDL;

#define dgKokiriSwordHandleTLUT "__OTR__objects/gameplay_keep/gKokiriSwordHandleTLUT"
static const ALIGN_ASSET(2) char gKokiriSwordHandleTLUT[] = dgKokiriSwordHandleTLUT;

#define dgKokiriSwordHandlePommelTex "__OTR__objects/gameplay_keep/gKokiriSwordHandlePommelTex"
static const ALIGN_ASSET(2) char gKokiriSwordHandlePommelTex[] = dgKokiriSwordHandlePommelTex;

#define dgRazorSwordHandleGripTex "__OTR__objects/gameplay_keep/gRazorSwordHandleGripTex"
static const ALIGN_ASSET(2) char gRazorSwordHandleGripTex[] = dgRazorSwordHandleGripTex;

#define dgKokiriSwordHandleCrossGuardTex "__OTR__objects/gameplay_keep/gKokiriSwordHandleCrossGuardTex"
static const ALIGN_ASSET(2) char gKokiriSwordHandleCrossGuardTex[] = dgKokiriSwordHandleCrossGuardTex;

#define dgKokiriSwordHandleGripTex "__OTR__objects/gameplay_keep/gKokiriSwordHandleGripTex"
static const ALIGN_ASSET(2) char gKokiriSwordHandleGripTex[] = dgKokiriSwordHandleGripTex;

#define dgRazorSwordHandleDesignTex "__OTR__objects/gameplay_keep/gRazorSwordHandleDesignTex"
static const ALIGN_ASSET(2) char gRazorSwordHandleDesignTex[] = dgRazorSwordHandleDesignTex;

#define dgSwordMetalTex "__OTR__objects/gameplay_keep/gSwordMetalTex"
static const ALIGN_ASSET(2) char gSwordMetalTex[] = dgSwordMetalTex;

#define dgKokiriSwordDL "__OTR__objects/gameplay_keep/gKokiriSwordDL"
static const ALIGN_ASSET(2) char gKokiriSwordDL[] = dgKokiriSwordDL;

#define dgRazorSwordDL "__OTR__objects/gameplay_keep/gRazorSwordDL"
static const ALIGN_ASSET(2) char gRazorSwordDL[] = dgRazorSwordDL;

#define dgDekuStickDL "__OTR__objects/gameplay_keep/gDekuStickDL"
static const ALIGN_ASSET(2) char gDekuStickDL[] = dgDekuStickDL;

#define dgLinkMaskVtx "__OTR__objects/gameplay_keep/gLinkMaskVtx"
static const ALIGN_ASSET(2) char gLinkMaskVtx[] = dgLinkMaskVtx;

#define dgZoraMaskDL "__OTR__objects/gameplay_keep/gZoraMaskDL"
static const ALIGN_ASSET(2) char gZoraMaskDL[] = dgZoraMaskDL;

#define dgDekuMaskDL "__OTR__objects/gameplay_keep/gDekuMaskDL"
static const ALIGN_ASSET(2) char gDekuMaskDL[] = dgDekuMaskDL;

#define dgGoronMaskDL "__OTR__objects/gameplay_keep/gGoronMaskDL"
static const ALIGN_ASSET(2) char gGoronMaskDL[] = dgGoronMaskDL;

#define dgLinkMaskTLUT "__OTR__objects/gameplay_keep/gLinkMaskTLUT"
static const ALIGN_ASSET(2) char gLinkMaskTLUT[] = dgLinkMaskTLUT;

#define dgGoronMaskTLUT "__OTR__objects/gameplay_keep/gGoronMaskTLUT"
static const ALIGN_ASSET(2) char gGoronMaskTLUT[] = dgGoronMaskTLUT;

#define dgZoraMaskTLUT "__OTR__objects/gameplay_keep/gZoraMaskTLUT"
static const ALIGN_ASSET(2) char gZoraMaskTLUT[] = dgZoraMaskTLUT;

#define dgGoronMaskMouthTex "__OTR__objects/gameplay_keep/gGoronMaskMouthTex"
static const ALIGN_ASSET(2) char gGoronMaskMouthTex[] = dgGoronMaskMouthTex;

#define dgGoronMaskInsideEyeTex "__OTR__objects/gameplay_keep/gGoronMaskInsideEyeTex"
static const ALIGN_ASSET(2) char gGoronMaskInsideEyeTex[] = dgGoronMaskInsideEyeTex;

#define dgGoronMaskNoseEyebrowTex "__OTR__objects/gameplay_keep/gGoronMaskNoseEyebrowTex"
static const ALIGN_ASSET(2) char gGoronMaskNoseEyebrowTex[] = dgGoronMaskNoseEyebrowTex;

#define dgGoronMaskHairTex "__OTR__objects/gameplay_keep/gGoronMaskHairTex"
static const ALIGN_ASSET(2) char gGoronMaskHairTex[] = dgGoronMaskHairTex;

#define dgGoronMaskEyeTex "__OTR__objects/gameplay_keep/gGoronMaskEyeTex"
static const ALIGN_ASSET(2) char gGoronMaskEyeTex[] = dgGoronMaskEyeTex;

#define dgDekuMaskEyeTex "__OTR__objects/gameplay_keep/gDekuMaskEyeTex"
static const ALIGN_ASSET(2) char gDekuMaskEyeTex[] = dgDekuMaskEyeTex;

#define dgDekuMaskFaceTex "__OTR__objects/gameplay_keep/gDekuMaskFaceTex"
static const ALIGN_ASSET(2) char gDekuMaskFaceTex[] = dgDekuMaskFaceTex;

#define dgDekuMaskHairTex "__OTR__objects/gameplay_keep/gDekuMaskHairTex"
static const ALIGN_ASSET(2) char gDekuMaskHairTex[] = dgDekuMaskHairTex;

#define dgZoraMaskInsideEyeTex "__OTR__objects/gameplay_keep/gZoraMaskInsideEyeTex"
static const ALIGN_ASSET(2) char gZoraMaskInsideEyeTex[] = dgZoraMaskInsideEyeTex;

#define dgZoraMaskMouthTex "__OTR__objects/gameplay_keep/gZoraMaskMouthTex"
static const ALIGN_ASSET(2) char gZoraMaskMouthTex[] = dgZoraMaskMouthTex;

#define dgZoraMaskNoseTex "__OTR__objects/gameplay_keep/gZoraMaskNoseTex"
static const ALIGN_ASSET(2) char gZoraMaskNoseTex[] = dgZoraMaskNoseTex;

#define dgZoraMaskSpotsTex "__OTR__objects/gameplay_keep/gZoraMaskSpotsTex"
static const ALIGN_ASSET(2) char gZoraMaskSpotsTex[] = dgZoraMaskSpotsTex;

#define dgZoraMaskEyeTex "__OTR__objects/gameplay_keep/gZoraMaskEyeTex"
static const ALIGN_ASSET(2) char gZoraMaskEyeTex[] = dgZoraMaskEyeTex;

#define dgFierceDeityMaskDL "__OTR__objects/gameplay_keep/gFierceDeityMaskDL"
static const ALIGN_ASSET(2) char gFierceDeityMaskDL[] = dgFierceDeityMaskDL;

#define dgFierceDeityMaskTLUT "__OTR__objects/gameplay_keep/gFierceDeityMaskTLUT"
static const ALIGN_ASSET(2) char gFierceDeityMaskTLUT[] = dgFierceDeityMaskTLUT;

#define dgFierceDeityMaskHairTex "__OTR__objects/gameplay_keep/gFierceDeityMaskHairTex"
static const ALIGN_ASSET(2) char gFierceDeityMaskHairTex[] = dgFierceDeityMaskHairTex;

#define dgFierceDeityMaskEyesTex "__OTR__objects/gameplay_keep/gFierceDeityMaskEyesTex"
static const ALIGN_ASSET(2) char gFierceDeityMaskEyesTex[] = dgFierceDeityMaskEyesTex;

#define dgFierceDeityMaskMouthTex "__OTR__objects/gameplay_keep/gFierceDeityMaskMouthTex"
static const ALIGN_ASSET(2) char gFierceDeityMaskMouthTex[] = dgFierceDeityMaskMouthTex;

#define dgFierceDeityMaskEarTex "__OTR__objects/gameplay_keep/gFierceDeityMaskEarTex"
static const ALIGN_ASSET(2) char gFierceDeityMaskEarTex[] = dgFierceDeityMaskEarTex;

#define dgFierceDeityMaskHatTex "__OTR__objects/gameplay_keep/gFierceDeityMaskHatTex"
static const ALIGN_ASSET(2) char gFierceDeityMaskHatTex[] = dgFierceDeityMaskHatTex;

#define dgameplay_keep_Tex_00C830 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_00C830"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_00C830[] = dgameplay_keep_Tex_00C830;

#define dgameplay_keep_Tex_00CA30 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_00CA30"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_00CA30[] = dgameplay_keep_Tex_00CA30;

#define dgameplay_keep_Tex_00CA30_Overflow "__OTR__objects/gameplay_keep/gameplay_keep_Tex_00CA30_Overflow"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_00CA30_Overflow[] = dgameplay_keep_Tex_00CA30_Overflow;

#define dgDekuStickTex "__OTR__objects/gameplay_keep/gDekuStickTex"
static const ALIGN_ASSET(2) char gDekuStickTex[] = dgDekuStickTex;

#define dgLinkPauseChildJointTable "__OTR__objects/gameplay_keep/gLinkPauseChildJointTable"
static const ALIGN_ASSET(2) char gLinkPauseChildJointTable[] = dgLinkPauseChildJointTable;

#define dgLinkPauseChildDekuShieldJointTable "__OTR__objects/gameplay_keep/gLinkPauseChildDekuShieldJointTable"
static const ALIGN_ASSET(2) char gLinkPauseChildDekuShieldJointTable[] = dgLinkPauseChildDekuShieldJointTable;

#define dgLinkPauseAdultBgsJointTable "__OTR__objects/gameplay_keep/gLinkPauseAdultBgsJointTable"
static const ALIGN_ASSET(2) char gLinkPauseAdultBgsJointTable[] = dgLinkPauseAdultBgsJointTable;

#define dgLinkPauseAdultJointTable "__OTR__objects/gameplay_keep/gLinkPauseAdultJointTable"
static const ALIGN_ASSET(2) char gLinkPauseAdultJointTable[] = dgLinkPauseAdultJointTable;

#define dgLinkPauseAdultShieldJointTable "__OTR__objects/gameplay_keep/gLinkPauseAdultShieldJointTable"
static const ALIGN_ASSET(2) char gLinkPauseAdultShieldJointTable[] = dgLinkPauseAdultShieldJointTable;

#define dgPlayerAnim_al_elf_tobidasi "__OTR__objects/gameplay_keep/gPlayerAnim_al_elf_tobidasi"
static const ALIGN_ASSET(2) char gPlayerAnim_al_elf_tobidasi[] = dgPlayerAnim_al_elf_tobidasi;

#define dgPlayerAnim_al_fuwafuwa "__OTR__objects/gameplay_keep/gPlayerAnim_al_fuwafuwa"
static const ALIGN_ASSET(2) char gPlayerAnim_al_fuwafuwa[] = dgPlayerAnim_al_fuwafuwa;

#define dgPlayerAnim_al_fuwafuwa_loop "__OTR__objects/gameplay_keep/gPlayerAnim_al_fuwafuwa_loop"
static const ALIGN_ASSET(2) char gPlayerAnim_al_fuwafuwa_loop[] = dgPlayerAnim_al_fuwafuwa_loop;

#define dgPlayerAnim_al_fuwafuwa_modori "__OTR__objects/gameplay_keep/gPlayerAnim_al_fuwafuwa_modori"
static const ALIGN_ASSET(2) char gPlayerAnim_al_fuwafuwa_modori[] = dgPlayerAnim_al_fuwafuwa_modori;

#define dgPlayerAnim_al_gaku "__OTR__objects/gameplay_keep/gPlayerAnim_al_gaku"
static const ALIGN_ASSET(2) char gPlayerAnim_al_gaku[] = dgPlayerAnim_al_gaku;

#define dgPlayerAnim_al_hensin "__OTR__objects/gameplay_keep/gPlayerAnim_al_hensin"
static const ALIGN_ASSET(2) char gPlayerAnim_al_hensin[] = dgPlayerAnim_al_hensin;

#define dgPlayerAnim_al_hensin_loop "__OTR__objects/gameplay_keep/gPlayerAnim_al_hensin_loop"
static const ALIGN_ASSET(2) char gPlayerAnim_al_hensin_loop[] = dgPlayerAnim_al_hensin_loop;

#define dgPlayerAnim_al_no "__OTR__objects/gameplay_keep/gPlayerAnim_al_no"
static const ALIGN_ASSET(2) char gPlayerAnim_al_no[] = dgPlayerAnim_al_no;

#define dgPlayerAnim_al_unun "__OTR__objects/gameplay_keep/gPlayerAnim_al_unun"
static const ALIGN_ASSET(2) char gPlayerAnim_al_unun[] = dgPlayerAnim_al_unun;

#define dgPlayerAnim_al_yareyare "__OTR__objects/gameplay_keep/gPlayerAnim_al_yareyare"
static const ALIGN_ASSET(2) char gPlayerAnim_al_yareyare[] = dgPlayerAnim_al_yareyare;

#define dgPlayerAnim_al_yes "__OTR__objects/gameplay_keep/gPlayerAnim_al_yes"
static const ALIGN_ASSET(2) char gPlayerAnim_al_yes[] = dgPlayerAnim_al_yes;

#define dgPlayerAnim_alink_dance_loop "__OTR__objects/gameplay_keep/gPlayerAnim_alink_dance_loop"
static const ALIGN_ASSET(2) char gPlayerAnim_alink_dance_loop[] = dgPlayerAnim_alink_dance_loop;

#define dgPlayerAnim_alink_ee "__OTR__objects/gameplay_keep/gPlayerAnim_alink_ee"
static const ALIGN_ASSET(2) char gPlayerAnim_alink_ee[] = dgPlayerAnim_alink_ee;

#define dgPlayerAnim_alink_ee_loop "__OTR__objects/gameplay_keep/gPlayerAnim_alink_ee_loop"
static const ALIGN_ASSET(2) char gPlayerAnim_alink_ee_loop[] = dgPlayerAnim_alink_ee_loop;

#define dgPlayerAnim_alink_fukitobu "__OTR__objects/gameplay_keep/gPlayerAnim_alink_fukitobu"
static const ALIGN_ASSET(2) char gPlayerAnim_alink_fukitobu[] = dgPlayerAnim_alink_fukitobu;

#define dgameplay_keep_Linkanim_00CFB8 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00CFB8"
static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00CFB8[] = dgameplay_keep_Linkanim_00CFB8;

#define dgameplay_keep_Linkanim_00CFC0 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00CFC0"
static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00CFC0[] = dgameplay_keep_Linkanim_00CFC0;

#define dgameplay_keep_Linkanim_00CFC8 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00CFC8"
static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00CFC8[] = dgameplay_keep_Linkanim_00CFC8;

#define dgameplay_keep_Linkanim_00CFD0 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00CFD0"
static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00CFD0[] = dgameplay_keep_Linkanim_00CFD0;

#define dgPlayerAnim_alink_kaitenmiss "__OTR__objects/gameplay_keep/gPlayerAnim_alink_kaitenmiss"
static const ALIGN_ASSET(2) char gPlayerAnim_alink_kaitenmiss[] = dgPlayerAnim_alink_kaitenmiss;

#define dgPlayerAnim_alink_kyoro "__OTR__objects/gameplay_keep/gPlayerAnim_alink_kyoro"
static const ALIGN_ASSET(2) char gPlayerAnim_alink_kyoro[] = dgPlayerAnim_alink_kyoro;

#define dgPlayerAnim_alink_kyoro_loop "__OTR__objects/gameplay_keep/gPlayerAnim_alink_kyoro_loop"
static const ALIGN_ASSET(2) char gPlayerAnim_alink_kyoro_loop[] = dgPlayerAnim_alink_kyoro_loop;

#define dgameplay_keep_Linkanim_00CFF0 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00CFF0"
static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00CFF0[] = dgameplay_keep_Linkanim_00CFF0;

#define dgameplay_keep_Linkanim_00CFF8 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00CFF8"
static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00CFF8[] = dgameplay_keep_Linkanim_00CFF8;

#define dgPlayerAnim_alink_ozigi "__OTR__objects/gameplay_keep/gPlayerAnim_alink_ozigi"
static const ALIGN_ASSET(2) char gPlayerAnim_alink_ozigi[] = dgPlayerAnim_alink_ozigi;

#define dgPlayerAnim_alink_ozigi_loop "__OTR__objects/gameplay_keep/gPlayerAnim_alink_ozigi_loop"
static const ALIGN_ASSET(2) char gPlayerAnim_alink_ozigi_loop[] = dgPlayerAnim_alink_ozigi_loop;

#define dgPlayerAnim_alink_ozigi_modori "__OTR__objects/gameplay_keep/gPlayerAnim_alink_ozigi_modori"
static const ALIGN_ASSET(2) char gPlayerAnim_alink_ozigi_modori[] = dgPlayerAnim_alink_ozigi_modori;

#define dgPlayerAnim_alink_powerup "__OTR__objects/gameplay_keep/gPlayerAnim_alink_powerup"
static const ALIGN_ASSET(2) char gPlayerAnim_alink_powerup[] = dgPlayerAnim_alink_powerup;

#define dgPlayerAnim_alink_powerup_loop "__OTR__objects/gameplay_keep/gPlayerAnim_alink_powerup_loop"
static const ALIGN_ASSET(2) char gPlayerAnim_alink_powerup_loop[] = dgPlayerAnim_alink_powerup_loop;

#define dgPlayerAnim_alink_rakkatyu "__OTR__objects/gameplay_keep/gPlayerAnim_alink_rakkatyu"
static const ALIGN_ASSET(2) char gPlayerAnim_alink_rakkatyu[] = dgPlayerAnim_alink_rakkatyu;

#define dgPlayerAnim_alink_somukeru "__OTR__objects/gameplay_keep/gPlayerAnim_alink_somukeru"
static const ALIGN_ASSET(2) char gPlayerAnim_alink_somukeru[] = dgPlayerAnim_alink_somukeru;

#define dgPlayerAnim_alink_somukeru_loop "__OTR__objects/gameplay_keep/gPlayerAnim_alink_somukeru_loop"
static const ALIGN_ASSET(2) char gPlayerAnim_alink_somukeru_loop[] = dgPlayerAnim_alink_somukeru_loop;

#define dgPlayerAnim_alink_tereru "__OTR__objects/gameplay_keep/gPlayerAnim_alink_tereru"
static const ALIGN_ASSET(2) char gPlayerAnim_alink_tereru[] = dgPlayerAnim_alink_tereru;

#define dgameplay_keep_Linkanim_00D048 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00D048"
static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00D048[] = dgameplay_keep_Linkanim_00D048;

#define dgameplay_keep_Linkanim_00D050 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00D050"
static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00D050[] = dgameplay_keep_Linkanim_00D050;

#define dgPlayerAnim_alink_yurayura "__OTR__objects/gameplay_keep/gPlayerAnim_alink_yurayura"
static const ALIGN_ASSET(2) char gPlayerAnim_alink_yurayura[] = dgPlayerAnim_alink_yurayura;

#define dgPlayerAnim_bajyo_furikaeru "__OTR__objects/gameplay_keep/gPlayerAnim_bajyo_furikaeru"
static const ALIGN_ASSET(2) char gPlayerAnim_bajyo_furikaeru[] = dgPlayerAnim_bajyo_furikaeru;

#define dgPlayerAnim_bajyo_walk "__OTR__objects/gameplay_keep/gPlayerAnim_bajyo_walk"
static const ALIGN_ASSET(2) char gPlayerAnim_bajyo_walk[] = dgPlayerAnim_bajyo_walk;

#define dgPlayerAnim_cl_dakisime "__OTR__objects/gameplay_keep/gPlayerAnim_cl_dakisime"
static const ALIGN_ASSET(2) char gPlayerAnim_cl_dakisime[] = dgPlayerAnim_cl_dakisime;

#define dgPlayerAnim_cl_dakisime_loop "__OTR__objects/gameplay_keep/gPlayerAnim_cl_dakisime_loop"
static const ALIGN_ASSET(2) char gPlayerAnim_cl_dakisime_loop[] = dgPlayerAnim_cl_dakisime_loop;

#define dgPlayerAnim_cl_furafura "__OTR__objects/gameplay_keep/gPlayerAnim_cl_furafura"
static const ALIGN_ASSET(2) char gPlayerAnim_cl_furafura[] = dgPlayerAnim_cl_furafura;

#define dgPlayerAnim_cl_hoo "__OTR__objects/gameplay_keep/gPlayerAnim_cl_hoo"
static const ALIGN_ASSET(2) char gPlayerAnim_cl_hoo[] = dgPlayerAnim_cl_hoo;

#define dgPlayerAnim_cl_jibun_miru "__OTR__objects/gameplay_keep/gPlayerAnim_cl_jibun_miru"
static const ALIGN_ASSET(2) char gPlayerAnim_cl_jibun_miru[] = dgPlayerAnim_cl_jibun_miru;

#define dgPlayerAnim_cl_kubisime "__OTR__objects/gameplay_keep/gPlayerAnim_cl_kubisime"
static const ALIGN_ASSET(2) char gPlayerAnim_cl_kubisime[] = dgPlayerAnim_cl_kubisime;

#define dgameplay_keep_Linkanim_00D0A0 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00D0A0"
static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00D0A0[] = dgameplay_keep_Linkanim_00D0A0;

#define dgPlayerAnim_cl_maskoff "__OTR__objects/gameplay_keep/gPlayerAnim_cl_maskoff"
static const ALIGN_ASSET(2) char gPlayerAnim_cl_maskoff[] = dgPlayerAnim_cl_maskoff;

#define dgPlayerAnim_cl_msbowait "__OTR__objects/gameplay_keep/gPlayerAnim_cl_msbowait"
static const ALIGN_ASSET(2) char gPlayerAnim_cl_msbowait[] = dgPlayerAnim_cl_msbowait;

#define dgPlayerAnim_cl_nigeru "__OTR__objects/gameplay_keep/gPlayerAnim_cl_nigeru"
static const ALIGN_ASSET(2) char gPlayerAnim_cl_nigeru[] = dgPlayerAnim_cl_nigeru;

#define dgPlayerAnim_cl_ononoki "__OTR__objects/gameplay_keep/gPlayerAnim_cl_ononoki"
static const ALIGN_ASSET(2) char gPlayerAnim_cl_ononoki[] = dgPlayerAnim_cl_ononoki;

#define dgPlayerAnim_cl_setmask "__OTR__objects/gameplay_keep/gPlayerAnim_cl_setmask"
static const ALIGN_ASSET(2) char gPlayerAnim_cl_setmask[] = dgPlayerAnim_cl_setmask;

#define dgPlayerAnim_cl_setmaskend "__OTR__objects/gameplay_keep/gPlayerAnim_cl_setmaskend"
static const ALIGN_ASSET(2) char gPlayerAnim_cl_setmaskend[] = dgPlayerAnim_cl_setmaskend;

#define dgPlayerAnim_cl_tewofuru "__OTR__objects/gameplay_keep/gPlayerAnim_cl_tewofuru"
static const ALIGN_ASSET(2) char gPlayerAnim_cl_tewofuru[] = dgPlayerAnim_cl_tewofuru;

#define dgPlayerAnim_cl_tobikakaru "__OTR__objects/gameplay_keep/gPlayerAnim_cl_tobikakaru"
static const ALIGN_ASSET(2) char gPlayerAnim_cl_tobikakaru[] = dgPlayerAnim_cl_tobikakaru;

#define dgPlayerAnim_cl_uma_leftup "__OTR__objects/gameplay_keep/gPlayerAnim_cl_uma_leftup"
static const ALIGN_ASSET(2) char gPlayerAnim_cl_uma_leftup[] = dgPlayerAnim_cl_uma_leftup;

#define dgPlayerAnim_cl_uma_rightup "__OTR__objects/gameplay_keep/gPlayerAnim_cl_uma_rightup"
static const ALIGN_ASSET(2) char gPlayerAnim_cl_uma_rightup[] = dgPlayerAnim_cl_uma_rightup;

#define dgPlayerAnim_cl_umamiage "__OTR__objects/gameplay_keep/gPlayerAnim_cl_umamiage"
static const ALIGN_ASSET(2) char gPlayerAnim_cl_umamiage[] = dgPlayerAnim_cl_umamiage;

#define dgPlayerAnim_cl_umamiage_loop "__OTR__objects/gameplay_keep/gPlayerAnim_cl_umamiage_loop"
static const ALIGN_ASSET(2) char gPlayerAnim_cl_umamiage_loop[] = dgPlayerAnim_cl_umamiage_loop;

#define dgPlayerAnim_cl_umanoru "__OTR__objects/gameplay_keep/gPlayerAnim_cl_umanoru"
static const ALIGN_ASSET(2) char gPlayerAnim_cl_umanoru[] = dgPlayerAnim_cl_umanoru;

#define dgPlayerAnim_cl_umanoru_loop "__OTR__objects/gameplay_keep/gPlayerAnim_cl_umanoru_loop"
static const ALIGN_ASSET(2) char gPlayerAnim_cl_umanoru_loop[] = dgPlayerAnim_cl_umanoru_loop;

#define dgPlayerAnim_cl_wakare "__OTR__objects/gameplay_keep/gPlayerAnim_cl_wakare"
static const ALIGN_ASSET(2) char gPlayerAnim_cl_wakare[] = dgPlayerAnim_cl_wakare;

#define dgPlayerAnim_cl_wakare_loop "__OTR__objects/gameplay_keep/gPlayerAnim_cl_wakare_loop"
static const ALIGN_ASSET(2) char gPlayerAnim_cl_wakare_loop[] = dgPlayerAnim_cl_wakare_loop;

#define dgPlayerAnim_clink_demo_Tbox_open "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_Tbox_open"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_Tbox_open[] = dgPlayerAnim_clink_demo_Tbox_open;

#define dgPlayerAnim_clink_demo_atozusari "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_atozusari"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_atozusari[] = dgPlayerAnim_clink_demo_atozusari;

#define dgPlayerAnim_clink_demo_bashi "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_bashi"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_bashi[] = dgPlayerAnim_clink_demo_bashi;

#define dgPlayerAnim_clink_demo_doorA_link "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_doorA_link"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_doorA_link[] = dgPlayerAnim_clink_demo_doorA_link;

#define dgPlayerAnim_clink_demo_doorB_link "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_doorB_link"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_doorB_link[] = dgPlayerAnim_clink_demo_doorB_link;

#define dgPlayerAnim_clink_demo_futtobi "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_futtobi"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_futtobi[] = dgPlayerAnim_clink_demo_futtobi;

#define dgPlayerAnim_clink_demo_get1 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_get1"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_get1[] = dgPlayerAnim_clink_demo_get1;

#define dgPlayerAnim_clink_demo_get2 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_get2"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_get2[] = dgPlayerAnim_clink_demo_get2;

#define dgPlayerAnim_clink_demo_get3 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_get3"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_get3[] = dgPlayerAnim_clink_demo_get3;

#define dgPlayerAnim_clink_demo_goto_future "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_goto_future"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_goto_future[] = dgPlayerAnim_clink_demo_goto_future;

#define dgPlayerAnim_clink_demo_koutai "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_koutai"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_koutai[] = dgPlayerAnim_clink_demo_koutai;

#define dgPlayerAnim_clink_demo_koutai_kennuki "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_koutai_kennuki"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_koutai_kennuki[] = dgPlayerAnim_clink_demo_koutai_kennuki;

#define dgPlayerAnim_clink_demo_koutai_wait "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_koutai_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_koutai_wait[] = dgPlayerAnim_clink_demo_koutai_wait;

#define dgPlayerAnim_clink_demo_mimawasi "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_mimawasi"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_mimawasi[] = dgPlayerAnim_clink_demo_mimawasi;

#define dgPlayerAnim_clink_demo_mimawasi_wait "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_mimawasi_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_mimawasi_wait[] = dgPlayerAnim_clink_demo_mimawasi_wait;

#define dgPlayerAnim_clink_demo_miokuri "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_miokuri"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_miokuri[] = dgPlayerAnim_clink_demo_miokuri;

#define dgPlayerAnim_clink_demo_miokuri_wait "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_miokuri_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_miokuri_wait[] = dgPlayerAnim_clink_demo_miokuri_wait;

#define dgPlayerAnim_clink_demo_nozoki "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_nozoki"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_nozoki[] = dgPlayerAnim_clink_demo_nozoki;

#define dgPlayerAnim_clink_demo_return_to_future "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_return_to_future"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_return_to_future[] = dgPlayerAnim_clink_demo_return_to_future;

#define dgPlayerAnim_clink_demo_standup "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_standup"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_standup[] = dgPlayerAnim_clink_demo_standup;

#define dgPlayerAnim_clink_demo_standup_wait "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_standup_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_standup_wait[] = dgPlayerAnim_clink_demo_standup_wait;

#define dgameplay_keep_Linkanim_00D1D0 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00D1D0"
static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00D1D0[] = dgameplay_keep_Linkanim_00D1D0;

#define dgPlayerAnim_clink_normal_climb_endAL "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_endAL"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_endAL[] = dgPlayerAnim_clink_normal_climb_endAL;

#define dgPlayerAnim_clink_normal_climb_endAR "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_endAR"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_endAR[] = dgPlayerAnim_clink_normal_climb_endAR;

#define dgPlayerAnim_clink_normal_climb_endBL "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_endBL"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_endBL[] = dgPlayerAnim_clink_normal_climb_endBL;

#define dgPlayerAnim_clink_normal_climb_endBR "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_endBR"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_endBR[] = dgPlayerAnim_clink_normal_climb_endBR;

#define dgPlayerAnim_clink_normal_climb_startA "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_startA"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_startA[] = dgPlayerAnim_clink_normal_climb_startA;

#define dgPlayerAnim_clink_normal_climb_startB "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_startB"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_startB[] = dgPlayerAnim_clink_normal_climb_startB;

#define dgPlayerAnim_clink_normal_climb_upL "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_upL"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_upL[] = dgPlayerAnim_clink_normal_climb_upL;

#define dgPlayerAnim_clink_normal_climb_upR "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_upR"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_upR[] = dgPlayerAnim_clink_normal_climb_upR;

#define dgPlayerAnim_clink_normal_defense_ALL "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_defense_ALL"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_defense_ALL[] = dgPlayerAnim_clink_normal_defense_ALL;

#define dgPlayerAnim_clink_normal_okarina_walkB "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_okarina_walkB"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_okarina_walkB[] = dgPlayerAnim_clink_normal_okarina_walkB;

#define dgPlayerAnim_clink_normal_okarina_walk "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_okarina_walk"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_okarina_walk[] = dgPlayerAnim_clink_normal_okarina_walk;

#define dgPlayerAnim_clink_op3_negaeri "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_negaeri"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_op3_negaeri[] = dgPlayerAnim_clink_op3_negaeri;

#define dgPlayerAnim_clink_op3_okiagari "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_okiagari"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_op3_okiagari[] = dgPlayerAnim_clink_op3_okiagari;

#define dgPlayerAnim_clink_op3_tatiagari "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_tatiagari"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_op3_tatiagari[] = dgPlayerAnim_clink_op3_tatiagari;

#define dgPlayerAnim_clink_op3_wait1 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_wait1"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_op3_wait1[] = dgPlayerAnim_clink_op3_wait1;

#define dgPlayerAnim_clink_op3_wait2 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_wait2"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_op3_wait2[] = dgPlayerAnim_clink_op3_wait2;

#define dgPlayerAnim_clink_op3_wait3 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_wait3"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_op3_wait3[] = dgPlayerAnim_clink_op3_wait3;

#define dgPlayerAnim_d_link_imanodare "__OTR__objects/gameplay_keep/gPlayerAnim_d_link_imanodare"
static const ALIGN_ASSET(2) char gPlayerAnim_d_link_imanodare[] = dgPlayerAnim_d_link_imanodare;

#define dgPlayerAnim_d_link_orooro "__OTR__objects/gameplay_keep/gPlayerAnim_d_link_orooro"
static const ALIGN_ASSET(2) char gPlayerAnim_d_link_orooro[] = dgPlayerAnim_d_link_orooro;

#define dgPlayerAnim_d_link_orowait "__OTR__objects/gameplay_keep/gPlayerAnim_d_link_orowait"
static const ALIGN_ASSET(2) char gPlayerAnim_d_link_orowait[] = dgPlayerAnim_d_link_orowait;

#define dgameplay_keep_Linkanim_00D278 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00D278"
static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00D278[] = dgameplay_keep_Linkanim_00D278;

#define dgameplay_keep_Linkanim_00D280 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00D280"
static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00D280[] = dgameplay_keep_Linkanim_00D280;

#define dgameplay_keep_Linkanim_00D288 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00D288"
static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00D288[] = dgameplay_keep_Linkanim_00D288;

#define dgameplay_keep_Linkanim_00D290 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00D290"
static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00D290[] = dgameplay_keep_Linkanim_00D290;

#define dgPlayerAnim_demo_link_nwait "__OTR__objects/gameplay_keep/gPlayerAnim_demo_link_nwait"
static const ALIGN_ASSET(2) char gPlayerAnim_demo_link_nwait[] = dgPlayerAnim_demo_link_nwait;

#define dgPlayerAnim_demo_link_orosuu "__OTR__objects/gameplay_keep/gPlayerAnim_demo_link_orosuu"
static const ALIGN_ASSET(2) char gPlayerAnim_demo_link_orosuu[] = dgPlayerAnim_demo_link_orosuu;

#define dgPlayerAnim_demo_link_tewatashi "__OTR__objects/gameplay_keep/gPlayerAnim_demo_link_tewatashi"
static const ALIGN_ASSET(2) char gPlayerAnim_demo_link_tewatashi[] = dgPlayerAnim_demo_link_tewatashi;

#define dgPlayerAnim_demo_link_twait "__OTR__objects/gameplay_keep/gPlayerAnim_demo_link_twait"
static const ALIGN_ASSET(2) char gPlayerAnim_demo_link_twait[] = dgPlayerAnim_demo_link_twait;

#define dgameplay_keep_Linkanim_00D2B8 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00D2B8"
static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00D2B8[] = dgameplay_keep_Linkanim_00D2B8;

#define dgameplay_keep_Linkanim_00D2C0 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00D2C0"
static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00D2C0[] = dgameplay_keep_Linkanim_00D2C0;

#define dgPlayerAnim_demo_pikupiku "__OTR__objects/gameplay_keep/gPlayerAnim_demo_pikupiku"
static const ALIGN_ASSET(2) char gPlayerAnim_demo_pikupiku[] = dgPlayerAnim_demo_pikupiku;

#define dgPlayerAnim_demo_rakka "__OTR__objects/gameplay_keep/gPlayerAnim_demo_rakka"
static const ALIGN_ASSET(2) char gPlayerAnim_demo_rakka[] = dgPlayerAnim_demo_rakka;

#define dgPlayerAnim_demo_suwari1 "__OTR__objects/gameplay_keep/gPlayerAnim_demo_suwari1"
static const ALIGN_ASSET(2) char gPlayerAnim_demo_suwari1[] = dgPlayerAnim_demo_suwari1;

#define dgPlayerAnim_demo_suwari2 "__OTR__objects/gameplay_keep/gPlayerAnim_demo_suwari2"
static const ALIGN_ASSET(2) char gPlayerAnim_demo_suwari2[] = dgPlayerAnim_demo_suwari2;

#define dgPlayerAnim_demo_suwari3 "__OTR__objects/gameplay_keep/gPlayerAnim_demo_suwari3"
static const ALIGN_ASSET(2) char gPlayerAnim_demo_suwari3[] = dgPlayerAnim_demo_suwari3;

#define dgPlayerAnim_dl_jibunmiru "__OTR__objects/gameplay_keep/gPlayerAnim_dl_jibunmiru"
static const ALIGN_ASSET(2) char gPlayerAnim_dl_jibunmiru[] = dgPlayerAnim_dl_jibunmiru;

#define dgPlayerAnim_dl_jibunmiru_wait "__OTR__objects/gameplay_keep/gPlayerAnim_dl_jibunmiru_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_dl_jibunmiru_wait[] = dgPlayerAnim_dl_jibunmiru_wait;

#define dgPlayerAnim_dl_kokeru "__OTR__objects/gameplay_keep/gPlayerAnim_dl_kokeru"
static const ALIGN_ASSET(2) char gPlayerAnim_dl_kokeru[] = dgPlayerAnim_dl_kokeru;

#define dgPlayerAnim_dl_yusaburu "__OTR__objects/gameplay_keep/gPlayerAnim_dl_yusaburu"
static const ALIGN_ASSET(2) char gPlayerAnim_dl_yusaburu[] = dgPlayerAnim_dl_yusaburu;

#define dgameplay_keep_Linkanim_00D310 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00D310"
static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00D310[] = dgameplay_keep_Linkanim_00D310;

#define dgameplay_keep_Linkanim_00D318 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00D318"
static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00D318[] = dgameplay_keep_Linkanim_00D318;

#define dgameplay_keep_Linkanim_00D320 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00D320"
static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00D320[] = dgameplay_keep_Linkanim_00D320;

#define dgPlayerAnim_kf_awase "__OTR__objects/gameplay_keep/gPlayerAnim_kf_awase"
static const ALIGN_ASSET(2) char gPlayerAnim_kf_awase[] = dgPlayerAnim_kf_awase;

#define dgPlayerAnim_kf_dakiau "__OTR__objects/gameplay_keep/gPlayerAnim_kf_dakiau"
static const ALIGN_ASSET(2) char gPlayerAnim_kf_dakiau[] = dgPlayerAnim_kf_dakiau;

#define dgPlayerAnim_kf_dakiau_loop "__OTR__objects/gameplay_keep/gPlayerAnim_kf_dakiau_loop"
static const ALIGN_ASSET(2) char gPlayerAnim_kf_dakiau_loop[] = dgPlayerAnim_kf_dakiau_loop;

#define dgPlayerAnim_kf_hanare "__OTR__objects/gameplay_keep/gPlayerAnim_kf_hanare"
static const ALIGN_ASSET(2) char gPlayerAnim_kf_hanare[] = dgPlayerAnim_kf_hanare;

#define dgPlayerAnim_kf_hanare_loop "__OTR__objects/gameplay_keep/gPlayerAnim_kf_hanare_loop"
static const ALIGN_ASSET(2) char gPlayerAnim_kf_hanare_loop[] = dgPlayerAnim_kf_hanare_loop;

#define dgPlayerAnim_kf_miseau "__OTR__objects/gameplay_keep/gPlayerAnim_kf_miseau"
static const ALIGN_ASSET(2) char gPlayerAnim_kf_miseau[] = dgPlayerAnim_kf_miseau;

#define dgPlayerAnim_kf_omen "__OTR__objects/gameplay_keep/gPlayerAnim_kf_omen"
static const ALIGN_ASSET(2) char gPlayerAnim_kf_omen[] = dgPlayerAnim_kf_omen;

#define dgPlayerAnim_kf_omen_loop "__OTR__objects/gameplay_keep/gPlayerAnim_kf_omen_loop"
static const ALIGN_ASSET(2) char gPlayerAnim_kf_omen_loop[] = dgPlayerAnim_kf_omen_loop;

#define dgPlayerAnim_kf_tetunagu_loop "__OTR__objects/gameplay_keep/gPlayerAnim_kf_tetunagu_loop"
static const ALIGN_ASSET(2) char gPlayerAnim_kf_tetunagu_loop[] = dgPlayerAnim_kf_tetunagu_loop;

#define dgPlayerAnim_kolink_odoroki_demo "__OTR__objects/gameplay_keep/gPlayerAnim_kolink_odoroki_demo"
static const ALIGN_ASSET(2) char gPlayerAnim_kolink_odoroki_demo[] = dgPlayerAnim_kolink_odoroki_demo;

#define dgPlayerAnim_link_anchor_LLside_kiru_endL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_LLside_kiru_endL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_LLside_kiru_endL[] = dgPlayerAnim_link_anchor_LLside_kiru_endL;

#define dgPlayerAnim_link_anchor_LLside_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_LLside_kiru_finsh_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_LLside_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_LLside_kiru_finsh_endR;

#define dgPlayerAnim_link_anchor_LRside_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_LRside_kiru_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_LRside_kiru_endR[] = dgPlayerAnim_link_anchor_LRside_kiru_endR;

#define dgPlayerAnim_link_anchor_LRside_kiru_finsh_endL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_LRside_kiru_finsh_endL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_LRside_kiru_finsh_endL[] = dgPlayerAnim_link_anchor_LRside_kiru_finsh_endL;

#define dgPlayerAnim_link_anchor_Lnormal_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lnormal_kiru_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lnormal_kiru_endR[] = dgPlayerAnim_link_anchor_Lnormal_kiru_endR;

#define dgPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR;

#define dgPlayerAnim_link_anchor_Lpierce_kiru_endL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lpierce_kiru_endL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lpierce_kiru_endL[] = dgPlayerAnim_link_anchor_Lpierce_kiru_endL;

#define dgPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR;

#define dgPlayerAnim_link_anchor_Lrolling_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lrolling_kiru_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lrolling_kiru_endR[] = dgPlayerAnim_link_anchor_Lrolling_kiru_endR;

#define dgPlayerAnim_link_anchor_Lside_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lside_kiru_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lside_kiru_endR[] = dgPlayerAnim_link_anchor_Lside_kiru_endR;

#define dgPlayerAnim_link_anchor_Lside_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lside_kiru_finsh_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lside_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_Lside_kiru_finsh_endR;

#define dgPlayerAnim_link_anchor_Rside_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Rside_kiru_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Rside_kiru_endR[] = dgPlayerAnim_link_anchor_Rside_kiru_endR;

#define dgPlayerAnim_link_anchor_Rside_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Rside_kiru_finsh_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Rside_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_Rside_kiru_finsh_endR;

#define dgPlayerAnim_link_anchor_anchor2fighter "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_anchor2fighter"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_anchor2fighter[] = dgPlayerAnim_link_anchor_anchor2fighter;

#define dgPlayerAnim_link_anchor_back_brake "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_back_brake"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_back_brake[] = dgPlayerAnim_link_anchor_back_brake;

#define dgPlayerAnim_link_anchor_back_hitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_back_hitR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_back_hitR[] = dgPlayerAnim_link_anchor_back_hitR;

#define dgPlayerAnim_link_anchor_back_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_back_walk"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_back_walk[] = dgPlayerAnim_link_anchor_back_walk;

#define dgPlayerAnim_link_anchor_defense_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_defense_hit"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_defense_hit[] = dgPlayerAnim_link_anchor_defense_hit;

#define dgPlayerAnim_link_anchor_defense_long_hitL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_defense_long_hitL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_defense_long_hitL[] = dgPlayerAnim_link_anchor_defense_long_hitL;

#define dgPlayerAnim_link_anchor_defense_long_hitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_defense_long_hitR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_defense_long_hitR[] = dgPlayerAnim_link_anchor_defense_long_hitR;

#define dgPlayerAnim_link_anchor_front_hitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_front_hitR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_front_hitR[] = dgPlayerAnim_link_anchor_front_hitR;

#define dgPlayerAnim_link_anchor_landingR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_landingR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_landingR[] = dgPlayerAnim_link_anchor_landingR;

#define dgPlayerAnim_link_anchor_normal_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_normal_kiru_finsh_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_normal_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_normal_kiru_finsh_endR;

#define dgPlayerAnim_link_anchor_pierce_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_pierce_kiru_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_pierce_kiru_endR[] = dgPlayerAnim_link_anchor_pierce_kiru_endR;

#define dgPlayerAnim_link_anchor_pierce_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_pierce_kiru_finsh_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_pierce_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_pierce_kiru_finsh_endR;

#define dgPlayerAnim_link_anchor_rolling_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_rolling_kiru_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_rolling_kiru_endR[] = dgPlayerAnim_link_anchor_rolling_kiru_endR;

#define dgPlayerAnim_link_anchor_side_walkL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_side_walkL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_side_walkL[] = dgPlayerAnim_link_anchor_side_walkL;

#define dgPlayerAnim_link_anchor_side_walkR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_side_walkR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_side_walkR[] = dgPlayerAnim_link_anchor_side_walkR;

#define dgPlayerAnim_link_anchor_waitL2defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitL2defense"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitL2defense[] = dgPlayerAnim_link_anchor_waitL2defense;

#define dgPlayerAnim_link_anchor_waitL2defense_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitL2defense_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitL2defense_long[] = dgPlayerAnim_link_anchor_waitL2defense_long;

#define dgPlayerAnim_link_anchor_waitL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitL[] = dgPlayerAnim_link_anchor_waitL;

#define dgPlayerAnim_link_anchor_waitR2defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitR2defense"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitR2defense[] = dgPlayerAnim_link_anchor_waitR2defense;

#define dgPlayerAnim_link_anchor_waitR2defense_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitR2defense_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitR2defense_long[] = dgPlayerAnim_link_anchor_waitR2defense_long;

#define dgPlayerAnim_link_anchor_waitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitR[] = dgPlayerAnim_link_anchor_waitR;

#define dgPlayerAnim_link_boom_throw_waitL "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_throw_waitL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_boom_throw_waitL[] = dgPlayerAnim_link_boom_throw_waitL;

#define dgPlayerAnim_link_boom_throw_waitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_throw_waitR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_boom_throw_waitR[] = dgPlayerAnim_link_boom_throw_waitR;

#define dgPlayerAnim_link_bottle_bug_in "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_bug_in"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_bug_in[] = dgPlayerAnim_link_bottle_bug_in;

#define dgPlayerAnim_link_bottle_bug_miss "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_bug_miss"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_bug_miss[] = dgPlayerAnim_link_bottle_bug_miss;

#define dgPlayerAnim_link_bottle_bug_out "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_bug_out"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_bug_out[] = dgPlayerAnim_link_bottle_bug_out;

#define dgPlayerAnim_link_bottle_drink_demo_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_drink_demo_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_drink_demo_end[] = dgPlayerAnim_link_bottle_drink_demo_end;

#define dgPlayerAnim_link_bottle_drink_demo_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_drink_demo_start"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_drink_demo_start[] = dgPlayerAnim_link_bottle_drink_demo_start;

#define dgPlayerAnim_link_bottle_drink_demo_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_drink_demo_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_drink_demo_wait[] = dgPlayerAnim_link_bottle_drink_demo_wait;

#define dgPlayerAnim_link_bottle_fish_in "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_fish_in"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_fish_in[] = dgPlayerAnim_link_bottle_fish_in;

#define dgPlayerAnim_link_bottle_fish_miss "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_fish_miss"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_fish_miss[] = dgPlayerAnim_link_bottle_fish_miss;

#define dgPlayerAnim_link_bottle_fish_out "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_fish_out"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_fish_out[] = dgPlayerAnim_link_bottle_fish_out;

#define dgPlayerAnim_link_bottle_read "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_read"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_read[] = dgPlayerAnim_link_bottle_read;

#define dgPlayerAnim_link_bottle_read_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_read_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_read_end[] = dgPlayerAnim_link_bottle_read_end;

#define dgPlayerAnim_link_bow_bow_ready "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_bow_ready"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_bow_ready[] = dgPlayerAnim_link_bow_bow_ready;

#define dgPlayerAnim_link_bow_bow_shoot_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_bow_shoot_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_bow_shoot_end[] = dgPlayerAnim_link_bow_bow_shoot_end;

#define dgPlayerAnim_link_bow_bow_shoot_next "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_bow_shoot_next"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_bow_shoot_next[] = dgPlayerAnim_link_bow_bow_shoot_next;

#define dgPlayerAnim_link_bow_bow_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_bow_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_bow_wait[] = dgPlayerAnim_link_bow_bow_wait;

#define dgPlayerAnim_link_bow_defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_defense"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_defense[] = dgPlayerAnim_link_bow_defense;

#define dgPlayerAnim_link_bow_defense_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_defense_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_defense_wait[] = dgPlayerAnim_link_bow_defense_wait;

#define dgPlayerAnim_link_bow_side_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_side_walk"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_side_walk[] = dgPlayerAnim_link_bow_side_walk;

#define dgPlayerAnim_link_bow_walk2ready "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_walk2ready"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_walk2ready[] = dgPlayerAnim_link_bow_walk2ready;

#define dgPlayerAnim_link_child_tunnel_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_child_tunnel_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_child_tunnel_end[] = dgPlayerAnim_link_child_tunnel_end;

#define dgPlayerAnim_link_child_tunnel_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_child_tunnel_start"
static const ALIGN_ASSET(2) char gPlayerAnim_link_child_tunnel_start[] = dgPlayerAnim_link_child_tunnel_start;

#define dgPlayerAnim_link_demo_Tbox_open "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_Tbox_open"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_Tbox_open[] = dgPlayerAnim_link_demo_Tbox_open;

#define dgPlayerAnim_link_demo_back_to_past "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_back_to_past"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_back_to_past[] = dgPlayerAnim_link_demo_back_to_past;

#define dgPlayerAnim_link_demo_baru_op1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_baru_op1"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_baru_op1[] = dgPlayerAnim_link_demo_baru_op1;

#define dgPlayerAnim_link_demo_baru_op2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_baru_op2"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_baru_op2[] = dgPlayerAnim_link_demo_baru_op2;

#define dgPlayerAnim_link_demo_baru_op3 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_baru_op3"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_baru_op3[] = dgPlayerAnim_link_demo_baru_op3;

#define dgPlayerAnim_link_demo_bikkuri "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_bikkuri"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_bikkuri[] = dgPlayerAnim_link_demo_bikkuri;

#define dgPlayerAnim_link_demo_doorA_link "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_doorA_link"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_doorA_link[] = dgPlayerAnim_link_demo_doorA_link;

#define dgPlayerAnim_link_demo_doorA_link_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_doorA_link_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_doorA_link_free[] = dgPlayerAnim_link_demo_doorA_link_free;

#define dgPlayerAnim_link_demo_doorB_link "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_doorB_link"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_doorB_link[] = dgPlayerAnim_link_demo_doorB_link;

#define dgPlayerAnim_link_demo_doorB_link_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_doorB_link_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_doorB_link_free[] = dgPlayerAnim_link_demo_doorB_link_free;

#define dgPlayerAnim_link_demo_furimuki2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_furimuki2"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_furimuki2[] = dgPlayerAnim_link_demo_furimuki2;

#define dgPlayerAnim_link_demo_furimuki2_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_furimuki2_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_furimuki2_wait[] = dgPlayerAnim_link_demo_furimuki2_wait;

#define dgPlayerAnim_link_demo_furimuki "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_furimuki"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_furimuki[] = dgPlayerAnim_link_demo_furimuki;

#define dgPlayerAnim_link_demo_get_itemA "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_get_itemA"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_get_itemA[] = dgPlayerAnim_link_demo_get_itemA;

#define dgPlayerAnim_link_demo_get_itemB "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_get_itemB"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_get_itemB[] = dgPlayerAnim_link_demo_get_itemB;

#define dgPlayerAnim_link_demo_goma_furimuki "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_goma_furimuki"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_goma_furimuki[] = dgPlayerAnim_link_demo_goma_furimuki;

#define dgPlayerAnim_link_demo_gurad "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_gurad"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_gurad[] = dgPlayerAnim_link_demo_gurad;

#define dgPlayerAnim_link_demo_gurad_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_gurad_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_gurad_wait[] = dgPlayerAnim_link_demo_gurad_wait;

#define dgPlayerAnim_link_demo_jibunmiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_jibunmiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_jibunmiru[] = dgPlayerAnim_link_demo_jibunmiru;

#define dgPlayerAnim_link_demo_kakeyori "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kakeyori[] = dgPlayerAnim_link_demo_kakeyori;

#define dgPlayerAnim_link_demo_kakeyori_mimawasi "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori_mimawasi"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kakeyori_mimawasi[] = dgPlayerAnim_link_demo_kakeyori_mimawasi;

#define dgPlayerAnim_link_demo_kakeyori_miokuri "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori_miokuri"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kakeyori_miokuri[] = dgPlayerAnim_link_demo_kakeyori_miokuri;

#define dgPlayerAnim_link_demo_kakeyori_miokuri_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori_miokuri_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kakeyori_miokuri_wait[] = dgPlayerAnim_link_demo_kakeyori_miokuri_wait;

#define dgPlayerAnim_link_demo_kakeyori_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kakeyori_wait[] = dgPlayerAnim_link_demo_kakeyori_wait;

#define dgPlayerAnim_link_demo_kaoage "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kaoage"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kaoage[] = dgPlayerAnim_link_demo_kaoage;

#define dgPlayerAnim_link_demo_kaoage_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kaoage_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kaoage_wait[] = dgPlayerAnim_link_demo_kaoage_wait;

#define dgPlayerAnim_link_demo_kenmiru1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru1"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kenmiru1[] = dgPlayerAnim_link_demo_kenmiru1;

#define dgPlayerAnim_link_demo_kenmiru1_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru1_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kenmiru1_wait[] = dgPlayerAnim_link_demo_kenmiru1_wait;

#define dgPlayerAnim_link_demo_kenmiru2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru2"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kenmiru2[] = dgPlayerAnim_link_demo_kenmiru2;

#define dgPlayerAnim_link_demo_kenmiru2_modori "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru2_modori"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kenmiru2_modori[] = dgPlayerAnim_link_demo_kenmiru2_modori;

#define dgPlayerAnim_link_demo_kenmiru2_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru2_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kenmiru2_wait[] = dgPlayerAnim_link_demo_kenmiru2_wait;

#define dgPlayerAnim_link_demo_kousan "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kousan"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kousan[] = dgPlayerAnim_link_demo_kousan;

#define dgPlayerAnim_link_demo_look_hand "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_look_hand"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_look_hand[] = dgPlayerAnim_link_demo_look_hand;

#define dgPlayerAnim_link_demo_look_hand_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_look_hand_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_look_hand_wait[] = dgPlayerAnim_link_demo_look_hand_wait;

#define dgPlayerAnim_link_demo_nozokikomi "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_nozokikomi"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_nozokikomi[] = dgPlayerAnim_link_demo_nozokikomi;

#define dgPlayerAnim_link_demo_nozokikomi_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_nozokikomi_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_nozokikomi_wait[] = dgPlayerAnim_link_demo_nozokikomi_wait;

#define dgPlayerAnim_link_demo_return_to_past "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_return_to_past"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_return_to_past[] = dgPlayerAnim_link_demo_return_to_past;

#define dgPlayerAnim_link_demo_sita_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_sita_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_sita_wait[] = dgPlayerAnim_link_demo_sita_wait;

#define dgPlayerAnim_link_demo_ue "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_ue"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_ue[] = dgPlayerAnim_link_demo_ue;

#define dgPlayerAnim_link_demo_ue_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_ue_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_ue_wait[] = dgPlayerAnim_link_demo_ue_wait;

#define dgPlayerAnim_link_demo_warp "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_warp"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_warp[] = dgPlayerAnim_link_demo_warp;

#define dgPlayerAnim_link_demo_zeldamiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_zeldamiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_zeldamiru[] = dgPlayerAnim_link_demo_zeldamiru;

#define dgPlayerAnim_link_demo_zeldamiru_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_zeldamiru_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_zeldamiru_wait[] = dgPlayerAnim_link_demo_zeldamiru_wait;

#define dgPlayerAnim_link_derth_rebirth "__OTR__objects/gameplay_keep/gPlayerAnim_link_derth_rebirth"
static const ALIGN_ASSET(2) char gPlayerAnim_link_derth_rebirth[] = dgPlayerAnim_link_derth_rebirth;

#define dgPlayerAnim_link_fighter_LLside_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LLside_kiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LLside_kiru[] = dgPlayerAnim_link_fighter_LLside_kiru;

#define dgPlayerAnim_link_fighter_LLside_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LLside_kiru_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LLside_kiru_end[] = dgPlayerAnim_link_fighter_LLside_kiru_end;

#define dgPlayerAnim_link_fighter_LLside_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LLside_kiru_finsh"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LLside_kiru_finsh[] = dgPlayerAnim_link_fighter_LLside_kiru_finsh;

#define dgPlayerAnim_link_fighter_LLside_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LLside_kiru_finsh_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LLside_kiru_finsh_end[] = dgPlayerAnim_link_fighter_LLside_kiru_finsh_end;

#define dgPlayerAnim_link_fighter_LRside_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LRside_kiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LRside_kiru[] = dgPlayerAnim_link_fighter_LRside_kiru;

#define dgPlayerAnim_link_fighter_LRside_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LRside_kiru_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LRside_kiru_end[] = dgPlayerAnim_link_fighter_LRside_kiru_end;

#define dgPlayerAnim_link_fighter_LRside_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LRside_kiru_finsh"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LRside_kiru_finsh[] = dgPlayerAnim_link_fighter_LRside_kiru_finsh;

#define dgPlayerAnim_link_fighter_LRside_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LRside_kiru_finsh_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LRside_kiru_finsh_end[] = dgPlayerAnim_link_fighter_LRside_kiru_finsh_end;

#define dgPlayerAnim_link_fighter_Lnormal_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lnormal_kiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lnormal_kiru[] = dgPlayerAnim_link_fighter_Lnormal_kiru;

#define dgPlayerAnim_link_fighter_Lnormal_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lnormal_kiru_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lnormal_kiru_end[] = dgPlayerAnim_link_fighter_Lnormal_kiru_end;

#define dgPlayerAnim_link_fighter_Lnormal_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lnormal_kiru_finsh"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lnormal_kiru_finsh[] = dgPlayerAnim_link_fighter_Lnormal_kiru_finsh;

#define dgPlayerAnim_link_fighter_Lnormal_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lnormal_kiru_finsh_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lnormal_kiru_finsh_end[] = dgPlayerAnim_link_fighter_Lnormal_kiru_finsh_end;

#define dgPlayerAnim_link_fighter_Lpierce_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpierce_kiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpierce_kiru[] = dgPlayerAnim_link_fighter_Lpierce_kiru;

#define dgPlayerAnim_link_fighter_Lpierce_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpierce_kiru_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpierce_kiru_end[] = dgPlayerAnim_link_fighter_Lpierce_kiru_end;

#define dgPlayerAnim_link_fighter_Lpierce_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpierce_kiru_finsh"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpierce_kiru_finsh[] = dgPlayerAnim_link_fighter_Lpierce_kiru_finsh;

#define dgPlayerAnim_link_fighter_Lpierce_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpierce_kiru_finsh_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpierce_kiru_finsh_end[] = dgPlayerAnim_link_fighter_Lpierce_kiru_finsh_end;

#define dgPlayerAnim_link_fighter_Lpower_jump_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_jump_kiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_jump_kiru[] = dgPlayerAnim_link_fighter_Lpower_jump_kiru;

#define dgPlayerAnim_link_fighter_Lpower_jump_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_jump_kiru_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_jump_kiru_end[] = dgPlayerAnim_link_fighter_Lpower_jump_kiru_end;

#define dgPlayerAnim_link_fighter_Lpower_jump_kiru_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_jump_kiru_hit"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_jump_kiru_hit[] = dgPlayerAnim_link_fighter_Lpower_jump_kiru_hit;

#define dgPlayerAnim_link_fighter_Lpower_kiru_side_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_side_walk"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_kiru_side_walk[] = dgPlayerAnim_link_fighter_Lpower_kiru_side_walk;

#define dgPlayerAnim_link_fighter_Lpower_kiru_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_start"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_kiru_start[] = dgPlayerAnim_link_fighter_Lpower_kiru_start;

#define dgPlayerAnim_link_fighter_Lpower_kiru_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_kiru_wait[] = dgPlayerAnim_link_fighter_Lpower_kiru_wait;

#define dgPlayerAnim_link_fighter_Lpower_kiru_wait_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_wait_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_kiru_wait_end[] = dgPlayerAnim_link_fighter_Lpower_kiru_wait_end;

#define dgPlayerAnim_link_fighter_Lpower_kiru_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_walk"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_kiru_walk[] = dgPlayerAnim_link_fighter_Lpower_kiru_walk;

#define dgPlayerAnim_link_fighter_Lrolling_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lrolling_kiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lrolling_kiru[] = dgPlayerAnim_link_fighter_Lrolling_kiru;

#define dgPlayerAnim_link_fighter_Lrolling_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lrolling_kiru_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lrolling_kiru_end[] = dgPlayerAnim_link_fighter_Lrolling_kiru_end;

#define dgPlayerAnim_link_fighter_Lside_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_jump"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_jump[] = dgPlayerAnim_link_fighter_Lside_jump;

#define dgPlayerAnim_link_fighter_Lside_jump_endL "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_jump_endL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_jump_endL[] = dgPlayerAnim_link_fighter_Lside_jump_endL;

#define dgPlayerAnim_link_fighter_Lside_jump_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_jump_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_jump_end[] = dgPlayerAnim_link_fighter_Lside_jump_end;

#define dgPlayerAnim_link_fighter_Lside_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_kiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_kiru[] = dgPlayerAnim_link_fighter_Lside_kiru;

#define dgPlayerAnim_link_fighter_Lside_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_kiru_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_kiru_end[] = dgPlayerAnim_link_fighter_Lside_kiru_end;

#define dgPlayerAnim_link_fighter_Lside_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_kiru_finsh"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_kiru_finsh[] = dgPlayerAnim_link_fighter_Lside_kiru_finsh;

#define dgPlayerAnim_link_fighter_Lside_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_kiru_finsh_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_kiru_finsh_end[] = dgPlayerAnim_link_fighter_Lside_kiru_finsh_end;

#define dgPlayerAnim_link_fighter_Rside_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_jump"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_jump[] = dgPlayerAnim_link_fighter_Rside_jump;

#define dgPlayerAnim_link_fighter_Rside_jump_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_jump_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_jump_endR[] = dgPlayerAnim_link_fighter_Rside_jump_endR;

#define dgPlayerAnim_link_fighter_Rside_jump_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_jump_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_jump_end[] = dgPlayerAnim_link_fighter_Rside_jump_end;

#define dgPlayerAnim_link_fighter_Rside_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_kiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_kiru[] = dgPlayerAnim_link_fighter_Rside_kiru;

#define dgPlayerAnim_link_fighter_Rside_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_kiru_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_kiru_end[] = dgPlayerAnim_link_fighter_Rside_kiru_end;

#define dgPlayerAnim_link_fighter_Rside_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_kiru_finsh"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_kiru_finsh[] = dgPlayerAnim_link_fighter_Rside_kiru_finsh;

#define dgPlayerAnim_link_fighter_Rside_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_kiru_finsh_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_kiru_finsh_end[] = dgPlayerAnim_link_fighter_Rside_kiru_finsh_end;

#define dgPlayerAnim_link_fighter_Wrolling_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Wrolling_kiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Wrolling_kiru[] = dgPlayerAnim_link_fighter_Wrolling_kiru;

#define dgPlayerAnim_link_fighter_Wrolling_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Wrolling_kiru_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Wrolling_kiru_end[] = dgPlayerAnim_link_fighter_Wrolling_kiru_end;

#define dgPlayerAnim_link_fighter_backturn_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_backturn_jump"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_backturn_jump[] = dgPlayerAnim_link_fighter_backturn_jump;

#define dgPlayerAnim_link_fighter_backturn_jump_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_backturn_jump_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_backturn_jump_endR[] = dgPlayerAnim_link_fighter_backturn_jump_endR;

#define dgPlayerAnim_link_fighter_backturn_jump_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_backturn_jump_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_backturn_jump_end[] = dgPlayerAnim_link_fighter_backturn_jump_end;

#define dgPlayerAnim_link_fighter_damage_run "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_damage_run"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_damage_run[] = dgPlayerAnim_link_fighter_damage_run;

#define dgPlayerAnim_link_fighter_damage_run_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_damage_run_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_damage_run_long[] = dgPlayerAnim_link_fighter_damage_run_long;

#define dgPlayerAnim_link_fighter_defense_long_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_defense_long_hit"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_defense_long_hit[] = dgPlayerAnim_link_fighter_defense_long_hit;

#define dgPlayerAnim_link_fighter_fighter2long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_fighter2long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_fighter2long[] = dgPlayerAnim_link_fighter_fighter2long;

#define dgPlayerAnim_link_fighter_front_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_front_jump"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_front_jump[] = dgPlayerAnim_link_fighter_front_jump;

#define dgPlayerAnim_link_fighter_front_jump_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_front_jump_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_front_jump_endR[] = dgPlayerAnim_link_fighter_front_jump_endR;

#define dgPlayerAnim_link_fighter_front_jump_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_front_jump_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_front_jump_end[] = dgPlayerAnim_link_fighter_front_jump_end;

#define dgPlayerAnim_link_fighter_jump_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_jump_kiru_finsh"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_jump_kiru_finsh[] = dgPlayerAnim_link_fighter_jump_kiru_finsh;

#define dgPlayerAnim_link_fighter_jump_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_jump_kiru_finsh_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_jump_kiru_finsh_end[] = dgPlayerAnim_link_fighter_jump_kiru_finsh_end;

#define dgPlayerAnim_link_fighter_jump_rollkiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_jump_rollkiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_jump_rollkiru[] = dgPlayerAnim_link_fighter_jump_rollkiru;

#define dgPlayerAnim_link_fighter_landing_roll_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_landing_roll_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_landing_roll_long[] = dgPlayerAnim_link_fighter_landing_roll_long;

#define dgPlayerAnim_link_fighter_normal2fighter "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal2fighter"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_normal2fighter[] = dgPlayerAnim_link_fighter_normal2fighter;

#define dgPlayerAnim_link_fighter_normal_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_normal_kiru[] = dgPlayerAnim_link_fighter_normal_kiru;

#define dgPlayerAnim_link_fighter_normal_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_normal_kiru_endR[] = dgPlayerAnim_link_fighter_normal_kiru_endR;

#define dgPlayerAnim_link_fighter_normal_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_normal_kiru_end[] = dgPlayerAnim_link_fighter_normal_kiru_end;

#define dgPlayerAnim_link_fighter_normal_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru_finsh"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_normal_kiru_finsh[] = dgPlayerAnim_link_fighter_normal_kiru_finsh;

#define dgPlayerAnim_link_fighter_normal_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru_finsh_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_normal_kiru_finsh_end[] = dgPlayerAnim_link_fighter_normal_kiru_finsh_end;

#define dgPlayerAnim_link_fighter_pierce_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_pierce_kiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_pierce_kiru[] = dgPlayerAnim_link_fighter_pierce_kiru;

#define dgPlayerAnim_link_fighter_pierce_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_pierce_kiru_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_pierce_kiru_end[] = dgPlayerAnim_link_fighter_pierce_kiru_end;

#define dgPlayerAnim_link_fighter_pierce_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_pierce_kiru_finsh"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_pierce_kiru_finsh[] = dgPlayerAnim_link_fighter_pierce_kiru_finsh;

#define dgPlayerAnim_link_fighter_pierce_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_pierce_kiru_finsh_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_pierce_kiru_finsh_end[] = dgPlayerAnim_link_fighter_pierce_kiru_finsh_end;

#define dgPlayerAnim_link_fighter_power_jump_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_jump_kiru_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_jump_kiru_end[] = dgPlayerAnim_link_fighter_power_jump_kiru_end;

#define dgPlayerAnim_link_fighter_power_kiru_side_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_side_walk"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_kiru_side_walk[] = dgPlayerAnim_link_fighter_power_kiru_side_walk;

#define dgPlayerAnim_link_fighter_power_kiru_startL "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_startL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_kiru_startL[] = dgPlayerAnim_link_fighter_power_kiru_startL;

#define dgPlayerAnim_link_fighter_power_kiru_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_start"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_kiru_start[] = dgPlayerAnim_link_fighter_power_kiru_start;

#define dgPlayerAnim_link_fighter_power_kiru_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_kiru_wait[] = dgPlayerAnim_link_fighter_power_kiru_wait;

#define dgPlayerAnim_link_fighter_power_kiru_wait_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_wait_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_kiru_wait_end[] = dgPlayerAnim_link_fighter_power_kiru_wait_end;

#define dgPlayerAnim_link_fighter_power_kiru_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_walk"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_kiru_walk[] = dgPlayerAnim_link_fighter_power_kiru_walk;

#define dgPlayerAnim_link_fighter_reboundR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_reboundR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_reboundR[] = dgPlayerAnim_link_fighter_reboundR;

#define dgPlayerAnim_link_fighter_rebound "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_rebound"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_rebound[] = dgPlayerAnim_link_fighter_rebound;

#define dgPlayerAnim_link_fighter_rebound_longR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_rebound_longR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_rebound_longR[] = dgPlayerAnim_link_fighter_rebound_longR;

#define dgPlayerAnim_link_fighter_rebound_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_rebound_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_rebound_long[] = dgPlayerAnim_link_fighter_rebound_long;

#define dgPlayerAnim_link_fighter_rolling_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_rolling_kiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_rolling_kiru[] = dgPlayerAnim_link_fighter_rolling_kiru;

#define dgPlayerAnim_link_fighter_rolling_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_rolling_kiru_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_rolling_kiru_end[] = dgPlayerAnim_link_fighter_rolling_kiru_end;

#define dgPlayerAnim_link_fighter_run "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_run"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_run[] = dgPlayerAnim_link_fighter_run;

#define dgPlayerAnim_link_fighter_run_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_run_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_run_long[] = dgPlayerAnim_link_fighter_run_long;

#define dgPlayerAnim_link_fighter_side_walkL_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_side_walkL_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_side_walkL_long[] = dgPlayerAnim_link_fighter_side_walkL_long;

#define dgPlayerAnim_link_fighter_side_walkR_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_side_walkR_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_side_walkR_long[] = dgPlayerAnim_link_fighter_side_walkR_long;

#define dgPlayerAnim_link_fighter_side_walk_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_side_walk_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_side_walk_long[] = dgPlayerAnim_link_fighter_side_walk_long;

#define dgPlayerAnim_link_fighter_turn_kiruL "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_turn_kiruL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_turn_kiruL[] = dgPlayerAnim_link_fighter_turn_kiruL;

#define dgPlayerAnim_link_fighter_turn_kiruL_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_turn_kiruL_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_turn_kiruL_end[] = dgPlayerAnim_link_fighter_turn_kiruL_end;

#define dgPlayerAnim_link_fighter_turn_kiruR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_turn_kiruR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_turn_kiruR[] = dgPlayerAnim_link_fighter_turn_kiruR;

#define dgPlayerAnim_link_fighter_turn_kiruR_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_turn_kiruR_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_turn_kiruR_end[] = dgPlayerAnim_link_fighter_turn_kiruR_end;

#define dgPlayerAnim_link_fighter_wait2waitR_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_wait2waitR_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_wait2waitR_long[] = dgPlayerAnim_link_fighter_wait2waitR_long;

#define dgPlayerAnim_link_fighter_waitL2wait_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_waitL2wait_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_waitL2wait_long[] = dgPlayerAnim_link_fighter_waitL2wait_long;

#define dgPlayerAnim_link_fighter_waitL_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_waitL_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_waitL_long[] = dgPlayerAnim_link_fighter_waitL_long;

#define dgPlayerAnim_link_fighter_waitR2wait_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_waitR2wait_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_waitR2wait_long[] = dgPlayerAnim_link_fighter_waitR2wait_long;

#define dgPlayerAnim_link_fighter_waitR_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_waitR_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_waitR_long[] = dgPlayerAnim_link_fighter_waitR_long;

#define dgPlayerAnim_link_fighter_wait_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_wait_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_wait_long[] = dgPlayerAnim_link_fighter_wait_long;

#define dgPlayerAnim_link_fighter_walk_endL_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_walk_endL_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_walk_endL_long[] = dgPlayerAnim_link_fighter_walk_endL_long;

#define dgPlayerAnim_link_fighter_walk_endR_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_walk_endR_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_walk_endR_long[] = dgPlayerAnim_link_fighter_walk_endR_long;

#define dgPlayerAnim_link_fighter_walk_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_walk_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_walk_long[] = dgPlayerAnim_link_fighter_walk_long;

#define dgPlayerAnim_link_hammer_long2free "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_long2free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_hammer_long2free[] = dgPlayerAnim_link_hammer_long2free;

#define dgPlayerAnim_link_hammer_long2long "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_long2long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_hammer_long2long[] = dgPlayerAnim_link_hammer_long2long;

#define dgPlayerAnim_link_hammer_normal2long "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_normal2long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_hammer_normal2long[] = dgPlayerAnim_link_hammer_normal2long;

#define dgPlayerAnim_link_hatto_demo "__OTR__objects/gameplay_keep/gPlayerAnim_link_hatto_demo"
static const ALIGN_ASSET(2) char gPlayerAnim_link_hatto_demo[] = dgPlayerAnim_link_hatto_demo;

#define dgPlayerAnim_link_hook_fly_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_fly_start"
static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_fly_start[] = dgPlayerAnim_link_hook_fly_start;

#define dgPlayerAnim_link_hook_fly_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_fly_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_fly_wait[] = dgPlayerAnim_link_hook_fly_wait;

#define dgPlayerAnim_link_hook_shot_ready "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_shot_ready"
static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_shot_ready[] = dgPlayerAnim_link_hook_shot_ready;

#define dgPlayerAnim_link_hook_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_wait[] = dgPlayerAnim_link_hook_wait;

#define dgPlayerAnim_link_hook_walk2ready "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_walk2ready"
static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_walk2ready[] = dgPlayerAnim_link_hook_walk2ready;

#define dgPlayerAnim_link_kei_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_kei_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_kei_wait[] = dgPlayerAnim_link_kei_wait;

#define dgPlayerAnim_link_keirei "__OTR__objects/gameplay_keep/gPlayerAnim_link_keirei"
static const ALIGN_ASSET(2) char gPlayerAnim_link_keirei[] = dgPlayerAnim_link_keirei;

#define dgPlayerAnim_link_last_hit_motion1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_last_hit_motion1"
static const ALIGN_ASSET(2) char gPlayerAnim_link_last_hit_motion1[] = dgPlayerAnim_link_last_hit_motion1;

#define dgPlayerAnim_link_last_hit_motion2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_last_hit_motion2"
static const ALIGN_ASSET(2) char gPlayerAnim_link_last_hit_motion2[] = dgPlayerAnim_link_last_hit_motion2;

#define dgPlayerAnim_link_magic_honoo1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_honoo1"
static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_honoo1[] = dgPlayerAnim_link_magic_honoo1;

#define dgPlayerAnim_link_magic_honoo2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_honoo2"
static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_honoo2[] = dgPlayerAnim_link_magic_honoo2;

#define dgPlayerAnim_link_magic_honoo3 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_honoo3"
static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_honoo3[] = dgPlayerAnim_link_magic_honoo3;

#define dgPlayerAnim_link_magic_kaze1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_kaze1"
static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_kaze1[] = dgPlayerAnim_link_magic_kaze1;

#define dgPlayerAnim_link_magic_kaze2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_kaze2"
static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_kaze2[] = dgPlayerAnim_link_magic_kaze2;

#define dgPlayerAnim_link_magic_kaze3 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_kaze3"
static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_kaze3[] = dgPlayerAnim_link_magic_kaze3;

#define dgPlayerAnim_link_magic_tamashii1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_tamashii1"
static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_tamashii1[] = dgPlayerAnim_link_magic_tamashii1;

#define dgPlayerAnim_link_magic_tamashii2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_tamashii2"
static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_tamashii2[] = dgPlayerAnim_link_magic_tamashii2;

#define dgPlayerAnim_link_magic_tamashii3 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_tamashii3"
static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_tamashii3[] = dgPlayerAnim_link_magic_tamashii3;

#define dgPlayerAnim_link_magic_tame "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_tame"
static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_tame[] = dgPlayerAnim_link_magic_tame;

#define dgPlayerAnim_link_normal_100step_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_100step_up"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_100step_up[] = dgPlayerAnim_link_normal_100step_up;

#define dgPlayerAnim_link_normal_150step_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_150step_up"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_150step_up[] = dgPlayerAnim_link_normal_150step_up;

#define dgPlayerAnim_link_normal_250jump_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_250jump_start"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_250jump_start[] = dgPlayerAnim_link_normal_250jump_start;

#define dgPlayerAnim_link_normal_45_turn "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_45_turn"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_45_turn[] = dgPlayerAnim_link_normal_45_turn;

#define dgPlayerAnim_link_normal_45_turn_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_45_turn_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_45_turn_free[] = dgPlayerAnim_link_normal_45_turn_free;

#define dgPlayerAnim_link_normal_Fclimb_hold2upL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_hold2upL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_hold2upL[] = dgPlayerAnim_link_normal_Fclimb_hold2upL;

#define dgPlayerAnim_link_normal_Fclimb_sideL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_sideL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_sideL[] = dgPlayerAnim_link_normal_Fclimb_sideL;

#define dgPlayerAnim_link_normal_Fclimb_sideR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_sideR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_sideR[] = dgPlayerAnim_link_normal_Fclimb_sideR;

#define dgPlayerAnim_link_normal_Fclimb_startA "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_startA"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_startA[] = dgPlayerAnim_link_normal_Fclimb_startA;

#define dgPlayerAnim_link_normal_Fclimb_startB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_startB"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_startB[] = dgPlayerAnim_link_normal_Fclimb_startB;

#define dgPlayerAnim_link_normal_Fclimb_upL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_upL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_upL[] = dgPlayerAnim_link_normal_Fclimb_upL;

#define dgPlayerAnim_link_normal_Fclimb_upR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_upR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_upR[] = dgPlayerAnim_link_normal_Fclimb_upR;

#define dgPlayerAnim_link_normal_back_brake "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_brake"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_brake[] = dgPlayerAnim_link_normal_back_brake;

#define dgPlayerAnim_link_normal_back_brake_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_brake_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_brake_end[] = dgPlayerAnim_link_normal_back_brake_end;

#define dgPlayerAnim_link_normal_back_downA "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_downA"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_downA[] = dgPlayerAnim_link_normal_back_downA;

#define dgPlayerAnim_link_normal_back_downB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_downB"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_downB[] = dgPlayerAnim_link_normal_back_downB;

#define dgPlayerAnim_link_normal_back_down_wake "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_down_wake"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_down_wake[] = dgPlayerAnim_link_normal_back_down_wake;

#define dgPlayerAnim_link_normal_back_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_hit"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_hit[] = dgPlayerAnim_link_normal_back_hit;

#define dgPlayerAnim_link_normal_back_run "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_run"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_run[] = dgPlayerAnim_link_normal_back_run;

#define dgPlayerAnim_link_normal_back_shitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_shitR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_shitR[] = dgPlayerAnim_link_normal_back_shitR;

#define dgPlayerAnim_link_normal_back_shit "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_shit"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_shit[] = dgPlayerAnim_link_normal_back_shit;

#define dgPlayerAnim_link_normal_back_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_walk"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_walk[] = dgPlayerAnim_link_normal_back_walk;

#define dgPlayerAnim_link_normal_backspace "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_backspace"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_backspace[] = dgPlayerAnim_link_normal_backspace;

#define dgPlayerAnim_link_normal_box_kick "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_box_kick"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_box_kick[] = dgPlayerAnim_link_normal_box_kick;

#define dgPlayerAnim_link_normal_carryB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_carryB"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_carryB[] = dgPlayerAnim_link_normal_carryB;

#define dgPlayerAnim_link_normal_carryB_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_carryB_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_carryB_free[] = dgPlayerAnim_link_normal_carryB_free;

#define dgPlayerAnim_link_normal_carryB_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_carryB_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_carryB_wait[] = dgPlayerAnim_link_normal_carryB_wait;

#define dgPlayerAnim_link_normal_check "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_check[] = dgPlayerAnim_link_normal_check;

#define dgPlayerAnim_link_normal_check_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_check_end[] = dgPlayerAnim_link_normal_check_end;

#define dgPlayerAnim_link_normal_check_end_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check_end_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_check_end_free[] = dgPlayerAnim_link_normal_check_end_free;

#define dgPlayerAnim_link_normal_check_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_check_free[] = dgPlayerAnim_link_normal_check_free;

#define dgPlayerAnim_link_normal_check_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_check_wait[] = dgPlayerAnim_link_normal_check_wait;

#define dgPlayerAnim_link_normal_check_wait_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check_wait_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_check_wait_free[] = dgPlayerAnim_link_normal_check_wait_free;

#define dgPlayerAnim_link_normal_climb_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_down"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_down[] = dgPlayerAnim_link_normal_climb_down;

#define dgPlayerAnim_link_normal_climb_endAL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_endAL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_endAL[] = dgPlayerAnim_link_normal_climb_endAL;

#define dgPlayerAnim_link_normal_climb_endAR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_endAR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_endAR[] = dgPlayerAnim_link_normal_climb_endAR;

#define dgPlayerAnim_link_normal_climb_endBL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_endBL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_endBL[] = dgPlayerAnim_link_normal_climb_endBL;

#define dgPlayerAnim_link_normal_climb_endBR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_endBR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_endBR[] = dgPlayerAnim_link_normal_climb_endBR;

#define dgPlayerAnim_link_normal_climb_startA "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_startA"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_startA[] = dgPlayerAnim_link_normal_climb_startA;

#define dgPlayerAnim_link_normal_climb_startB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_startB"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_startB[] = dgPlayerAnim_link_normal_climb_startB;

#define dgPlayerAnim_link_normal_climb_upL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_upL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_upL[] = dgPlayerAnim_link_normal_climb_upL;

#define dgPlayerAnim_link_normal_climb_upR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_upR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_upR[] = dgPlayerAnim_link_normal_climb_upR;

#define dgPlayerAnim_link_normal_climb_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_up"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_up[] = dgPlayerAnim_link_normal_climb_up;

#define dgPlayerAnim_link_normal_damage_run_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_damage_run_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_damage_run_free[] = dgPlayerAnim_link_normal_damage_run_free;

#define dgPlayerAnim_link_normal_defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense[] = dgPlayerAnim_link_normal_defense;

#define dgPlayerAnim_link_normal_defense_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_end[] = dgPlayerAnim_link_normal_defense_end;

#define dgPlayerAnim_link_normal_defense_end_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_end_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_end_free[] = dgPlayerAnim_link_normal_defense_end_free;

#define dgPlayerAnim_link_normal_defense_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_free[] = dgPlayerAnim_link_normal_defense_free;

#define dgPlayerAnim_link_normal_defense_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_hit"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_hit[] = dgPlayerAnim_link_normal_defense_hit;

#define dgPlayerAnim_link_normal_defense_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_kiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_kiru[] = dgPlayerAnim_link_normal_defense_kiru;

#define dgPlayerAnim_link_normal_defense_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_wait[] = dgPlayerAnim_link_normal_defense_wait;

#define dgPlayerAnim_link_normal_defense_wait_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_wait_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_wait_free[] = dgPlayerAnim_link_normal_defense_wait_free;

#define dgPlayerAnim_link_normal_down_slope_slip "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_down_slope_slip"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_down_slope_slip[] = dgPlayerAnim_link_normal_down_slope_slip;

#define dgPlayerAnim_link_normal_down_slope_slip_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_down_slope_slip_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_down_slope_slip_end[] = dgPlayerAnim_link_normal_down_slope_slip_end;

#define dgPlayerAnim_link_normal_down_slope_slip_end_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_down_slope_slip_end_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_down_slope_slip_end_free[] = dgPlayerAnim_link_normal_down_slope_slip_end_free;

#define dgPlayerAnim_link_normal_down_slope_slip_end_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_down_slope_slip_end_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_down_slope_slip_end_long[] = dgPlayerAnim_link_normal_down_slope_slip_end_long;

#define dgPlayerAnim_link_normal_electric_shock "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_electric_shock"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_electric_shock[] = dgPlayerAnim_link_normal_electric_shock;

#define dgPlayerAnim_link_normal_electric_shock_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_electric_shock_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_electric_shock_end[] = dgPlayerAnim_link_normal_electric_shock_end;

#define dgPlayerAnim_link_normal_fall "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_fall"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_fall[] = dgPlayerAnim_link_normal_fall;

#define dgPlayerAnim_link_normal_fall_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_fall_up"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_fall_up[] = dgPlayerAnim_link_normal_fall_up;

#define dgPlayerAnim_link_normal_fall_up_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_fall_up_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_fall_up_free[] = dgPlayerAnim_link_normal_fall_up_free;

#define dgPlayerAnim_link_normal_fall_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_fall_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_fall_wait[] = dgPlayerAnim_link_normal_fall_wait;

#define dgPlayerAnim_link_normal_fighter2free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_fighter2free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_fighter2free[] = dgPlayerAnim_link_normal_fighter2free;

#define dgPlayerAnim_link_normal_free2bom "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_free2bom"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_free2bom[] = dgPlayerAnim_link_normal_free2bom;

#define dgPlayerAnim_link_normal_free2fighter_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_free2fighter_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_free2fighter_free[] = dgPlayerAnim_link_normal_free2fighter_free;

#define dgPlayerAnim_link_normal_free2freeB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_free2freeB"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_free2freeB[] = dgPlayerAnim_link_normal_free2freeB;

#define dgPlayerAnim_link_normal_free2free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_free2free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_free2free[] = dgPlayerAnim_link_normal_free2free;

#define dgPlayerAnim_link_normal_front_downA "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_downA"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_front_downA[] = dgPlayerAnim_link_normal_front_downA;

#define dgPlayerAnim_link_normal_front_downB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_downB"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_front_downB[] = dgPlayerAnim_link_normal_front_downB;

#define dgPlayerAnim_link_normal_front_down_wake "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_down_wake"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_front_down_wake[] = dgPlayerAnim_link_normal_front_down_wake;

#define dgPlayerAnim_link_normal_front_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_hit"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_front_hit[] = dgPlayerAnim_link_normal_front_hit;

#define dgPlayerAnim_link_normal_front_shitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_shitR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_front_shitR[] = dgPlayerAnim_link_normal_front_shitR;

#define dgPlayerAnim_link_normal_front_shit "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_shit"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_front_shit[] = dgPlayerAnim_link_normal_front_shit;

#define dgPlayerAnim_link_normal_give_other "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_give_other"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_give_other[] = dgPlayerAnim_link_normal_give_other;

#define dgPlayerAnim_link_normal_hang_up_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_hang_up_down"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_hang_up_down[] = dgPlayerAnim_link_normal_hang_up_down;

#define dgPlayerAnim_link_normal_hip_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_hip_down"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_hip_down[] = dgPlayerAnim_link_normal_hip_down;

#define dgPlayerAnim_link_normal_hip_down_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_hip_down_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_hip_down_free[] = dgPlayerAnim_link_normal_hip_down_free;

#define dgPlayerAnim_link_normal_hip_down_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_hip_down_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_hip_down_long[] = dgPlayerAnim_link_normal_hip_down_long;

#define dgPlayerAnim_link_normal_ice_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_ice_down"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_ice_down[] = dgPlayerAnim_link_normal_ice_down;

#define dgPlayerAnim_link_normal_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump[] = dgPlayerAnim_link_normal_jump;

#define dgPlayerAnim_link_normal_jump_climb_hold "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_hold"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump_climb_hold[] = dgPlayerAnim_link_normal_jump_climb_hold;

#define dgPlayerAnim_link_normal_jump_climb_hold_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_hold_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump_climb_hold_free[] = dgPlayerAnim_link_normal_jump_climb_hold_free;

#define dgPlayerAnim_link_normal_jump_climb_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_up"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump_climb_up[] = dgPlayerAnim_link_normal_jump_climb_up;

#define dgPlayerAnim_link_normal_jump_climb_up_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_up_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump_climb_up_free[] = dgPlayerAnim_link_normal_jump_climb_up_free;

#define dgPlayerAnim_link_normal_jump_climb_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump_climb_wait[] = dgPlayerAnim_link_normal_jump_climb_wait;

#define dgPlayerAnim_link_normal_jump_climb_wait_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_wait_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump_climb_wait_free[] = dgPlayerAnim_link_normal_jump_climb_wait_free;

#define dgPlayerAnim_link_normal_landing "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_landing"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_landing[] = dgPlayerAnim_link_normal_landing;

#define dgPlayerAnim_link_normal_landing_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_landing_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_landing_free[] = dgPlayerAnim_link_normal_landing_free;

#define dgPlayerAnim_link_normal_landing_roll "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_landing_roll"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_landing_roll[] = dgPlayerAnim_link_normal_landing_roll;

#define dgPlayerAnim_link_normal_landing_roll_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_landing_roll_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_landing_roll_free[] = dgPlayerAnim_link_normal_landing_roll_free;

#define dgPlayerAnim_link_normal_landing_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_landing_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_landing_wait[] = dgPlayerAnim_link_normal_landing_wait;

#define dgPlayerAnim_link_normal_light_bom "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_light_bom"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_light_bom[] = dgPlayerAnim_link_normal_light_bom;

#define dgPlayerAnim_link_normal_light_bom_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_light_bom_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_light_bom_end[] = dgPlayerAnim_link_normal_light_bom_end;

#define dgPlayerAnim_link_normal_long2bom "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_long2bom"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_long2bom[] = dgPlayerAnim_link_normal_long2bom;

#define dgPlayerAnim_link_normal_newroll_jump_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_newroll_jump_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_newroll_jump_20f[] = dgPlayerAnim_link_normal_newroll_jump_20f;

#define dgPlayerAnim_link_normal_newroll_jump_end_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_newroll_jump_end_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_newroll_jump_end_20f[] = dgPlayerAnim_link_normal_newroll_jump_end_20f;

#define dgPlayerAnim_link_normal_newside_jump_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_newside_jump_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_newside_jump_20f[] = dgPlayerAnim_link_normal_newside_jump_20f;

#define dgPlayerAnim_link_normal_newside_jump_end_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_newside_jump_end_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_newside_jump_end_20f[] = dgPlayerAnim_link_normal_newside_jump_end_20f;

#define dgPlayerAnim_link_normal_nocarry_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_nocarry_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_nocarry_free[] = dgPlayerAnim_link_normal_nocarry_free;

#define dgPlayerAnim_link_normal_nocarry_free_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_nocarry_free_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_nocarry_free_end[] = dgPlayerAnim_link_normal_nocarry_free_end;

#define dgPlayerAnim_link_normal_nocarry_free_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_nocarry_free_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_nocarry_free_wait[] = dgPlayerAnim_link_normal_nocarry_free_wait;

#define dgPlayerAnim_link_normal_normal2bom "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_normal2bom"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_normal2bom[] = dgPlayerAnim_link_normal_normal2bom;

#define dgPlayerAnim_link_normal_normal2fighter "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_normal2fighter"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_normal2fighter[] = dgPlayerAnim_link_normal_normal2fighter;

#define dgPlayerAnim_link_normal_normal2fighter_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_normal2fighter_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_normal2fighter_free[] = dgPlayerAnim_link_normal_normal2fighter_free;

#define dgPlayerAnim_link_normal_normal2free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_normal2free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_normal2free[] = dgPlayerAnim_link_normal_normal2free;

#define dgPlayerAnim_link_normal_okarina_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_okarina_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_okarina_end[] = dgPlayerAnim_link_normal_okarina_end;

#define dgPlayerAnim_link_normal_okarina_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_okarina_start"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_okarina_start[] = dgPlayerAnim_link_normal_okarina_start;

#define dgPlayerAnim_link_normal_okarina_swing "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_okarina_swing"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_okarina_swing[] = dgPlayerAnim_link_normal_okarina_swing;

#define dgPlayerAnim_link_normal_pull_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pull_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pull_end[] = dgPlayerAnim_link_normal_pull_end;

#define dgPlayerAnim_link_normal_pull_end_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pull_end_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pull_end_free[] = dgPlayerAnim_link_normal_pull_end_free;

#define dgPlayerAnim_link_normal_pull_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pull_start"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pull_start[] = dgPlayerAnim_link_normal_pull_start;

#define dgPlayerAnim_link_normal_pull_start_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pull_start_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pull_start_free[] = dgPlayerAnim_link_normal_pull_start_free;

#define dgPlayerAnim_link_normal_pulling "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pulling"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pulling[] = dgPlayerAnim_link_normal_pulling;

#define dgPlayerAnim_link_normal_pulling_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pulling_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pulling_free[] = dgPlayerAnim_link_normal_pulling_free;

#define dgPlayerAnim_link_normal_push_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_push_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_push_end[] = dgPlayerAnim_link_normal_push_end;

#define dgPlayerAnim_link_normal_push_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_push_start"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_push_start[] = dgPlayerAnim_link_normal_push_start;

#define dgPlayerAnim_link_normal_push_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_push_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_push_wait[] = dgPlayerAnim_link_normal_push_wait;

#define dgPlayerAnim_link_normal_push_wait_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_push_wait_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_push_wait_end[] = dgPlayerAnim_link_normal_push_wait_end;

#define dgPlayerAnim_link_normal_pushing "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pushing"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pushing[] = dgPlayerAnim_link_normal_pushing;

#define dgPlayerAnim_link_normal_put "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_put"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_put[] = dgPlayerAnim_link_normal_put;

#define dgPlayerAnim_link_normal_put_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_put_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_put_free[] = dgPlayerAnim_link_normal_put_free;

#define dgPlayerAnim_link_normal_re_dead_attack "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_re_dead_attack"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_re_dead_attack[] = dgPlayerAnim_link_normal_re_dead_attack;

#define dgPlayerAnim_link_normal_re_dead_attack_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_re_dead_attack_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_re_dead_attack_wait[] = dgPlayerAnim_link_normal_re_dead_attack_wait;

#define dgPlayerAnim_link_normal_run "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_run[] = dgPlayerAnim_link_normal_run;

#define dgPlayerAnim_link_normal_run_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_run_free[] = dgPlayerAnim_link_normal_run_free;

#define dgPlayerAnim_link_normal_run_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run_jump"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_run_jump[] = dgPlayerAnim_link_normal_run_jump;

#define dgPlayerAnim_link_normal_run_jump_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run_jump_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_run_jump_end[] = dgPlayerAnim_link_normal_run_jump_end;

#define dgPlayerAnim_link_normal_run_jump_water_fall "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run_jump_water_fall"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_run_jump_water_fall[] = dgPlayerAnim_link_normal_run_jump_water_fall;

#define dgPlayerAnim_link_normal_run_jump_water_fall_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run_jump_water_fall_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_run_jump_water_fall_wait[] = dgPlayerAnim_link_normal_run_jump_water_fall_wait;

#define dgPlayerAnim_link_normal_short_landing "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_short_landing"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_short_landing[] = dgPlayerAnim_link_normal_short_landing;

#define dgPlayerAnim_link_normal_short_landing_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_short_landing_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_short_landing_free[] = dgPlayerAnim_link_normal_short_landing_free;

#define dgPlayerAnim_link_normal_side_walkL_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_side_walkL_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_side_walkL_free[] = dgPlayerAnim_link_normal_side_walkL_free;

#define dgPlayerAnim_link_normal_side_walkR_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_side_walkR_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_side_walkR_free[] = dgPlayerAnim_link_normal_side_walkR_free;

#define dgPlayerAnim_link_normal_side_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_side_walk"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_side_walk[] = dgPlayerAnim_link_normal_side_walk;

#define dgPlayerAnim_link_normal_side_walk_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_side_walk_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_side_walk_free[] = dgPlayerAnim_link_normal_side_walk_free;

#define dgPlayerAnim_link_normal_take_out "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_take_out"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_take_out[] = dgPlayerAnim_link_normal_take_out;

#define dgPlayerAnim_link_normal_talk_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_talk_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_talk_free[] = dgPlayerAnim_link_normal_talk_free;

#define dgPlayerAnim_link_normal_talk_free_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_talk_free_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_talk_free_wait[] = dgPlayerAnim_link_normal_talk_free_wait;

#define dgPlayerAnim_link_normal_throw "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_throw"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_throw[] = dgPlayerAnim_link_normal_throw;

#define dgPlayerAnim_link_normal_throw_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_throw_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_throw_free[] = dgPlayerAnim_link_normal_throw_free;

#define dgPlayerAnim_link_normal_up_slope_slip "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_up_slope_slip"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_up_slope_slip[] = dgPlayerAnim_link_normal_up_slope_slip;

#define dgPlayerAnim_link_normal_up_slope_slip_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_up_slope_slip_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_up_slope_slip_end[] = dgPlayerAnim_link_normal_up_slope_slip_end;

#define dgPlayerAnim_link_normal_up_slope_slip_end_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_up_slope_slip_end_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_up_slope_slip_end_free[] = dgPlayerAnim_link_normal_up_slope_slip_end_free;

#define dgPlayerAnim_link_normal_up_slope_slip_end_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_up_slope_slip_end_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_up_slope_slip_end_long[] = dgPlayerAnim_link_normal_up_slope_slip_end_long;

#define dgPlayerAnim_link_normal_wait2waitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait2waitR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wait2waitR[] = dgPlayerAnim_link_normal_wait2waitR;

#define dgPlayerAnim_link_normal_waitF_typeA_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitF_typeA_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitF_typeA_20f[] = dgPlayerAnim_link_normal_waitF_typeA_20f;

#define dgPlayerAnim_link_normal_waitF_typeB_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitF_typeB_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitF_typeB_20f[] = dgPlayerAnim_link_normal_waitF_typeB_20f;

#define dgPlayerAnim_link_normal_waitF_typeC_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitF_typeC_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitF_typeC_20f[] = dgPlayerAnim_link_normal_waitF_typeC_20f;

#define dgPlayerAnim_link_normal_waitL2wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitL2wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitL2wait[] = dgPlayerAnim_link_normal_waitL2wait;

#define dgPlayerAnim_link_normal_waitL_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitL_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitL_free[] = dgPlayerAnim_link_normal_waitL_free;

#define dgPlayerAnim_link_normal_waitR2wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitR2wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitR2wait[] = dgPlayerAnim_link_normal_waitR2wait;

#define dgPlayerAnim_link_normal_waitR_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitR_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitR_free[] = dgPlayerAnim_link_normal_waitR_free;

#define dgPlayerAnim_link_normal_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wait[] = dgPlayerAnim_link_normal_wait;

#define dgPlayerAnim_link_normal_wait_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wait_free[] = dgPlayerAnim_link_normal_wait_free;

#define dgPlayerAnim_link_normal_wait_typeA_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait_typeA_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wait_typeA_20f[] = dgPlayerAnim_link_normal_wait_typeA_20f;

#define dgPlayerAnim_link_normal_wait_typeB_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait_typeB_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wait_typeB_20f[] = dgPlayerAnim_link_normal_wait_typeB_20f;

#define dgPlayerAnim_link_normal_wait_typeC_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait_typeC_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wait_typeC_20f[] = dgPlayerAnim_link_normal_wait_typeC_20f;

#define dgPlayerAnim_link_normal_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_walk[] = dgPlayerAnim_link_normal_walk;

#define dgPlayerAnim_link_normal_walk_endL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk_endL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_walk_endL[] = dgPlayerAnim_link_normal_walk_endL;

#define dgPlayerAnim_link_normal_walk_endL_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk_endL_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_walk_endL_free[] = dgPlayerAnim_link_normal_walk_endL_free;

#define dgPlayerAnim_link_normal_walk_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_walk_endR[] = dgPlayerAnim_link_normal_walk_endR;

#define dgPlayerAnim_link_normal_walk_endR_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk_endR_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_walk_endR_free[] = dgPlayerAnim_link_normal_walk_endR_free;

#define dgPlayerAnim_link_normal_walk_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_walk_free[] = dgPlayerAnim_link_normal_walk_free;

#define dgPlayerAnim_link_okarina_warp_goal "__OTR__objects/gameplay_keep/gPlayerAnim_link_okarina_warp_goal"
static const ALIGN_ASSET(2) char gPlayerAnim_link_okarina_warp_goal[] = dgPlayerAnim_link_okarina_warp_goal;

#define dgPlayerAnim_link_okiru_demo "__OTR__objects/gameplay_keep/gPlayerAnim_link_okiru_demo"
static const ALIGN_ASSET(2) char gPlayerAnim_link_okiru_demo[] = dgPlayerAnim_link_okiru_demo;

#define dgPlayerAnim_link_shagamu_demo "__OTR__objects/gameplay_keep/gPlayerAnim_link_shagamu_demo"
static const ALIGN_ASSET(2) char gPlayerAnim_link_shagamu_demo[] = dgPlayerAnim_link_shagamu_demo;

#define dgPlayerAnim_link_silver_carry "__OTR__objects/gameplay_keep/gPlayerAnim_link_silver_carry"
static const ALIGN_ASSET(2) char gPlayerAnim_link_silver_carry[] = dgPlayerAnim_link_silver_carry;

#define dgPlayerAnim_link_silver_throw "__OTR__objects/gameplay_keep/gPlayerAnim_link_silver_throw"
static const ALIGN_ASSET(2) char gPlayerAnim_link_silver_throw[] = dgPlayerAnim_link_silver_throw;

#define dgPlayerAnim_link_silver_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_silver_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_silver_wait[] = dgPlayerAnim_link_silver_wait;

#define dgPlayerAnim_link_swimer_Lside_swim "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_Lside_swim"
static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_Lside_swim[] = dgPlayerAnim_link_swimer_Lside_swim;

#define dgPlayerAnim_link_swimer_Rside_swim "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_Rside_swim"
static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_Rside_swim[] = dgPlayerAnim_link_swimer_Rside_swim;

#define dgPlayerAnim_link_swimer_back_swim "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_back_swim"
static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_back_swim[] = dgPlayerAnim_link_swimer_back_swim;

#define dgPlayerAnim_link_swimer_land2swim_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_land2swim_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_land2swim_wait[] = dgPlayerAnim_link_swimer_land2swim_wait;

#define dgPlayerAnim_link_swimer_swim_15step_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_15step_up"
static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_15step_up[] = dgPlayerAnim_link_swimer_swim_15step_up;

#define dgPlayerAnim_link_swimer_swim "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim"
static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim[] = dgPlayerAnim_link_swimer_swim;

#define dgPlayerAnim_link_swimer_swim_deep_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_deep_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_deep_end[] = dgPlayerAnim_link_swimer_swim_deep_end;

#define dgPlayerAnim_link_swimer_swim_deep_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_deep_start"
static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_deep_start[] = dgPlayerAnim_link_swimer_swim_deep_start;

#define dgPlayerAnim_link_swimer_swim_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_down"
static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_down[] = dgPlayerAnim_link_swimer_swim_down;

#define dgPlayerAnim_link_swimer_swim_get "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_get"
static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_get[] = dgPlayerAnim_link_swimer_swim_get;

#define dgPlayerAnim_link_swimer_swim_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_hit"
static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_hit[] = dgPlayerAnim_link_swimer_swim_hit;

#define dgPlayerAnim_link_swimer_swim_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_wait[] = dgPlayerAnim_link_swimer_swim_wait;

#define dgPlayerAnim_link_swimer_wait2swim_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_wait2swim_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_wait2swim_wait[] = dgPlayerAnim_link_swimer_wait2swim_wait;

#define dgPlayerAnim_link_uma_anim_fastrun "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_fastrun"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_fastrun[] = dgPlayerAnim_link_uma_anim_fastrun;

#define dgPlayerAnim_link_uma_anim_fastrun_muti "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_fastrun_muti"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_fastrun_muti[] = dgPlayerAnim_link_uma_anim_fastrun_muti;

#define dgPlayerAnim_link_uma_anim_jump100 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_jump100"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_jump100[] = dgPlayerAnim_link_uma_anim_jump100;

#define dgPlayerAnim_link_uma_anim_jump200 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_jump200"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_jump200[] = dgPlayerAnim_link_uma_anim_jump200;

#define dgPlayerAnim_link_uma_anim_slowrun "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_slowrun"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_slowrun[] = dgPlayerAnim_link_uma_anim_slowrun;

#define dgPlayerAnim_link_uma_anim_slowrun_muti "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_slowrun_muti"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_slowrun_muti[] = dgPlayerAnim_link_uma_anim_slowrun_muti;

#define dgPlayerAnim_link_uma_anim_stand "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_stand"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_stand[] = dgPlayerAnim_link_uma_anim_stand;

#define dgPlayerAnim_link_uma_anim_stop "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_stop"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_stop[] = dgPlayerAnim_link_uma_anim_stop;

#define dgPlayerAnim_link_uma_anim_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_walk"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_walk[] = dgPlayerAnim_link_uma_anim_walk;

#define dgPlayerAnim_link_uma_anim_walk_muti "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_walk_muti"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_walk_muti[] = dgPlayerAnim_link_uma_anim_walk_muti;

#define dgPlayerAnim_link_uma_left_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_left_down"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_left_down[] = dgPlayerAnim_link_uma_left_down;

#define dgPlayerAnim_link_uma_left_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_left_up"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_left_up[] = dgPlayerAnim_link_uma_left_up;

#define dgPlayerAnim_link_uma_right_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_right_down"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_right_down[] = dgPlayerAnim_link_uma_right_down;

#define dgPlayerAnim_link_uma_right_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_right_up"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_right_up[] = dgPlayerAnim_link_uma_right_up;

#define dgPlayerAnim_link_uma_stop_muti "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_stop_muti"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_stop_muti[] = dgPlayerAnim_link_uma_stop_muti;

#define dgPlayerAnim_link_uma_wait_1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_wait_1"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_wait_1[] = dgPlayerAnim_link_uma_wait_1;

#define dgPlayerAnim_link_uma_wait_2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_wait_2"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_wait_2[] = dgPlayerAnim_link_uma_wait_2;

#define dgPlayerAnim_link_uma_wait_3 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_wait_3"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_wait_3[] = dgPlayerAnim_link_uma_wait_3;

#define dgPlayerAnim_link_waitF_heat1_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_waitF_heat1_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_waitF_heat1_20f[] = dgPlayerAnim_link_waitF_heat1_20f;

#define dgPlayerAnim_link_waitF_heat2_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_waitF_heat2_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_waitF_heat2_20f[] = dgPlayerAnim_link_waitF_heat2_20f;

#define dgPlayerAnim_link_waitF_itemA_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_waitF_itemA_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_waitF_itemA_20f[] = dgPlayerAnim_link_waitF_itemA_20f;

#define dgPlayerAnim_link_waitF_itemB_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_waitF_itemB_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_waitF_itemB_20f[] = dgPlayerAnim_link_waitF_itemB_20f;

#define dgPlayerAnim_link_waitF_typeD_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_waitF_typeD_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_waitF_typeD_20f[] = dgPlayerAnim_link_waitF_typeD_20f;

#define dgPlayerAnim_link_wait_heat1_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_heat1_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_heat1_20f[] = dgPlayerAnim_link_wait_heat1_20f;

#define dgPlayerAnim_link_wait_heat2_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_heat2_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_heat2_20f[] = dgPlayerAnim_link_wait_heat2_20f;

#define dgPlayerAnim_link_wait_itemA_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_itemA_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_itemA_20f[] = dgPlayerAnim_link_wait_itemA_20f;

#define dgPlayerAnim_link_wait_itemB_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_itemB_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_itemB_20f[] = dgPlayerAnim_link_wait_itemB_20f;

#define dgPlayerAnim_link_wait_itemC_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_itemC_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_itemC_20f[] = dgPlayerAnim_link_wait_itemC_20f;

#define dgPlayerAnim_link_wait_itemD1_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_itemD1_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_itemD1_20f[] = dgPlayerAnim_link_wait_itemD1_20f;

#define dgPlayerAnim_link_wait_itemD2_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_itemD2_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_itemD2_20f[] = dgPlayerAnim_link_wait_itemD2_20f;

#define dgPlayerAnim_link_wait_typeD_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_typeD_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_typeD_20f[] = dgPlayerAnim_link_wait_typeD_20f;

#define dgPlayerAnim_lkt_nwait "__OTR__objects/gameplay_keep/gPlayerAnim_lkt_nwait"
static const ALIGN_ASSET(2) char gPlayerAnim_lkt_nwait[] = dgPlayerAnim_lkt_nwait;

#define dgPlayerAnim_lost_horse2 "__OTR__objects/gameplay_keep/gPlayerAnim_lost_horse2"
static const ALIGN_ASSET(2) char gPlayerAnim_lost_horse2[] = dgPlayerAnim_lost_horse2;

#define dgPlayerAnim_lost_horse "__OTR__objects/gameplay_keep/gPlayerAnim_lost_horse"
static const ALIGN_ASSET(2) char gPlayerAnim_lost_horse[] = dgPlayerAnim_lost_horse;

#define dgPlayerAnim_lost_horse_wait "__OTR__objects/gameplay_keep/gPlayerAnim_lost_horse_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_lost_horse_wait[] = dgPlayerAnim_lost_horse_wait;

#define dgPlayerAnim_nw_modoru "__OTR__objects/gameplay_keep/gPlayerAnim_nw_modoru"
static const ALIGN_ASSET(2) char gPlayerAnim_nw_modoru[] = dgPlayerAnim_nw_modoru;

#define dgPlayerAnim_o_get_ato "__OTR__objects/gameplay_keep/gPlayerAnim_o_get_ato"
static const ALIGN_ASSET(2) char gPlayerAnim_o_get_ato[] = dgPlayerAnim_o_get_ato;

#define dgPlayerAnim_o_get_mae "__OTR__objects/gameplay_keep/gPlayerAnim_o_get_mae"
static const ALIGN_ASSET(2) char gPlayerAnim_o_get_mae[] = dgPlayerAnim_o_get_mae;

#define dgPlayerAnim_okarinatori "__OTR__objects/gameplay_keep/gPlayerAnim_okarinatori"
static const ALIGN_ASSET(2) char gPlayerAnim_okarinatori[] = dgPlayerAnim_okarinatori;

#define dgPlayerAnim_okiagaru "__OTR__objects/gameplay_keep/gPlayerAnim_okiagaru"
static const ALIGN_ASSET(2) char gPlayerAnim_okiagaru[] = dgPlayerAnim_okiagaru;

#define dgPlayerAnim_okiagaru_tatu "__OTR__objects/gameplay_keep/gPlayerAnim_okiagaru_tatu"
static const ALIGN_ASSET(2) char gPlayerAnim_okiagaru_tatu[] = dgPlayerAnim_okiagaru_tatu;

#define dgPlayerAnim_okiagaru_wait "__OTR__objects/gameplay_keep/gPlayerAnim_okiagaru_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_okiagaru_wait[] = dgPlayerAnim_okiagaru_wait;

#define dgPlayerAnim_om_get "__OTR__objects/gameplay_keep/gPlayerAnim_om_get"
static const ALIGN_ASSET(2) char gPlayerAnim_om_get[] = dgPlayerAnim_om_get;

#define dgPlayerAnim_om_get_mae "__OTR__objects/gameplay_keep/gPlayerAnim_om_get_mae"
static const ALIGN_ASSET(2) char gPlayerAnim_om_get_mae[] = dgPlayerAnim_om_get_mae;

#define dgPlayerAnim_pg_Tbox_open "__OTR__objects/gameplay_keep/gPlayerAnim_pg_Tbox_open"
static const ALIGN_ASSET(2) char gPlayerAnim_pg_Tbox_open[] = dgPlayerAnim_pg_Tbox_open;

#define dgPlayerAnim_pg_climb_endAL "__OTR__objects/gameplay_keep/gPlayerAnim_pg_climb_endAL"
static const ALIGN_ASSET(2) char gPlayerAnim_pg_climb_endAL[] = dgPlayerAnim_pg_climb_endAL;

#define dgPlayerAnim_pg_climb_endAR "__OTR__objects/gameplay_keep/gPlayerAnim_pg_climb_endAR"
static const ALIGN_ASSET(2) char gPlayerAnim_pg_climb_endAR[] = dgPlayerAnim_pg_climb_endAR;

#define dgPlayerAnim_pg_climb_endBL "__OTR__objects/gameplay_keep/gPlayerAnim_pg_climb_endBL"
static const ALIGN_ASSET(2) char gPlayerAnim_pg_climb_endBL[] = dgPlayerAnim_pg_climb_endBL;

#define dgPlayerAnim_pg_climb_endBR "__OTR__objects/gameplay_keep/gPlayerAnim_pg_climb_endBR"
static const ALIGN_ASSET(2) char gPlayerAnim_pg_climb_endBR[] = dgPlayerAnim_pg_climb_endBR;

#define dgPlayerAnim_pg_climb_startA "__OTR__objects/gameplay_keep/gPlayerAnim_pg_climb_startA"
static const ALIGN_ASSET(2) char gPlayerAnim_pg_climb_startA[] = dgPlayerAnim_pg_climb_startA;

#define dgPlayerAnim_pg_climb_startB "__OTR__objects/gameplay_keep/gPlayerAnim_pg_climb_startB"
static const ALIGN_ASSET(2) char gPlayerAnim_pg_climb_startB[] = dgPlayerAnim_pg_climb_startB;

#define dgPlayerAnim_pg_climb_upL "__OTR__objects/gameplay_keep/gPlayerAnim_pg_climb_upL"
static const ALIGN_ASSET(2) char gPlayerAnim_pg_climb_upL[] = dgPlayerAnim_pg_climb_upL;

#define dgPlayerAnim_pg_climb_upR "__OTR__objects/gameplay_keep/gPlayerAnim_pg_climb_upR"
static const ALIGN_ASSET(2) char gPlayerAnim_pg_climb_upR[] = dgPlayerAnim_pg_climb_upR;

#define dgPlayerAnim_pg_doorA_open "__OTR__objects/gameplay_keep/gPlayerAnim_pg_doorA_open"
static const ALIGN_ASSET(2) char gPlayerAnim_pg_doorA_open[] = dgPlayerAnim_pg_doorA_open;

#define dgPlayerAnim_pg_doorB_open "__OTR__objects/gameplay_keep/gPlayerAnim_pg_doorB_open"
static const ALIGN_ASSET(2) char gPlayerAnim_pg_doorB_open[] = dgPlayerAnim_pg_doorB_open;

#define dgPlayerAnim_pg_gakkiplayA "__OTR__objects/gameplay_keep/gPlayerAnim_pg_gakkiplayA"
static const ALIGN_ASSET(2) char gPlayerAnim_pg_gakkiplayA[] = dgPlayerAnim_pg_gakkiplayA;

#define dgPlayerAnim_pg_gakkiplayD "__OTR__objects/gameplay_keep/gPlayerAnim_pg_gakkiplayD"
static const ALIGN_ASSET(2) char gPlayerAnim_pg_gakkiplayD[] = dgPlayerAnim_pg_gakkiplayD;

#define dgPlayerAnim_pg_gakkiplayL "__OTR__objects/gameplay_keep/gPlayerAnim_pg_gakkiplayL"
static const ALIGN_ASSET(2) char gPlayerAnim_pg_gakkiplayL[] = dgPlayerAnim_pg_gakkiplayL;

#define dgPlayerAnim_pg_gakkiplayR "__OTR__objects/gameplay_keep/gPlayerAnim_pg_gakkiplayR"
static const ALIGN_ASSET(2) char gPlayerAnim_pg_gakkiplayR[] = dgPlayerAnim_pg_gakkiplayR;

#define dgPlayerAnim_pg_gakkiplayU "__OTR__objects/gameplay_keep/gPlayerAnim_pg_gakkiplayU"
static const ALIGN_ASSET(2) char gPlayerAnim_pg_gakkiplayU[] = dgPlayerAnim_pg_gakkiplayU;

#define dgPlayerAnim_pg_gakkiplay "__OTR__objects/gameplay_keep/gPlayerAnim_pg_gakkiplay"
static const ALIGN_ASSET(2) char gPlayerAnim_pg_gakkiplay[] = dgPlayerAnim_pg_gakkiplay;

#define dgPlayerAnim_pg_gakkistart "__OTR__objects/gameplay_keep/gPlayerAnim_pg_gakkistart"
static const ALIGN_ASSET(2) char gPlayerAnim_pg_gakkistart[] = dgPlayerAnim_pg_gakkistart;

#define dgPlayerAnim_pg_gakkiwait "__OTR__objects/gameplay_keep/gPlayerAnim_pg_gakkiwait"
static const ALIGN_ASSET(2) char gPlayerAnim_pg_gakkiwait[] = dgPlayerAnim_pg_gakkiwait;

#define dgPlayerAnim_pg_maru_change "__OTR__objects/gameplay_keep/gPlayerAnim_pg_maru_change"
static const ALIGN_ASSET(2) char gPlayerAnim_pg_maru_change[] = dgPlayerAnim_pg_maru_change;

#define dgPlayerAnim_pg_maskoffstart "__OTR__objects/gameplay_keep/gPlayerAnim_pg_maskoffstart"
static const ALIGN_ASSET(2) char gPlayerAnim_pg_maskoffstart[] = dgPlayerAnim_pg_maskoffstart;

#define dgPlayerAnim_pg_punchA "__OTR__objects/gameplay_keep/gPlayerAnim_pg_punchA"
static const ALIGN_ASSET(2) char gPlayerAnim_pg_punchA[] = dgPlayerAnim_pg_punchA;

#define dgPlayerAnim_pg_punchAendR "__OTR__objects/gameplay_keep/gPlayerAnim_pg_punchAendR"
static const ALIGN_ASSET(2) char gPlayerAnim_pg_punchAendR[] = dgPlayerAnim_pg_punchAendR;

#define dgPlayerAnim_pg_punchAend "__OTR__objects/gameplay_keep/gPlayerAnim_pg_punchAend"
static const ALIGN_ASSET(2) char gPlayerAnim_pg_punchAend[] = dgPlayerAnim_pg_punchAend;

#define dgPlayerAnim_pg_punchB "__OTR__objects/gameplay_keep/gPlayerAnim_pg_punchB"
static const ALIGN_ASSET(2) char gPlayerAnim_pg_punchB[] = dgPlayerAnim_pg_punchB;

#define dgPlayerAnim_pg_punchBendR "__OTR__objects/gameplay_keep/gPlayerAnim_pg_punchBendR"
static const ALIGN_ASSET(2) char gPlayerAnim_pg_punchBendR[] = dgPlayerAnim_pg_punchBendR;

#define dgPlayerAnim_pg_punchBend "__OTR__objects/gameplay_keep/gPlayerAnim_pg_punchBend"
static const ALIGN_ASSET(2) char gPlayerAnim_pg_punchBend[] = dgPlayerAnim_pg_punchBend;

#define dgPlayerAnim_pg_punchC "__OTR__objects/gameplay_keep/gPlayerAnim_pg_punchC"
static const ALIGN_ASSET(2) char gPlayerAnim_pg_punchC[] = dgPlayerAnim_pg_punchC;

#define dgPlayerAnim_pg_punchCendR "__OTR__objects/gameplay_keep/gPlayerAnim_pg_punchCendR"
static const ALIGN_ASSET(2) char gPlayerAnim_pg_punchCendR[] = dgPlayerAnim_pg_punchCendR;

#define dgPlayerAnim_pg_punchCend "__OTR__objects/gameplay_keep/gPlayerAnim_pg_punchCend"
static const ALIGN_ASSET(2) char gPlayerAnim_pg_punchCend[] = dgPlayerAnim_pg_punchCend;

#define dgPlayerAnim_pg_wait "__OTR__objects/gameplay_keep/gPlayerAnim_pg_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_pg_wait[] = dgPlayerAnim_pg_wait;

#define dgPlayerAnim_pn_Tbox_open "__OTR__objects/gameplay_keep/gPlayerAnim_pn_Tbox_open"
static const ALIGN_ASSET(2) char gPlayerAnim_pn_Tbox_open[] = dgPlayerAnim_pn_Tbox_open;

#define dgPlayerAnim_pn_attack "__OTR__objects/gameplay_keep/gPlayerAnim_pn_attack"
static const ALIGN_ASSET(2) char gPlayerAnim_pn_attack[] = dgPlayerAnim_pn_attack;

#define dgPlayerAnim_pn_batabata "__OTR__objects/gameplay_keep/gPlayerAnim_pn_batabata"
static const ALIGN_ASSET(2) char gPlayerAnim_pn_batabata[] = dgPlayerAnim_pn_batabata;

#define dgPlayerAnim_pn_doorA_open "__OTR__objects/gameplay_keep/gPlayerAnim_pn_doorA_open"
static const ALIGN_ASSET(2) char gPlayerAnim_pn_doorA_open[] = dgPlayerAnim_pn_doorA_open;

#define dgPlayerAnim_pn_doorB_open "__OTR__objects/gameplay_keep/gPlayerAnim_pn_doorB_open"
static const ALIGN_ASSET(2) char gPlayerAnim_pn_doorB_open[] = dgPlayerAnim_pn_doorB_open;

#define dgPlayerAnim_pn_drink "__OTR__objects/gameplay_keep/gPlayerAnim_pn_drink"
static const ALIGN_ASSET(2) char gPlayerAnim_pn_drink[] = dgPlayerAnim_pn_drink;

#define dgPlayerAnim_pn_drinkend "__OTR__objects/gameplay_keep/gPlayerAnim_pn_drinkend"
static const ALIGN_ASSET(2) char gPlayerAnim_pn_drinkend[] = dgPlayerAnim_pn_drinkend;

#define dgPlayerAnim_pn_drinkstart "__OTR__objects/gameplay_keep/gPlayerAnim_pn_drinkstart"
static const ALIGN_ASSET(2) char gPlayerAnim_pn_drinkstart[] = dgPlayerAnim_pn_drinkstart;

#define dgPlayerAnim_pn_gakkiplay "__OTR__objects/gameplay_keep/gPlayerAnim_pn_gakkiplay"
static const ALIGN_ASSET(2) char gPlayerAnim_pn_gakkiplay[] = dgPlayerAnim_pn_gakkiplay;

#define dgPlayerAnim_pn_gakkistart "__OTR__objects/gameplay_keep/gPlayerAnim_pn_gakkistart"
static const ALIGN_ASSET(2) char gPlayerAnim_pn_gakkistart[] = dgPlayerAnim_pn_gakkistart;

#define dgPlayerAnim_pn_getA "__OTR__objects/gameplay_keep/gPlayerAnim_pn_getA"
static const ALIGN_ASSET(2) char gPlayerAnim_pn_getA[] = dgPlayerAnim_pn_getA;

#define dgPlayerAnim_pn_getB "__OTR__objects/gameplay_keep/gPlayerAnim_pn_getB"
static const ALIGN_ASSET(2) char gPlayerAnim_pn_getB[] = dgPlayerAnim_pn_getB;

#define dgPlayerAnim_pn_gurd "__OTR__objects/gameplay_keep/gPlayerAnim_pn_gurd"
static const ALIGN_ASSET(2) char gPlayerAnim_pn_gurd[] = dgPlayerAnim_pn_gurd;

#define dgPlayerAnim_pn_kakku "__OTR__objects/gameplay_keep/gPlayerAnim_pn_kakku"
static const ALIGN_ASSET(2) char gPlayerAnim_pn_kakku[] = dgPlayerAnim_pn_kakku;

#define dgPlayerAnim_pn_kakkufinish "__OTR__objects/gameplay_keep/gPlayerAnim_pn_kakkufinish"
static const ALIGN_ASSET(2) char gPlayerAnim_pn_kakkufinish[] = dgPlayerAnim_pn_kakkufinish;

#define dgPlayerAnim_pn_maskoffstart "__OTR__objects/gameplay_keep/gPlayerAnim_pn_maskoffstart"
static const ALIGN_ASSET(2) char gPlayerAnim_pn_maskoffstart[] = dgPlayerAnim_pn_maskoffstart;

#define dgPlayerAnim_pn_rakkafinish "__OTR__objects/gameplay_keep/gPlayerAnim_pn_rakkafinish"
static const ALIGN_ASSET(2) char gPlayerAnim_pn_rakkafinish[] = dgPlayerAnim_pn_rakkafinish;

#define dgPlayerAnim_pn_tamahaki "__OTR__objects/gameplay_keep/gPlayerAnim_pn_tamahaki"
static const ALIGN_ASSET(2) char gPlayerAnim_pn_tamahaki[] = dgPlayerAnim_pn_tamahaki;

#define dgPlayerAnim_pn_tamahakidf "__OTR__objects/gameplay_keep/gPlayerAnim_pn_tamahakidf"
static const ALIGN_ASSET(2) char gPlayerAnim_pn_tamahakidf[] = dgPlayerAnim_pn_tamahakidf;

#define dgPlayerAnim_pz_Tbox_open "__OTR__objects/gameplay_keep/gPlayerAnim_pz_Tbox_open"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_Tbox_open[] = dgPlayerAnim_pz_Tbox_open;

#define dgPlayerAnim_pz_attackA "__OTR__objects/gameplay_keep/gPlayerAnim_pz_attackA"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_attackA[] = dgPlayerAnim_pz_attackA;

#define dgPlayerAnim_pz_attackAendR "__OTR__objects/gameplay_keep/gPlayerAnim_pz_attackAendR"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_attackAendR[] = dgPlayerAnim_pz_attackAendR;

#define dgPlayerAnim_pz_attackAend "__OTR__objects/gameplay_keep/gPlayerAnim_pz_attackAend"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_attackAend[] = dgPlayerAnim_pz_attackAend;

#define dgPlayerAnim_pz_attackB "__OTR__objects/gameplay_keep/gPlayerAnim_pz_attackB"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_attackB[] = dgPlayerAnim_pz_attackB;

#define dgPlayerAnim_pz_attackBendR "__OTR__objects/gameplay_keep/gPlayerAnim_pz_attackBendR"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_attackBendR[] = dgPlayerAnim_pz_attackBendR;

#define dgPlayerAnim_pz_attackBend "__OTR__objects/gameplay_keep/gPlayerAnim_pz_attackBend"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_attackBend[] = dgPlayerAnim_pz_attackBend;

#define dgPlayerAnim_pz_attackC "__OTR__objects/gameplay_keep/gPlayerAnim_pz_attackC"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_attackC[] = dgPlayerAnim_pz_attackC;

#define dgPlayerAnim_pz_attackCendR "__OTR__objects/gameplay_keep/gPlayerAnim_pz_attackCendR"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_attackCendR[] = dgPlayerAnim_pz_attackCendR;

#define dgPlayerAnim_pz_attackCend "__OTR__objects/gameplay_keep/gPlayerAnim_pz_attackCend"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_attackCend[] = dgPlayerAnim_pz_attackCend;

#define dgPlayerAnim_pz_bladeon "__OTR__objects/gameplay_keep/gPlayerAnim_pz_bladeon"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_bladeon[] = dgPlayerAnim_pz_bladeon;

#define dgPlayerAnim_pz_climb_endAL "__OTR__objects/gameplay_keep/gPlayerAnim_pz_climb_endAL"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_climb_endAL[] = dgPlayerAnim_pz_climb_endAL;

#define dgPlayerAnim_pz_climb_endAR "__OTR__objects/gameplay_keep/gPlayerAnim_pz_climb_endAR"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_climb_endAR[] = dgPlayerAnim_pz_climb_endAR;

#define dgPlayerAnim_pz_climb_endBL "__OTR__objects/gameplay_keep/gPlayerAnim_pz_climb_endBL"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_climb_endBL[] = dgPlayerAnim_pz_climb_endBL;

#define dgPlayerAnim_pz_climb_endBR "__OTR__objects/gameplay_keep/gPlayerAnim_pz_climb_endBR"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_climb_endBR[] = dgPlayerAnim_pz_climb_endBR;

#define dgPlayerAnim_pz_climb_startA "__OTR__objects/gameplay_keep/gPlayerAnim_pz_climb_startA"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_climb_startA[] = dgPlayerAnim_pz_climb_startA;

#define dgPlayerAnim_pz_climb_startB "__OTR__objects/gameplay_keep/gPlayerAnim_pz_climb_startB"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_climb_startB[] = dgPlayerAnim_pz_climb_startB;

#define dgPlayerAnim_pz_climb_upL "__OTR__objects/gameplay_keep/gPlayerAnim_pz_climb_upL"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_climb_upL[] = dgPlayerAnim_pz_climb_upL;

#define dgPlayerAnim_pz_climb_upR "__OTR__objects/gameplay_keep/gPlayerAnim_pz_climb_upR"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_climb_upR[] = dgPlayerAnim_pz_climb_upR;

#define dgPlayerAnim_pz_cutterattack "__OTR__objects/gameplay_keep/gPlayerAnim_pz_cutterattack"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_cutterattack[] = dgPlayerAnim_pz_cutterattack;

#define dgPlayerAnim_pz_cuttercatch "__OTR__objects/gameplay_keep/gPlayerAnim_pz_cuttercatch"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_cuttercatch[] = dgPlayerAnim_pz_cuttercatch;

#define dgPlayerAnim_pz_cutterwaitA "__OTR__objects/gameplay_keep/gPlayerAnim_pz_cutterwaitA"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_cutterwaitA[] = dgPlayerAnim_pz_cutterwaitA;

#define dgPlayerAnim_pz_cutterwaitB "__OTR__objects/gameplay_keep/gPlayerAnim_pz_cutterwaitB"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_cutterwaitB[] = dgPlayerAnim_pz_cutterwaitB;

#define dgPlayerAnim_pz_cutterwaitC "__OTR__objects/gameplay_keep/gPlayerAnim_pz_cutterwaitC"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_cutterwaitC[] = dgPlayerAnim_pz_cutterwaitC;

#define dgPlayerAnim_pz_cutterwaitanim "__OTR__objects/gameplay_keep/gPlayerAnim_pz_cutterwaitanim"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_cutterwaitanim[] = dgPlayerAnim_pz_cutterwaitanim;

#define dgPlayerAnim_pz_doorA_open "__OTR__objects/gameplay_keep/gPlayerAnim_pz_doorA_open"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_doorA_open[] = dgPlayerAnim_pz_doorA_open;

#define dgPlayerAnim_pz_doorB_open "__OTR__objects/gameplay_keep/gPlayerAnim_pz_doorB_open"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_doorB_open[] = dgPlayerAnim_pz_doorB_open;

#define dgPlayerAnim_pz_fishswim "__OTR__objects/gameplay_keep/gPlayerAnim_pz_fishswim"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_fishswim[] = dgPlayerAnim_pz_fishswim;

#define dgPlayerAnim_pz_gakkiplay "__OTR__objects/gameplay_keep/gPlayerAnim_pz_gakkiplay"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_gakkiplay[] = dgPlayerAnim_pz_gakkiplay;

#define dgPlayerAnim_pz_gakkistart "__OTR__objects/gameplay_keep/gPlayerAnim_pz_gakkistart"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_gakkistart[] = dgPlayerAnim_pz_gakkistart;

#define dgPlayerAnim_pz_jumpAT "__OTR__objects/gameplay_keep/gPlayerAnim_pz_jumpAT"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_jumpAT[] = dgPlayerAnim_pz_jumpAT;

#define dgPlayerAnim_pz_jumpATend "__OTR__objects/gameplay_keep/gPlayerAnim_pz_jumpATend"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_jumpATend[] = dgPlayerAnim_pz_jumpATend;

#define dgPlayerAnim_pz_maskoffstart "__OTR__objects/gameplay_keep/gPlayerAnim_pz_maskoffstart"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_maskoffstart[] = dgPlayerAnim_pz_maskoffstart;

#define dgPlayerAnim_pz_swimtowait "__OTR__objects/gameplay_keep/gPlayerAnim_pz_swimtowait"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_swimtowait[] = dgPlayerAnim_pz_swimtowait;

#define dgPlayerAnim_pz_wait "__OTR__objects/gameplay_keep/gPlayerAnim_pz_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_wait[] = dgPlayerAnim_pz_wait;

#define dgPlayerAnim_pz_waterroll "__OTR__objects/gameplay_keep/gPlayerAnim_pz_waterroll"
static const ALIGN_ASSET(2) char gPlayerAnim_pz_waterroll[] = dgPlayerAnim_pz_waterroll;

#define dgPlayerAnim_rakka "__OTR__objects/gameplay_keep/gPlayerAnim_rakka"
static const ALIGN_ASSET(2) char gPlayerAnim_rakka[] = dgPlayerAnim_rakka;

#define dgPlayerAnim_rakuba "__OTR__objects/gameplay_keep/gPlayerAnim_rakuba"
static const ALIGN_ASSET(2) char gPlayerAnim_rakuba[] = dgPlayerAnim_rakuba;

#define dgPlayerAnim_sirimochi "__OTR__objects/gameplay_keep/gPlayerAnim_sirimochi"
static const ALIGN_ASSET(2) char gPlayerAnim_sirimochi[] = dgPlayerAnim_sirimochi;

#define dgPlayerAnim_sirimochi_wait "__OTR__objects/gameplay_keep/gPlayerAnim_sirimochi_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_sirimochi_wait[] = dgPlayerAnim_sirimochi_wait;

#define dgPlayerAnim_spotlight "__OTR__objects/gameplay_keep/gPlayerAnim_spotlight"
static const ALIGN_ASSET(2) char gPlayerAnim_spotlight[] = dgPlayerAnim_spotlight;

#define dgPlayerAnim_spotlight_wait "__OTR__objects/gameplay_keep/gPlayerAnim_spotlight_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_spotlight_wait[] = dgPlayerAnim_spotlight_wait;

#define dgPlayerAnim_sude_nwait "__OTR__objects/gameplay_keep/gPlayerAnim_sude_nwait"
static const ALIGN_ASSET(2) char gPlayerAnim_sude_nwait[] = dgPlayerAnim_sude_nwait;

#define dgameplay_keep_Linkanim_00E458 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00E458"
static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00E458[] = dgameplay_keep_Linkanim_00E458;

#define dgPlayerAnim_urusai "__OTR__objects/gameplay_keep/gPlayerAnim_urusai"
static const ALIGN_ASSET(2) char gPlayerAnim_urusai[] = dgPlayerAnim_urusai;

#define dgPlayerAnim_vs_yousei "__OTR__objects/gameplay_keep/gPlayerAnim_vs_yousei"
static const ALIGN_ASSET(2) char gPlayerAnim_vs_yousei[] = dgPlayerAnim_vs_yousei;

#define dgPlayerAnim_L_1kyoro "__OTR__objects/gameplay_keep/gPlayerAnim_L_1kyoro"
static const ALIGN_ASSET(2) char gPlayerAnim_L_1kyoro[] = dgPlayerAnim_L_1kyoro;

#define dgPlayerAnim_L_2kyoro "__OTR__objects/gameplay_keep/gPlayerAnim_L_2kyoro"
static const ALIGN_ASSET(2) char gPlayerAnim_L_2kyoro[] = dgPlayerAnim_L_2kyoro;

#define dgPlayerAnim_L_bouzen "__OTR__objects/gameplay_keep/gPlayerAnim_L_bouzen"
static const ALIGN_ASSET(2) char gPlayerAnim_L_bouzen[] = dgPlayerAnim_L_bouzen;

#define dgPlayerAnim_L_hajikareru "__OTR__objects/gameplay_keep/gPlayerAnim_L_hajikareru"
static const ALIGN_ASSET(2) char gPlayerAnim_L_hajikareru[] = dgPlayerAnim_L_hajikareru;

#define dgPlayerAnim_L_kamaeru "__OTR__objects/gameplay_keep/gPlayerAnim_L_kamaeru"
static const ALIGN_ASSET(2) char gPlayerAnim_L_kamaeru[] = dgPlayerAnim_L_kamaeru;

#define dgPlayerAnim_L_ken_miru "__OTR__objects/gameplay_keep/gPlayerAnim_L_ken_miru"
static const ALIGN_ASSET(2) char gPlayerAnim_L_ken_miru[] = dgPlayerAnim_L_ken_miru;

#define dgPlayerAnim_L_kennasi_w "__OTR__objects/gameplay_keep/gPlayerAnim_L_kennasi_w"
static const ALIGN_ASSET(2) char gPlayerAnim_L_kennasi_w[] = dgPlayerAnim_L_kennasi_w;

#define dgPlayerAnim_L_kw "__OTR__objects/gameplay_keep/gPlayerAnim_L_kw"
static const ALIGN_ASSET(2) char gPlayerAnim_L_kw[] = dgPlayerAnim_L_kw;

#define dgPlayerAnim_L_mukinaoru "__OTR__objects/gameplay_keep/gPlayerAnim_L_mukinaoru"
static const ALIGN_ASSET(2) char gPlayerAnim_L_mukinaoru[] = dgPlayerAnim_L_mukinaoru;

#define dgPlayerAnim_L_okarina_get "__OTR__objects/gameplay_keep/gPlayerAnim_L_okarina_get"
static const ALIGN_ASSET(2) char gPlayerAnim_L_okarina_get[] = dgPlayerAnim_L_okarina_get;

#define dgPlayerAnim_L_sagaru "__OTR__objects/gameplay_keep/gPlayerAnim_L_sagaru"
static const ALIGN_ASSET(2) char gPlayerAnim_L_sagaru[] = dgPlayerAnim_L_sagaru;

#define dgPlayerAnim_Link_ha "__OTR__objects/gameplay_keep/gPlayerAnim_Link_ha"
static const ALIGN_ASSET(2) char gPlayerAnim_Link_ha[] = dgPlayerAnim_Link_ha;

#define dgPlayerAnim_Link_m_wait "__OTR__objects/gameplay_keep/gPlayerAnim_Link_m_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_Link_m_wait[] = dgPlayerAnim_Link_m_wait;

#define dgPlayerAnim_Link_miageru "__OTR__objects/gameplay_keep/gPlayerAnim_Link_miageru"
static const ALIGN_ASSET(2) char gPlayerAnim_Link_miageru[] = dgPlayerAnim_Link_miageru;

#define dgPlayerAnim_Link_muku "__OTR__objects/gameplay_keep/gPlayerAnim_Link_muku"
static const ALIGN_ASSET(2) char gPlayerAnim_Link_muku[] = dgPlayerAnim_Link_muku;

#define dgPlayerAnim_Link_otituku_w "__OTR__objects/gameplay_keep/gPlayerAnim_Link_otituku_w"
static const ALIGN_ASSET(2) char gPlayerAnim_Link_otituku_w[] = dgPlayerAnim_Link_otituku_w;

#define dgPlayerAnim_Link_ue_wait "__OTR__objects/gameplay_keep/gPlayerAnim_Link_ue_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_Link_ue_wait[] = dgPlayerAnim_Link_ue_wait;

#define dgameplay_keep_DL_00E5C0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_00E5C0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_00E5C0[] = dgameplay_keep_DL_00E5C0;

#define dgPinkDekuFlowerCol "__OTR__objects/gameplay_keep/gPinkDekuFlowerCol"
static const ALIGN_ASSET(2) char gPinkDekuFlowerCol[] = dgPinkDekuFlowerCol;

#define dgDekuFlowerBounceAnim "__OTR__objects/gameplay_keep/gDekuFlowerBounceAnim"
static const ALIGN_ASSET(2) char gDekuFlowerBounceAnim[] = dgDekuFlowerBounceAnim;

#define dgPinkDekuFlowerIdleDL "__OTR__objects/gameplay_keep/gPinkDekuFlowerIdleDL"
static const ALIGN_ASSET(2) char gPinkDekuFlowerIdleDL[] = dgPinkDekuFlowerIdleDL;

#define dgPinkDekuFlowerBaseDL "__OTR__objects/gameplay_keep/gPinkDekuFlowerBaseDL"
static const ALIGN_ASSET(2) char gPinkDekuFlowerBaseDL[] = dgPinkDekuFlowerBaseDL;

#define dgPinkDekuFlowerCenterDL "__OTR__objects/gameplay_keep/gPinkDekuFlowerCenterDL"
static const ALIGN_ASSET(2) char gPinkDekuFlowerCenterDL[] = dgPinkDekuFlowerCenterDL;

#define dgPinkDekuFlowerBackLeftPetalDL "__OTR__objects/gameplay_keep/gPinkDekuFlowerBackLeftPetalDL"
static const ALIGN_ASSET(2) char gPinkDekuFlowerBackLeftPetalDL[] = dgPinkDekuFlowerBackLeftPetalDL;

#define dgPinkDekuFlowerLeftLeafDL "__OTR__objects/gameplay_keep/gPinkDekuFlowerLeftLeafDL"
static const ALIGN_ASSET(2) char gPinkDekuFlowerLeftLeafDL[] = dgPinkDekuFlowerLeftLeafDL;

#define dgPinkDekuFlowerFrontLeftPetalDL "__OTR__objects/gameplay_keep/gPinkDekuFlowerFrontLeftPetalDL"
static const ALIGN_ASSET(2) char gPinkDekuFlowerFrontLeftPetalDL[] = dgPinkDekuFlowerFrontLeftPetalDL;

#define dgPinkDekuFlowerRightLeafDL "__OTR__objects/gameplay_keep/gPinkDekuFlowerRightLeafDL"
static const ALIGN_ASSET(2) char gPinkDekuFlowerRightLeafDL[] = dgPinkDekuFlowerRightLeafDL;

#define dgPinkDekuFlowerBackRightPetalDL "__OTR__objects/gameplay_keep/gPinkDekuFlowerBackRightPetalDL"
static const ALIGN_ASSET(2) char gPinkDekuFlowerBackRightPetalDL[] = dgPinkDekuFlowerBackRightPetalDL;

#define dgPinkDekuFlowerFrontRightPetalDL "__OTR__objects/gameplay_keep/gPinkDekuFlowerFrontRightPetalDL"
static const ALIGN_ASSET(2) char gPinkDekuFlowerFrontRightPetalDL[] = dgPinkDekuFlowerFrontRightPetalDL;

#define dgPinkDekuFlowerFrontLeafDL "__OTR__objects/gameplay_keep/gPinkDekuFlowerFrontLeafDL"
static const ALIGN_ASSET(2) char gPinkDekuFlowerFrontLeafDL[] = dgPinkDekuFlowerFrontLeafDL;

#define dgPinkDekuFlowerBackLeafDL "__OTR__objects/gameplay_keep/gPinkDekuFlowerBackLeafDL"
static const ALIGN_ASSET(2) char gPinkDekuFlowerBackLeafDL[] = dgPinkDekuFlowerBackLeafDL;

#define dgPinkDekuFlowerPetalAndCenterTex "__OTR__objects/gameplay_keep/gPinkDekuFlowerPetalAndCenterTex"
static const ALIGN_ASSET(2) char gPinkDekuFlowerPetalAndCenterTex[] = dgPinkDekuFlowerPetalAndCenterTex;

#define dgPinkDekuFlowerLeafAndCenterTex "__OTR__objects/gameplay_keep/gPinkDekuFlowerLeafAndCenterTex"
static const ALIGN_ASSET(2) char gPinkDekuFlowerLeafAndCenterTex[] = dgPinkDekuFlowerLeafAndCenterTex;

#define dgPinkDekuFlowerBaseLeafTex "__OTR__objects/gameplay_keep/gPinkDekuFlowerBaseLeafTex"
static const ALIGN_ASSET(2) char gPinkDekuFlowerBaseLeafTex[] = dgPinkDekuFlowerBaseLeafTex;

#define dgGoldDekuFlowerPetalAndCenterTex "__OTR__objects/gameplay_keep/gGoldDekuFlowerPetalAndCenterTex"
static const ALIGN_ASSET(2) char gGoldDekuFlowerPetalAndCenterTex[] = dgGoldDekuFlowerPetalAndCenterTex;

#define dgGoldDekuFlowerBaseLeafTex "__OTR__objects/gameplay_keep/gGoldDekuFlowerBaseLeafTex"
static const ALIGN_ASSET(2) char gGoldDekuFlowerBaseLeafTex[] = dgGoldDekuFlowerBaseLeafTex;

#define dgPinkDekuFlowerSkel "__OTR__objects/gameplay_keep/gPinkDekuFlowerSkel"
static const ALIGN_ASSET(2) char gPinkDekuFlowerSkel[] = dgPinkDekuFlowerSkel;

#define dgDekuFlowerRustleAnim "__OTR__objects/gameplay_keep/gDekuFlowerRustleAnim"
static const ALIGN_ASSET(2) char gDekuFlowerRustleAnim[] = dgDekuFlowerRustleAnim;

#define dgGoldDekuFlowerCol "__OTR__objects/gameplay_keep/gGoldDekuFlowerCol"
static const ALIGN_ASSET(2) char gGoldDekuFlowerCol[] = dgGoldDekuFlowerCol;

#define dgGoldDekuFlowerIdleDL "__OTR__objects/gameplay_keep/gGoldDekuFlowerIdleDL"
static const ALIGN_ASSET(2) char gGoldDekuFlowerIdleDL[] = dgGoldDekuFlowerIdleDL;

#define dgGoldDekuFlowerBaseDL "__OTR__objects/gameplay_keep/gGoldDekuFlowerBaseDL"
static const ALIGN_ASSET(2) char gGoldDekuFlowerBaseDL[] = dgGoldDekuFlowerBaseDL;

#define dgGoldDekuFlowerCenterDL "__OTR__objects/gameplay_keep/gGoldDekuFlowerCenterDL"
static const ALIGN_ASSET(2) char gGoldDekuFlowerCenterDL[] = dgGoldDekuFlowerCenterDL;

#define dgGoldDekuFlowerBackLeftPetalDL "__OTR__objects/gameplay_keep/gGoldDekuFlowerBackLeftPetalDL"
static const ALIGN_ASSET(2) char gGoldDekuFlowerBackLeftPetalDL[] = dgGoldDekuFlowerBackLeftPetalDL;

#define dgGoldDekuFlowerLeftPetalDL "__OTR__objects/gameplay_keep/gGoldDekuFlowerLeftPetalDL"
static const ALIGN_ASSET(2) char gGoldDekuFlowerLeftPetalDL[] = dgGoldDekuFlowerLeftPetalDL;

#define dgGoldDekuFlowerFrontLeftPetalDL "__OTR__objects/gameplay_keep/gGoldDekuFlowerFrontLeftPetalDL"
static const ALIGN_ASSET(2) char gGoldDekuFlowerFrontLeftPetalDL[] = dgGoldDekuFlowerFrontLeftPetalDL;

#define dgGoldDekuFlowerRightPetalDL "__OTR__objects/gameplay_keep/gGoldDekuFlowerRightPetalDL"
static const ALIGN_ASSET(2) char gGoldDekuFlowerRightPetalDL[] = dgGoldDekuFlowerRightPetalDL;

#define dgGoldDekuFlowerBackRightPetalDL "__OTR__objects/gameplay_keep/gGoldDekuFlowerBackRightPetalDL"
static const ALIGN_ASSET(2) char gGoldDekuFlowerBackRightPetalDL[] = dgGoldDekuFlowerBackRightPetalDL;

#define dgGoldDekuFlowerFrontRightPetalDL "__OTR__objects/gameplay_keep/gGoldDekuFlowerFrontRightPetalDL"
static const ALIGN_ASSET(2) char gGoldDekuFlowerFrontRightPetalDL[] = dgGoldDekuFlowerFrontRightPetalDL;

#define dgGoldDekuFlowerFrontPetalDL "__OTR__objects/gameplay_keep/gGoldDekuFlowerFrontPetalDL"
static const ALIGN_ASSET(2) char gGoldDekuFlowerFrontPetalDL[] = dgGoldDekuFlowerFrontPetalDL;

#define dgGoldDekuFlowerBackPetalDL "__OTR__objects/gameplay_keep/gGoldDekuFlowerBackPetalDL"
static const ALIGN_ASSET(2) char gGoldDekuFlowerBackPetalDL[] = dgGoldDekuFlowerBackPetalDL;

#define dgGoldDekuFlowerSkel "__OTR__objects/gameplay_keep/gGoldDekuFlowerSkel"
static const ALIGN_ASSET(2) char gGoldDekuFlowerSkel[] = dgGoldDekuFlowerSkel;

#define dgameplay_keep_Anim_012860 "__OTR__objects/gameplay_keep/gameplay_keep_Anim_012860"
static const ALIGN_ASSET(2) char gameplay_keep_Anim_012860[] = dgameplay_keep_Anim_012860;

#define dgameplay_keep_Anim_0128BC "__OTR__objects/gameplay_keep/gameplay_keep_Anim_0128BC"
static const ALIGN_ASSET(2) char gameplay_keep_Anim_0128BC[] = dgameplay_keep_Anim_0128BC;

#define dgameplay_keep_Tex_0128D0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0128D0"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_0128D0[] = dgameplay_keep_Tex_0128D0;

#define dgameplay_keep_Tex_0138D0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0138D0"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_0138D0[] = dgameplay_keep_Tex_0138D0;

#define dgameplay_keep_DL_013FF0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_013FF0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_013FF0[] = dgameplay_keep_DL_013FF0;

#define dgameplay_keep_DL_014370 "__OTR__objects/gameplay_keep/gameplay_keep_DL_014370"
static const ALIGN_ASSET(2) char gameplay_keep_DL_014370[] = dgameplay_keep_DL_014370;

#define dgameplay_keep_Skel_014560 "__OTR__objects/gameplay_keep/gameplay_keep_Skel_014560"
static const ALIGN_ASSET(2) char gameplay_keep_Skel_014560[] = dgameplay_keep_Skel_014560;

#define dgameplay_keep_Tex_014570 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_014570"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_014570[] = dgameplay_keep_Tex_014570;

#define dgBombBodyTex "__OTR__objects/gameplay_keep/gBombBodyTex"
static const ALIGN_ASSET(2) char gBombBodyTex[] = dgBombBodyTex;

#define dgBombBodyDL "__OTR__objects/gameplay_keep/gBombBodyDL"
static const ALIGN_ASSET(2) char gBombBodyDL[] = dgBombBodyDL;

#define dgBombCapTex "__OTR__objects/gameplay_keep/gBombCapTex"
static const ALIGN_ASSET(2) char gBombCapTex[] = dgBombCapTex;

#define dgBombCapDL "__OTR__objects/gameplay_keep/gBombCapDL"
static const ALIGN_ASSET(2) char gBombCapDL[] = dgBombCapDL;

#define dgBombchuBodyTex "__OTR__objects/gameplay_keep/gBombchuBodyTex"
static const ALIGN_ASSET(2) char gBombchuBodyTex[] = dgBombchuBodyTex;

#define dgBombchuDL "__OTR__objects/gameplay_keep/gBombchuDL"
static const ALIGN_ASSET(2) char gBombchuDL[] = dgBombchuDL;

#define dgEffBombExplosion1Tex "__OTR__objects/gameplay_keep/gEffBombExplosion1Tex"
static const ALIGN_ASSET(2) char gEffBombExplosion1Tex[] = dgEffBombExplosion1Tex;

#define dgEffBombExplosion2Tex "__OTR__objects/gameplay_keep/gEffBombExplosion2Tex"
static const ALIGN_ASSET(2) char gEffBombExplosion2Tex[] = dgEffBombExplosion2Tex;

#define dgEffBombExplosion3Tex "__OTR__objects/gameplay_keep/gEffBombExplosion3Tex"
static const ALIGN_ASSET(2) char gEffBombExplosion3Tex[] = dgEffBombExplosion3Tex;

#define dgEffBombExplosion4Tex "__OTR__objects/gameplay_keep/gEffBombExplosion4Tex"
static const ALIGN_ASSET(2) char gEffBombExplosion4Tex[] = dgEffBombExplosion4Tex;

#define dgEffBombExplosion5Tex "__OTR__objects/gameplay_keep/gEffBombExplosion5Tex"
static const ALIGN_ASSET(2) char gEffBombExplosion5Tex[] = dgEffBombExplosion5Tex;

#define dgEffBombExplosion6Tex "__OTR__objects/gameplay_keep/gEffBombExplosion6Tex"
static const ALIGN_ASSET(2) char gEffBombExplosion6Tex[] = dgEffBombExplosion6Tex;

#define dgEffBombExplosion7Tex "__OTR__objects/gameplay_keep/gEffBombExplosion7Tex"
static const ALIGN_ASSET(2) char gEffBombExplosion7Tex[] = dgEffBombExplosion7Tex;

#define dgEffBombExplosion8Tex "__OTR__objects/gameplay_keep/gEffBombExplosion8Tex"
static const ALIGN_ASSET(2) char gEffBombExplosion8Tex[] = dgEffBombExplosion8Tex;

#define dgEffBombExplosion1DL "__OTR__objects/gameplay_keep/gEffBombExplosion1DL"
static const ALIGN_ASSET(2) char gEffBombExplosion1DL[] = dgEffBombExplosion1DL;

#define dgEffBombExplosion2DL "__OTR__objects/gameplay_keep/gEffBombExplosion2DL"
static const ALIGN_ASSET(2) char gEffBombExplosion2DL[] = dgEffBombExplosion2DL;

#define dgEffBombExplosion3DL "__OTR__objects/gameplay_keep/gEffBombExplosion3DL"
static const ALIGN_ASSET(2) char gEffBombExplosion3DL[] = dgEffBombExplosion3DL;

#define dgEffFragments1DL "__OTR__objects/gameplay_keep/gEffFragments1DL"
static const ALIGN_ASSET(2) char gEffFragments1DL[] = dgEffFragments1DL;

#define dgWitheredLeafTex "__OTR__objects/gameplay_keep/gWitheredLeafTex"
static const ALIGN_ASSET(2) char gWitheredLeafTex[] = dgWitheredLeafTex;

#define dgameplay_keep_Tex_01A8B0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_01A8B0"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_01A8B0[] = dgameplay_keep_Tex_01A8B0;

#define dgameplay_keep_Tex_01AAB0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_01AAB0"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_01AAB0[] = dgameplay_keep_Tex_01AAB0;

#define dgameplay_keep_DL_01ACF0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_01ACF0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_01ACF0[] = dgameplay_keep_DL_01ACF0;

#define dgElegyShellHumanDL "__OTR__objects/gameplay_keep/gElegyShellHumanDL"
static const ALIGN_ASSET(2) char gElegyShellHumanDL[] = dgElegyShellHumanDL;

#define dgElegyShellHumanMouthTex "__OTR__objects/gameplay_keep/gElegyShellHumanMouthTex"
static const ALIGN_ASSET(2) char gElegyShellHumanMouthTex[] = dgElegyShellHumanMouthTex;

#define dgElegyShellHumanEyeAndNoseTex "__OTR__objects/gameplay_keep/gElegyShellHumanEyeAndNoseTex"
static const ALIGN_ASSET(2) char gElegyShellHumanEyeAndNoseTex[] = dgElegyShellHumanEyeAndNoseTex;

#define dgElegyShellHumanNostrilsAndSkinTex "__OTR__objects/gameplay_keep/gElegyShellHumanNostrilsAndSkinTex"
static const ALIGN_ASSET(2) char gElegyShellHumanNostrilsAndSkinTex[] = dgElegyShellHumanNostrilsAndSkinTex;

#define dgElegyShellHumanBootsTex "__OTR__objects/gameplay_keep/gElegyShellHumanBootsTex"
static const ALIGN_ASSET(2) char gElegyShellHumanBootsTex[] = dgElegyShellHumanBootsTex;

#define dgElegyShellHumanPlatformTex "__OTR__objects/gameplay_keep/gElegyShellHumanPlatformTex"
static const ALIGN_ASSET(2) char gElegyShellHumanPlatformTex[] = dgElegyShellHumanPlatformTex;

#define dgElegyShellBeltAndTunicTex "__OTR__objects/gameplay_keep/gElegyShellBeltAndTunicTex"
static const ALIGN_ASSET(2) char gElegyShellBeltAndTunicTex[] = dgElegyShellBeltAndTunicTex;

#define dgElegyShellHumanHairTex "__OTR__objects/gameplay_keep/gElegyShellHumanHairTex"
static const ALIGN_ASSET(2) char gElegyShellHumanHairTex[] = dgElegyShellHumanHairTex;

#define dgCompassArrowDL "__OTR__objects/gameplay_keep/gCompassArrowDL"
static const ALIGN_ASSET(2) char gCompassArrowDL[] = dgCompassArrowDL;

#define dgameplay_keep_DL_01ED90 "__OTR__objects/gameplay_keep/gameplay_keep_DL_01ED90"
static const ALIGN_ASSET(2) char gameplay_keep_DL_01ED90[] = dgameplay_keep_DL_01ED90;

#define dgLockOnArrowDL "__OTR__objects/gameplay_keep/gLockOnArrowDL"
static const ALIGN_ASSET(2) char gLockOnArrowDL[] = dgLockOnArrowDL;

#define dgameplay_keep_Tex_01F200 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_01F200"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_01F200[] = dgameplay_keep_Tex_01F200;

#define dgEffFragments2DL "__OTR__objects/gameplay_keep/gEffFragments2DL"
static const ALIGN_ASSET(2) char gEffFragments2DL[] = dgEffFragments2DL;

#define dgameplay_keep_Tex_01F340 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_01F340"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_01F340[] = dgameplay_keep_Tex_01F340;

#define dgSelectionCursorTex "__OTR__objects/gameplay_keep/gSelectionCursorTex"
static const ALIGN_ASSET(2) char gSelectionCursorTex[] = dgSelectionCursorTex;

#define dgControlStickTex "__OTR__objects/gameplay_keep/gControlStickTex"
static const ALIGN_ASSET(2) char gControlStickTex[] = dgControlStickTex;

#define dgArrowCursorTex "__OTR__objects/gameplay_keep/gArrowCursorTex"
static const ALIGN_ASSET(2) char gArrowCursorTex[] = dgArrowCursorTex;

#define dgBoulderFragmentsDL "__OTR__objects/gameplay_keep/gBoulderFragmentsDL"
static const ALIGN_ASSET(2) char gBoulderFragmentsDL[] = dgBoulderFragmentsDL;

#define dgBoulderFragmentsTex "__OTR__objects/gameplay_keep/gBoulderFragmentsTex"
static const ALIGN_ASSET(2) char gBoulderFragmentsTex[] = dgBoulderFragmentsTex;

#define dgDoorHumanOpenLeftAnim "__OTR__objects/gameplay_keep/gDoorHumanOpenLeftAnim"
static const ALIGN_ASSET(2) char gDoorHumanOpenLeftAnim[] = dgDoorHumanOpenLeftAnim;

#define dgDoorHumanOpenRightAnim "__OTR__objects/gameplay_keep/gDoorHumanOpenRightAnim"
static const ALIGN_ASSET(2) char gDoorHumanOpenRightAnim[] = dgDoorHumanOpenRightAnim;

#define dgDoorFierceDeityZoraOpenLeftAnim "__OTR__objects/gameplay_keep/gDoorFierceDeityZoraOpenLeftAnim"
static const ALIGN_ASSET(2) char gDoorFierceDeityZoraOpenLeftAnim[] = dgDoorFierceDeityZoraOpenLeftAnim;

#define dgameplay_keep_DL_020B30 "__OTR__objects/gameplay_keep/gameplay_keep_DL_020B30"
static const ALIGN_ASSET(2) char gameplay_keep_DL_020B30[] = dgameplay_keep_DL_020B30;

#define dgDoorLeftDL "__OTR__objects/gameplay_keep/gDoorLeftDL"
static const ALIGN_ASSET(2) char gDoorLeftDL[] = dgDoorLeftDL;

#define dgDoorRightDL "__OTR__objects/gameplay_keep/gDoorRightDL"
static const ALIGN_ASSET(2) char gDoorRightDL[] = dgDoorRightDL;

#define dgameplay_keep_Tex_020E38 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_020E38"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_020E38[] = dgameplay_keep_Tex_020E38;

#define dgameplay_keep_DL_0221B8 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0221B8"
static const ALIGN_ASSET(2) char gameplay_keep_DL_0221B8[] = dgameplay_keep_DL_0221B8;

#define dgameplay_keep_Tex_0222E8 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0222E8"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_0222E8[] = dgameplay_keep_Tex_0222E8;

#define dgameplay_keep_Tex_0226E8 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0226E8"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_0226E8[] = dgameplay_keep_Tex_0226E8;

#define dgDoorSkel "__OTR__objects/gameplay_keep/gDoorSkel"
static const ALIGN_ASSET(2) char gDoorSkel[] = dgDoorSkel;

#define dgDoorFierceDeityZoraOpenRightAnim "__OTR__objects/gameplay_keep/gDoorFierceDeityZoraOpenRightAnim"
static const ALIGN_ASSET(2) char gDoorFierceDeityZoraOpenRightAnim[] = dgDoorFierceDeityZoraOpenRightAnim;

#define dgDoorGoronOpenLeftAnim "__OTR__objects/gameplay_keep/gDoorGoronOpenLeftAnim"
static const ALIGN_ASSET(2) char gDoorGoronOpenLeftAnim[] = dgDoorGoronOpenLeftAnim;

#define dgDoorGoronOpenRightAnim "__OTR__objects/gameplay_keep/gDoorGoronOpenRightAnim"
static const ALIGN_ASSET(2) char gDoorGoronOpenRightAnim[] = dgDoorGoronOpenRightAnim;

#define dgDoorDekuOpenLeftAnim "__OTR__objects/gameplay_keep/gDoorDekuOpenLeftAnim"
static const ALIGN_ASSET(2) char gDoorDekuOpenLeftAnim[] = dgDoorDekuOpenLeftAnim;

#define dgGameplayKeepEmptyBlob "__OTR__objects/gameplay_keep/gGameplayKeepEmptyBlob"
static const ALIGN_ASSET(2) char gGameplayKeepEmptyBlob[] = dgGameplayKeepEmptyBlob;

#define dgDoorDekuOpenRightAnim "__OTR__objects/gameplay_keep/gDoorDekuOpenRightAnim"
static const ALIGN_ASSET(2) char gDoorDekuOpenRightAnim[] = dgDoorDekuOpenRightAnim;

#define dgFramedDoorCol "__OTR__objects/gameplay_keep/gFramedDoorCol"
static const ALIGN_ASSET(2) char gFramedDoorCol[] = dgFramedDoorCol;

#define dgEffDustDL "__OTR__objects/gameplay_keep/gEffDustDL"
static const ALIGN_ASSET(2) char gEffDustDL[] = dgEffDustDL;

#define dgEffFlash1DL "__OTR__objects/gameplay_keep/gEffFlash1DL"
static const ALIGN_ASSET(2) char gEffFlash1DL[] = dgEffFlash1DL;

#define dgEffFlash2DL "__OTR__objects/gameplay_keep/gEffFlash2DL"
static const ALIGN_ASSET(2) char gEffFlash2DL[] = dgEffFlash2DL;

#define dgLightOrbMaterial1DL "__OTR__objects/gameplay_keep/gLightOrbMaterial1DL"
static const ALIGN_ASSET(2) char gLightOrbMaterial1DL[] = dgLightOrbMaterial1DL;

#define dgLightOrbMaterial2DL "__OTR__objects/gameplay_keep/gLightOrbMaterial2DL"
static const ALIGN_ASSET(2) char gLightOrbMaterial2DL[] = dgLightOrbMaterial2DL;

#define dgLightOrbModelDL "__OTR__objects/gameplay_keep/gLightOrbModelDL"
static const ALIGN_ASSET(2) char gLightOrbModelDL[] = dgLightOrbModelDL;

#define dgElectricSparkMaterialDL "__OTR__objects/gameplay_keep/gElectricSparkMaterialDL"
static const ALIGN_ASSET(2) char gElectricSparkMaterialDL[] = dgElectricSparkMaterialDL;

#define dgElectricSparkModelDL "__OTR__objects/gameplay_keep/gElectricSparkModelDL"
static const ALIGN_ASSET(2) char gElectricSparkModelDL[] = dgElectricSparkModelDL;

#define dgFlashTex "__OTR__objects/gameplay_keep/gFlashTex"
static const ALIGN_ASSET(2) char gFlashTex[] = dgFlashTex;

#define dgSpinAttack1Tex "__OTR__objects/gameplay_keep/gSpinAttack1Tex"
static const ALIGN_ASSET(2) char gSpinAttack1Tex[] = dgSpinAttack1Tex;

#define dgSpinAttack2Tex "__OTR__objects/gameplay_keep/gSpinAttack2Tex"
static const ALIGN_ASSET(2) char gSpinAttack2Tex[] = dgSpinAttack2Tex;

#define dgSpinAttackDiskDL "__OTR__objects/gameplay_keep/gSpinAttackDiskDL"
static const ALIGN_ASSET(2) char gSpinAttackDiskDL[] = dgSpinAttackDiskDL;

#define dgSpinAttackCylinderDL "__OTR__objects/gameplay_keep/gSpinAttackCylinderDL"
static const ALIGN_ASSET(2) char gSpinAttackCylinderDL[] = dgSpinAttackCylinderDL;

#define dgGreatSpinAttackDiskDL "__OTR__objects/gameplay_keep/gGreatSpinAttackDiskDL"
static const ALIGN_ASSET(2) char gGreatSpinAttackDiskDL[] = dgGreatSpinAttackDiskDL;

#define dgGreatSpinAttackCylinderDL "__OTR__objects/gameplay_keep/gGreatSpinAttackCylinderDL"
static const ALIGN_ASSET(2) char gGreatSpinAttackCylinderDL[] = dgGreatSpinAttackCylinderDL;

#define dgSpinAttackCharging1Tex "__OTR__objects/gameplay_keep/gSpinAttackCharging1Tex"
static const ALIGN_ASSET(2) char gSpinAttackCharging1Tex[] = dgSpinAttackCharging1Tex;

#define dgSpinAttackCharging2Tex "__OTR__objects/gameplay_keep/gSpinAttackCharging2Tex"
static const ALIGN_ASSET(2) char gSpinAttackCharging2Tex[] = dgSpinAttackCharging2Tex;

#define dgSpinAttackChargingDL "__OTR__objects/gameplay_keep/gSpinAttackChargingDL"
static const ALIGN_ASSET(2) char gSpinAttackChargingDL[] = dgSpinAttackChargingDL;

#define dgSwordBeam1Tex "__OTR__objects/gameplay_keep/gSwordBeam1Tex"
static const ALIGN_ASSET(2) char gSwordBeam1Tex[] = dgSwordBeam1Tex;

#define dgSwordBeam2Tex "__OTR__objects/gameplay_keep/gSwordBeam2Tex"
static const ALIGN_ASSET(2) char gSwordBeam2Tex[] = dgSwordBeam2Tex;

#define dgSwordBeamDL "__OTR__objects/gameplay_keep/gSwordBeamDL"
static const ALIGN_ASSET(2) char gSwordBeamDL[] = dgSwordBeamDL;

#define dgGameplayKeepKFAnim_281DC "__OTR__objects/gameplay_keep/gGameplayKeepKFAnim_281DC"
static const ALIGN_ASSET(2) char gGameplayKeepKFAnim_281DC[] = dgGameplayKeepKFAnim_281DC;

#define dgameplay_keep_DL_0282D0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0282D0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_0282D0[] = dgameplay_keep_DL_0282D0;

#define dgameplay_keep_Tex_0283B8 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0283B8"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_0283B8[] = dgameplay_keep_Tex_0283B8;

#define dgameplay_keep_Tex_028BB8 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_028BB8"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_028BB8[] = dgameplay_keep_Tex_028BB8;

#define dgameplay_keep_Matanimheader_028FEC "__OTR__objects/gameplay_keep/gameplay_keep_Matanimheader_028FEC"
static const ALIGN_ASSET(2) char gameplay_keep_Matanimheader_028FEC[] = dgameplay_keep_Matanimheader_028FEC;

#define dgGameplayKeepKFSkel_2900C "__OTR__objects/gameplay_keep/gGameplayKeepKFSkel_2900C"
static const ALIGN_ASSET(2) char gGameplayKeepKFSkel_2900C[] = dgGameplayKeepKFSkel_2900C;

#define dgameplay_keep_Anim_029140 "__OTR__objects/gameplay_keep/gameplay_keep_Anim_029140"
static const ALIGN_ASSET(2) char gameplay_keep_Anim_029140[] = dgameplay_keep_Anim_029140;

#define dgameplay_keep_Tex_029150 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_029150"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_029150[] = dgameplay_keep_Tex_029150;

#define dgameplay_keep_DL_029990 "__OTR__objects/gameplay_keep/gameplay_keep_DL_029990"
static const ALIGN_ASSET(2) char gameplay_keep_DL_029990[] = dgameplay_keep_DL_029990;

#define dgameplay_keep_DL_029A58 "__OTR__objects/gameplay_keep/gameplay_keep_DL_029A58"
static const ALIGN_ASSET(2) char gameplay_keep_DL_029A58[] = dgameplay_keep_DL_029A58;

#define dgameplay_keep_DL_029B20 "__OTR__objects/gameplay_keep/gameplay_keep_DL_029B20"
static const ALIGN_ASSET(2) char gameplay_keep_DL_029B20[] = dgameplay_keep_DL_029B20;

#define dgameplay_keep_DL_029BE8 "__OTR__objects/gameplay_keep/gameplay_keep_DL_029BE8"
static const ALIGN_ASSET(2) char gameplay_keep_DL_029BE8[] = dgameplay_keep_DL_029BE8;

#define dgameplay_keep_DL_029CB0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_029CB0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_029CB0[] = dgameplay_keep_DL_029CB0;

#define dgameplay_keep_DL_029CF0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_029CF0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_029CF0[] = dgameplay_keep_DL_029CF0;

#define dgameplay_keep_DL_029D10 "__OTR__objects/gameplay_keep/gameplay_keep_DL_029D10"
static const ALIGN_ASSET(2) char gameplay_keep_DL_029D10[] = dgameplay_keep_DL_029D10;

#define dgameplay_keep_Tex_029EF8 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_029EF8"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_029EF8[] = dgameplay_keep_Tex_029EF8;

#define dgameplay_keep_Skel_02AF58 "__OTR__objects/gameplay_keep/gameplay_keep_Skel_02AF58"
static const ALIGN_ASSET(2) char gameplay_keep_Skel_02AF58[] = dgameplay_keep_Skel_02AF58;

#define dgameplay_keep_Anim_02B2E8 "__OTR__objects/gameplay_keep/gameplay_keep_Anim_02B2E8"
static const ALIGN_ASSET(2) char gameplay_keep_Anim_02B2E8[] = dgameplay_keep_Anim_02B2E8;

#define dgStrayFairyFlyingAnim "__OTR__objects/gameplay_keep/gStrayFairyFlyingAnim"
static const ALIGN_ASSET(2) char gStrayFairyFlyingAnim[] = dgStrayFairyFlyingAnim;

#define dgStrayFairyRightFacingHeadDL "__OTR__objects/gameplay_keep/gStrayFairyRightFacingHeadDL"
static const ALIGN_ASSET(2) char gStrayFairyRightFacingHeadDL[] = dgStrayFairyRightFacingHeadDL;

#define dgStrayFairyLeftFacingHeadDL "__OTR__objects/gameplay_keep/gStrayFairyLeftFacingHeadDL"
static const ALIGN_ASSET(2) char gStrayFairyLeftFacingHeadDL[] = dgStrayFairyLeftFacingHeadDL;

#define dgStrayFairyGlowDL "__OTR__objects/gameplay_keep/gStrayFairyGlowDL"
static const ALIGN_ASSET(2) char gStrayFairyGlowDL[] = dgStrayFairyGlowDL;

#define dgStrayFairyTorsoDL "__OTR__objects/gameplay_keep/gStrayFairyTorsoDL"
static const ALIGN_ASSET(2) char gStrayFairyTorsoDL[] = dgStrayFairyTorsoDL;

#define dgStrayFairyLeftArmDL "__OTR__objects/gameplay_keep/gStrayFairyLeftArmDL"
static const ALIGN_ASSET(2) char gStrayFairyLeftArmDL[] = dgStrayFairyLeftArmDL;

#define dgStrayFairyPelvisAndLegsDL "__OTR__objects/gameplay_keep/gStrayFairyPelvisAndLegsDL"
static const ALIGN_ASSET(2) char gStrayFairyPelvisAndLegsDL[] = dgStrayFairyPelvisAndLegsDL;

#define dgStrayFairyRightArmDL "__OTR__objects/gameplay_keep/gStrayFairyRightArmDL"
static const ALIGN_ASSET(2) char gStrayFairyRightArmDL[] = dgStrayFairyRightArmDL;

#define dgStrayFairyRightWingDL "__OTR__objects/gameplay_keep/gStrayFairyRightWingDL"
static const ALIGN_ASSET(2) char gStrayFairyRightWingDL[] = dgStrayFairyRightWingDL;

#define dgStrayFairyLeftWingDL "__OTR__objects/gameplay_keep/gStrayFairyLeftWingDL"
static const ALIGN_ASSET(2) char gStrayFairyLeftWingDL[] = dgStrayFairyLeftWingDL;

#define dgStrayFairyRightFacingHeadTex "__OTR__objects/gameplay_keep/gStrayFairyRightFacingHeadTex"
static const ALIGN_ASSET(2) char gStrayFairyRightFacingHeadTex[] = dgStrayFairyRightFacingHeadTex;

#define dgStrayFairyBodyTex "__OTR__objects/gameplay_keep/gStrayFairyBodyTex"
static const ALIGN_ASSET(2) char gStrayFairyBodyTex[] = dgStrayFairyBodyTex;

#define dgStrayFairyLeftFacingHeadTex "__OTR__objects/gameplay_keep/gStrayFairyLeftFacingHeadTex"
static const ALIGN_ASSET(2) char gStrayFairyLeftFacingHeadTex[] = dgStrayFairyLeftFacingHeadTex;

#define dgStrayFairyWingTex "__OTR__objects/gameplay_keep/gStrayFairyWingTex"
static const ALIGN_ASSET(2) char gStrayFairyWingTex[] = dgStrayFairyWingTex;

#define dgStrayFairyGlowTex "__OTR__objects/gameplay_keep/gStrayFairyGlowTex"
static const ALIGN_ASSET(2) char gStrayFairyGlowTex[] = dgStrayFairyGlowTex;

#define dgStrayFairyClockTownTexAnim "__OTR__objects/gameplay_keep/gStrayFairyClockTownTexAnim"
static const ALIGN_ASSET(2) char gStrayFairyClockTownTexAnim[] = dgStrayFairyClockTownTexAnim;

#define dgStrayFairySnowheadTexAnim "__OTR__objects/gameplay_keep/gStrayFairySnowheadTexAnim"
static const ALIGN_ASSET(2) char gStrayFairySnowheadTexAnim[] = dgStrayFairySnowheadTexAnim;

#define dgStrayFairyWoodfallTexAnim "__OTR__objects/gameplay_keep/gStrayFairyWoodfallTexAnim"
static const ALIGN_ASSET(2) char gStrayFairyWoodfallTexAnim[] = dgStrayFairyWoodfallTexAnim;

#define dgStrayFairyGreatBayTexAnim "__OTR__objects/gameplay_keep/gStrayFairyGreatBayTexAnim"
static const ALIGN_ASSET(2) char gStrayFairyGreatBayTexAnim[] = dgStrayFairyGreatBayTexAnim;

#define dgStrayFairyStoneTowerTexAnim "__OTR__objects/gameplay_keep/gStrayFairyStoneTowerTexAnim"
static const ALIGN_ASSET(2) char gStrayFairyStoneTowerTexAnim[] = dgStrayFairyStoneTowerTexAnim;

#define dgStrayFairySkel "__OTR__objects/gameplay_keep/gStrayFairySkel"
static const ALIGN_ASSET(2) char gStrayFairySkel[] = dgStrayFairySkel;

#define dgameplay_keep_Tex_02CAB0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_02CAB0"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_02CAB0[] = dgameplay_keep_Tex_02CAB0;

#define dgameplay_keep_Tex_02CB30 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_02CB30"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_02CB30[] = dgameplay_keep_Tex_02CB30;

#define dgameplay_keep_Tex_02CC30 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_02CC30"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_02CC30[] = dgameplay_keep_Tex_02CC30;

#define dgameplay_keep_Tex_02D430 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_02D430"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_02D430[] = dgameplay_keep_Tex_02D430;

#define dgameplay_keep_Tex_02DC30 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_02DC30"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_02DC30[] = dgameplay_keep_Tex_02DC30;

#define dgameplay_keep_DL_02E510 "__OTR__objects/gameplay_keep/gameplay_keep_DL_02E510"
static const ALIGN_ASSET(2) char gameplay_keep_DL_02E510[] = dgameplay_keep_DL_02E510;

#define dgameplay_keep_Anim_02E65C "__OTR__objects/gameplay_keep/gameplay_keep_Anim_02E65C"
static const ALIGN_ASSET(2) char gameplay_keep_Anim_02E65C[] = dgameplay_keep_Anim_02E65C;

#define dgameplay_keep_DL_02E910 "__OTR__objects/gameplay_keep/gameplay_keep_DL_02E910"
static const ALIGN_ASSET(2) char gameplay_keep_DL_02E910[] = dgameplay_keep_DL_02E910;

#define dgameplay_keep_DL_02E9A8 "__OTR__objects/gameplay_keep/gameplay_keep_DL_02E9A8"
static const ALIGN_ASSET(2) char gameplay_keep_DL_02E9A8[] = dgameplay_keep_DL_02E9A8;

#define dgameplay_keep_DL_02EAB8 "__OTR__objects/gameplay_keep/gameplay_keep_DL_02EAB8"
static const ALIGN_ASSET(2) char gameplay_keep_DL_02EAB8[] = dgameplay_keep_DL_02EAB8;

#define dgameplay_keep_Tex_02EBC8 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_02EBC8"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_02EBC8[] = dgameplay_keep_Tex_02EBC8;

#define dgameplay_keep_Tex_02EDC8 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_02EDC8"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_02EDC8[] = dgameplay_keep_Tex_02EDC8;

#define dgameplay_keep_Skel_02F028 "__OTR__objects/gameplay_keep/gameplay_keep_Skel_02F028"
static const ALIGN_ASSET(2) char gameplay_keep_Skel_02F028[] = dgameplay_keep_Skel_02F028;

#define dgameplay_keep_Anim_02F0EC "__OTR__objects/gameplay_keep/gameplay_keep_Anim_02F0EC"
static const ALIGN_ASSET(2) char gameplay_keep_Anim_02F0EC[] = dgameplay_keep_Anim_02F0EC;

#define dgEffShockwaveTex "__OTR__objects/gameplay_keep/gEffShockwaveTex"
static const ALIGN_ASSET(2) char gEffShockwaveTex[] = dgEffShockwaveTex;

#define dgEffShockwaveDL "__OTR__objects/gameplay_keep/gEffShockwaveDL"
static const ALIGN_ASSET(2) char gEffShockwaveDL[] = dgEffShockwaveDL;

#define dgEffShockwaveVtx "__OTR__objects/gameplay_keep/gEffShockwaveVtx"
static const ALIGN_ASSET(2) char gEffShockwaveVtx[] = dgEffShockwaveVtx;

#define dgEffBubbleDL "__OTR__objects/gameplay_keep/gEffBubbleDL"
static const ALIGN_ASSET(2) char gEffBubbleDL[] = dgEffBubbleDL;

#define dgEffFireFootprint1Tex "__OTR__objects/gameplay_keep/gEffFireFootprint1Tex"
static const ALIGN_ASSET(2) char gEffFireFootprint1Tex[] = dgEffFireFootprint1Tex;

#define dgEffFireFootprint2Tex "__OTR__objects/gameplay_keep/gEffFireFootprint2Tex"
static const ALIGN_ASSET(2) char gEffFireFootprint2Tex[] = dgEffFireFootprint2Tex;

#define dgEffFireFootprint3Tex "__OTR__objects/gameplay_keep/gEffFireFootprint3Tex"
static const ALIGN_ASSET(2) char gEffFireFootprint3Tex[] = dgEffFireFootprint3Tex;

#define dgEffFireFootprint4Tex "__OTR__objects/gameplay_keep/gEffFireFootprint4Tex"
static const ALIGN_ASSET(2) char gEffFireFootprint4Tex[] = dgEffFireFootprint4Tex;

#define dgEffFireFootprint5Tex "__OTR__objects/gameplay_keep/gEffFireFootprint5Tex"
static const ALIGN_ASSET(2) char gEffFireFootprint5Tex[] = dgEffFireFootprint5Tex;

#define dgEffFireFootprint6Tex "__OTR__objects/gameplay_keep/gEffFireFootprint6Tex"
static const ALIGN_ASSET(2) char gEffFireFootprint6Tex[] = dgEffFireFootprint6Tex;

#define dgEffFireFootprint7Tex "__OTR__objects/gameplay_keep/gEffFireFootprint7Tex"
static const ALIGN_ASSET(2) char gEffFireFootprint7Tex[] = dgEffFireFootprint7Tex;

#define dgEffFireFootprint8Tex "__OTR__objects/gameplay_keep/gEffFireFootprint8Tex"
static const ALIGN_ASSET(2) char gEffFireFootprint8Tex[] = dgEffFireFootprint8Tex;

#define dgEffFireFootprintDL "__OTR__objects/gameplay_keep/gEffFireFootprintDL"
static const ALIGN_ASSET(2) char gEffFireFootprintDL[] = dgEffFireFootprintDL;

#define dgameplay_keep_Tex_032310 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_032310"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_032310[] = dgameplay_keep_Tex_032310;

#define dgEffHitmarkWhiteMetal1Tex "__OTR__objects/gameplay_keep/gEffHitmarkWhiteMetal1Tex"
static const ALIGN_ASSET(2) char gEffHitmarkWhiteMetal1Tex[] = dgEffHitmarkWhiteMetal1Tex;

#define dgEffHitmarkWhiteMetal2Tex "__OTR__objects/gameplay_keep/gEffHitmarkWhiteMetal2Tex"
static const ALIGN_ASSET(2) char gEffHitmarkWhiteMetal2Tex[] = dgEffHitmarkWhiteMetal2Tex;

#define dgEffHitmarkWhiteMetal3Tex "__OTR__objects/gameplay_keep/gEffHitmarkWhiteMetal3Tex"
static const ALIGN_ASSET(2) char gEffHitmarkWhiteMetal3Tex[] = dgEffHitmarkWhiteMetal3Tex;

#define dgEffHitmarkWhiteMetal4Tex "__OTR__objects/gameplay_keep/gEffHitmarkWhiteMetal4Tex"
static const ALIGN_ASSET(2) char gEffHitmarkWhiteMetal4Tex[] = dgEffHitmarkWhiteMetal4Tex;

#define dgEffHitmarkWhiteMetal5Tex "__OTR__objects/gameplay_keep/gEffHitmarkWhiteMetal5Tex"
static const ALIGN_ASSET(2) char gEffHitmarkWhiteMetal5Tex[] = dgEffHitmarkWhiteMetal5Tex;

#define dgEffHitmarkWhiteMetal6Tex "__OTR__objects/gameplay_keep/gEffHitmarkWhiteMetal6Tex"
static const ALIGN_ASSET(2) char gEffHitmarkWhiteMetal6Tex[] = dgEffHitmarkWhiteMetal6Tex;

#define dgEffHitmarkWhiteMetal7Tex "__OTR__objects/gameplay_keep/gEffHitmarkWhiteMetal7Tex"
static const ALIGN_ASSET(2) char gEffHitmarkWhiteMetal7Tex[] = dgEffHitmarkWhiteMetal7Tex;

#define dgEffHitmarkWhiteMetal8Tex "__OTR__objects/gameplay_keep/gEffHitmarkWhiteMetal8Tex"
static const ALIGN_ASSET(2) char gEffHitmarkWhiteMetal8Tex[] = dgEffHitmarkWhiteMetal8Tex;

#define dgEffHitmarkDust1Tex "__OTR__objects/gameplay_keep/gEffHitmarkDust1Tex"
static const ALIGN_ASSET(2) char gEffHitmarkDust1Tex[] = dgEffHitmarkDust1Tex;

#define dgEffHitmarkDust2Tex "__OTR__objects/gameplay_keep/gEffHitmarkDust2Tex"
static const ALIGN_ASSET(2) char gEffHitmarkDust2Tex[] = dgEffHitmarkDust2Tex;

#define dgEffHitmarkDust3Tex "__OTR__objects/gameplay_keep/gEffHitmarkDust3Tex"
static const ALIGN_ASSET(2) char gEffHitmarkDust3Tex[] = dgEffHitmarkDust3Tex;

#define dgEffHitmarkDust4Tex "__OTR__objects/gameplay_keep/gEffHitmarkDust4Tex"
static const ALIGN_ASSET(2) char gEffHitmarkDust4Tex[] = dgEffHitmarkDust4Tex;

#define dgEffHitmarkDust5Tex "__OTR__objects/gameplay_keep/gEffHitmarkDust5Tex"
static const ALIGN_ASSET(2) char gEffHitmarkDust5Tex[] = dgEffHitmarkDust5Tex;

#define dgEffHitmarkDust6Tex "__OTR__objects/gameplay_keep/gEffHitmarkDust6Tex"
static const ALIGN_ASSET(2) char gEffHitmarkDust6Tex[] = dgEffHitmarkDust6Tex;

#define dgEffHitmarkDust7Tex "__OTR__objects/gameplay_keep/gEffHitmarkDust7Tex"
static const ALIGN_ASSET(2) char gEffHitmarkDust7Tex[] = dgEffHitmarkDust7Tex;

#define dgEffHitmarkDust8Tex "__OTR__objects/gameplay_keep/gEffHitmarkDust8Tex"
static const ALIGN_ASSET(2) char gEffHitmarkDust8Tex[] = dgEffHitmarkDust8Tex;

#define dgEffHitmarkRed1Tex "__OTR__objects/gameplay_keep/gEffHitmarkRed1Tex"
static const ALIGN_ASSET(2) char gEffHitmarkRed1Tex[] = dgEffHitmarkRed1Tex;

#define dgEffHitmarkRed2Tex "__OTR__objects/gameplay_keep/gEffHitmarkRed2Tex"
static const ALIGN_ASSET(2) char gEffHitmarkRed2Tex[] = dgEffHitmarkRed2Tex;

#define dgEffHitmarkRed3Tex "__OTR__objects/gameplay_keep/gEffHitmarkRed3Tex"
static const ALIGN_ASSET(2) char gEffHitmarkRed3Tex[] = dgEffHitmarkRed3Tex;

#define dgEffHitmarkRed4Tex "__OTR__objects/gameplay_keep/gEffHitmarkRed4Tex"
static const ALIGN_ASSET(2) char gEffHitmarkRed4Tex[] = dgEffHitmarkRed4Tex;

#define dgEffHitmarkRed5Tex "__OTR__objects/gameplay_keep/gEffHitmarkRed5Tex"
static const ALIGN_ASSET(2) char gEffHitmarkRed5Tex[] = dgEffHitmarkRed5Tex;

#define dgEffHitmarkRed6Tex "__OTR__objects/gameplay_keep/gEffHitmarkRed6Tex"
static const ALIGN_ASSET(2) char gEffHitmarkRed6Tex[] = dgEffHitmarkRed6Tex;

#define dgEffHitmarkRed7Tex "__OTR__objects/gameplay_keep/gEffHitmarkRed7Tex"
static const ALIGN_ASSET(2) char gEffHitmarkRed7Tex[] = dgEffHitmarkRed7Tex;

#define dgEffHitmarkRed8Tex "__OTR__objects/gameplay_keep/gEffHitmarkRed8Tex"
static const ALIGN_ASSET(2) char gEffHitmarkRed8Tex[] = dgEffHitmarkRed8Tex;

#define dgEffHitmarkDL "__OTR__objects/gameplay_keep/gEffHitmarkDL"
static const ALIGN_ASSET(2) char gEffHitmarkDL[] = dgEffHitmarkDL;

#define dgameplay_keep_Tex_0357B0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0357B0"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_0357B0[] = dgameplay_keep_Tex_0357B0;

#define dgameplay_keep_Tex_035FB0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_035FB0"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_035FB0[] = dgameplay_keep_Tex_035FB0;

#define dgEffWaterRippleTex "__OTR__objects/gameplay_keep/gEffWaterRippleTex"
static const ALIGN_ASSET(2) char gEffWaterRippleTex[] = dgEffWaterRippleTex;

#define dgEffWaterRippleDL "__OTR__objects/gameplay_keep/gEffWaterRippleDL"
static const ALIGN_ASSET(2) char gEffWaterRippleDL[] = dgEffWaterRippleDL;

#define dgEffSparkDL "__OTR__objects/gameplay_keep/gEffSparkDL"
static const ALIGN_ASSET(2) char gEffSparkDL[] = dgEffSparkDL;

#define dgEffWaterSplash1Tex "__OTR__objects/gameplay_keep/gEffWaterSplash1Tex"
static const ALIGN_ASSET(2) char gEffWaterSplash1Tex[] = dgEffWaterSplash1Tex;

#define dgEffWaterSplash2Tex "__OTR__objects/gameplay_keep/gEffWaterSplash2Tex"
static const ALIGN_ASSET(2) char gEffWaterSplash2Tex[] = dgEffWaterSplash2Tex;

#define dgEffWaterSplash3Tex "__OTR__objects/gameplay_keep/gEffWaterSplash3Tex"
static const ALIGN_ASSET(2) char gEffWaterSplash3Tex[] = dgEffWaterSplash3Tex;

#define dgEffWaterSplash4Tex "__OTR__objects/gameplay_keep/gEffWaterSplash4Tex"
static const ALIGN_ASSET(2) char gEffWaterSplash4Tex[] = dgEffWaterSplash4Tex;

#define dgEffWaterSplash5Tex "__OTR__objects/gameplay_keep/gEffWaterSplash5Tex"
static const ALIGN_ASSET(2) char gEffWaterSplash5Tex[] = dgEffWaterSplash5Tex;

#define dgEffWaterSplash6Tex "__OTR__objects/gameplay_keep/gEffWaterSplash6Tex"
static const ALIGN_ASSET(2) char gEffWaterSplash6Tex[] = dgEffWaterSplash6Tex;

#define dgEffWaterSplash7Tex "__OTR__objects/gameplay_keep/gEffWaterSplash7Tex"
static const ALIGN_ASSET(2) char gEffWaterSplash7Tex[] = dgEffWaterSplash7Tex;

#define dgEffWaterSplash8Tex "__OTR__objects/gameplay_keep/gEffWaterSplash8Tex"
static const ALIGN_ASSET(2) char gEffWaterSplash8Tex[] = dgEffWaterSplash8Tex;

#define dgEffWaterSplashDL "__OTR__objects/gameplay_keep/gEffWaterSplashDL"
static const ALIGN_ASSET(2) char gEffWaterSplashDL[] = dgEffWaterSplashDL;

#define dgEffStone1Tex "__OTR__objects/gameplay_keep/gEffStone1Tex"
static const ALIGN_ASSET(2) char gEffStone1Tex[] = dgEffStone1Tex;

#define dgEffStone2Tex "__OTR__objects/gameplay_keep/gEffStone2Tex"
static const ALIGN_ASSET(2) char gEffStone2Tex[] = dgEffStone2Tex;

#define dgEffStone3Tex "__OTR__objects/gameplay_keep/gEffStone3Tex"
static const ALIGN_ASSET(2) char gEffStone3Tex[] = dgEffStone3Tex;

#define dgEffStone4Tex "__OTR__objects/gameplay_keep/gEffStone4Tex"
static const ALIGN_ASSET(2) char gEffStone4Tex[] = dgEffStone4Tex;

#define dgEffStone5Tex "__OTR__objects/gameplay_keep/gEffStone5Tex"
static const ALIGN_ASSET(2) char gEffStone5Tex[] = dgEffStone5Tex;

#define dgEffStone6Tex "__OTR__objects/gameplay_keep/gEffStone6Tex"
static const ALIGN_ASSET(2) char gEffStone6Tex[] = dgEffStone6Tex;

#define dgEffStone7Tex "__OTR__objects/gameplay_keep/gEffStone7Tex"
static const ALIGN_ASSET(2) char gEffStone7Tex[] = dgEffStone7Tex;

#define dgEffStone8Tex "__OTR__objects/gameplay_keep/gEffStone8Tex"
static const ALIGN_ASSET(2) char gEffStone8Tex[] = dgEffStone8Tex;

#define dgEffStoneDL "__OTR__objects/gameplay_keep/gEffStoneDL"
static const ALIGN_ASSET(2) char gEffStoneDL[] = dgEffStoneDL;

#define dgEffLightning1Tex "__OTR__objects/gameplay_keep/gEffLightning1Tex"
static const ALIGN_ASSET(2) char gEffLightning1Tex[] = dgEffLightning1Tex;

#define dgEffLightning2Tex "__OTR__objects/gameplay_keep/gEffLightning2Tex"
static const ALIGN_ASSET(2) char gEffLightning2Tex[] = dgEffLightning2Tex;

#define dgEffLightning3Tex "__OTR__objects/gameplay_keep/gEffLightning3Tex"
static const ALIGN_ASSET(2) char gEffLightning3Tex[] = dgEffLightning3Tex;

#define dgEffLightning4Tex "__OTR__objects/gameplay_keep/gEffLightning4Tex"
static const ALIGN_ASSET(2) char gEffLightning4Tex[] = dgEffLightning4Tex;

#define dgEffLightning5Tex "__OTR__objects/gameplay_keep/gEffLightning5Tex"
static const ALIGN_ASSET(2) char gEffLightning5Tex[] = dgEffLightning5Tex;

#define dgEffLightning6Tex "__OTR__objects/gameplay_keep/gEffLightning6Tex"
static const ALIGN_ASSET(2) char gEffLightning6Tex[] = dgEffLightning6Tex;

#define dgEffLightning7Tex "__OTR__objects/gameplay_keep/gEffLightning7Tex"
static const ALIGN_ASSET(2) char gEffLightning7Tex[] = dgEffLightning7Tex;

#define dgEffLightning8Tex "__OTR__objects/gameplay_keep/gEffLightning8Tex"
static const ALIGN_ASSET(2) char gEffLightning8Tex[] = dgEffLightning8Tex;

#define dgEffLightningDL "__OTR__objects/gameplay_keep/gEffLightningDL"
static const ALIGN_ASSET(2) char gEffLightningDL[] = dgEffLightningDL;

#define dgEffEnemyDeathFlame1Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame1Tex"
static const ALIGN_ASSET(2) char gEffEnemyDeathFlame1Tex[] = dgEffEnemyDeathFlame1Tex;

#define dgEffEnemyDeathFlame2Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame2Tex"
static const ALIGN_ASSET(2) char gEffEnemyDeathFlame2Tex[] = dgEffEnemyDeathFlame2Tex;

#define dgEffEnemyDeathFlame3Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame3Tex"
static const ALIGN_ASSET(2) char gEffEnemyDeathFlame3Tex[] = dgEffEnemyDeathFlame3Tex;

#define dgEffEnemyDeathFlame4Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame4Tex"
static const ALIGN_ASSET(2) char gEffEnemyDeathFlame4Tex[] = dgEffEnemyDeathFlame4Tex;

#define dgEffEnemyDeathFlame5Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame5Tex"
static const ALIGN_ASSET(2) char gEffEnemyDeathFlame5Tex[] = dgEffEnemyDeathFlame5Tex;

#define dgEffEnemyDeathFlame6Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame6Tex"
static const ALIGN_ASSET(2) char gEffEnemyDeathFlame6Tex[] = dgEffEnemyDeathFlame6Tex;

#define dgEffEnemyDeathFlame7Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame7Tex"
static const ALIGN_ASSET(2) char gEffEnemyDeathFlame7Tex[] = dgEffEnemyDeathFlame7Tex;

#define dgEffEnemyDeathFlame8Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame8Tex"
static const ALIGN_ASSET(2) char gEffEnemyDeathFlame8Tex[] = dgEffEnemyDeathFlame8Tex;

#define dgEffEnemyDeathFlame9Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame9Tex"
static const ALIGN_ASSET(2) char gEffEnemyDeathFlame9Tex[] = dgEffEnemyDeathFlame9Tex;

#define dgEffEnemyDeathFlame10Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame10Tex"
static const ALIGN_ASSET(2) char gEffEnemyDeathFlame10Tex[] = dgEffEnemyDeathFlame10Tex;

#define dgEffEnemyDeathFlameDL "__OTR__objects/gameplay_keep/gEffEnemyDeathFlameDL"
static const ALIGN_ASSET(2) char gEffEnemyDeathFlameDL[] = dgEffEnemyDeathFlameDL;

#define dgameplay_keep_Tex_0443B0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0443B0"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_0443B0[] = dgameplay_keep_Tex_0443B0;

#define dgameplay_keep_Tex_0447B0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0447B0"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_0447B0[] = dgameplay_keep_Tex_0447B0;

#define dgameplay_keep_Tex_044BB0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_044BB0"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_044BB0[] = dgameplay_keep_Tex_044BB0;

#define dgEffIceFragmentTex "__OTR__objects/gameplay_keep/gEffIceFragmentTex"
static const ALIGN_ASSET(2) char gEffIceFragmentTex[] = dgEffIceFragmentTex;

#define dgEffIceFragmentTex_Overflow "__OTR__objects/gameplay_keep/gEffIceFragmentTex_Overflow"
static const ALIGN_ASSET(2) char gEffIceFragmentTex_Overflow[] = dgEffIceFragmentTex_Overflow;

#define dgameplay_keep_Tex_0453B0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0453B0"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_0453B0[] = dgameplay_keep_Tex_0453B0;

#define dgElegyShellGoronDL "__OTR__objects/gameplay_keep/gElegyShellGoronDL"
static const ALIGN_ASSET(2) char gElegyShellGoronDL[] = dgElegyShellGoronDL;

#define dgElegyShellGoronTLUT "__OTR__objects/gameplay_keep/gElegyShellGoronTLUT"
static const ALIGN_ASSET(2) char gElegyShellGoronTLUT[] = dgElegyShellGoronTLUT;

#define dgElegyShellGoronSkinTex "__OTR__objects/gameplay_keep/gElegyShellGoronSkinTex"
static const ALIGN_ASSET(2) char gElegyShellGoronSkinTex[] = dgElegyShellGoronSkinTex;

#define dgElegyShellGoronHairTex "__OTR__objects/gameplay_keep/gElegyShellGoronHairTex"
static const ALIGN_ASSET(2) char gElegyShellGoronHairTex[] = dgElegyShellGoronHairTex;

#define dgElegyShellGoronSideburnsAndBeardTex "__OTR__objects/gameplay_keep/gElegyShellGoronSideburnsAndBeardTex"
static const ALIGN_ASSET(2) char gElegyShellGoronSideburnsAndBeardTex[] = dgElegyShellGoronSideburnsAndBeardTex;

#define dgElegyShellGoronNostrilTex "__OTR__objects/gameplay_keep/gElegyShellGoronNostrilTex"
static const ALIGN_ASSET(2) char gElegyShellGoronNostrilTex[] = dgElegyShellGoronNostrilTex;

#define dgElegyShellGoronLipsTex "__OTR__objects/gameplay_keep/gElegyShellGoronLipsTex"
static const ALIGN_ASSET(2) char gElegyShellGoronLipsTex[] = dgElegyShellGoronLipsTex;

#define dgElegyShellGoronGlovePalmTex "__OTR__objects/gameplay_keep/gElegyShellGoronGlovePalmTex"
static const ALIGN_ASSET(2) char gElegyShellGoronGlovePalmTex[] = dgElegyShellGoronGlovePalmTex;

#define dgElegyShellGoronGloveBackTex "__OTR__objects/gameplay_keep/gElegyShellGoronGloveBackTex"
static const ALIGN_ASSET(2) char gElegyShellGoronGloveBackTex[] = dgElegyShellGoronGloveBackTex;

#define dgElegyShellGoronFingerAndToeTex "__OTR__objects/gameplay_keep/gElegyShellGoronFingerAndToeTex"
static const ALIGN_ASSET(2) char gElegyShellGoronFingerAndToeTex[] = dgElegyShellGoronFingerAndToeTex;

#define dgElegyShellGoronSandalTopAndSideTex "__OTR__objects/gameplay_keep/gElegyShellGoronSandalTopAndSideTex"
static const ALIGN_ASSET(2) char gElegyShellGoronSandalTopAndSideTex[] = dgElegyShellGoronSandalTopAndSideTex;

#define dgElegyShellGoronChestTex "__OTR__objects/gameplay_keep/gElegyShellGoronChestTex"
static const ALIGN_ASSET(2) char gElegyShellGoronChestTex[] = dgElegyShellGoronChestTex;

#define dgElegyShellGoronBackTex "__OTR__objects/gameplay_keep/gElegyShellGoronBackTex"
static const ALIGN_ASSET(2) char gElegyShellGoronBackTex[] = dgElegyShellGoronBackTex;

#define dgElegyShellGoronGoronsRubyTattooTex "__OTR__objects/gameplay_keep/gElegyShellGoronGoronsRubyTattooTex"
static const ALIGN_ASSET(2) char gElegyShellGoronGoronsRubyTattooTex[] = dgElegyShellGoronGoronsRubyTattooTex;

#define dgElegyShellGoronTribalTattooTex "__OTR__objects/gameplay_keep/gElegyShellGoronTribalTattooTex"
static const ALIGN_ASSET(2) char gElegyShellGoronTribalTattooTex[] = dgElegyShellGoronTribalTattooTex;

#define dgElegyShellGoronLoinclothTex "__OTR__objects/gameplay_keep/gElegyShellGoronLoinclothTex"
static const ALIGN_ASSET(2) char gElegyShellGoronLoinclothTex[] = dgElegyShellGoronLoinclothTex;

#define dgElegyShellGoronEyeTex "__OTR__objects/gameplay_keep/gElegyShellGoronEyeTex"
static const ALIGN_ASSET(2) char gElegyShellGoronEyeTex[] = dgElegyShellGoronEyeTex;

#define dgElegyShellGoronScarTex "__OTR__objects/gameplay_keep/gElegyShellGoronScarTex"
static const ALIGN_ASSET(2) char gElegyShellGoronScarTex[] = dgElegyShellGoronScarTex;

#define dgElegyShellGoronNecklaceTex "__OTR__objects/gameplay_keep/gElegyShellGoronNecklaceTex"
static const ALIGN_ASSET(2) char gElegyShellGoronNecklaceTex[] = dgElegyShellGoronNecklaceTex;

#define dgElegyShellGoronPlatformTex "__OTR__objects/gameplay_keep/gElegyShellGoronPlatformTex"
static const ALIGN_ASSET(2) char gElegyShellGoronPlatformTex[] = dgElegyShellGoronPlatformTex;

#define dgHookshotReticleTex "__OTR__objects/gameplay_keep/gHookshotReticleTex"
static const ALIGN_ASSET(2) char gHookshotReticleTex[] = dgHookshotReticleTex;

#define dgHookshotReticleDL "__OTR__objects/gameplay_keep/gHookshotReticleDL"
static const ALIGN_ASSET(2) char gHookshotReticleDL[] = dgHookshotReticleDL;

#define dgameplay_keep_Tex_04F2C0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_04F2C0"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_04F2C0[] = dgameplay_keep_Tex_04F2C0;

#define dgEffIceFragment1DL "__OTR__objects/gameplay_keep/gEffIceFragment1DL"
static const ALIGN_ASSET(2) char gEffIceFragment1DL[] = dgEffIceFragment1DL;

#define dgEffIceFragment2MaterialDL "__OTR__objects/gameplay_keep/gEffIceFragment2MaterialDL"
static const ALIGN_ASSET(2) char gEffIceFragment2MaterialDL[] = dgEffIceFragment2MaterialDL;

#define dgEffIceFragment2ModelDL "__OTR__objects/gameplay_keep/gEffIceFragment2ModelDL"
static const ALIGN_ASSET(2) char gEffIceFragment2ModelDL[] = dgEffIceFragment2ModelDL;

#define dgEffIceFragment3DL "__OTR__objects/gameplay_keep/gEffIceFragment3DL"
static const ALIGN_ASSET(2) char gEffIceFragment3DL[] = dgEffIceFragment3DL;

#define dgEffIceSmokeTex "__OTR__objects/gameplay_keep/gEffIceSmokeTex"
static const ALIGN_ASSET(2) char gEffIceSmokeTex[] = dgEffIceSmokeTex;

#define dgEffIceSmokeDL "__OTR__objects/gameplay_keep/gEffIceSmokeDL"
static const ALIGN_ASSET(2) char gEffIceSmokeDL[] = dgEffIceSmokeDL;

#define dgFrozenSteamMaterialDL "__OTR__objects/gameplay_keep/gFrozenSteamMaterialDL"
static const ALIGN_ASSET(2) char gFrozenSteamMaterialDL[] = dgFrozenSteamMaterialDL;

#define dgFrozenSteamModelDL "__OTR__objects/gameplay_keep/gFrozenSteamModelDL"
static const ALIGN_ASSET(2) char gFrozenSteamModelDL[] = dgFrozenSteamModelDL;

#define dgameplay_keep_Anim_05140C "__OTR__objects/gameplay_keep/gameplay_keep_Anim_05140C"
static const ALIGN_ASSET(2) char gameplay_keep_Anim_05140C[] = dgameplay_keep_Anim_05140C;

#define dgameplay_keep_DL_051420 "__OTR__objects/gameplay_keep/gameplay_keep_DL_051420"
static const ALIGN_ASSET(2) char gameplay_keep_DL_051420[] = dgameplay_keep_DL_051420;

#define dgameplay_keep_DL_0514C0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0514C0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_0514C0[] = dgameplay_keep_DL_0514C0;

#define dgameplay_keep_DL_0514D0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0514D0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_0514D0[] = dgameplay_keep_DL_0514D0;

#define dgameplay_keep_DL_051510 "__OTR__objects/gameplay_keep/gameplay_keep_DL_051510"
static const ALIGN_ASSET(2) char gameplay_keep_DL_051510[] = dgameplay_keep_DL_051510;

#define dgameplay_keep_DL_0515B0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0515B0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_0515B0[] = dgameplay_keep_DL_0515B0;

#define dgameplay_keep_DL_0515C0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0515C0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_0515C0[] = dgameplay_keep_DL_0515C0;

#define dgameplay_keep_DL_051600 "__OTR__objects/gameplay_keep/gameplay_keep_DL_051600"
static const ALIGN_ASSET(2) char gameplay_keep_DL_051600[] = dgameplay_keep_DL_051600;

#define dgameplay_keep_DL_0516A0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0516A0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_0516A0[] = dgameplay_keep_DL_0516A0;

#define dgameplay_keep_DL_0516B0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0516B0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_0516B0[] = dgameplay_keep_DL_0516B0;

#define dgameplay_keep_DL_0516F0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0516F0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_0516F0[] = dgameplay_keep_DL_0516F0;

#define dgameplay_keep_DL_051790 "__OTR__objects/gameplay_keep/gameplay_keep_DL_051790"
static const ALIGN_ASSET(2) char gameplay_keep_DL_051790[] = dgameplay_keep_DL_051790;

#define dgameplay_keep_DL_0517A0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0517A0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_0517A0[] = dgameplay_keep_DL_0517A0;

#define dgameplay_keep_DL_0517E0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0517E0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_0517E0[] = dgameplay_keep_DL_0517E0;

#define dgameplay_keep_DL_051880 "__OTR__objects/gameplay_keep/gameplay_keep_DL_051880"
static const ALIGN_ASSET(2) char gameplay_keep_DL_051880[] = dgameplay_keep_DL_051880;

#define dgameplay_keep_DL_051890 "__OTR__objects/gameplay_keep/gameplay_keep_DL_051890"
static const ALIGN_ASSET(2) char gameplay_keep_DL_051890[] = dgameplay_keep_DL_051890;

#define dgameplay_keep_DL_0518D0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0518D0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_0518D0[] = dgameplay_keep_DL_0518D0;

#define dgameplay_keep_DL_051970 "__OTR__objects/gameplay_keep/gameplay_keep_DL_051970"
static const ALIGN_ASSET(2) char gameplay_keep_DL_051970[] = dgameplay_keep_DL_051970;

#define dgameplay_keep_DL_051980 "__OTR__objects/gameplay_keep/gameplay_keep_DL_051980"
static const ALIGN_ASSET(2) char gameplay_keep_DL_051980[] = dgameplay_keep_DL_051980;

#define dgameplay_keep_DL_0519C0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0519C0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_0519C0[] = dgameplay_keep_DL_0519C0;

#define dgameplay_keep_DL_051A60 "__OTR__objects/gameplay_keep/gameplay_keep_DL_051A60"
static const ALIGN_ASSET(2) char gameplay_keep_DL_051A60[] = dgameplay_keep_DL_051A60;

#define dgameplay_keep_DL_051A70 "__OTR__objects/gameplay_keep/gameplay_keep_DL_051A70"
static const ALIGN_ASSET(2) char gameplay_keep_DL_051A70[] = dgameplay_keep_DL_051A70;

#define dgameplay_keep_DL_051AB0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_051AB0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_051AB0[] = dgameplay_keep_DL_051AB0;

#define dgameplay_keep_DL_051B50 "__OTR__objects/gameplay_keep/gameplay_keep_DL_051B50"
static const ALIGN_ASSET(2) char gameplay_keep_DL_051B50[] = dgameplay_keep_DL_051B50;

#define dgameplay_keep_DL_051B60 "__OTR__objects/gameplay_keep/gameplay_keep_DL_051B60"
static const ALIGN_ASSET(2) char gameplay_keep_DL_051B60[] = dgameplay_keep_DL_051B60;

#define dgameplay_keep_DL_051BA0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_051BA0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_051BA0[] = dgameplay_keep_DL_051BA0;

#define dgameplay_keep_DL_051C50 "__OTR__objects/gameplay_keep/gameplay_keep_DL_051C50"
static const ALIGN_ASSET(2) char gameplay_keep_DL_051C50[] = dgameplay_keep_DL_051C50;

#define dgameplay_keep_DL_051C60 "__OTR__objects/gameplay_keep/gameplay_keep_DL_051C60"
static const ALIGN_ASSET(2) char gameplay_keep_DL_051C60[] = dgameplay_keep_DL_051C60;

#define dgameplay_keep_Tex_051D30 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_051D30"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_051D30[] = dgameplay_keep_Tex_051D30;

#define dgameplay_keep_Tex_052530 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_052530"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_052530[] = dgameplay_keep_Tex_052530;

#define dgameplay_keep_Skel_0527A0 "__OTR__objects/gameplay_keep/gameplay_keep_Skel_0527A0"
static const ALIGN_ASSET(2) char gameplay_keep_Skel_0527A0[] = dgameplay_keep_Skel_0527A0;

#define dgKakeraLeafMiddleDL "__OTR__objects/gameplay_keep/gKakeraLeafMiddleDL"
static const ALIGN_ASSET(2) char gKakeraLeafMiddleDL[] = dgKakeraLeafMiddleDL;

#define dgKakeraLeafTipDL "__OTR__objects/gameplay_keep/gKakeraLeafTipDL"
static const ALIGN_ASSET(2) char gKakeraLeafTipDL[] = dgKakeraLeafTipDL;

#define dgameplay_keep_Tex_052940 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_052940"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_052940[] = dgameplay_keep_Tex_052940;

#define dgameplay_keep_Tex_053140 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_053140"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_053140[] = dgameplay_keep_Tex_053140;

#define dgameplay_keep_Tex_053940 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_053940"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_053940[] = dgameplay_keep_Tex_053940;

#define dgameplay_keep_Tex_054140 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_054140"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_054140[] = dgameplay_keep_Tex_054140;

#define dgLensFlareCircleDL "__OTR__objects/gameplay_keep/gLensFlareCircleDL"
static const ALIGN_ASSET(2) char gLensFlareCircleDL[] = dgLensFlareCircleDL;

#define dgLensFlareRingDL "__OTR__objects/gameplay_keep/gLensFlareRingDL"
static const ALIGN_ASSET(2) char gLensFlareRingDL[] = dgLensFlareRingDL;

#define dgEffSparklesDL "__OTR__objects/gameplay_keep/gEffSparklesDL"
static const ALIGN_ASSET(2) char gEffSparklesDL[] = dgEffSparklesDL;

#define dgameplay_keep_Tex_054AF0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_054AF0"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_054AF0[] = dgameplay_keep_Tex_054AF0;

#define dgameplay_keep_DL_054C90 "__OTR__objects/gameplay_keep/gameplay_keep_DL_054C90"
static const ALIGN_ASSET(2) char gameplay_keep_DL_054C90[] = dgameplay_keep_DL_054C90;

#define dgameplay_keep_Tex_054D90 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_054D90"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_054D90[] = dgameplay_keep_Tex_054D90;

#define dgameplay_keep_Tex_054E10 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_054E10"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_054E10[] = dgameplay_keep_Tex_054E10;

#define dgameplay_keep_Matanimheader_054F18 "__OTR__objects/gameplay_keep/gameplay_keep_Matanimheader_054F18"
static const ALIGN_ASSET(2) char gameplay_keep_Matanimheader_054F18[] = dgameplay_keep_Matanimheader_054F18;

#define dgameplay_keep_Tex_054F20 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_054F20"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_054F20[] = dgameplay_keep_Tex_054F20;

#define dgameplay_keep_DL_055360 "__OTR__objects/gameplay_keep/gameplay_keep_DL_055360"
static const ALIGN_ASSET(2) char gameplay_keep_DL_055360[] = dgameplay_keep_DL_055360;

#define dgameplay_keep_DL_055620 "__OTR__objects/gameplay_keep/gameplay_keep_DL_055620"
static const ALIGN_ASSET(2) char gameplay_keep_DL_055620[] = dgameplay_keep_DL_055620;

#define dgameplay_keep_DL_055628 "__OTR__objects/gameplay_keep/gameplay_keep_DL_055628"
static const ALIGN_ASSET(2) char gameplay_keep_DL_055628[] = dgameplay_keep_DL_055628;

#define dgameplay_keep_Tex_0557F0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0557F0"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_0557F0[] = dgameplay_keep_Tex_0557F0;

#define dgameplay_keep_Tex_055FF0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_055FF0"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_055FF0[] = dgameplay_keep_Tex_055FF0;

#define dgElegyShellDekuDL "__OTR__objects/gameplay_keep/gElegyShellDekuDL"
static const ALIGN_ASSET(2) char gElegyShellDekuDL[] = dgElegyShellDekuDL;

#define dgElegyShellDekuPlatformTex "__OTR__objects/gameplay_keep/gElegyShellDekuPlatformTex"
static const ALIGN_ASSET(2) char gElegyShellDekuPlatformTex[] = dgElegyShellDekuPlatformTex;

#define dgElegyShellDekuSkinTex "__OTR__objects/gameplay_keep/gElegyShellDekuSkinTex"
static const ALIGN_ASSET(2) char gElegyShellDekuSkinTex[] = dgElegyShellDekuSkinTex;

#define dgElegyShellDekuLeafTex "__OTR__objects/gameplay_keep/gElegyShellDekuLeafTex"
static const ALIGN_ASSET(2) char gElegyShellDekuLeafTex[] = dgElegyShellDekuLeafTex;

#define dgElegyShellDekuEyeTex "__OTR__objects/gameplay_keep/gElegyShellDekuEyeTex"
static const ALIGN_ASSET(2) char gElegyShellDekuEyeTex[] = dgElegyShellDekuEyeTex;

#define dgameplay_keep_DL_058BA0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_058BA0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_058BA0[] = dgameplay_keep_DL_058BA0;

#define dgameplay_keep_Tex_058C30 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_058C30"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_058C30[] = dgameplay_keep_Tex_058C30;

#define dgameplay_keep_Colheader_058F30 "__OTR__objects/gameplay_keep/gameplay_keep_Colheader_058F30"
static const ALIGN_ASSET(2) char gameplay_keep_Colheader_058F30[] = dgameplay_keep_Colheader_058F30;

#define dgameplay_keep_DL_0590E0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0590E0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_0590E0[] = dgameplay_keep_DL_0590E0;

#define dgameplay_keep_DL_059310 "__OTR__objects/gameplay_keep/gameplay_keep_DL_059310"
static const ALIGN_ASSET(2) char gameplay_keep_DL_059310[] = dgameplay_keep_DL_059310;

#define dgameplay_keep_Colheader_0594C8 "__OTR__objects/gameplay_keep/gameplay_keep_Colheader_0594C8"
static const ALIGN_ASSET(2) char gameplay_keep_Colheader_0594C8[] = dgameplay_keep_Colheader_0594C8;

#define dgameplay_keep_DL_059680 "__OTR__objects/gameplay_keep/gameplay_keep_DL_059680"
static const ALIGN_ASSET(2) char gameplay_keep_DL_059680[] = dgameplay_keep_DL_059680;

#define dgameplay_keep_Colheader_059840 "__OTR__objects/gameplay_keep/gameplay_keep_Colheader_059840"
static const ALIGN_ASSET(2) char gameplay_keep_Colheader_059840[] = dgameplay_keep_Colheader_059840;

#define dgameplay_keep_DL_0599F0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0599F0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_0599F0[] = dgameplay_keep_DL_0599F0;

#define dgameplay_keep_Colheader_059BA0 "__OTR__objects/gameplay_keep/gameplay_keep_Colheader_059BA0"
static const ALIGN_ASSET(2) char gameplay_keep_Colheader_059BA0[] = dgameplay_keep_Colheader_059BA0;

#define dgameplay_keep_DL_059D50 "__OTR__objects/gameplay_keep/gameplay_keep_DL_059D50"
static const ALIGN_ASSET(2) char gameplay_keep_DL_059D50[] = dgameplay_keep_DL_059D50;

#define dgameplay_keep_Colheader_059F00 "__OTR__objects/gameplay_keep/gameplay_keep_Colheader_059F00"
static const ALIGN_ASSET(2) char gameplay_keep_Colheader_059F00[] = dgameplay_keep_Colheader_059F00;

#define dgameplay_keep_DL_05A0B0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_05A0B0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_05A0B0[] = dgameplay_keep_DL_05A0B0;

#define dgameplay_keep_Colheader_05A270 "__OTR__objects/gameplay_keep/gameplay_keep_Colheader_05A270"
static const ALIGN_ASSET(2) char gameplay_keep_Colheader_05A270[] = dgameplay_keep_Colheader_05A270;

#define dgameplay_keep_DL_05A430 "__OTR__objects/gameplay_keep/gameplay_keep_DL_05A430"
static const ALIGN_ASSET(2) char gameplay_keep_DL_05A430[] = dgameplay_keep_DL_05A430;

#define dgameplay_keep_DL_05A600 "__OTR__objects/gameplay_keep/gameplay_keep_DL_05A600"
static const ALIGN_ASSET(2) char gameplay_keep_DL_05A600[] = dgameplay_keep_DL_05A600;

#define dgHeartShapeTex "__OTR__objects/gameplay_keep/gHeartShapeTex"
static const ALIGN_ASSET(2) char gHeartShapeTex[] = dgHeartShapeTex;

#define dgHeartPieceInteriorDL "__OTR__objects/gameplay_keep/gHeartPieceInteriorDL"
static const ALIGN_ASSET(2) char gHeartPieceInteriorDL[] = dgHeartPieceInteriorDL;

#define dgSignRectangularDL "__OTR__objects/gameplay_keep/gSignRectangularDL"
static const ALIGN_ASSET(2) char gSignRectangularDL[] = dgSignRectangularDL;

#define dgSignDirectionalDL "__OTR__objects/gameplay_keep/gSignDirectionalDL"
static const ALIGN_ASSET(2) char gSignDirectionalDL[] = dgSignDirectionalDL;

#define dgDropArrows2Tex "__OTR__objects/gameplay_keep/gDropArrows2Tex"
static const ALIGN_ASSET(2) char gDropArrows2Tex[] = dgDropArrows2Tex;

#define dgDropArrows1Tex "__OTR__objects/gameplay_keep/gDropArrows1Tex"
static const ALIGN_ASSET(2) char gDropArrows1Tex[] = dgDropArrows1Tex;

#define dgDropArrows3Tex "__OTR__objects/gameplay_keep/gDropArrows3Tex"
static const ALIGN_ASSET(2) char gDropArrows3Tex[] = dgDropArrows3Tex;

#define dgDropBombTex "__OTR__objects/gameplay_keep/gDropBombTex"
static const ALIGN_ASSET(2) char gDropBombTex[] = dgDropBombTex;

#define dgDropBombchuTex "__OTR__objects/gameplay_keep/gDropBombchuTex"
static const ALIGN_ASSET(2) char gDropBombchuTex[] = dgDropBombchuTex;

#define dgDropUnknownPouchTex "__OTR__objects/gameplay_keep/gDropUnknownPouchTex"
static const ALIGN_ASSET(2) char gDropUnknownPouchTex[] = dgDropUnknownPouchTex;

#define dgDropRecoveryHeartTex "__OTR__objects/gameplay_keep/gDropRecoveryHeartTex"
static const ALIGN_ASSET(2) char gDropRecoveryHeartTex[] = dgDropRecoveryHeartTex;

#define dgDropHeartPieceTex "__OTR__objects/gameplay_keep/gDropHeartPieceTex"
static const ALIGN_ASSET(2) char gDropHeartPieceTex[] = dgDropHeartPieceTex;

#define dgItemDropDL "__OTR__objects/gameplay_keep/gItemDropDL"
static const ALIGN_ASSET(2) char gItemDropDL[] = dgItemDropDL;

#define dgDropKeySmallTex "__OTR__objects/gameplay_keep/gDropKeySmallTex"
static const ALIGN_ASSET(2) char gDropKeySmallTex[] = dgDropKeySmallTex;

#define dgDropMagicSmallTex "__OTR__objects/gameplay_keep/gDropMagicSmallTex"
static const ALIGN_ASSET(2) char gDropMagicSmallTex[] = dgDropMagicSmallTex;

#define dgDropDekuNutTex "__OTR__objects/gameplay_keep/gDropDekuNutTex"
static const ALIGN_ASSET(2) char gDropDekuNutTex[] = dgDropDekuNutTex;

#define dgDropDekuStickTex "__OTR__objects/gameplay_keep/gDropDekuStickTex"
static const ALIGN_ASSET(2) char gDropDekuStickTex[] = dgDropDekuStickTex;

#define dgDropMagicLargeTex "__OTR__objects/gameplay_keep/gDropMagicLargeTex"
static const ALIGN_ASSET(2) char gDropMagicLargeTex[] = dgDropMagicLargeTex;

#define dgRupeeGreenTex "__OTR__objects/gameplay_keep/gRupeeGreenTex"
static const ALIGN_ASSET(2) char gRupeeGreenTex[] = dgRupeeGreenTex;

#define dgRupeeBlueTex "__OTR__objects/gameplay_keep/gRupeeBlueTex"
static const ALIGN_ASSET(2) char gRupeeBlueTex[] = dgRupeeBlueTex;

#define dgRupeeRedTex "__OTR__objects/gameplay_keep/gRupeeRedTex"
static const ALIGN_ASSET(2) char gRupeeRedTex[] = dgRupeeRedTex;

#define dgRupeePurpleTex "__OTR__objects/gameplay_keep/gRupeePurpleTex"
static const ALIGN_ASSET(2) char gRupeePurpleTex[] = dgRupeePurpleTex;

#define dgRupeeOrangeTex "__OTR__objects/gameplay_keep/gRupeeOrangeTex"
static const ALIGN_ASSET(2) char gRupeeOrangeTex[] = dgRupeeOrangeTex;

#define dgRupeeSilverTex "__OTR__objects/gameplay_keep/gRupeeSilverTex"
static const ALIGN_ASSET(2) char gRupeeSilverTex[] = dgRupeeSilverTex;

#define dgRupeeDL "__OTR__objects/gameplay_keep/gRupeeDL"
static const ALIGN_ASSET(2) char gRupeeDL[] = dgRupeeDL;

#define dgRecoveryHeartTex "__OTR__objects/gameplay_keep/gRecoveryHeartTex"
static const ALIGN_ASSET(2) char gRecoveryHeartTex[] = dgRecoveryHeartTex;

#define dgBombTex "__OTR__objects/gameplay_keep/gBombTex"
static const ALIGN_ASSET(2) char gBombTex[] = dgBombTex;

#define dgArrowTex "__OTR__objects/gameplay_keep/gArrowTex"
static const ALIGN_ASSET(2) char gArrowTex[] = dgArrowTex;

#define dgRupeeLightRedTex "__OTR__objects/gameplay_keep/gRupeeLightRedTex"
static const ALIGN_ASSET(2) char gRupeeLightRedTex[] = dgRupeeLightRedTex;

#define dgRupeeLightBlueTex "__OTR__objects/gameplay_keep/gRupeeLightBlueTex"
static const ALIGN_ASSET(2) char gRupeeLightBlueTex[] = dgRupeeLightBlueTex;

#define dgHeartContainerTex "__OTR__objects/gameplay_keep/gHeartContainerTex"
static const ALIGN_ASSET(2) char gHeartContainerTex[] = dgHeartContainerTex;

#define dgameplay_keep_Tex_0643D0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0643D0"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_0643D0[] = dgameplay_keep_Tex_0643D0;

#define dgameplay_keep_Tex_064BD0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_064BD0"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_064BD0[] = dgameplay_keep_Tex_064BD0;

#define dgameplay_keep_Tex_0653D0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0653D0"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_0653D0[] = dgameplay_keep_Tex_0653D0;

#define dgameplay_keep_Tex_065BD0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_065BD0"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_065BD0[] = dgameplay_keep_Tex_065BD0;

#define dgameplay_keep_Tex_0663D0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0663D0"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_0663D0[] = dgameplay_keep_Tex_0663D0;

#define dgameplay_keep_Tex_066BD0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_066BD0"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_066BD0[] = dgameplay_keep_Tex_066BD0;

#define dgameplay_keep_Tex_067BD0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_067BD0"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_067BD0[] = dgameplay_keep_Tex_067BD0;

#define dgameplay_keep_Tex_0683D0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0683D0"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_0683D0[] = dgameplay_keep_Tex_0683D0;

#define dgSignRectangularSideTex "__OTR__objects/gameplay_keep/gSignRectangularSideTex"
static const ALIGN_ASSET(2) char gSignRectangularSideTex[] = dgSignRectangularSideTex;

#define dgSignRectangularFrontTex "__OTR__objects/gameplay_keep/gSignRectangularFrontTex"
static const ALIGN_ASSET(2) char gSignRectangularFrontTex[] = dgSignRectangularFrontTex;

#define dgSignPostWoodTex "__OTR__objects/gameplay_keep/gSignPostWoodTex"
static const ALIGN_ASSET(2) char gSignPostWoodTex[] = dgSignPostWoodTex;

#define dgSignLetteringTex "__OTR__objects/gameplay_keep/gSignLetteringTex"
static const ALIGN_ASSET(2) char gSignLetteringTex[] = dgSignLetteringTex;

#define dgameplay_keep_DL_06A800 "__OTR__objects/gameplay_keep/gameplay_keep_DL_06A800"
static const ALIGN_ASSET(2) char gameplay_keep_DL_06A800[] = dgameplay_keep_DL_06A800;

#define dgameplay_keep_Tex_06A880 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_06A880"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_06A880[] = dgameplay_keep_Tex_06A880;

#define dgameplay_keep_DL_06AB30 "__OTR__objects/gameplay_keep/gameplay_keep_DL_06AB30"
static const ALIGN_ASSET(2) char gameplay_keep_DL_06AB30[] = dgameplay_keep_DL_06AB30;

#define dgameplay_keep_Tex_06ABF8 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_06ABF8"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_06ABF8[] = dgameplay_keep_Tex_06ABF8;

#define dgameplay_keep_Matanimheader_06B6A0 "__OTR__objects/gameplay_keep/gameplay_keep_Matanimheader_06B6A0"
static const ALIGN_ASSET(2) char gameplay_keep_Matanimheader_06B6A0[] = dgameplay_keep_Matanimheader_06B6A0;

#define dgameplay_keep_Matanimheader_06B730 "__OTR__objects/gameplay_keep/gameplay_keep_Matanimheader_06B730"
static const ALIGN_ASSET(2) char gameplay_keep_Matanimheader_06B730[] = dgameplay_keep_Matanimheader_06B730;

#define dgGameplayKeepKFAnim_6BB0C "__OTR__objects/gameplay_keep/gGameplayKeepKFAnim_6BB0C"
static const ALIGN_ASSET(2) char gGameplayKeepKFAnim_6BB0C[] = dgGameplayKeepKFAnim_6BB0C;

#define dgameplay_keep_DL_06BFE0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_06BFE0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_06BFE0[] = dgameplay_keep_DL_06BFE0;

#define dgameplay_keep_DL_06C098 "__OTR__objects/gameplay_keep/gameplay_keep_DL_06C098"
static const ALIGN_ASSET(2) char gameplay_keep_DL_06C098[] = dgameplay_keep_DL_06C098;

#define dgameplay_keep_DL_06C1E8 "__OTR__objects/gameplay_keep/gameplay_keep_DL_06C1E8"
static const ALIGN_ASSET(2) char gameplay_keep_DL_06C1E8[] = dgameplay_keep_DL_06C1E8;

#define dgameplay_keep_Tex_06C350 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_06C350"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_06C350[] = dgameplay_keep_Tex_06C350;

#define dgameplay_keep_Tex_06CB50 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_06CB50"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_06CB50[] = dgameplay_keep_Tex_06CB50;

#define dgameplay_keep_Tex_06D350 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_06D350"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_06D350[] = dgameplay_keep_Tex_06D350;

#define dgameplay_keep_Tex_06DB50 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_06DB50"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_06DB50[] = dgameplay_keep_Tex_06DB50;

#define dgameplay_keep_Tex_06E350 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_06E350"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_06E350[] = dgameplay_keep_Tex_06E350;

#define dgGameplayKeepKFSkel_6EB70 "__OTR__objects/gameplay_keep/gGameplayKeepKFSkel_6EB70"
static const ALIGN_ASSET(2) char gGameplayKeepKFSkel_6EB70[] = dgGameplayKeepKFSkel_6EB70;

#define dgameplay_keep_Tex_06EB80 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_06EB80"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_06EB80[] = dgameplay_keep_Tex_06EB80;

#define dgameplay_keep_DL_06F380 "__OTR__objects/gameplay_keep/gameplay_keep_DL_06F380"
static const ALIGN_ASSET(2) char gameplay_keep_DL_06F380[] = dgameplay_keep_DL_06F380;

#define dgameplay_keep_DL_06F9F0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_06F9F0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_06F9F0[] = dgameplay_keep_DL_06F9F0;

#define dgameplay_keep_DL_06FAE0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_06FAE0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_06FAE0[] = dgameplay_keep_DL_06FAE0;

#define dgameplay_keep_DL_06FE20 "__OTR__objects/gameplay_keep/gameplay_keep_DL_06FE20"
static const ALIGN_ASSET(2) char gameplay_keep_DL_06FE20[] = dgameplay_keep_DL_06FE20;

#define dgameplay_keep_DL_06FF68 "__OTR__objects/gameplay_keep/gameplay_keep_DL_06FF68"
static const ALIGN_ASSET(2) char gameplay_keep_DL_06FF68[] = dgameplay_keep_DL_06FF68;

#define dgameplay_keep_Tex_0700B0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0700B0"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_0700B0[] = dgameplay_keep_Tex_0700B0;

#define dgameplay_keep_Tex_0704B0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0704B0"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_0704B0[] = dgameplay_keep_Tex_0704B0;

#define dgFallingRainDropDL "__OTR__objects/gameplay_keep/gFallingRainDropDL"
static const ALIGN_ASSET(2) char gFallingRainDropDL[] = dgFallingRainDropDL;

#define dgEffPoppedDekuBubbleStaticDL "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleStaticDL"
static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleStaticDL[] = dgEffPoppedDekuBubbleStaticDL;

#define dgEffPoppedDekuBubbleStaticMaskTex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleStaticMaskTex"
static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleStaticMaskTex[] = dgEffPoppedDekuBubbleStaticMaskTex;

#define dgEffPoppedDekuBubbleStaticTex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleStaticTex"
static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleStaticTex[] = dgEffPoppedDekuBubbleStaticTex;

#define dgEffPoppedDekuBubbleStaticTexAnim "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleStaticTexAnim"
static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleStaticTexAnim[] = dgEffPoppedDekuBubbleStaticTexAnim;

#define dgEffPoppedDekuBubbleSlidingDL "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleSlidingDL"
static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleSlidingDL[] = dgEffPoppedDekuBubbleSlidingDL;

#define dgEffPoppedDekuBubbleSlidingTexAnim "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleSlidingTexAnim"
static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleSlidingTexAnim[] = dgEffPoppedDekuBubbleSlidingTexAnim;

#define dgEffPoppedDekuBubbleSliding1Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleSliding1Tex"
static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleSliding1Tex[] = dgEffPoppedDekuBubbleSliding1Tex;

#define dgEffPoppedDekuBubbleSliding2Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleSliding2Tex"
static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleSliding2Tex[] = dgEffPoppedDekuBubbleSliding2Tex;

#define dgEffPoppedDekuBubbleSliding3Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleSliding3Tex"
static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleSliding3Tex[] = dgEffPoppedDekuBubbleSliding3Tex;

#define dgEffPoppedDekuBubbleSliding4Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleSliding4Tex"
static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleSliding4Tex[] = dgEffPoppedDekuBubbleSliding4Tex;

#define dgEffPoppedDekuBubbleSliding5Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleSliding5Tex"
static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleSliding5Tex[] = dgEffPoppedDekuBubbleSliding5Tex;

#define dgEffPoppedDekuBubbleSliding6Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleSliding6Tex"
static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleSliding6Tex[] = dgEffPoppedDekuBubbleSliding6Tex;

#define dgEffPoppedDekuBubbleSliding7Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleSliding7Tex"
static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleSliding7Tex[] = dgEffPoppedDekuBubbleSliding7Tex;

#define dgEffPoppedDekuBubbleSliding8Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleSliding8Tex"
static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleSliding8Tex[] = dgEffPoppedDekuBubbleSliding8Tex;

#define dgEffPoppedDekuBubbleSliding9Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleSliding9Tex"
static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleSliding9Tex[] = dgEffPoppedDekuBubbleSliding9Tex;

#define dgEffPoppedDekuBubbleSliding10Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleSliding10Tex"
static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleSliding10Tex[] = dgEffPoppedDekuBubbleSliding10Tex;

#define dgEffPoppedDekuBubbleSliding11Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleSliding11Tex"
static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleSliding11Tex[] = dgEffPoppedDekuBubbleSliding11Tex;

#define dgEffPoppedDekuBubbleSliding12Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleSliding12Tex"
static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleSliding12Tex[] = dgEffPoppedDekuBubbleSliding12Tex;

#define dgEffPoppedDekuBubbleDL "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleDL"
static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleDL[] = dgEffPoppedDekuBubbleDL;

#define dgEffPoppedDekuBubbleTexAnim "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleTexAnim"
static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleTexAnim[] = dgEffPoppedDekuBubbleTexAnim;

#define dgEffPoppedDekuBubble1Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubble1Tex"
static const ALIGN_ASSET(2) char gEffPoppedDekuBubble1Tex[] = dgEffPoppedDekuBubble1Tex;

#define dgEffPoppedDekuBubble2Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubble2Tex"
static const ALIGN_ASSET(2) char gEffPoppedDekuBubble2Tex[] = dgEffPoppedDekuBubble2Tex;

#define dgEffPoppedDekuBubble3Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubble3Tex"
static const ALIGN_ASSET(2) char gEffPoppedDekuBubble3Tex[] = dgEffPoppedDekuBubble3Tex;

#define dgEffPoppedDekuBubble4Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubble4Tex"
static const ALIGN_ASSET(2) char gEffPoppedDekuBubble4Tex[] = dgEffPoppedDekuBubble4Tex;

#define dgEffPoppedDekuBubble5Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubble5Tex"
static const ALIGN_ASSET(2) char gEffPoppedDekuBubble5Tex[] = dgEffPoppedDekuBubble5Tex;

#define dgEffPoppedDekuBubbleMaskTex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleMaskTex"
static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleMaskTex[] = dgEffPoppedDekuBubbleMaskTex;

#define dgSquareShadowDL "__OTR__objects/gameplay_keep/gSquareShadowDL"
static const ALIGN_ASSET(2) char gSquareShadowDL[] = dgSquareShadowDL;

#define dgameplay_keep_Tex_075AA8 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_075AA8"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_075AA8[] = dgameplay_keep_Tex_075AA8;

#define dgFootShadowDL "__OTR__objects/gameplay_keep/gFootShadowDL"
static const ALIGN_ASSET(2) char gFootShadowDL[] = dgFootShadowDL;

#define dgameplay_keep_Tex_075BC0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_075BC0"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_075BC0[] = dgameplay_keep_Tex_075BC0;

#define dgCircleShadowDL "__OTR__objects/gameplay_keep/gCircleShadowDL"
static const ALIGN_ASSET(2) char gCircleShadowDL[] = dgCircleShadowDL;

#define dgameplay_keep_Tex_076C40 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_076C40"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_076C40[] = dgameplay_keep_Tex_076C40;

#define dgHorseShadowDL "__OTR__objects/gameplay_keep/gHorseShadowDL"
static const ALIGN_ASSET(2) char gHorseShadowDL[] = dgHorseShadowDL;

#define dgameplay_keep_Tex_0774D0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0774D0"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_0774D0[] = dgameplay_keep_Tex_0774D0;

#define dgameplay_keep_DL_077990 "__OTR__objects/gameplay_keep/gameplay_keep_DL_077990"
static const ALIGN_ASSET(2) char gameplay_keep_DL_077990[] = dgameplay_keep_DL_077990;

#define dgameplay_keep_Tex_077A40 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_077A40"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_077A40[] = dgameplay_keep_Tex_077A40;

#define dgameplay_keep_DL_078A80 "__OTR__objects/gameplay_keep/gameplay_keep_DL_078A80"
static const ALIGN_ASSET(2) char gameplay_keep_DL_078A80[] = dgameplay_keep_DL_078A80;

#define dgameplay_keep_Tex_078B10 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_078B10"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_078B10[] = dgameplay_keep_Tex_078B10;

#define dgSun1Tex "__OTR__objects/gameplay_keep/gSun1Tex"
static const ALIGN_ASSET(2) char gSun1Tex[] = dgSun1Tex;

#define dgSun2Tex "__OTR__objects/gameplay_keep/gSun2Tex"
static const ALIGN_ASSET(2) char gSun2Tex[] = dgSun2Tex;

#define dgSun3Tex "__OTR__objects/gameplay_keep/gSun3Tex"
static const ALIGN_ASSET(2) char gSun3Tex[] = dgSun3Tex;

#define dgSunEvening1Tex "__OTR__objects/gameplay_keep/gSunEvening1Tex"
static const ALIGN_ASSET(2) char gSunEvening1Tex[] = dgSunEvening1Tex;

#define dgSunEvening2Tex "__OTR__objects/gameplay_keep/gSunEvening2Tex"
static const ALIGN_ASSET(2) char gSunEvening2Tex[] = dgSunEvening2Tex;

#define dgSunEvening3Tex "__OTR__objects/gameplay_keep/gSunEvening3Tex"
static const ALIGN_ASSET(2) char gSunEvening3Tex[] = dgSunEvening3Tex;

#define dgSunSparkleMaterialDL "__OTR__objects/gameplay_keep/gSunSparkleMaterialDL"
static const ALIGN_ASSET(2) char gSunSparkleMaterialDL[] = dgSunSparkleMaterialDL;

#define dgSunSparkleModelDL "__OTR__objects/gameplay_keep/gSunSparkleModelDL"
static const ALIGN_ASSET(2) char gSunSparkleModelDL[] = dgSunSparkleModelDL;

#define dgSunDL "__OTR__objects/gameplay_keep/gSunDL"
static const ALIGN_ASSET(2) char gSunDL[] = dgSunDL;

#define dgLockOnReticleTriangleDL "__OTR__objects/gameplay_keep/gLockOnReticleTriangleDL"
static const ALIGN_ASSET(2) char gLockOnReticleTriangleDL[] = dgLockOnReticleTriangleDL;

#define dgSongOfTimeClockDL "__OTR__objects/gameplay_keep/gSongOfTimeClockDL"
static const ALIGN_ASSET(2) char gSongOfTimeClockDL[] = dgSongOfTimeClockDL;

#define dgSongOfTimeClockEmptyDL "__OTR__objects/gameplay_keep/gSongOfTimeClockEmptyDL"
static const ALIGN_ASSET(2) char gSongOfTimeClockEmptyDL[] = dgSongOfTimeClockEmptyDL;

#define dgSongOfTimeClockTopTex "__OTR__objects/gameplay_keep/gSongOfTimeClockTopTex"
static const ALIGN_ASSET(2) char gSongOfTimeClockTopTex[] = dgSongOfTimeClockTopTex;

#define dgSongOfTimeClockBottomTex "__OTR__objects/gameplay_keep/gSongOfTimeClockBottomTex"
static const ALIGN_ASSET(2) char gSongOfTimeClockBottomTex[] = dgSongOfTimeClockBottomTex;

#define dgameplay_keep_DL_07D260 "__OTR__objects/gameplay_keep/gameplay_keep_DL_07D260"
static const ALIGN_ASSET(2) char gameplay_keep_DL_07D260[] = dgameplay_keep_DL_07D260;

#define dgameplay_keep_DL_07D348 "__OTR__objects/gameplay_keep/gameplay_keep_DL_07D348"
static const ALIGN_ASSET(2) char gameplay_keep_DL_07D348[] = dgameplay_keep_DL_07D348;

#define dgameplay_keep_Tex_07D350 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_07D350"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_07D350[] = dgameplay_keep_Tex_07D350;

#define dgameplay_keepVtx_07D550 "__OTR__objects/gameplay_keep/gameplay_keepVtx_07D550"
static const ALIGN_ASSET(2) char gameplay_keepVtx_07D550[] = dgameplay_keepVtx_07D550;

#define dgEffFire1DL "__OTR__objects/gameplay_keep/gEffFire1DL"
static const ALIGN_ASSET(2) char gEffFire1DL[] = dgEffFire1DL;

#define dgEffFire2DL "__OTR__objects/gameplay_keep/gEffFire2DL"
static const ALIGN_ASSET(2) char gEffFire2DL[] = dgEffFire2DL;

#define dgEffFireMaskTex "__OTR__objects/gameplay_keep/gEffFireMaskTex"
static const ALIGN_ASSET(2) char gEffFireMaskTex[] = dgEffFireMaskTex;

#define dgEffFireTex "__OTR__objects/gameplay_keep/gEffFireTex"
static const ALIGN_ASSET(2) char gEffFireTex[] = dgEffFireTex;

#define dgameplay_keep_DL_07E8C0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_07E8C0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_07E8C0[] = dgameplay_keep_DL_07E8C0;

#define dgameplay_keep_Tex_07EA08 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_07EA08"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_07EA08[] = dgameplay_keep_Tex_07EA08;

#define dgameplay_keep_Matanimheader_07F218 "__OTR__objects/gameplay_keep/gameplay_keep_Matanimheader_07F218"
static const ALIGN_ASSET(2) char gameplay_keep_Matanimheader_07F218[] = dgameplay_keep_Matanimheader_07F218;

#define dgameplay_keep_DL_07F260 "__OTR__objects/gameplay_keep/gameplay_keep_DL_07F260"
static const ALIGN_ASSET(2) char gameplay_keep_DL_07F260[] = dgameplay_keep_DL_07F260;

#define dgameplay_keep_Tex_07F2E8 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_07F2E8"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_07F2E8[] = dgameplay_keep_Tex_07F2E8;

#define dgameplay_keep_DL_080FC0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_080FC0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_080FC0[] = dgameplay_keep_DL_080FC0;

#define dgSoaringWarpCsWindCapsuleDL "__OTR__objects/gameplay_keep/gSoaringWarpCsWindCapsuleDL"
static const ALIGN_ASSET(2) char gSoaringWarpCsWindCapsuleDL[] = dgSoaringWarpCsWindCapsuleDL;

#define dgSoaringWarpCsWindCapsuleTex "__OTR__objects/gameplay_keep/gSoaringWarpCsWindCapsuleTex"
static const ALIGN_ASSET(2) char gSoaringWarpCsWindCapsuleTex[] = dgSoaringWarpCsWindCapsuleTex;

#define dgSoaringWarpCsWindCapsuleTexAnim "__OTR__objects/gameplay_keep/gSoaringWarpCsWindCapsuleTexAnim"
static const ALIGN_ASSET(2) char gSoaringWarpCsWindCapsuleTexAnim[] = dgSoaringWarpCsWindCapsuleTexAnim;

#define dgSoaringWarpCsEmptyDL "__OTR__objects/gameplay_keep/gSoaringWarpCsEmptyDL"
static const ALIGN_ASSET(2) char gSoaringWarpCsEmptyDL[] = dgSoaringWarpCsEmptyDL;

#define dgSoaringWarpCsFeatherDL "__OTR__objects/gameplay_keep/gSoaringWarpCsFeatherDL"
static const ALIGN_ASSET(2) char gSoaringWarpCsFeatherDL[] = dgSoaringWarpCsFeatherDL;

#define dgSoaringWarpCsFeatherTex "__OTR__objects/gameplay_keep/gSoaringWarpCsFeatherTex"
static const ALIGN_ASSET(2) char gSoaringWarpCsFeatherTex[] = dgSoaringWarpCsFeatherTex;

#define dgameplay_keep_Blob_081AC0 "__OTR__objects/gameplay_keep/gameplay_keep_Blob_081AC0"
static const ALIGN_ASSET(2) char gameplay_keep_Blob_081AC0[] = dgameplay_keep_Blob_081AC0;

#define dgGameplayKeepKFAnim_83534 "__OTR__objects/gameplay_keep/gGameplayKeepKFAnim_83534"
static const ALIGN_ASSET(2) char gGameplayKeepKFAnim_83534[] = dgGameplayKeepKFAnim_83534;

#define dgameplay_keep_DL_084790 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084790"
static const ALIGN_ASSET(2) char gameplay_keep_DL_084790[] = dgameplay_keep_DL_084790;

#define dgameplay_keep_DL_0847E0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0847E0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_0847E0[] = dgameplay_keep_DL_0847E0;

#define dgameplay_keep_DL_084850 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084850"
static const ALIGN_ASSET(2) char gameplay_keep_DL_084850[] = dgameplay_keep_DL_084850;

#define dgameplay_keep_DL_0848C0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0848C0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_0848C0[] = dgameplay_keep_DL_0848C0;

#define dgameplay_keep_DL_084930 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084930"
static const ALIGN_ASSET(2) char gameplay_keep_DL_084930[] = dgameplay_keep_DL_084930;

#define dgameplay_keep_DL_0849A0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0849A0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_0849A0[] = dgameplay_keep_DL_0849A0;

#define dgameplay_keep_DL_084A10 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084A10"
static const ALIGN_ASSET(2) char gameplay_keep_DL_084A10[] = dgameplay_keep_DL_084A10;

#define dgameplay_keep_DL_084A80 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084A80"
static const ALIGN_ASSET(2) char gameplay_keep_DL_084A80[] = dgameplay_keep_DL_084A80;

#define dgameplay_keep_DL_084AF0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084AF0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_084AF0[] = dgameplay_keep_DL_084AF0;

#define dgameplay_keep_DL_084B60 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084B60"
static const ALIGN_ASSET(2) char gameplay_keep_DL_084B60[] = dgameplay_keep_DL_084B60;

#define dgameplay_keep_DL_084BD0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084BD0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_084BD0[] = dgameplay_keep_DL_084BD0;

#define dgameplay_keep_DL_084C48 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084C48"
static const ALIGN_ASSET(2) char gameplay_keep_DL_084C48[] = dgameplay_keep_DL_084C48;

#define dgameplay_keep_DL_084CF0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084CF0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_084CF0[] = dgameplay_keep_DL_084CF0;

#define dgameplay_keep_DL_084D70 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084D70"
static const ALIGN_ASSET(2) char gameplay_keep_DL_084D70[] = dgameplay_keep_DL_084D70;

#define dgameplay_keep_DL_084DD8 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084DD8"
static const ALIGN_ASSET(2) char gameplay_keep_DL_084DD8[] = dgameplay_keep_DL_084DD8;

#define dgameplay_keep_DL_084E50 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084E50"
static const ALIGN_ASSET(2) char gameplay_keep_DL_084E50[] = dgameplay_keep_DL_084E50;

#define dgameplay_keep_DL_084EA0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084EA0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_084EA0[] = dgameplay_keep_DL_084EA0;

#define dgameplay_keep_DL_084F10 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084F10"
static const ALIGN_ASSET(2) char gameplay_keep_DL_084F10[] = dgameplay_keep_DL_084F10;

#define dgameplay_keep_DL_084F80 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084F80"
static const ALIGN_ASSET(2) char gameplay_keep_DL_084F80[] = dgameplay_keep_DL_084F80;

#define dgameplay_keep_DL_084FF0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084FF0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_084FF0[] = dgameplay_keep_DL_084FF0;

#define dgameplay_keep_DL_085060 "__OTR__objects/gameplay_keep/gameplay_keep_DL_085060"
static const ALIGN_ASSET(2) char gameplay_keep_DL_085060[] = dgameplay_keep_DL_085060;

#define dgameplay_keep_DL_0850D0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0850D0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_0850D0[] = dgameplay_keep_DL_0850D0;

#define dgameplay_keep_DL_085140 "__OTR__objects/gameplay_keep/gameplay_keep_DL_085140"
static const ALIGN_ASSET(2) char gameplay_keep_DL_085140[] = dgameplay_keep_DL_085140;

#define dgameplay_keep_DL_0851B0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0851B0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_0851B0[] = dgameplay_keep_DL_0851B0;

#define dgameplay_keep_DL_085220 "__OTR__objects/gameplay_keep/gameplay_keep_DL_085220"
static const ALIGN_ASSET(2) char gameplay_keep_DL_085220[] = dgameplay_keep_DL_085220;

#define dgameplay_keep_DL_085290 "__OTR__objects/gameplay_keep/gameplay_keep_DL_085290"
static const ALIGN_ASSET(2) char gameplay_keep_DL_085290[] = dgameplay_keep_DL_085290;

#define dgameplay_keep_DL_085308 "__OTR__objects/gameplay_keep/gameplay_keep_DL_085308"
static const ALIGN_ASSET(2) char gameplay_keep_DL_085308[] = dgameplay_keep_DL_085308;

#define dgameplay_keep_DL_0853B0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0853B0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_0853B0[] = dgameplay_keep_DL_0853B0;

#define dgameplay_keep_DL_085418 "__OTR__objects/gameplay_keep/gameplay_keep_DL_085418"
static const ALIGN_ASSET(2) char gameplay_keep_DL_085418[] = dgameplay_keep_DL_085418;

#define dgameplay_keep_DL_085490 "__OTR__objects/gameplay_keep/gameplay_keep_DL_085490"
static const ALIGN_ASSET(2) char gameplay_keep_DL_085490[] = dgameplay_keep_DL_085490;

#define dgameplay_keep_Blob_085510 "__OTR__objects/gameplay_keep/gameplay_keep_Blob_085510"
static const ALIGN_ASSET(2) char gameplay_keep_Blob_085510[] = dgameplay_keep_Blob_085510;

#define dgGameplayKeepKFSkel_85640 "__OTR__objects/gameplay_keep/gGameplayKeepKFSkel_85640"
static const ALIGN_ASSET(2) char gGameplayKeepKFSkel_85640[] = dgGameplayKeepKFSkel_85640;

#define dgElegyShellZoraDL "__OTR__objects/gameplay_keep/gElegyShellZoraDL"
static const ALIGN_ASSET(2) char gElegyShellZoraDL[] = dgElegyShellZoraDL;

#define dgElegyShellZoraTLUT "__OTR__objects/gameplay_keep/gElegyShellZoraTLUT"
static const ALIGN_ASSET(2) char gElegyShellZoraTLUT[] = dgElegyShellZoraTLUT;

#define dgElegyShellZoraGuitarJawTex "__OTR__objects/gameplay_keep/gElegyShellZoraGuitarJawTex"
static const ALIGN_ASSET(2) char gElegyShellZoraGuitarJawTex[] = dgElegyShellZoraGuitarJawTex;

#define dgElegyShellZoraGuitarEyeTex "__OTR__objects/gameplay_keep/gElegyShellZoraGuitarEyeTex"
static const ALIGN_ASSET(2) char gElegyShellZoraGuitarEyeTex[] = dgElegyShellZoraGuitarEyeTex;

#define dgElegyShellZoraGuitarTeethTex "__OTR__objects/gameplay_keep/gElegyShellZoraGuitarTeethTex"
static const ALIGN_ASSET(2) char gElegyShellZoraGuitarTeethTex[] = dgElegyShellZoraGuitarTeethTex;

#define dgElegyShellZoraGuitarSpinousTex "__OTR__objects/gameplay_keep/gElegyShellZoraGuitarSpinousTex"
static const ALIGN_ASSET(2) char gElegyShellZoraGuitarSpinousTex[] = dgElegyShellZoraGuitarSpinousTex;

#define dgElegyShellZoraGuitarBoneTex "__OTR__objects/gameplay_keep/gElegyShellZoraGuitarBoneTex"
static const ALIGN_ASSET(2) char gElegyShellZoraGuitarBoneTex[] = dgElegyShellZoraGuitarBoneTex;

#define dgElegyShellZoraSkinTex "__OTR__objects/gameplay_keep/gElegyShellZoraSkinTex"
static const ALIGN_ASSET(2) char gElegyShellZoraSkinTex[] = dgElegyShellZoraSkinTex;

#define dgElegyShellZoraSpottedSkinTex "__OTR__objects/gameplay_keep/gElegyShellZoraSpottedSkinTex"
static const ALIGN_ASSET(2) char gElegyShellZoraSpottedSkinTex[] = dgElegyShellZoraSpottedSkinTex;

#define dgElegyShellZoraFingersTex "__OTR__objects/gameplay_keep/gElegyShellZoraFingersTex"
static const ALIGN_ASSET(2) char gElegyShellZoraFingersTex[] = dgElegyShellZoraFingersTex;

#define dgElegyShellZoraBackAndHipSpottedSkinTex "__OTR__objects/gameplay_keep/gElegyShellZoraBackAndHipSpottedSkinTex"
static const ALIGN_ASSET(2) char gElegyShellZoraBackAndHipSpottedSkinTex[] = dgElegyShellZoraBackAndHipSpottedSkinTex;

#define dgElegyShellZoraWristbandTex "__OTR__objects/gameplay_keep/gElegyShellZoraWristbandTex"
static const ALIGN_ASSET(2) char gElegyShellZoraWristbandTex[] = dgElegyShellZoraWristbandTex;

#define dgElegyShellZoraFinTex "__OTR__objects/gameplay_keep/gElegyShellZoraFinTex"
static const ALIGN_ASSET(2) char gElegyShellZoraFinTex[] = dgElegyShellZoraFinTex;

#define dgElegyShellZoraEyeTex "__OTR__objects/gameplay_keep/gElegyShellZoraEyeTex"
static const ALIGN_ASSET(2) char gElegyShellZoraEyeTex[] = dgElegyShellZoraEyeTex;

#define dgElegyShellZoraMouthTex "__OTR__objects/gameplay_keep/gElegyShellZoraMouthTex"
static const ALIGN_ASSET(2) char gElegyShellZoraMouthTex[] = dgElegyShellZoraMouthTex;

#define dgElegyShellZoraRibsTattooTex "__OTR__objects/gameplay_keep/gElegyShellZoraRibsTattooTex"
static const ALIGN_ASSET(2) char gElegyShellZoraRibsTattooTex[] = dgElegyShellZoraRibsTattooTex;

#define dgElegyShellZoraArrowTattooTex "__OTR__objects/gameplay_keep/gElegyShellZoraArrowTattooTex"
static const ALIGN_ASSET(2) char gElegyShellZoraArrowTattooTex[] = dgElegyShellZoraArrowTattooTex;

#define dgElegyShellZoraRightShoulderTattooTex "__OTR__objects/gameplay_keep/gElegyShellZoraRightShoulderTattooTex"
static const ALIGN_ASSET(2) char gElegyShellZoraRightShoulderTattooTex[] = dgElegyShellZoraRightShoulderTattooTex;

#define dgElegyShellZoraPlatformTex "__OTR__objects/gameplay_keep/gElegyShellZoraPlatformTex"
static const ALIGN_ASSET(2) char gElegyShellZoraPlatformTex[] = dgElegyShellZoraPlatformTex;

#define dgameplay_keep_Tex_08D3E0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_08D3E0"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_08D3E0[] = dgameplay_keep_Tex_08D3E0;

#define dgEffDust1Tex "__OTR__objects/gameplay_keep/gEffDust1Tex"
static const ALIGN_ASSET(2) char gEffDust1Tex[] = dgEffDust1Tex;

#define dgEffDust2Tex "__OTR__objects/gameplay_keep/gEffDust2Tex"
static const ALIGN_ASSET(2) char gEffDust2Tex[] = dgEffDust2Tex;

#define dgEffDust3Tex "__OTR__objects/gameplay_keep/gEffDust3Tex"
static const ALIGN_ASSET(2) char gEffDust3Tex[] = dgEffDust3Tex;

#define dgEffDust4Tex "__OTR__objects/gameplay_keep/gEffDust4Tex"
static const ALIGN_ASSET(2) char gEffDust4Tex[] = dgEffDust4Tex;

#define dgEffDust5Tex "__OTR__objects/gameplay_keep/gEffDust5Tex"
static const ALIGN_ASSET(2) char gEffDust5Tex[] = dgEffDust5Tex;

#define dgEffDust6Tex "__OTR__objects/gameplay_keep/gEffDust6Tex"
static const ALIGN_ASSET(2) char gEffDust6Tex[] = dgEffDust6Tex;

#define dgEffDust7Tex "__OTR__objects/gameplay_keep/gEffDust7Tex"
static const ALIGN_ASSET(2) char gEffDust7Tex[] = dgEffDust7Tex;

#define dgEffDust8Tex "__OTR__objects/gameplay_keep/gEffDust8Tex"
static const ALIGN_ASSET(2) char gEffDust8Tex[] = dgEffDust8Tex;

#define dgameplay_keep_Tex_08FBE0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_08FBE0"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_08FBE0[] = dgameplay_keep_Tex_08FBE0;

#define dgameplay_keep_Tex_0903E0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0903E0"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_0903E0[] = dgameplay_keep_Tex_0903E0;

#define dgameplay_keep_Tex_090BE0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_090BE0"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_090BE0[] = dgameplay_keep_Tex_090BE0;

#define dgameplay_keep_Tex_0913E0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0913E0"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_0913E0[] = dgameplay_keep_Tex_0913E0;

#define dgEffBubble1Tex "__OTR__objects/gameplay_keep/gEffBubble1Tex"
static const ALIGN_ASSET(2) char gEffBubble1Tex[] = dgEffBubble1Tex;

#define dgEffBubble2Tex "__OTR__objects/gameplay_keep/gEffBubble2Tex"
static const ALIGN_ASSET(2) char gEffBubble2Tex[] = dgEffBubble2Tex;

#define dgElectricSpark1Tex "__OTR__objects/gameplay_keep/gElectricSpark1Tex"
static const ALIGN_ASSET(2) char gElectricSpark1Tex[] = dgElectricSpark1Tex;

#define dgElectricSpark2Tex "__OTR__objects/gameplay_keep/gElectricSpark2Tex"
static const ALIGN_ASSET(2) char gElectricSpark2Tex[] = dgElectricSpark2Tex;

#define dgElectricSpark3Tex "__OTR__objects/gameplay_keep/gElectricSpark3Tex"
static const ALIGN_ASSET(2) char gElectricSpark3Tex[] = dgElectricSpark3Tex;

#define dgElectricSpark4Tex "__OTR__objects/gameplay_keep/gElectricSpark4Tex"
static const ALIGN_ASSET(2) char gElectricSpark4Tex[] = dgElectricSpark4Tex;

typedef enum PinkDekuFlowerLimb {
    /* 0x00 */ PINK_DEKU_FLOWER_LIMB_NONE,
    /* 0x01 */ PINK_DEKU_FLOWER_LIMB_BASE,
    /* 0x02 */ PINK_DEKU_FLOWER_LIMB_CENTER,
    /* 0x03 */ PINK_DEKU_FLOWER_LIMB_BACK_LEAF,
    /* 0x04 */ PINK_DEKU_FLOWER_LIMB_FRONT_LEAF,
    /* 0x05 */ PINK_DEKU_FLOWER_LIMB_FRONT_RIGHT_PETAL,
    /* 0x06 */ PINK_DEKU_FLOWER_LIMB_BACK_RIGHT_PETAL,
    /* 0x07 */ PINK_DEKU_FLOWER_LIMB_RIGHT_LEAF,
    /* 0x08 */ PINK_DEKU_FLOWER_LIMB_FRONT_LEFT_PETAL,
    /* 0x09 */ PINK_DEKU_FLOWER_LIMB_LEFT_LEAF,
    /* 0x0A */ PINK_DEKU_FLOWER_LIMB_BACK_LEFT_PETAL,
    /* 0x0B */ PINK_DEKU_FLOWER_LIMB_MAX
} PinkDekuFlowerLimb;


typedef enum GoldDekuFlowerLimb {
    /* 0x00 */ GOLD_DEKU_FLOWER_LIMB_NONE,
    /* 0x01 */ GOLD_DEKU_FLOWER_LIMB_BASE,
    /* 0x02 */ GOLD_DEKU_FLOWER_LIMB_CENTER,
    /* 0x03 */ GOLD_DEKU_FLOWER_LIMB_BACK_PETAL,
    /* 0x04 */ GOLD_DEKU_FLOWER_LIMB_FRONT_PETAL,
    /* 0x05 */ GOLD_DEKU_FLOWER_LIMB_FRONT_RIGHT_PETAL,
    /* 0x06 */ GOLD_DEKU_FLOWER_LIMB_BACK_RIGHT_PETAL,
    /* 0x07 */ GOLD_DEKU_FLOWER_LIMB_RIGHT_PETAL,
    /* 0x08 */ GOLD_DEKU_FLOWER_LIMB_FRONT_LEFT_PETAL,
    /* 0x09 */ GOLD_DEKU_FLOWER_LIMB_LEFT_PETAL,
    /* 0x0A */ GOLD_DEKU_FLOWER_LIMB_BACK_LEFT_PETAL,
    /* 0x0B */ GOLD_DEKU_FLOWER_LIMB_MAX
} GoldDekuFlowerLimb;


typedef enum ArrowLimb {
    /* 0x00 */ ARROW_LIMB_NONE,
    /* 0x01 */ ARROW_LIMB_1,
    /* 0x02 */ ARROW_LIMB_2,
    /* 0x03 */ ARROW_LIMB_3,
    /* 0x04 */ ARROW_LIMB_4,
    /* 0x05 */ ARROW_LIMB_MAX
} ArrowLimb;


typedef enum DoorLimb {
    /* 0x00 */ DOOR_LIMB_NONE,
    /* 0x01 */ DOOR_LIMB_1,
    /* 0x02 */ DOOR_LIMB_2,
    /* 0x03 */ DOOR_LIMB_3,
    /* 0x04 */ DOOR_LIMB_4,
    /* 0x05 */ DOOR_LIMB_MAX
} DoorLimb;


typedef enum FairyLimb {
    /* 0x00 */ FAIRY_LIMB_NONE,
    /* 0x01 */ FAIRY_LIMB_1,
    /* 0x02 */ FAIRY_LIMB_2,
    /* 0x03 */ FAIRY_LIMB_3,
    /* 0x04 */ FAIRY_LIMB_4,
    /* 0x05 */ FAIRY_LIMB_5,
    /* 0x06 */ FAIRY_LIMB_6,
    /* 0x07 */ FAIRY_LIMB_MAX
} FairyLimb;


typedef enum StrayFairyLimb {
    /* 0x00 */ STRAY_FAIRY_LIMB_NONE,
    /* 0x01 */ STRAY_FAIRY_LIMB_RIGHT_FACING_HEAD,
    /* 0x02 */ STRAY_FAIRY_LIMB_LEFT_WING,
    /* 0x03 */ STRAY_FAIRY_LIMB_RIGHT_WING,
    /* 0x04 */ STRAY_FAIRY_LIMB_GLOW,
    /* 0x05 */ STRAY_FAIRY_LIMB_TORSO,
    /* 0x06 */ STRAY_FAIRY_LIMB_RIGHT_ARM,
    /* 0x07 */ STRAY_FAIRY_LIMB_PELVIS_AND_LEGS,
    /* 0x08 */ STRAY_FAIRY_LIMB_LEFT_ARM,
    /* 0x09 */ STRAY_FAIRY_LIMB_LEFT_FACING_HEAD,
    /* 0x0A */ STRAY_FAIRY_LIMB_MAX
} StrayFairyLimb;


typedef enum FishLimb {
    /* 0x00 */ FISH_LIMB_NONE,
    /* 0x01 */ FISH_LIMB_1,
    /* 0x02 */ FISH_LIMB_2,
    /* 0x03 */ FISH_LIMB_3,
    /* 0x04 */ FISH_LIMB_4,
    /* 0x05 */ FISH_LIMB_5,
    /* 0x06 */ FISH_LIMB_6,
    /* 0x07 */ FISH_LIMB_MAX
} FishLimb;


typedef enum BugLimb {
    /* 0x00 */ BUG_LIMB_NONE,
    /* 0x01 */ BUG_LIMB_01,
    /* 0x02 */ BUG_LIMB_02,
    /* 0x03 */ BUG_LIMB_03,
    /* 0x04 */ BUG_LIMB_04,
    /* 0x05 */ BUG_LIMB_05,
    /* 0x06 */ BUG_LIMB_06,
    /* 0x07 */ BUG_LIMB_07,
    /* 0x08 */ BUG_LIMB_08,
    /* 0x09 */ BUG_LIMB_09,
    /* 0x0A */ BUG_LIMB_0A,
    /* 0x0B */ BUG_LIMB_0B,
    /* 0x0C */ BUG_LIMB_0C,
    /* 0x0D */ BUG_LIMB_0D,
    /* 0x0E */ BUG_LIMB_0E,
    /* 0x0F */ BUG_LIMB_0F,
    /* 0x10 */ BUG_LIMB_10,
    /* 0x11 */ BUG_LIMB_11,
    /* 0x12 */ BUG_LIMB_12,
    /* 0x13 */ BUG_LIMB_13,
    /* 0x14 */ BUG_LIMB_14,
    /* 0x15 */ BUG_LIMB_15,
    /* 0x16 */ BUG_LIMB_16,
    /* 0x17 */ BUG_LIMB_17,
    /* 0x18 */ BUG_LIMB_MAX
} BugLimb;


#endif // OBJECTS_GAMEPLAY_KEEP_H
