#ifndef Z2_OMOYA_Z2_OMOYA_ROOM_00_H
#define Z2_OMOYA_Z2_OMOYA_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_OMOYA_room_00DL_0037C0 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_00DL_0037C0"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_00DL_0037C0[] = dZ2_OMOYA_room_00DL_0037C0;

#define dZ2_OMOYA_room_00DL_009418 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_00DL_009418"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_00DL_009418[] = dZ2_OMOYA_room_00DL_009418;

#define dZ2_OMOYA_room_00DL_0071E8 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_00DL_0071E8"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_00DL_0071E8[] = dZ2_OMOYA_room_00DL_0071E8;

#define dZ2_OMOYA_room_00Tex_008C08 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_00Tex_008C08"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_00Tex_008C08[] = dZ2_OMOYA_room_00Tex_008C08;

#define dZ2_OMOYA_room_00DL_000C30 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_00DL_000C30"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_00DL_000C30[] = dZ2_OMOYA_room_00DL_000C30;

#define dZ2_OMOYA_room_00DL_001508 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_00DL_001508"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_00DL_001508[] = dZ2_OMOYA_room_00DL_001508;

#define dZ2_OMOYA_room_00DL_002148 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_00DL_002148"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_00DL_002148[] = dZ2_OMOYA_room_00DL_002148;

#define dZ2_OMOYA_room_00DL_006908 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_00DL_006908"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_00DL_006908[] = dZ2_OMOYA_room_00DL_006908;

#define dZ2_OMOYA_room_00DL_004778 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_00DL_004778"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_00DL_004778[] = dZ2_OMOYA_room_00DL_004778;

#define dZ2_OMOYA_room_00Tex_009008 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_00Tex_009008"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_00Tex_009008[] = dZ2_OMOYA_room_00Tex_009008;

#define dZ2_OMOYA_room_00DL_005848 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_00DL_005848"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_00DL_005848[] = dZ2_OMOYA_room_00DL_005848;

#define dZ2_OMOYA_room_00DL_0094E0 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_00DL_0094E0"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_00DL_0094E0[] = dZ2_OMOYA_room_00DL_0094E0;

#define dZ2_OMOYA_room_00DL_004F88 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_00DL_004F88"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_00DL_004F88[] = dZ2_OMOYA_room_00DL_004F88;

#define dZ2_OMOYA_room_00DL_006DB0 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_00DL_006DB0"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_00DL_006DB0[] = dZ2_OMOYA_room_00DL_006DB0;

#define dZ2_OMOYA_room_00DL_0006E0 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_00DL_0006E0"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_00DL_0006E0[] = dZ2_OMOYA_room_00DL_0006E0;

#define dZ2_OMOYA_room_00DL_002638 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_00DL_002638"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_00DL_002638[] = dZ2_OMOYA_room_00DL_002638;

#define dZ2_OMOYA_room_00DL_009410 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_00DL_009410"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_00DL_009410[] = dZ2_OMOYA_room_00DL_009410;

#define dZ2_OMOYA_room_00DL_007530 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_00DL_007530"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_00DL_007530[] = dZ2_OMOYA_room_00DL_007530;

#define dZ2_OMOYA_room_00DL_000938 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_00DL_000938"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_00DL_000938[] = dZ2_OMOYA_room_00DL_000938;

#define dZ2_OMOYA_room_00DL_007A38 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_00DL_007A38"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_00DL_007A38[] = dZ2_OMOYA_room_00DL_007A38;

#define dZ2_OMOYA_room_00Tex_007C08 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_00Tex_007C08"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_00Tex_007C08[] = dZ2_OMOYA_room_00Tex_007C08;

#define dZ2_OMOYA_room_00DL_007B88 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_00DL_007B88"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_00DL_007B88[] = dZ2_OMOYA_room_00DL_007B88;

#define dZ2_OMOYA_room_00DL_0095B8 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_00DL_0095B8"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_00DL_0095B8[] = dZ2_OMOYA_room_00DL_0095B8;

#endif // Z2_OMOYA_Z2_OMOYA_ROOM_00_H
