#ifndef Z2_MUSICHOUSE_Z2_MUSICHOUSE_ROOM_00_H
#define Z2_MUSICHOUSE_Z2_MUSICHOUSE_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_MUSICHOUSE_room_00DL_00AFE0 "__OTR__scenes/nonmq/Z2_MUSICHOUSE_scene/Z2_MUSICHOUSE_room_00DL_00AFE0"
static const ALIGN_ASSET(2) char Z2_MUSICHOUSE_room_00DL_00AFE0[] = dZ2_MUSICHOUSE_room_00DL_00AFE0;

#define dZ2_MUSICHOUSE_room_00DL_0079A8 "__OTR__scenes/nonmq/Z2_MUSICHOUSE_scene/Z2_MUSICHOUSE_room_00DL_0079A8"
static const ALIGN_ASSET(2) char Z2_MUSICHOUSE_room_00DL_0079A8[] = dZ2_MUSICHOUSE_room_00DL_0079A8;

#define dZ2_MUSICHOUSE_room_00DL_00C948 "__OTR__scenes/nonmq/Z2_MUSICHOUSE_scene/Z2_MUSICHOUSE_room_00DL_00C948"
static const ALIGN_ASSET(2) char Z2_MUSICHOUSE_room_00DL_00C948[] = dZ2_MUSICHOUSE_room_00DL_00C948;

#define dZ2_MUSICHOUSE_room_00DL_00A6C0 "__OTR__scenes/nonmq/Z2_MUSICHOUSE_scene/Z2_MUSICHOUSE_room_00DL_00A6C0"
static const ALIGN_ASSET(2) char Z2_MUSICHOUSE_room_00DL_00A6C0[] = dZ2_MUSICHOUSE_room_00DL_00A6C0;

#define dZ2_MUSICHOUSE_room_00DL_003CD8 "__OTR__scenes/nonmq/Z2_MUSICHOUSE_scene/Z2_MUSICHOUSE_room_00DL_003CD8"
static const ALIGN_ASSET(2) char Z2_MUSICHOUSE_room_00DL_003CD8[] = dZ2_MUSICHOUSE_room_00DL_003CD8;

#define dZ2_MUSICHOUSE_room_00DL_00A458 "__OTR__scenes/nonmq/Z2_MUSICHOUSE_scene/Z2_MUSICHOUSE_room_00DL_00A458"
static const ALIGN_ASSET(2) char Z2_MUSICHOUSE_room_00DL_00A458[] = dZ2_MUSICHOUSE_room_00DL_00A458;

#define dZ2_MUSICHOUSE_room_00DL_0040A8 "__OTR__scenes/nonmq/Z2_MUSICHOUSE_scene/Z2_MUSICHOUSE_room_00DL_0040A8"
static const ALIGN_ASSET(2) char Z2_MUSICHOUSE_room_00DL_0040A8[] = dZ2_MUSICHOUSE_room_00DL_0040A8;

#define dZ2_MUSICHOUSE_room_00DL_00BAF0 "__OTR__scenes/nonmq/Z2_MUSICHOUSE_scene/Z2_MUSICHOUSE_room_00DL_00BAF0"
static const ALIGN_ASSET(2) char Z2_MUSICHOUSE_room_00DL_00BAF0[] = dZ2_MUSICHOUSE_room_00DL_00BAF0;

#define dZ2_MUSICHOUSE_room_00DL_00C7C0 "__OTR__scenes/nonmq/Z2_MUSICHOUSE_scene/Z2_MUSICHOUSE_room_00DL_00C7C0"
static const ALIGN_ASSET(2) char Z2_MUSICHOUSE_room_00DL_00C7C0[] = dZ2_MUSICHOUSE_room_00DL_00C7C0;

#define dZ2_MUSICHOUSE_room_00DL_00C4F8 "__OTR__scenes/nonmq/Z2_MUSICHOUSE_scene/Z2_MUSICHOUSE_room_00DL_00C4F8"
static const ALIGN_ASSET(2) char Z2_MUSICHOUSE_room_00DL_00C4F8[] = dZ2_MUSICHOUSE_room_00DL_00C4F8;

#define dZ2_MUSICHOUSE_room_00DL_0047E8 "__OTR__scenes/nonmq/Z2_MUSICHOUSE_scene/Z2_MUSICHOUSE_room_00DL_0047E8"
static const ALIGN_ASSET(2) char Z2_MUSICHOUSE_room_00DL_0047E8[] = dZ2_MUSICHOUSE_room_00DL_0047E8;

#define dZ2_MUSICHOUSE_room_00DL_00C770 "__OTR__scenes/nonmq/Z2_MUSICHOUSE_scene/Z2_MUSICHOUSE_room_00DL_00C770"
static const ALIGN_ASSET(2) char Z2_MUSICHOUSE_room_00DL_00C770[] = dZ2_MUSICHOUSE_room_00DL_00C770;

#define dZ2_MUSICHOUSE_room_00DL_00CA48 "__OTR__scenes/nonmq/Z2_MUSICHOUSE_scene/Z2_MUSICHOUSE_room_00DL_00CA48"
static const ALIGN_ASSET(2) char Z2_MUSICHOUSE_room_00DL_00CA48[] = dZ2_MUSICHOUSE_room_00DL_00CA48;

#endif // Z2_MUSICHOUSE_Z2_MUSICHOUSE_ROOM_00_H
