#ifndef Z2_26SARUNOMORI_Z2_26SARUNOMORI_ROOM_03_H
#define Z2_26SARUNOMORI_Z2_26SARUNOMORI_ROOM_03_H 1

#include "align_asset_macro.h"

#define dZ2_26SARUNOMORI_room_03DL_0012A0 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_03DL_0012A0"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_03DL_0012A0[] = dZ2_26SARUNOMORI_room_03DL_0012A0;

#define dZ2_26SARUNOMORI_room_03DL_0025F8 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_03DL_0025F8"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_03DL_0025F8[] = dZ2_26SARUNOMORI_room_03DL_0025F8;

#define dZ2_26SARUNOMORI_room_03DL_001788 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_03DL_001788"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_03DL_001788[] = dZ2_26SARUNOMORI_room_03DL_001788;

#define dZ2_26SARUNOMORI_room_03DL_0020E8 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_03DL_0020E8"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_03DL_0020E8[] = dZ2_26SARUNOMORI_room_03DL_0020E8;

#define dZ2_26SARUNOMORI_room_03DL_0014A0 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_03DL_0014A0"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_03DL_0014A0[] = dZ2_26SARUNOMORI_room_03DL_0014A0;

#define dZ2_26SARUNOMORI_room_03DL_0020F0 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_03DL_0020F0"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_03DL_0020F0[] = dZ2_26SARUNOMORI_room_03DL_0020F0;

#define dZ2_26SARUNOMORI_room_03DL_001098 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_03DL_001098"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_03DL_001098[] = dZ2_26SARUNOMORI_room_03DL_001098;

#define dZ2_26SARUNOMORI_room_03DL_000BA0 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_03DL_000BA0"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_03DL_000BA0[] = dZ2_26SARUNOMORI_room_03DL_000BA0;

#define dZ2_26SARUNOMORI_room_03DL_001F98 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_03DL_001F98"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_03DL_001F98[] = dZ2_26SARUNOMORI_room_03DL_001F98;

#define dZ2_26SARUNOMORI_room_03DL_001B00 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_03DL_001B00"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_03DL_001B00[] = dZ2_26SARUNOMORI_room_03DL_001B00;

#define dZ2_26SARUNOMORI_room_03DL_001CC0 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_03DL_001CC0"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_03DL_001CC0[] = dZ2_26SARUNOMORI_room_03DL_001CC0;

#define dZ2_26SARUNOMORI_room_03DL_001C80 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_03DL_001C80"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_03DL_001C80[] = dZ2_26SARUNOMORI_room_03DL_001C80;

#define dZ2_26SARUNOMORI_room_03DL_002740 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_03DL_002740"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_03DL_002740[] = dZ2_26SARUNOMORI_room_03DL_002740;

#endif // Z2_26SARUNOMORI_Z2_26SARUNOMORI_ROOM_03_H
