#ifndef Z2_HAKUGIN_Z2_HAKUGIN_ROOM_13_H
#define Z2_HAKUGIN_Z2_HAKUGIN_ROOM_13_H 1

#include "align_asset_macro.h"

#define dZ2_HAKUGIN_room_13DL_000480 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_13DL_000480"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_13DL_000480[] = dZ2_HAKUGIN_room_13DL_000480;

#define dZ2_HAKUGIN_room_13Tex_000A68 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_13Tex_000A68"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_13Tex_000A68[] = dZ2_HAKUGIN_room_13Tex_000A68;

#define dZ2_HAKUGIN_room_13Tex_003268 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_13Tex_003268"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_13Tex_003268[] = dZ2_HAKUGIN_room_13Tex_003268;

#define dZ2_HAKUGIN_room_13TLUT_004268 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_13TLUT_004268"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_13TLUT_004268[] = dZ2_HAKUGIN_room_13TLUT_004268;

#define dZ2_HAKUGIN_room_13Tex_001268 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_13Tex_001268"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_13Tex_001268[] = dZ2_HAKUGIN_room_13Tex_001268;

#define dZ2_HAKUGIN_room_13TLUT_004288 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_13TLUT_004288"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_13TLUT_004288[] = dZ2_HAKUGIN_room_13TLUT_004288;

#define dZ2_HAKUGIN_room_13Tex_001A68 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_13Tex_001A68"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_13Tex_001A68[] = dZ2_HAKUGIN_room_13Tex_001A68;

#define dZ2_HAKUGIN_room_13TLUT_0042C8 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_13TLUT_0042C8"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_13TLUT_0042C8[] = dZ2_HAKUGIN_room_13TLUT_0042C8;

#define dZ2_HAKUGIN_room_13Tex_002A68 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_13Tex_002A68"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_13Tex_002A68[] = dZ2_HAKUGIN_room_13Tex_002A68;

#define dZ2_HAKUGIN_room_13Tex_003A68 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_13Tex_003A68"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_13Tex_003A68[] = dZ2_HAKUGIN_room_13Tex_003A68;

#define dZ2_HAKUGIN_room_13DL_000960 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_13DL_000960"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_13DL_000960[] = dZ2_HAKUGIN_room_13DL_000960;

#define dZ2_HAKUGIN_room_13TLUT_0042A8 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_13TLUT_0042A8"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_13TLUT_0042A8[] = dZ2_HAKUGIN_room_13TLUT_0042A8;

#define dZ2_HAKUGIN_room_13Tex_002268 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_13Tex_002268"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_13Tex_002268[] = dZ2_HAKUGIN_room_13Tex_002268;

#define dZ2_HAKUGIN_room_13DL_000A50 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_13DL_000A50"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_13DL_000A50[] = dZ2_HAKUGIN_room_13DL_000A50;

#define dZ2_HAKUGIN_room_13DL_0042F0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_13DL_0042F0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_13DL_0042F0[] = dZ2_HAKUGIN_room_13DL_0042F0;
#endif // Z2_HAKUGIN_Z2_HAKUGIN_ROOM_13_H
