#ifndef Z2_REDEAD_Z2_REDEAD_ROOM_06_H
#define Z2_REDEAD_Z2_REDEAD_ROOM_06_H 1

#include "align_asset_macro.h"

#define dZ2_REDEAD_room_06DL_006D10 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_06DL_006D10"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_06DL_006D10[] = dZ2_REDEAD_room_06DL_006D10;

#define dZ2_REDEAD_room_06DL_0010B0 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_06DL_0010B0"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_06DL_0010B0[] = dZ2_REDEAD_room_06DL_0010B0;

#define dZ2_REDEAD_room_06DL_002438 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_06DL_002438"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_06DL_002438[] = dZ2_REDEAD_room_06DL_002438;

#define dZ2_REDEAD_room_06DL_005D00 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_06DL_005D00"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_06DL_005D00[] = dZ2_REDEAD_room_06DL_005D00;

#define dZ2_REDEAD_room_06DL_006E78 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_06DL_006E78"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_06DL_006E78[] = dZ2_REDEAD_room_06DL_006E78;

#endif // Z2_REDEAD_Z2_REDEAD_ROOM_06_H
