#ifndef MISC_SCENE_TEXTURE_01_H
#define MISC_SCENE_TEXTURE_01_H 1

#include "align_asset_macro.h"

#define dscene_texture_01_Tex_000000 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_000000"
static const ALIGN_ASSET(2) char scene_texture_01_Tex_000000[] = dscene_texture_01_Tex_000000;

#define dscene_texture_01_Tex_000100 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_000100"
static const ALIGN_ASSET(2) char scene_texture_01_Tex_000100[] = dscene_texture_01_Tex_000100;

#define dscene_texture_01_Tex_000900 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_000900"
static const ALIGN_ASSET(2) char scene_texture_01_Tex_000900[] = dscene_texture_01_Tex_000900;

#define dscene_texture_01_Tex_000D00 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_000D00"
static const ALIGN_ASSET(2) char scene_texture_01_Tex_000D00[] = dscene_texture_01_Tex_000D00;

#define dscene_texture_01_Tex_001100 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_001100"
static const ALIGN_ASSET(2) char scene_texture_01_Tex_001100[] = dscene_texture_01_Tex_001100;

#define dscene_texture_01_Tex_001200 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_001200"
static const ALIGN_ASSET(2) char scene_texture_01_Tex_001200[] = dscene_texture_01_Tex_001200;

#define dscene_texture_01_Tex_001400 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_001400"
static const ALIGN_ASSET(2) char scene_texture_01_Tex_001400[] = dscene_texture_01_Tex_001400;

#define dscene_texture_01_Tex_001800 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_001800"
static const ALIGN_ASSET(2) char scene_texture_01_Tex_001800[] = dscene_texture_01_Tex_001800;

#define dscene_texture_01_Tex_001900 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_001900"
static const ALIGN_ASSET(2) char scene_texture_01_Tex_001900[] = dscene_texture_01_Tex_001900;

#define dscene_texture_01_Tex_001A00 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_001A00"
static const ALIGN_ASSET(2) char scene_texture_01_Tex_001A00[] = dscene_texture_01_Tex_001A00;

#define dscene_texture_01_Tex_001E00 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_001E00"
static const ALIGN_ASSET(2) char scene_texture_01_Tex_001E00[] = dscene_texture_01_Tex_001E00;

#define dscene_texture_01_Tex_002200 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_002200"
static const ALIGN_ASSET(2) char scene_texture_01_Tex_002200[] = dscene_texture_01_Tex_002200;

#define dscene_texture_01_Tex_002300 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_002300"
static const ALIGN_ASSET(2) char scene_texture_01_Tex_002300[] = dscene_texture_01_Tex_002300;

#define dscene_texture_01_Tex_002500 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_002500"
static const ALIGN_ASSET(2) char scene_texture_01_Tex_002500[] = dscene_texture_01_Tex_002500;

#define dscene_texture_01_Tex_002900 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_002900"
static const ALIGN_ASSET(2) char scene_texture_01_Tex_002900[] = dscene_texture_01_Tex_002900;

#define dscene_texture_01_Tex_002D00 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_002D00"
static const ALIGN_ASSET(2) char scene_texture_01_Tex_002D00[] = dscene_texture_01_Tex_002D00;

#define dscene_texture_01_Tex_002D40 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_002D40"
static const ALIGN_ASSET(2) char scene_texture_01_Tex_002D40[] = dscene_texture_01_Tex_002D40;

#define dscene_texture_01_Tex_002E40 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_002E40"
static const ALIGN_ASSET(2) char scene_texture_01_Tex_002E40[] = dscene_texture_01_Tex_002E40;

#define dscene_texture_01_Tex_003040 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_003040"
static const ALIGN_ASSET(2) char scene_texture_01_Tex_003040[] = dscene_texture_01_Tex_003040;

#define dscene_texture_01_Tex_003240 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_003240"
static const ALIGN_ASSET(2) char scene_texture_01_Tex_003240[] = dscene_texture_01_Tex_003240;

#define dscene_texture_01_Tex_003280 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_003280"
static const ALIGN_ASSET(2) char scene_texture_01_Tex_003280[] = dscene_texture_01_Tex_003280;

#define dscene_texture_01_Tex_003680 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_003680"
static const ALIGN_ASSET(2) char scene_texture_01_Tex_003680[] = dscene_texture_01_Tex_003680;

#define dscene_texture_01_Tex_003A80 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_003A80"
static const ALIGN_ASSET(2) char scene_texture_01_Tex_003A80[] = dscene_texture_01_Tex_003A80;

#define dscene_texture_01_Tex_003C80 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_003C80"
static const ALIGN_ASSET(2) char scene_texture_01_Tex_003C80[] = dscene_texture_01_Tex_003C80;

#define dscene_texture_01_Tex_004080 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_004080"
static const ALIGN_ASSET(2) char scene_texture_01_Tex_004080[] = dscene_texture_01_Tex_004080;

#define dscene_texture_01_Tex_004480 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_004480"
static const ALIGN_ASSET(2) char scene_texture_01_Tex_004480[] = dscene_texture_01_Tex_004480;

#define dscene_texture_01_Tex_004580 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_004580"
static const ALIGN_ASSET(2) char scene_texture_01_Tex_004580[] = dscene_texture_01_Tex_004580;

#define dscene_texture_01_Tex_004600 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_004600"
static const ALIGN_ASSET(2) char scene_texture_01_Tex_004600[] = dscene_texture_01_Tex_004600;

#define dscene_texture_01_Tex_004700 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_004700"
static const ALIGN_ASSET(2) char scene_texture_01_Tex_004700[] = dscene_texture_01_Tex_004700;

#define dscene_texture_01_Tex_004800 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_004800"
static const ALIGN_ASSET(2) char scene_texture_01_Tex_004800[] = dscene_texture_01_Tex_004800;

#define dscene_texture_01_Tex_004C00 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_004C00"
static const ALIGN_ASSET(2) char scene_texture_01_Tex_004C00[] = dscene_texture_01_Tex_004C00;
#endif // MISC_SCENE_TEXTURE_01_H
