#ifndef Z2_RANDOM_Z2_RANDOM_ROOM_02_H
#define Z2_RANDOM_Z2_RANDOM_ROOM_02_H 1

#include "align_asset_macro.h"

#define dZ2_RANDOM_room_02DL_003158 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_02DL_003158"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_02DL_003158[] = dZ2_RANDOM_room_02DL_003158;

#define dZ2_RANDOM_room_02Tex_006B98 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_02Tex_006B98"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_02Tex_006B98[] = dZ2_RANDOM_room_02Tex_006B98;

#define dZ2_RANDOM_room_02DL_0048B0 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_02DL_0048B0"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_02DL_0048B0[] = dZ2_RANDOM_room_02DL_0048B0;

#define dZ2_RANDOM_room_02Tex_005398 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_02Tex_005398"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_02Tex_005398[] = dZ2_RANDOM_room_02Tex_005398;

#define dZ2_RANDOM_room_02DL_0045B8 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_02DL_0045B8"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_02DL_0045B8[] = dZ2_RANDOM_room_02DL_0045B8;

#define dZ2_RANDOM_room_02DL_0071A8 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_02DL_0071A8"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_02DL_0071A8[] = dZ2_RANDOM_room_02DL_0071A8;

#define dZ2_RANDOM_room_02DL_001F38 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_02DL_001F38"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_02DL_001F38[] = dZ2_RANDOM_room_02DL_001F38;

#define dZ2_RANDOM_room_02Tex_004B98 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_02Tex_004B98"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_02Tex_004B98[] = dZ2_RANDOM_room_02Tex_004B98;

#define dZ2_RANDOM_room_02DL_004AA0 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_02DL_004AA0"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_02DL_004AA0[] = dZ2_RANDOM_room_02DL_004AA0;

#define dZ2_RANDOM_room_02Tex_006398 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_02Tex_006398"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_02Tex_006398[] = dZ2_RANDOM_room_02Tex_006398;

#define dZ2_RANDOM_room_02DL_004208 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_02DL_004208"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_02DL_004208[] = dZ2_RANDOM_room_02DL_004208;

#define dZ2_RANDOM_room_02DL_0070B0 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_02DL_0070B0"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_02DL_0070B0[] = dZ2_RANDOM_room_02DL_0070B0;

#define dZ2_RANDOM_room_02DL_003E70 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_02DL_003E70"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_02DL_003E70[] = dZ2_RANDOM_room_02DL_003E70;

#define dZ2_RANDOM_room_02DL_0003C0 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_02DL_0003C0"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_02DL_0003C0[] = dZ2_RANDOM_room_02DL_0003C0;

#define dZ2_RANDOM_room_02DL_004B50 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_02DL_004B50"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_02DL_004B50[] = dZ2_RANDOM_room_02DL_004B50;

#define dZ2_RANDOM_room_02DL_0071B0 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_02DL_0071B0"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_02DL_0071B0[] = dZ2_RANDOM_room_02DL_0071B0;

#endif // Z2_RANDOM_Z2_RANDOM_ROOM_02_H
