#ifndef Z2_REDEAD_Z2_REDEAD_ROOM_08_H
#define Z2_REDEAD_Z2_REDEAD_ROOM_08_H 1

#include "align_asset_macro.h"

#define dZ2_REDEAD_room_08DL_002538 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_08DL_002538"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_08DL_002538[] = dZ2_REDEAD_room_08DL_002538;

#define dZ2_REDEAD_room_08DL_0005B0 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_08DL_0005B0"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_08DL_0005B0[] = dZ2_REDEAD_room_08DL_0005B0;

#define dZ2_REDEAD_room_08DL_000C50 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_08DL_000C50"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_08DL_000C50[] = dZ2_REDEAD_room_08DL_000C50;

#define dZ2_REDEAD_room_08DL_001F00 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_08DL_001F00"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_08DL_001F00[] = dZ2_REDEAD_room_08DL_001F00;

#define dZ2_REDEAD_room_08DL_002638 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_08DL_002638"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_08DL_002638[] = dZ2_REDEAD_room_08DL_002638;

#endif // Z2_REDEAD_Z2_REDEAD_ROOM_08_H
