#ifndef Z2_BOTI_Z2_BOTI_ROOM_01_H
#define Z2_BOTI_Z2_BOTI_ROOM_01_H 1

#include "align_asset_macro.h"

#define dZ2_BOTI_room_01DL_001230 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01DL_001230"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01DL_001230[] = dZ2_BOTI_room_01DL_001230;

#define dZ2_BOTI_room_01DL_005D50 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01DL_005D50"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01DL_005D50[] = dZ2_BOTI_room_01DL_005D50;

#define dZ2_BOTI_room_01DL_007DF0 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01DL_007DF0"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01DL_007DF0[] = dZ2_BOTI_room_01DL_007DF0;

#define dZ2_BOTI_room_01DL_001B10 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01DL_001B10"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01DL_001B10[] = dZ2_BOTI_room_01DL_001B10;

#define dZ2_BOTI_room_01DL_002B80 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01DL_002B80"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01DL_002B80[] = dZ2_BOTI_room_01DL_002B80;

#define dZ2_BOTI_room_01DL_005980 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01DL_005980"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01DL_005980[] = dZ2_BOTI_room_01DL_005980;

#define dZ2_BOTI_room_01DL_008310 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01DL_008310"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01DL_008310[] = dZ2_BOTI_room_01DL_008310;

#define dZ2_BOTI_room_01DL_0035E8 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01DL_0035E8"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01DL_0035E8[] = dZ2_BOTI_room_01DL_0035E8;

#define dZ2_BOTI_room_01DL_005230 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01DL_005230"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01DL_005230[] = dZ2_BOTI_room_01DL_005230;

#define dZ2_BOTI_room_01DL_008328 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01DL_008328"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01DL_008328[] = dZ2_BOTI_room_01DL_008328;

#define dZ2_BOTI_room_01DL_0062B0 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01DL_0062B0"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01DL_0062B0[] = dZ2_BOTI_room_01DL_0062B0;

#define dZ2_BOTI_room_01DL_003A30 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01DL_003A30"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01DL_003A30[] = dZ2_BOTI_room_01DL_003A30;

#define dZ2_BOTI_room_01Tex_0075E8 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01Tex_0075E8"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01Tex_0075E8[] = dZ2_BOTI_room_01Tex_0075E8;

#define dZ2_BOTI_room_01DL_008330 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01DL_008330"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01DL_008330[] = dZ2_BOTI_room_01DL_008330;

#define dZ2_BOTI_room_01DL_004E38 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01DL_004E38"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01DL_004E38[] = dZ2_BOTI_room_01DL_004E38;

#define dZ2_BOTI_room_01DL_0066B8 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01DL_0066B8"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01DL_0066B8[] = dZ2_BOTI_room_01DL_0066B8;

#define dZ2_BOTI_room_01DL_004450 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01DL_004450"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01DL_004450[] = dZ2_BOTI_room_01DL_004450;

#define dZ2_BOTI_room_01Tex_0071E8 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01Tex_0071E8"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01Tex_0071E8[] = dZ2_BOTI_room_01Tex_0071E8;

#define dZ2_BOTI_room_01Tex_0073E8 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01Tex_0073E8"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01Tex_0073E8[] = dZ2_BOTI_room_01Tex_0073E8;

#define dZ2_BOTI_room_01DL_008530 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01DL_008530"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01DL_008530[] = dZ2_BOTI_room_01DL_008530;

#define dZ2_BOTI_room_01Tex_008918 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01Tex_008918"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01Tex_008918[] = dZ2_BOTI_room_01Tex_008918;

#define dZ2_BOTI_room_01DL_0087C8 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01DL_0087C8"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01DL_0087C8[] = dZ2_BOTI_room_01DL_0087C8;

#define dZ2_BOTI_room_01DL_006898 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01DL_006898"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01DL_006898[] = dZ2_BOTI_room_01DL_006898;

#define dZ2_BOTI_room_01Tex_0074E8 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01Tex_0074E8"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01Tex_0074E8[] = dZ2_BOTI_room_01Tex_0074E8;

#define dZ2_BOTI_room_01DL_004AC0 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01DL_004AC0"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01DL_004AC0[] = dZ2_BOTI_room_01DL_004AC0;

#define dZ2_BOTI_room_01DL_004B98 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01DL_004B98"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01DL_004B98[] = dZ2_BOTI_room_01DL_004B98;

#define dZ2_BOTI_room_01Tex_0069E8 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01Tex_0069E8"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01Tex_0069E8[] = dZ2_BOTI_room_01Tex_0069E8;

#define dZ2_BOTI_room_01DL_0088D0 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01DL_0088D0"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01DL_0088D0[] = dZ2_BOTI_room_01DL_0088D0;

#define dZ2_BOTI_room_01DL_006968 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01DL_006968"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01DL_006968[] = dZ2_BOTI_room_01DL_006968;

#define dZ2_BOTI_room_01DL_0088D8 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01DL_0088D8"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01DL_0088D8[] = dZ2_BOTI_room_01DL_0088D8;

#define dZ2_BOTI_room_01Set_0004B0DL_001230 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01Set_0004B0DL_001230"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01Set_0004B0DL_001230[] = dZ2_BOTI_room_01Set_0004B0DL_001230;

#define dZ2_BOTI_room_01Set_0004B0DL_005D50 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01Set_0004B0DL_005D50"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01Set_0004B0DL_005D50[] = dZ2_BOTI_room_01Set_0004B0DL_005D50;

#define dZ2_BOTI_room_01Set_0004B0DL_007DF0 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01Set_0004B0DL_007DF0"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01Set_0004B0DL_007DF0[] = dZ2_BOTI_room_01Set_0004B0DL_007DF0;

#define dZ2_BOTI_room_01Set_0004B0DL_001B10 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01Set_0004B0DL_001B10"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01Set_0004B0DL_001B10[] = dZ2_BOTI_room_01Set_0004B0DL_001B10;

#define dZ2_BOTI_room_01Set_0004B0DL_002B80 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01Set_0004B0DL_002B80"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01Set_0004B0DL_002B80[] = dZ2_BOTI_room_01Set_0004B0DL_002B80;

#define dZ2_BOTI_room_01Set_0004B0DL_005980 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01Set_0004B0DL_005980"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01Set_0004B0DL_005980[] = dZ2_BOTI_room_01Set_0004B0DL_005980;

#define dZ2_BOTI_room_01Set_0004B0DL_008310 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01Set_0004B0DL_008310"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01Set_0004B0DL_008310[] = dZ2_BOTI_room_01Set_0004B0DL_008310;

#define dZ2_BOTI_room_01Set_0004B0DL_0035E8 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01Set_0004B0DL_0035E8"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01Set_0004B0DL_0035E8[] = dZ2_BOTI_room_01Set_0004B0DL_0035E8;

#define dZ2_BOTI_room_01Set_0004B0DL_005230 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01Set_0004B0DL_005230"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01Set_0004B0DL_005230[] = dZ2_BOTI_room_01Set_0004B0DL_005230;

#define dZ2_BOTI_room_01Set_0004B0DL_008328 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01Set_0004B0DL_008328"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01Set_0004B0DL_008328[] = dZ2_BOTI_room_01Set_0004B0DL_008328;

#define dZ2_BOTI_room_01Set_0004B0DL_0062B0 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01Set_0004B0DL_0062B0"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01Set_0004B0DL_0062B0[] = dZ2_BOTI_room_01Set_0004B0DL_0062B0;

#define dZ2_BOTI_room_01Set_0004B0DL_003A30 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01Set_0004B0DL_003A30"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01Set_0004B0DL_003A30[] = dZ2_BOTI_room_01Set_0004B0DL_003A30;

#define dZ2_BOTI_room_01Set_0004B0DL_008330 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01Set_0004B0DL_008330"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01Set_0004B0DL_008330[] = dZ2_BOTI_room_01Set_0004B0DL_008330;

#define dZ2_BOTI_room_01Set_0004B0DL_004E38 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01Set_0004B0DL_004E38"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01Set_0004B0DL_004E38[] = dZ2_BOTI_room_01Set_0004B0DL_004E38;

#define dZ2_BOTI_room_01Set_0004B0DL_0066B8 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01Set_0004B0DL_0066B8"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01Set_0004B0DL_0066B8[] = dZ2_BOTI_room_01Set_0004B0DL_0066B8;

#define dZ2_BOTI_room_01Set_0004B0DL_004450 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01Set_0004B0DL_004450"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01Set_0004B0DL_004450[] = dZ2_BOTI_room_01Set_0004B0DL_004450;

#define dZ2_BOTI_room_01Set_0004B0DL_008530 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01Set_0004B0DL_008530"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01Set_0004B0DL_008530[] = dZ2_BOTI_room_01Set_0004B0DL_008530;

#define dZ2_BOTI_room_01Set_0004B0DL_0087C8 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01Set_0004B0DL_0087C8"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01Set_0004B0DL_0087C8[] = dZ2_BOTI_room_01Set_0004B0DL_0087C8;

#define dZ2_BOTI_room_01Set_0004B0DL_006898 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01Set_0004B0DL_006898"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01Set_0004B0DL_006898[] = dZ2_BOTI_room_01Set_0004B0DL_006898;

#define dZ2_BOTI_room_01Set_0004B0DL_004AC0 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01Set_0004B0DL_004AC0"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01Set_0004B0DL_004AC0[] = dZ2_BOTI_room_01Set_0004B0DL_004AC0;

#define dZ2_BOTI_room_01Set_0004B0DL_004B98 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01Set_0004B0DL_004B98"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01Set_0004B0DL_004B98[] = dZ2_BOTI_room_01Set_0004B0DL_004B98;

#define dZ2_BOTI_room_01Set_0004B0DL_0088D0 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_01Set_0004B0DL_0088D0"
static const ALIGN_ASSET(2) char Z2_BOTI_room_01Set_0004B0DL_0088D0[] = dZ2_BOTI_room_01Set_0004B0DL_0088D0;

#endif // Z2_BOTI_Z2_BOTI_ROOM_01_H
