#ifndef Z2_LAST_ZORA_Z2_LAST_ZORA_ROOM_00_H
#define Z2_LAST_ZORA_Z2_LAST_ZORA_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_LAST_ZORA_room_00DL_00DD58 "__OTR__scenes/nonmq/Z2_LAST_ZORA_scene/Z2_LAST_ZORA_room_00DL_00DD58"
static const ALIGN_ASSET(2) char Z2_LAST_ZORA_room_00DL_00DD58[] = dZ2_LAST_ZORA_room_00DL_00DD58;

#define dZ2_LAST_ZORA_room_00DL_00C3D0 "__OTR__scenes/nonmq/Z2_LAST_ZORA_scene/Z2_LAST_ZORA_room_00DL_00C3D0"
static const ALIGN_ASSET(2) char Z2_LAST_ZORA_room_00DL_00C3D0[] = dZ2_LAST_ZORA_room_00DL_00C3D0;

#define dZ2_LAST_ZORA_room_00DL_009998 "__OTR__scenes/nonmq/Z2_LAST_ZORA_scene/Z2_LAST_ZORA_room_00DL_009998"
static const ALIGN_ASSET(2) char Z2_LAST_ZORA_room_00DL_009998[] = dZ2_LAST_ZORA_room_00DL_009998;

#define dZ2_LAST_ZORA_room_00DL_00D450 "__OTR__scenes/nonmq/Z2_LAST_ZORA_scene/Z2_LAST_ZORA_room_00DL_00D450"
static const ALIGN_ASSET(2) char Z2_LAST_ZORA_room_00DL_00D450[] = dZ2_LAST_ZORA_room_00DL_00D450;

#define dZ2_LAST_ZORA_room_00DL_002A50 "__OTR__scenes/nonmq/Z2_LAST_ZORA_scene/Z2_LAST_ZORA_room_00DL_002A50"
static const ALIGN_ASSET(2) char Z2_LAST_ZORA_room_00DL_002A50[] = dZ2_LAST_ZORA_room_00DL_002A50;

#define dZ2_LAST_ZORA_room_00DL_0045B8 "__OTR__scenes/nonmq/Z2_LAST_ZORA_scene/Z2_LAST_ZORA_room_00DL_0045B8"
static const ALIGN_ASSET(2) char Z2_LAST_ZORA_room_00DL_0045B8[] = dZ2_LAST_ZORA_room_00DL_0045B8;

#define dZ2_LAST_ZORA_room_00DL_00E5B0 "__OTR__scenes/nonmq/Z2_LAST_ZORA_scene/Z2_LAST_ZORA_room_00DL_00E5B0"
static const ALIGN_ASSET(2) char Z2_LAST_ZORA_room_00DL_00E5B0[] = dZ2_LAST_ZORA_room_00DL_00E5B0;

#define dZ2_LAST_ZORA_room_00DL_00DF40 "__OTR__scenes/nonmq/Z2_LAST_ZORA_scene/Z2_LAST_ZORA_room_00DL_00DF40"
static const ALIGN_ASSET(2) char Z2_LAST_ZORA_room_00DL_00DF40[] = dZ2_LAST_ZORA_room_00DL_00DF40;

#define dZ2_LAST_ZORA_room_00DL_00E750 "__OTR__scenes/nonmq/Z2_LAST_ZORA_scene/Z2_LAST_ZORA_room_00DL_00E750"
static const ALIGN_ASSET(2) char Z2_LAST_ZORA_room_00DL_00E750[] = dZ2_LAST_ZORA_room_00DL_00E750;

#endif // Z2_LAST_ZORA_Z2_LAST_ZORA_ROOM_00_H
