#ifndef Z2_10YUKIYAMANOMURA2_Z2_10YUKIYAMANOMURA2_ROOM_01_H
#define Z2_10YUKIYAMANOMURA2_Z2_10YUKIYAMANOMURA2_ROOM_01_H 1

#include "align_asset_macro.h"

#define dZ2_10YUKIYAMANOMURA2_room_01DL_000C68 "__OTR__scenes/nonmq/Z2_10YUKIYAMANOMURA2_scene/Z2_10YUKIYAMANOMURA2_room_01DL_000C68"
static const ALIGN_ASSET(2) char Z2_10YUKIYAMANOMURA2_room_01DL_000C68[] = dZ2_10YUKIYAMANOMURA2_room_01DL_000C68;

#define dZ2_10YUKIYAMANOMURA2_room_01DL_001728 "__OTR__scenes/nonmq/Z2_10YUKIYAMANOMURA2_scene/Z2_10YUKIYAMANOMURA2_room_01DL_001728"
static const ALIGN_ASSET(2) char Z2_10YUKIYAMANOMURA2_room_01DL_001728[] = dZ2_10YUKIYAMANOMURA2_room_01DL_001728;

#define dZ2_10YUKIYAMANOMURA2_room_01Tex_001A30 "__OTR__scenes/nonmq/Z2_10YUKIYAMANOMURA2_scene/Z2_10YUKIYAMANOMURA2_room_01Tex_001A30"
static const ALIGN_ASSET(2) char Z2_10YUKIYAMANOMURA2_room_01Tex_001A30[] = dZ2_10YUKIYAMANOMURA2_room_01Tex_001A30;

#define dZ2_10YUKIYAMANOMURA2_room_01DL_0002C0 "__OTR__scenes/nonmq/Z2_10YUKIYAMANOMURA2_scene/Z2_10YUKIYAMANOMURA2_room_01DL_0002C0"
static const ALIGN_ASSET(2) char Z2_10YUKIYAMANOMURA2_room_01DL_0002C0[] = dZ2_10YUKIYAMANOMURA2_room_01DL_0002C0;

#define dZ2_10YUKIYAMANOMURA2_room_01DL_001A18 "__OTR__scenes/nonmq/Z2_10YUKIYAMANOMURA2_scene/Z2_10YUKIYAMANOMURA2_room_01DL_001A18"
static const ALIGN_ASSET(2) char Z2_10YUKIYAMANOMURA2_room_01DL_001A18[] = dZ2_10YUKIYAMANOMURA2_room_01DL_001A18;

#define dZ2_10YUKIYAMANOMURA2_room_01Set_000240DL_000C68 "__OTR__scenes/nonmq/Z2_10YUKIYAMANOMURA2_scene/Z2_10YUKIYAMANOMURA2_room_01Set_000240DL_000C68"
static const ALIGN_ASSET(2) char Z2_10YUKIYAMANOMURA2_room_01Set_000240DL_000C68[] = dZ2_10YUKIYAMANOMURA2_room_01Set_000240DL_000C68;

#define dZ2_10YUKIYAMANOMURA2_room_01Set_000240DL_001728 "__OTR__scenes/nonmq/Z2_10YUKIYAMANOMURA2_scene/Z2_10YUKIYAMANOMURA2_room_01Set_000240DL_001728"
static const ALIGN_ASSET(2) char Z2_10YUKIYAMANOMURA2_room_01Set_000240DL_001728[] = dZ2_10YUKIYAMANOMURA2_room_01Set_000240DL_001728;

#endif // Z2_10YUKIYAMANOMURA2_Z2_10YUKIYAMANOMURA2_ROOM_01_H
