#ifndef Z2_HAKUGIN_Z2_HAKUGIN_ROOM_06_H
#define Z2_HAKUGIN_Z2_HAKUGIN_ROOM_06_H 1

#include "align_asset_macro.h"

#define dZ2_HAKUGIN_room_06DL_000310 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_06DL_000310"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_06DL_000310[] = dZ2_HAKUGIN_room_06DL_000310;

#define dZ2_HAKUGIN_room_06DL_0007C0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_06DL_0007C0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_06DL_0007C0[] = dZ2_HAKUGIN_room_06DL_0007C0;

#define dZ2_HAKUGIN_room_06Tex_001250 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_06Tex_001250"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_06Tex_001250[] = dZ2_HAKUGIN_room_06Tex_001250;

#define dZ2_HAKUGIN_room_06Tex_002250 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_06Tex_002250"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_06Tex_002250[] = dZ2_HAKUGIN_room_06Tex_002250;

#define dZ2_HAKUGIN_room_06DL_000F18 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_06DL_000F18"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_06DL_000F18[] = dZ2_HAKUGIN_room_06DL_000F18;

#define dZ2_HAKUGIN_room_06Tex_001A50 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_06Tex_001A50"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_06Tex_001A50[] = dZ2_HAKUGIN_room_06Tex_001A50;

#define dZ2_HAKUGIN_room_06Tex_002A50 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_06Tex_002A50"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_06Tex_002A50[] = dZ2_HAKUGIN_room_06Tex_002A50;

#define dZ2_HAKUGIN_room_06Tex_003250 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_06Tex_003250"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_06Tex_003250[] = dZ2_HAKUGIN_room_06Tex_003250;

#define dZ2_HAKUGIN_room_06DL_001230 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_06DL_001230"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_06DL_001230[] = dZ2_HAKUGIN_room_06DL_001230;

#endif // Z2_HAKUGIN_Z2_HAKUGIN_ROOM_06_H
