#ifndef Z2_SEA_Z2_SEA_ROOM_04_H
#define Z2_SEA_Z2_SEA_ROOM_04_H 1

#include "align_asset_macro.h"

#define dZ2_SEA_room_04DL_006410 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_04DL_006410"
static const ALIGN_ASSET(2) char Z2_SEA_room_04DL_006410[] = dZ2_SEA_room_04DL_006410;

#define dZ2_SEA_room_04DL_001220 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_04DL_001220"
static const ALIGN_ASSET(2) char Z2_SEA_room_04DL_001220[] = dZ2_SEA_room_04DL_001220;

#define dZ2_SEA_room_04DL_000630 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_04DL_000630"
static const ALIGN_ASSET(2) char Z2_SEA_room_04DL_000630[] = dZ2_SEA_room_04DL_000630;

#define dZ2_SEA_room_04DL_005FE0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_04DL_005FE0"
static const ALIGN_ASSET(2) char Z2_SEA_room_04DL_005FE0[] = dZ2_SEA_room_04DL_005FE0;

#define dZ2_SEA_room_04DL_005D30 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_04DL_005D30"
static const ALIGN_ASSET(2) char Z2_SEA_room_04DL_005D30[] = dZ2_SEA_room_04DL_005D30;

#define dZ2_SEA_room_04DL_008888 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_04DL_008888"
static const ALIGN_ASSET(2) char Z2_SEA_room_04DL_008888[] = dZ2_SEA_room_04DL_008888;

#define dZ2_SEA_room_04DL_006B30 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_04DL_006B30"
static const ALIGN_ASSET(2) char Z2_SEA_room_04DL_006B30[] = dZ2_SEA_room_04DL_006B30;

#define dZ2_SEA_room_04Tex_006D38 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_04Tex_006D38"
static const ALIGN_ASSET(2) char Z2_SEA_room_04Tex_006D38[] = dZ2_SEA_room_04Tex_006D38;

#define dZ2_SEA_room_04Tex_007538 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_04Tex_007538"
static const ALIGN_ASSET(2) char Z2_SEA_room_04Tex_007538[] = dZ2_SEA_room_04Tex_007538;

#define dZ2_SEA_room_04DL_008740 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_04DL_008740"
static const ALIGN_ASSET(2) char Z2_SEA_room_04DL_008740[] = dZ2_SEA_room_04DL_008740;

#define dZ2_SEA_room_04DL_008A78 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_04DL_008A78"
static const ALIGN_ASSET(2) char Z2_SEA_room_04DL_008A78[] = dZ2_SEA_room_04DL_008A78;

#define dZ2_SEA_room_04DL_001EE0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_04DL_001EE0"
static const ALIGN_ASSET(2) char Z2_SEA_room_04DL_001EE0[] = dZ2_SEA_room_04DL_001EE0;

#define dZ2_SEA_room_04DL_003D88 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_04DL_003D88"
static const ALIGN_ASSET(2) char Z2_SEA_room_04DL_003D88[] = dZ2_SEA_room_04DL_003D88;

#define dZ2_SEA_room_04DL_0047C0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_04DL_0047C0"
static const ALIGN_ASSET(2) char Z2_SEA_room_04DL_0047C0[] = dZ2_SEA_room_04DL_0047C0;

#define dZ2_SEA_room_04DL_005518 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_04DL_005518"
static const ALIGN_ASSET(2) char Z2_SEA_room_04DL_005518[] = dZ2_SEA_room_04DL_005518;

#define dZ2_SEA_room_04DL_004B00 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_04DL_004B00"
static const ALIGN_ASSET(2) char Z2_SEA_room_04DL_004B00[] = dZ2_SEA_room_04DL_004B00;

#define dZ2_SEA_room_04DL_004F58 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_04DL_004F58"
static const ALIGN_ASSET(2) char Z2_SEA_room_04DL_004F58[] = dZ2_SEA_room_04DL_004F58;

#define dZ2_SEA_room_04DL_002BD0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_04DL_002BD0"
static const ALIGN_ASSET(2) char Z2_SEA_room_04DL_002BD0[] = dZ2_SEA_room_04DL_002BD0;

#define dZ2_SEA_room_04Tex_007D38 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_04Tex_007D38"
static const ALIGN_ASSET(2) char Z2_SEA_room_04Tex_007D38[] = dZ2_SEA_room_04Tex_007D38;

#define dZ2_SEA_room_04Tex_008538 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_04Tex_008538"
static const ALIGN_ASSET(2) char Z2_SEA_room_04Tex_008538[] = dZ2_SEA_room_04Tex_008538;

#define dZ2_SEA_room_04DL_006CC8 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_04DL_006CC8"
static const ALIGN_ASSET(2) char Z2_SEA_room_04DL_006CC8[] = dZ2_SEA_room_04DL_006CC8;

#define dZ2_SEA_room_04DL_008B68 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_04DL_008B68"
static const ALIGN_ASSET(2) char Z2_SEA_room_04DL_008B68[] = dZ2_SEA_room_04DL_008B68;

#endif // Z2_SEA_Z2_SEA_ROOM_04_H
