#ifndef Z2_DANPEI2TEST_Z2_DANPEI2TEST_ROOM_01_H
#define Z2_DANPEI2TEST_Z2_DANPEI2TEST_ROOM_01_H 1

#include "align_asset_macro.h"

#define dZ2_DANPEI2TEST_room_01DL_004F28 "__OTR__scenes/nonmq/Z2_DANPEI2TEST_scene/Z2_DANPEI2TEST_room_01DL_004F28"
static const ALIGN_ASSET(2) char Z2_DANPEI2TEST_room_01DL_004F28[] = dZ2_DANPEI2TEST_room_01DL_004F28;

#define dZ2_DANPEI2TEST_room_01Tex_0058B0 "__OTR__scenes/nonmq/Z2_DANPEI2TEST_scene/Z2_DANPEI2TEST_room_01Tex_0058B0"
static const ALIGN_ASSET(2) char Z2_DANPEI2TEST_room_01Tex_0058B0[] = dZ2_DANPEI2TEST_room_01Tex_0058B0;

#define dZ2_DANPEI2TEST_room_01Tex_0054B0 "__OTR__scenes/nonmq/Z2_DANPEI2TEST_scene/Z2_DANPEI2TEST_room_01Tex_0054B0"
static const ALIGN_ASSET(2) char Z2_DANPEI2TEST_room_01Tex_0054B0[] = dZ2_DANPEI2TEST_room_01Tex_0054B0;

#define dZ2_DANPEI2TEST_room_01DL_004448 "__OTR__scenes/nonmq/Z2_DANPEI2TEST_scene/Z2_DANPEI2TEST_room_01DL_004448"
static const ALIGN_ASSET(2) char Z2_DANPEI2TEST_room_01DL_004448[] = dZ2_DANPEI2TEST_room_01DL_004448;

#define dZ2_DANPEI2TEST_room_01Tex_0053B0 "__OTR__scenes/nonmq/Z2_DANPEI2TEST_scene/Z2_DANPEI2TEST_room_01Tex_0053B0"
static const ALIGN_ASSET(2) char Z2_DANPEI2TEST_room_01Tex_0053B0[] = dZ2_DANPEI2TEST_room_01Tex_0053B0;

#define dZ2_DANPEI2TEST_room_01Tex_0057B0 "__OTR__scenes/nonmq/Z2_DANPEI2TEST_scene/Z2_DANPEI2TEST_room_01Tex_0057B0"
static const ALIGN_ASSET(2) char Z2_DANPEI2TEST_room_01Tex_0057B0[] = dZ2_DANPEI2TEST_room_01Tex_0057B0;

#define dZ2_DANPEI2TEST_room_01Tex_005370 "__OTR__scenes/nonmq/Z2_DANPEI2TEST_scene/Z2_DANPEI2TEST_room_01Tex_005370"
static const ALIGN_ASSET(2) char Z2_DANPEI2TEST_room_01Tex_005370[] = dZ2_DANPEI2TEST_room_01Tex_005370;

#define dZ2_DANPEI2TEST_room_01DL_002E90 "__OTR__scenes/nonmq/Z2_DANPEI2TEST_scene/Z2_DANPEI2TEST_room_01DL_002E90"
static const ALIGN_ASSET(2) char Z2_DANPEI2TEST_room_01DL_002E90[] = dZ2_DANPEI2TEST_room_01DL_002E90;

#define dZ2_DANPEI2TEST_room_01Tex_005170 "__OTR__scenes/nonmq/Z2_DANPEI2TEST_scene/Z2_DANPEI2TEST_room_01Tex_005170"
static const ALIGN_ASSET(2) char Z2_DANPEI2TEST_room_01Tex_005170[] = dZ2_DANPEI2TEST_room_01Tex_005170;

#define dZ2_DANPEI2TEST_room_01Tex_004F70 "__OTR__scenes/nonmq/Z2_DANPEI2TEST_scene/Z2_DANPEI2TEST_room_01Tex_004F70"
static const ALIGN_ASSET(2) char Z2_DANPEI2TEST_room_01Tex_004F70[] = dZ2_DANPEI2TEST_room_01Tex_004F70;

#define dZ2_DANPEI2TEST_room_01DL_001CB0 "__OTR__scenes/nonmq/Z2_DANPEI2TEST_scene/Z2_DANPEI2TEST_room_01DL_001CB0"
static const ALIGN_ASSET(2) char Z2_DANPEI2TEST_room_01DL_001CB0[] = dZ2_DANPEI2TEST_room_01DL_001CB0;

#define dZ2_DANPEI2TEST_room_01Tex_0055B0 "__OTR__scenes/nonmq/Z2_DANPEI2TEST_scene/Z2_DANPEI2TEST_room_01Tex_0055B0"
static const ALIGN_ASSET(2) char Z2_DANPEI2TEST_room_01Tex_0055B0[] = dZ2_DANPEI2TEST_room_01Tex_0055B0;

#define dZ2_DANPEI2TEST_room_01DL_004F48 "__OTR__scenes/nonmq/Z2_DANPEI2TEST_scene/Z2_DANPEI2TEST_room_01DL_004F48"
static const ALIGN_ASSET(2) char Z2_DANPEI2TEST_room_01DL_004F48[] = dZ2_DANPEI2TEST_room_01DL_004F48;

#endif // Z2_DANPEI2TEST_Z2_DANPEI2TEST_ROOM_01_H
