#ifndef Z2_TENMON_DAI_Z2_TENMON_DAI_ROOM_00_H
#define Z2_TENMON_DAI_Z2_TENMON_DAI_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_TENMON_DAI_room_00DL_0119F0 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_00DL_0119F0"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_00DL_0119F0[] = dZ2_TENMON_DAI_room_00DL_0119F0;

#define dZ2_TENMON_DAI_room_00Tex_011B20 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_00Tex_011B20"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_00Tex_011B20[] = dZ2_TENMON_DAI_room_00Tex_011B20;

#define dZ2_TENMON_DAI_room_00DL_00A730 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_00DL_00A730"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_00DL_00A730[] = dZ2_TENMON_DAI_room_00DL_00A730;

#define dZ2_TENMON_DAI_room_00TLUT_0117D8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_00TLUT_0117D8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_00TLUT_0117D8[] = dZ2_TENMON_DAI_room_00TLUT_0117D8;

#define dZ2_TENMON_DAI_room_00Tex_00E758 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_00Tex_00E758"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_00Tex_00E758[] = dZ2_TENMON_DAI_room_00Tex_00E758;

#define dZ2_TENMON_DAI_room_00DL_011878 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_00DL_011878"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_00DL_011878[] = dZ2_TENMON_DAI_room_00DL_011878;

#define dZ2_TENMON_DAI_room_00DL_00A590 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_00DL_00A590"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_00DL_00A590[] = dZ2_TENMON_DAI_room_00DL_00A590;

#define dZ2_TENMON_DAI_room_00Tex_00BD58 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_00Tex_00BD58"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_00Tex_00BD58[] = dZ2_TENMON_DAI_room_00Tex_00BD58;

#define dZ2_TENMON_DAI_room_00DL_011AF0 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_00DL_011AF0"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_00DL_011AF0[] = dZ2_TENMON_DAI_room_00DL_011AF0;

#define dZ2_TENMON_DAI_room_00DL_00A908 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_00DL_00A908"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_00DL_00A908[] = dZ2_TENMON_DAI_room_00DL_00A908;

#define dZ2_TENMON_DAI_room_00Tex_00D758 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_00Tex_00D758"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_00Tex_00D758[] = dZ2_TENMON_DAI_room_00Tex_00D758;

#define dZ2_TENMON_DAI_room_00DL_00ACB8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_00DL_00ACB8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_00DL_00ACB8[] = dZ2_TENMON_DAI_room_00DL_00ACB8;

#define dZ2_TENMON_DAI_room_00Tex_00C758 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_00Tex_00C758"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_00Tex_00C758[] = dZ2_TENMON_DAI_room_00Tex_00C758;

#define dZ2_TENMON_DAI_room_00Tex_011758 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_00Tex_011758"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_00Tex_011758[] = dZ2_TENMON_DAI_room_00Tex_011758;

#define dZ2_TENMON_DAI_room_00DL_00B128 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_00DL_00B128"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_00DL_00B128[] = dZ2_TENMON_DAI_room_00DL_00B128;

#define dZ2_TENMON_DAI_room_00DL_00BA48 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_00DL_00BA48"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_00DL_00BA48[] = dZ2_TENMON_DAI_room_00DL_00BA48;

#define dZ2_TENMON_DAI_room_00DL_001CF8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_00DL_001CF8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_00DL_001CF8[] = dZ2_TENMON_DAI_room_00DL_001CF8;

#define dZ2_TENMON_DAI_room_00Tex_00BF58 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_00Tex_00BF58"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_00Tex_00BF58[] = dZ2_TENMON_DAI_room_00Tex_00BF58;

#define dZ2_TENMON_DAI_room_00TLUT_0117F8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_00TLUT_0117F8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_00TLUT_0117F8[] = dZ2_TENMON_DAI_room_00TLUT_0117F8;

#define dZ2_TENMON_DAI_room_00Tex_00EF58 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_00Tex_00EF58"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_00Tex_00EF58[] = dZ2_TENMON_DAI_room_00Tex_00EF58;

#define dZ2_TENMON_DAI_room_00TLUT_011818 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_00TLUT_011818"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_00TLUT_011818[] = dZ2_TENMON_DAI_room_00TLUT_011818;

#define dZ2_TENMON_DAI_room_00Tex_00F758 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_00Tex_00F758"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_00Tex_00F758[] = dZ2_TENMON_DAI_room_00Tex_00F758;

#define dZ2_TENMON_DAI_room_00TLUT_011838 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_00TLUT_011838"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_00TLUT_011838[] = dZ2_TENMON_DAI_room_00TLUT_011838;

#define dZ2_TENMON_DAI_room_00Tex_00FF58 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_00Tex_00FF58"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_00Tex_00FF58[] = dZ2_TENMON_DAI_room_00Tex_00FF58;

#define dZ2_TENMON_DAI_room_00DL_003220 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_00DL_003220"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_00DL_003220[] = dZ2_TENMON_DAI_room_00DL_003220;

#define dZ2_TENMON_DAI_room_00DL_011868 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_00DL_011868"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_00DL_011868[] = dZ2_TENMON_DAI_room_00DL_011868;

#define dZ2_TENMON_DAI_room_00DL_004CF0 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_00DL_004CF0"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_00DL_004CF0[] = dZ2_TENMON_DAI_room_00DL_004CF0;

#define dZ2_TENMON_DAI_room_00DL_006760 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_00DL_006760"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_00DL_006760[] = dZ2_TENMON_DAI_room_00DL_006760;

#define dZ2_TENMON_DAI_room_00DL_00A480 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_00DL_00A480"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_00DL_00A480[] = dZ2_TENMON_DAI_room_00DL_00A480;

#define dZ2_TENMON_DAI_room_00Tex_010758 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_00Tex_010758"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_00Tex_010758[] = dZ2_TENMON_DAI_room_00Tex_010758;

#define dZ2_TENMON_DAI_room_00DL_00BCF8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_00DL_00BCF8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_00DL_00BCF8[] = dZ2_TENMON_DAI_room_00DL_00BCF8;

#define dZ2_TENMON_DAI_room_00DL_011AF8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_00DL_011AF8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_00DL_011AF8[] = dZ2_TENMON_DAI_room_00DL_011AF8;

#endif // Z2_TENMON_DAI_Z2_TENMON_DAI_ROOM_00_H
