#ifndef Z2_26SARUNOMORI_Z2_26SARUNOMORI_ROOM_02_H
#define Z2_26SARUNOMORI_Z2_26SARUNOMORI_ROOM_02_H 1

#include "align_asset_macro.h"

#define dZ2_26SARUNOMORI_room_02DL_001D88 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_02DL_001D88"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_02DL_001D88[] = dZ2_26SARUNOMORI_room_02DL_001D88;

#define dZ2_26SARUNOMORI_room_02DL_0038E0 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_02DL_0038E0"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_02DL_0038E0[] = dZ2_26SARUNOMORI_room_02DL_0038E0;

#define dZ2_26SARUNOMORI_room_02DL_002A88 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_02DL_002A88"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_02DL_002A88[] = dZ2_26SARUNOMORI_room_02DL_002A88;

#define dZ2_26SARUNOMORI_room_02DL_002FD8 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_02DL_002FD8"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_02DL_002FD8[] = dZ2_26SARUNOMORI_room_02DL_002FD8;

#define dZ2_26SARUNOMORI_room_02DL_0027A0 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_02DL_0027A0"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_02DL_0027A0[] = dZ2_26SARUNOMORI_room_02DL_0027A0;

#define dZ2_26SARUNOMORI_room_02DL_002FE0 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_02DL_002FE0"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_02DL_002FE0[] = dZ2_26SARUNOMORI_room_02DL_002FE0;

#define dZ2_26SARUNOMORI_room_02DL_002400 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_02DL_002400"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_02DL_002400[] = dZ2_26SARUNOMORI_room_02DL_002400;

#define dZ2_26SARUNOMORI_room_02DL_002FE8 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_02DL_002FE8"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_02DL_002FE8[] = dZ2_26SARUNOMORI_room_02DL_002FE8;

#define dZ2_26SARUNOMORI_room_02DL_0014B0 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_02DL_0014B0"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_02DL_0014B0[] = dZ2_26SARUNOMORI_room_02DL_0014B0;

#define dZ2_26SARUNOMORI_room_02DL_000B50 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_02DL_000B50"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_02DL_000B50[] = dZ2_26SARUNOMORI_room_02DL_000B50;

#define dZ2_26SARUNOMORI_room_02DL_0032C0 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_02DL_0032C0"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_02DL_0032C0[] = dZ2_26SARUNOMORI_room_02DL_0032C0;

#define dZ2_26SARUNOMORI_room_02Tex_003A60 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_02Tex_003A60"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_02Tex_003A60[] = dZ2_26SARUNOMORI_room_02Tex_003A60;

#define dZ2_26SARUNOMORI_room_02DL_0010E8 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_02DL_0010E8"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_02DL_0010E8[] = dZ2_26SARUNOMORI_room_02DL_0010E8;

#define dZ2_26SARUNOMORI_room_02DL_001AB8 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_02DL_001AB8"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_02DL_001AB8[] = dZ2_26SARUNOMORI_room_02DL_001AB8;

#define dZ2_26SARUNOMORI_room_02DL_002E00 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_02DL_002E00"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_02DL_002E00[] = dZ2_26SARUNOMORI_room_02DL_002E00;

#define dZ2_26SARUNOMORI_room_02DL_002FD0 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_02DL_002FD0"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_02DL_002FD0[] = dZ2_26SARUNOMORI_room_02DL_002FD0;

#define dZ2_26SARUNOMORI_room_02DL_002F80 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_02DL_002F80"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_02DL_002F80[] = dZ2_26SARUNOMORI_room_02DL_002F80;

#define dZ2_26SARUNOMORI_room_02DL_003A28 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_02DL_003A28"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_02DL_003A28[] = dZ2_26SARUNOMORI_room_02DL_003A28;

#endif // Z2_26SARUNOMORI_Z2_26SARUNOMORI_ROOM_02_H
