#ifndef Z2_HAKUGIN_Z2_HAKUGIN_ROOM_12_H
#define Z2_HAKUGIN_Z2_HAKUGIN_ROOM_12_H 1

#include "align_asset_macro.h"

#define dZ2_HAKUGIN_room_12DL_000510 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_12DL_000510"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_12DL_000510[] = dZ2_HAKUGIN_room_12DL_000510;

#define dZ2_HAKUGIN_room_12DL_000D10 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_12DL_000D10"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_12DL_000D10[] = dZ2_HAKUGIN_room_12DL_000D10;

#define dZ2_HAKUGIN_room_12Tex_001CC8 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_12Tex_001CC8"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_12Tex_001CC8[] = dZ2_HAKUGIN_room_12Tex_001CC8;

#define dZ2_HAKUGIN_room_12Tex_0034C8 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_12Tex_0034C8"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_12Tex_0034C8[] = dZ2_HAKUGIN_room_12Tex_0034C8;

#define dZ2_HAKUGIN_room_12DL_000810 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_12DL_000810"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_12DL_000810[] = dZ2_HAKUGIN_room_12DL_000810;

#define dZ2_HAKUGIN_room_12TLUT_004CC8 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_12TLUT_004CC8"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_12TLUT_004CC8[] = dZ2_HAKUGIN_room_12TLUT_004CC8;

#define dZ2_HAKUGIN_room_12Tex_0044C8 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_12Tex_0044C8"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_12Tex_0044C8[] = dZ2_HAKUGIN_room_12Tex_0044C8;

#define dZ2_HAKUGIN_room_12DL_004CF0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_12DL_004CF0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_12DL_004CF0[] = dZ2_HAKUGIN_room_12DL_004CF0;

#define dZ2_HAKUGIN_room_12DL_001B88 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_12DL_001B88"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_12DL_001B88[] = dZ2_HAKUGIN_room_12DL_001B88;

#define dZ2_HAKUGIN_room_12Tex_0024C8 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_12Tex_0024C8"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_12Tex_0024C8[] = dZ2_HAKUGIN_room_12Tex_0024C8;

#define dZ2_HAKUGIN_room_12DL_0015C8 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_12DL_0015C8"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_12DL_0015C8[] = dZ2_HAKUGIN_room_12DL_0015C8;

#define dZ2_HAKUGIN_room_12Tex_002CC8 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_12Tex_002CC8"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_12Tex_002CC8[] = dZ2_HAKUGIN_room_12Tex_002CC8;

#define dZ2_HAKUGIN_room_12Tex_003CC8 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_12Tex_003CC8"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_12Tex_003CC8[] = dZ2_HAKUGIN_room_12Tex_003CC8;

#define dZ2_HAKUGIN_room_12DL_001C98 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_12DL_001C98"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_12DL_001C98[] = dZ2_HAKUGIN_room_12DL_001C98;

#define dZ2_HAKUGIN_room_12DL_004CF8 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_12DL_004CF8"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_12DL_004CF8[] = dZ2_HAKUGIN_room_12DL_004CF8;

#endif // Z2_HAKUGIN_Z2_HAKUGIN_ROOM_12_H
