#ifndef Z2_REDEAD_Z2_REDEAD_ROOM_00_H
#define Z2_REDEAD_Z2_REDEAD_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_REDEAD_room_00DL_005188 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_00DL_005188"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_00DL_005188[] = dZ2_REDEAD_room_00DL_005188;

#define dZ2_REDEAD_room_00DL_001D58 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_00DL_001D58"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_00DL_001D58[] = dZ2_REDEAD_room_00DL_001D58;

#define dZ2_REDEAD_room_00DL_000D50 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_00DL_000D50"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_00DL_000D50[] = dZ2_REDEAD_room_00DL_000D50;

#define dZ2_REDEAD_room_00DL_004598 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_00DL_004598"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_00DL_004598[] = dZ2_REDEAD_room_00DL_004598;

#define dZ2_REDEAD_room_00DL_0052C0 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_00DL_0052C0"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_00DL_0052C0[] = dZ2_REDEAD_room_00DL_0052C0;

#endif // Z2_REDEAD_Z2_REDEAD_ROOM_00_H
