#ifndef Z2_CASTLE_Z2_CASTLE_ROOM_03_H
#define Z2_CASTLE_Z2_CASTLE_ROOM_03_H 1

#include "align_asset_macro.h"

#define dZ2_CASTLE_room_03DL_003298 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_03DL_003298"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_03DL_003298[] = dZ2_CASTLE_room_03DL_003298;

#define dZ2_CASTLE_room_03DL_005558 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_03DL_005558"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_03DL_005558[] = dZ2_CASTLE_room_03DL_005558;

#define dZ2_CASTLE_room_03DL_001C88 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_03DL_001C88"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_03DL_001C88[] = dZ2_CASTLE_room_03DL_001C88;

#define dZ2_CASTLE_room_03Tex_004548 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_03Tex_004548"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_03Tex_004548[] = dZ2_CASTLE_room_03Tex_004548;

#define dZ2_CASTLE_room_03Tex_004D48 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_03Tex_004D48"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_03Tex_004D48[] = dZ2_CASTLE_room_03Tex_004D48;

#define dZ2_CASTLE_room_03Tex_005148 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_03Tex_005148"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_03Tex_005148[] = dZ2_CASTLE_room_03Tex_005148;

#define dZ2_CASTLE_room_03DL_002908 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_03DL_002908"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_03DL_002908[] = dZ2_CASTLE_room_03DL_002908;

#define dZ2_CASTLE_room_03Tex_003548 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_03Tex_003548"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_03Tex_003548[] = dZ2_CASTLE_room_03Tex_003548;

#define dZ2_CASTLE_room_03Tex_003D48 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_03Tex_003D48"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_03Tex_003D48[] = dZ2_CASTLE_room_03Tex_003D48;

#define dZ2_CASTLE_room_03DL_002D90 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_03DL_002D90"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_03DL_002D90[] = dZ2_CASTLE_room_03DL_002D90;

#define dZ2_CASTLE_room_03DL_002AD0 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_03DL_002AD0"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_03DL_002AD0[] = dZ2_CASTLE_room_03DL_002AD0;

#define dZ2_CASTLE_room_03DL_000150 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_03DL_000150"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_03DL_000150[] = dZ2_CASTLE_room_03DL_000150;

#define dZ2_CASTLE_room_03DL_003518 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_03DL_003518"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_03DL_003518[] = dZ2_CASTLE_room_03DL_003518;

#define dZ2_CASTLE_room_03DL_005550 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_03DL_005550"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_03DL_005550[] = dZ2_CASTLE_room_03DL_005550;

#define dZ2_CASTLE_room_03DL_005560 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_03DL_005560"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_03DL_005560[] = dZ2_CASTLE_room_03DL_005560;

#endif // Z2_CASTLE_Z2_CASTLE_ROOM_03_H
