#ifndef Z2_YADOYA_Z2_YADOYA_ROOM_03_H
#define Z2_YADOYA_Z2_YADOYA_ROOM_03_H 1

#include "align_asset_macro.h"

#define dZ2_YADOYA_room_03DL_001FA8 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_03DL_001FA8"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_03DL_001FA8[] = dZ2_YADOYA_room_03DL_001FA8;

#define dZ2_YADOYA_room_03Tex_005050 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_03Tex_005050"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_03Tex_005050[] = dZ2_YADOYA_room_03Tex_005050;

#define dZ2_YADOYA_room_03DL_000F28 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_03DL_000F28"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_03DL_000F28[] = dZ2_YADOYA_room_03DL_000F28;

#define dZ2_YADOYA_room_03DL_002BA0 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_03DL_002BA0"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_03DL_002BA0[] = dZ2_YADOYA_room_03DL_002BA0;

#define dZ2_YADOYA_room_03DL_004C18 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_03DL_004C18"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_03DL_004C18[] = dZ2_YADOYA_room_03DL_004C18;

#define dZ2_YADOYA_room_03DL_005098 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_03DL_005098"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_03DL_005098[] = dZ2_YADOYA_room_03DL_005098;

#define dZ2_YADOYA_room_03DL_0017A0 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_03DL_0017A0"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_03DL_0017A0[] = dZ2_YADOYA_room_03DL_0017A0;

#define dZ2_YADOYA_room_03DL_004098 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_03DL_004098"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_03DL_004098[] = dZ2_YADOYA_room_03DL_004098;

#define dZ2_YADOYA_room_03DL_0042C8 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_03DL_0042C8"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_03DL_0042C8[] = dZ2_YADOYA_room_03DL_0042C8;

#define dZ2_YADOYA_room_03DL_0050A0 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_03DL_0050A0"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_03DL_0050A0[] = dZ2_YADOYA_room_03DL_0050A0;

#define dZ2_YADOYA_room_03DL_003888 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_03DL_003888"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_03DL_003888[] = dZ2_YADOYA_room_03DL_003888;

#define dZ2_YADOYA_room_03DL_000230 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_03DL_000230"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_03DL_000230[] = dZ2_YADOYA_room_03DL_000230;

#define dZ2_YADOYA_room_03DL_005008 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_03DL_005008"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_03DL_005008[] = dZ2_YADOYA_room_03DL_005008;

#define dZ2_YADOYA_room_03DL_005090 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_03DL_005090"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_03DL_005090[] = dZ2_YADOYA_room_03DL_005090;

#define dZ2_YADOYA_room_03DL_0050A8 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_03DL_0050A8"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_03DL_0050A8[] = dZ2_YADOYA_room_03DL_0050A8;

#define dZ2_YADOYA_room_03Set_000170DL_001FA8 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_03Set_000170DL_001FA8"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_03Set_000170DL_001FA8[] = dZ2_YADOYA_room_03Set_000170DL_001FA8;

#define dZ2_YADOYA_room_03Set_000170DL_000F28 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_03Set_000170DL_000F28"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_03Set_000170DL_000F28[] = dZ2_YADOYA_room_03Set_000170DL_000F28;

#define dZ2_YADOYA_room_03Set_000170DL_002BA0 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_03Set_000170DL_002BA0"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_03Set_000170DL_002BA0[] = dZ2_YADOYA_room_03Set_000170DL_002BA0;

#define dZ2_YADOYA_room_03Set_000170DL_004C18 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_03Set_000170DL_004C18"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_03Set_000170DL_004C18[] = dZ2_YADOYA_room_03Set_000170DL_004C18;

#define dZ2_YADOYA_room_03Set_000170DL_005098 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_03Set_000170DL_005098"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_03Set_000170DL_005098[] = dZ2_YADOYA_room_03Set_000170DL_005098;

#define dZ2_YADOYA_room_03Set_000170DL_0017A0 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_03Set_000170DL_0017A0"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_03Set_000170DL_0017A0[] = dZ2_YADOYA_room_03Set_000170DL_0017A0;

#define dZ2_YADOYA_room_03Set_000170DL_004098 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_03Set_000170DL_004098"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_03Set_000170DL_004098[] = dZ2_YADOYA_room_03Set_000170DL_004098;

#define dZ2_YADOYA_room_03Set_000170DL_0042C8 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_03Set_000170DL_0042C8"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_03Set_000170DL_0042C8[] = dZ2_YADOYA_room_03Set_000170DL_0042C8;

#define dZ2_YADOYA_room_03Set_000170DL_0050A0 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_03Set_000170DL_0050A0"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_03Set_000170DL_0050A0[] = dZ2_YADOYA_room_03Set_000170DL_0050A0;

#define dZ2_YADOYA_room_03Set_000170DL_003888 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_03Set_000170DL_003888"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_03Set_000170DL_003888[] = dZ2_YADOYA_room_03Set_000170DL_003888;

#endif // Z2_YADOYA_Z2_YADOYA_ROOM_03_H
