#ifndef Z2_F01_B_Z2_F01_B_ROOM_00_H
#define Z2_F01_B_Z2_F01_B_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_F01_B_room_00DL_003118 "__OTR__scenes/nonmq/Z2_F01_B_scene/Z2_F01_B_room_00DL_003118"
static const ALIGN_ASSET(2) char Z2_F01_B_room_00DL_003118[] = dZ2_F01_B_room_00DL_003118;

#define dZ2_F01_B_room_00DL_006400 "__OTR__scenes/nonmq/Z2_F01_B_scene/Z2_F01_B_room_00DL_006400"
static const ALIGN_ASSET(2) char Z2_F01_B_room_00DL_006400[] = dZ2_F01_B_room_00DL_006400;

#define dZ2_F01_B_room_00DL_007240 "__OTR__scenes/nonmq/Z2_F01_B_scene/Z2_F01_B_room_00DL_007240"
static const ALIGN_ASSET(2) char Z2_F01_B_room_00DL_007240[] = dZ2_F01_B_room_00DL_007240;

#define dZ2_F01_B_room_00DL_000590 "__OTR__scenes/nonmq/Z2_F01_B_scene/Z2_F01_B_room_00DL_000590"
static const ALIGN_ASSET(2) char Z2_F01_B_room_00DL_000590[] = dZ2_F01_B_room_00DL_000590;

#define dZ2_F01_B_room_00DL_006AC0 "__OTR__scenes/nonmq/Z2_F01_B_scene/Z2_F01_B_room_00DL_006AC0"
static const ALIGN_ASSET(2) char Z2_F01_B_room_00DL_006AC0[] = dZ2_F01_B_room_00DL_006AC0;

#define dZ2_F01_B_room_00DL_006C70 "__OTR__scenes/nonmq/Z2_F01_B_scene/Z2_F01_B_room_00DL_006C70"
static const ALIGN_ASSET(2) char Z2_F01_B_room_00DL_006C70[] = dZ2_F01_B_room_00DL_006C70;

#define dZ2_F01_B_room_00DL_007098 "__OTR__scenes/nonmq/Z2_F01_B_scene/Z2_F01_B_room_00DL_007098"
static const ALIGN_ASSET(2) char Z2_F01_B_room_00DL_007098[] = dZ2_F01_B_room_00DL_007098;

#define dZ2_F01_B_room_00DL_000A88 "__OTR__scenes/nonmq/Z2_F01_B_scene/Z2_F01_B_room_00DL_000A88"
static const ALIGN_ASSET(2) char Z2_F01_B_room_00DL_000A88[] = dZ2_F01_B_room_00DL_000A88;

#define dZ2_F01_B_room_00DL_000E38 "__OTR__scenes/nonmq/Z2_F01_B_scene/Z2_F01_B_room_00DL_000E38"
static const ALIGN_ASSET(2) char Z2_F01_B_room_00DL_000E38[] = dZ2_F01_B_room_00DL_000E38;

#define dZ2_F01_B_room_00DL_002A20 "__OTR__scenes/nonmq/Z2_F01_B_scene/Z2_F01_B_room_00DL_002A20"
static const ALIGN_ASSET(2) char Z2_F01_B_room_00DL_002A20[] = dZ2_F01_B_room_00DL_002A20;

#define dZ2_F01_B_room_00DL_007218 "__OTR__scenes/nonmq/Z2_F01_B_scene/Z2_F01_B_room_00DL_007218"
static const ALIGN_ASSET(2) char Z2_F01_B_room_00DL_007218[] = dZ2_F01_B_room_00DL_007218;

#define dZ2_F01_B_room_00DL_006588 "__OTR__scenes/nonmq/Z2_F01_B_scene/Z2_F01_B_room_00DL_006588"
static const ALIGN_ASSET(2) char Z2_F01_B_room_00DL_006588[] = dZ2_F01_B_room_00DL_006588;

#define dZ2_F01_B_room_00DL_0071F8 "__OTR__scenes/nonmq/Z2_F01_B_scene/Z2_F01_B_room_00DL_0071F8"
static const ALIGN_ASSET(2) char Z2_F01_B_room_00DL_0071F8[] = dZ2_F01_B_room_00DL_0071F8;

#define dZ2_F01_B_room_00DL_006C20 "__OTR__scenes/nonmq/Z2_F01_B_scene/Z2_F01_B_room_00DL_006C20"
static const ALIGN_ASSET(2) char Z2_F01_B_room_00DL_006C20[] = dZ2_F01_B_room_00DL_006C20;

#define dZ2_F01_B_room_00DL_007250 "__OTR__scenes/nonmq/Z2_F01_B_scene/Z2_F01_B_room_00DL_007250"
static const ALIGN_ASSET(2) char Z2_F01_B_room_00DL_007250[] = dZ2_F01_B_room_00DL_007250;

#endif // Z2_F01_B_Z2_F01_B_ROOM_00_H
