#ifndef Z2_RANDOM_Z2_RANDOM_ROOM_05_H
#define Z2_RANDOM_Z2_RANDOM_ROOM_05_H 1

#include "align_asset_macro.h"

#define dZ2_RANDOM_room_05DL_002630 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_05DL_002630"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_05DL_002630[] = dZ2_RANDOM_room_05DL_002630;

#define dZ2_RANDOM_room_05DL_003BD8 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_05DL_003BD8"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_05DL_003BD8[] = dZ2_RANDOM_room_05DL_003BD8;

#define dZ2_RANDOM_room_05DL_0028C8 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_05DL_0028C8"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_05DL_0028C8[] = dZ2_RANDOM_room_05DL_0028C8;

#define dZ2_RANDOM_room_05Tex_0031D0 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_05Tex_0031D0"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_05Tex_0031D0[] = dZ2_RANDOM_room_05Tex_0031D0;

#define dZ2_RANDOM_room_05DL_003AE0 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_05DL_003AE0"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_05DL_003AE0[] = dZ2_RANDOM_room_05DL_003AE0;

#define dZ2_RANDOM_room_05DL_0020C8 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_05DL_0020C8"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_05DL_0020C8[] = dZ2_RANDOM_room_05DL_0020C8;

#define dZ2_RANDOM_room_05DL_000660 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_05DL_000660"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_05DL_000660[] = dZ2_RANDOM_room_05DL_000660;

#define dZ2_RANDOM_room_05DL_000AF0 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_05DL_000AF0"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_05DL_000AF0[] = dZ2_RANDOM_room_05DL_000AF0;

#define dZ2_RANDOM_room_05Tex_0029D0 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_05Tex_0029D0"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_05Tex_0029D0[] = dZ2_RANDOM_room_05Tex_0029D0;

#define dZ2_RANDOM_room_05DL_000D98 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_05DL_000D98"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_05DL_000D98[] = dZ2_RANDOM_room_05DL_000D98;

#define dZ2_RANDOM_room_05DL_001108 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_05DL_001108"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_05DL_001108[] = dZ2_RANDOM_room_05DL_001108;

#define dZ2_RANDOM_room_05DL_001788 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_05DL_001788"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_05DL_001788[] = dZ2_RANDOM_room_05DL_001788;

#define dZ2_RANDOM_room_05DL_002988 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_05DL_002988"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_05DL_002988[] = dZ2_RANDOM_room_05DL_002988;

#define dZ2_RANDOM_room_05DL_003BE0 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_05DL_003BE0"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_05DL_003BE0[] = dZ2_RANDOM_room_05DL_003BE0;

#endif // Z2_RANDOM_Z2_RANDOM_ROOM_05_H
