#ifndef OBJECTS_OBJECT_GI_RABIT_MASK_H
#define OBJECTS_OBJECT_GI_RABIT_MASK_H 1

#include "align_asset_macro.h"

#define dgGiBunnyHoodEyeTex "__OTR__objects/object_gi_rabit_mask/gGiBunnyHoodEyeTex"
static const ALIGN_ASSET(2) char gGiBunnyHoodEyeTex[] = dgGiBunnyHoodEyeTex;

#define dgGiBunnyHoodDL "__OTR__objects/object_gi_rabit_mask/gGiBunnyHoodDL"
static const ALIGN_ASSET(2) char gGiBunnyHoodDL[] = dgGiBunnyHoodDL;

#define dgGiBunnyHoodEyesDL "__OTR__objects/object_gi_rabit_mask/gGiBunnyHoodEyesDL"
static const ALIGN_ASSET(2) char gGiBunnyHoodEyesDL[] = dgGiBunnyHoodEyesDL;
#endif // OBJECTS_OBJECT_GI_RABIT_MASK_H
