#ifndef Z2_LAST_BS_Z2_LAST_BS_ROOM_00_H
#define Z2_LAST_BS_Z2_LAST_BS_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_LAST_BS_room_00DL_0074E8 "__OTR__scenes/nonmq/Z2_LAST_BS_scene/Z2_LAST_BS_room_00DL_0074E8"
static const ALIGN_ASSET(2) char Z2_LAST_BS_room_00DL_0074E8[] = dZ2_LAST_BS_room_00DL_0074E8;

#define dZ2_LAST_BS_room_00DL_007C08 "__OTR__scenes/nonmq/Z2_LAST_BS_scene/Z2_LAST_BS_room_00DL_007C08"
static const ALIGN_ASSET(2) char Z2_LAST_BS_room_00DL_007C08[] = dZ2_LAST_BS_room_00DL_007C08;

#define dZ2_LAST_BS_room_00DL_005660 "__OTR__scenes/nonmq/Z2_LAST_BS_scene/Z2_LAST_BS_room_00DL_005660"
static const ALIGN_ASSET(2) char Z2_LAST_BS_room_00DL_005660[] = dZ2_LAST_BS_room_00DL_005660;

#define dZ2_LAST_BS_room_00DL_005A90 "__OTR__scenes/nonmq/Z2_LAST_BS_scene/Z2_LAST_BS_room_00DL_005A90"
static const ALIGN_ASSET(2) char Z2_LAST_BS_room_00DL_005A90[] = dZ2_LAST_BS_room_00DL_005A90;

#define dZ2_LAST_BS_room_00DL_005EB8 "__OTR__scenes/nonmq/Z2_LAST_BS_scene/Z2_LAST_BS_room_00DL_005EB8"
static const ALIGN_ASSET(2) char Z2_LAST_BS_room_00DL_005EB8[] = dZ2_LAST_BS_room_00DL_005EB8;

#define dZ2_LAST_BS_room_00DL_0062E0 "__OTR__scenes/nonmq/Z2_LAST_BS_scene/Z2_LAST_BS_room_00DL_0062E0"
static const ALIGN_ASSET(2) char Z2_LAST_BS_room_00DL_0062E0[] = dZ2_LAST_BS_room_00DL_0062E0;

#define dZ2_LAST_BS_room_00DL_006708 "__OTR__scenes/nonmq/Z2_LAST_BS_scene/Z2_LAST_BS_room_00DL_006708"
static const ALIGN_ASSET(2) char Z2_LAST_BS_room_00DL_006708[] = dZ2_LAST_BS_room_00DL_006708;

#define dZ2_LAST_BS_room_00DL_006B30 "__OTR__scenes/nonmq/Z2_LAST_BS_scene/Z2_LAST_BS_room_00DL_006B30"
static const ALIGN_ASSET(2) char Z2_LAST_BS_room_00DL_006B30[] = dZ2_LAST_BS_room_00DL_006B30;

#define dZ2_LAST_BS_room_00DL_006F98 "__OTR__scenes/nonmq/Z2_LAST_BS_scene/Z2_LAST_BS_room_00DL_006F98"
static const ALIGN_ASSET(2) char Z2_LAST_BS_room_00DL_006F98[] = dZ2_LAST_BS_room_00DL_006F98;

#define dZ2_LAST_BS_room_00DL_0028E0 "__OTR__scenes/nonmq/Z2_LAST_BS_scene/Z2_LAST_BS_room_00DL_0028E0"
static const ALIGN_ASSET(2) char Z2_LAST_BS_room_00DL_0028E0[] = dZ2_LAST_BS_room_00DL_0028E0;

#define dZ2_LAST_BS_room_00DL_008490 "__OTR__scenes/nonmq/Z2_LAST_BS_scene/Z2_LAST_BS_room_00DL_008490"
static const ALIGN_ASSET(2) char Z2_LAST_BS_room_00DL_008490[] = dZ2_LAST_BS_room_00DL_008490;

#define dZ2_LAST_BS_room_00DL_008850 "__OTR__scenes/nonmq/Z2_LAST_BS_scene/Z2_LAST_BS_room_00DL_008850"
static const ALIGN_ASSET(2) char Z2_LAST_BS_room_00DL_008850[] = dZ2_LAST_BS_room_00DL_008850;

#define dZ2_LAST_BS_room_00DL_000F90 "__OTR__scenes/nonmq/Z2_LAST_BS_scene/Z2_LAST_BS_room_00DL_000F90"
static const ALIGN_ASSET(2) char Z2_LAST_BS_room_00DL_000F90[] = dZ2_LAST_BS_room_00DL_000F90;

#define dZ2_LAST_BS_room_00DL_000A80 "__OTR__scenes/nonmq/Z2_LAST_BS_scene/Z2_LAST_BS_room_00DL_000A80"
static const ALIGN_ASSET(2) char Z2_LAST_BS_room_00DL_000A80[] = dZ2_LAST_BS_room_00DL_000A80;

#define dZ2_LAST_BS_room_00DL_001F38 "__OTR__scenes/nonmq/Z2_LAST_BS_scene/Z2_LAST_BS_room_00DL_001F38"
static const ALIGN_ASSET(2) char Z2_LAST_BS_room_00DL_001F38[] = dZ2_LAST_BS_room_00DL_001F38;

#define dZ2_LAST_BS_room_00DL_000570 "__OTR__scenes/nonmq/Z2_LAST_BS_scene/Z2_LAST_BS_room_00DL_000570"
static const ALIGN_ASSET(2) char Z2_LAST_BS_room_00DL_000570[] = dZ2_LAST_BS_room_00DL_000570;

#define dZ2_LAST_BS_room_00DL_001A40 "__OTR__scenes/nonmq/Z2_LAST_BS_scene/Z2_LAST_BS_room_00DL_001A40"
static const ALIGN_ASSET(2) char Z2_LAST_BS_room_00DL_001A40[] = dZ2_LAST_BS_room_00DL_001A40;

#define dZ2_LAST_BS_room_00DL_001568 "__OTR__scenes/nonmq/Z2_LAST_BS_scene/Z2_LAST_BS_room_00DL_001568"
static const ALIGN_ASSET(2) char Z2_LAST_BS_room_00DL_001568[] = dZ2_LAST_BS_room_00DL_001568;

#define dZ2_LAST_BS_room_00DL_0033C0 "__OTR__scenes/nonmq/Z2_LAST_BS_scene/Z2_LAST_BS_room_00DL_0033C0"
static const ALIGN_ASSET(2) char Z2_LAST_BS_room_00DL_0033C0[] = dZ2_LAST_BS_room_00DL_0033C0;

#define dZ2_LAST_BS_room_00DL_003AC0 "__OTR__scenes/nonmq/Z2_LAST_BS_scene/Z2_LAST_BS_room_00DL_003AC0"
static const ALIGN_ASSET(2) char Z2_LAST_BS_room_00DL_003AC0[] = dZ2_LAST_BS_room_00DL_003AC0;

#define dZ2_LAST_BS_room_00DL_004070 "__OTR__scenes/nonmq/Z2_LAST_BS_scene/Z2_LAST_BS_room_00DL_004070"
static const ALIGN_ASSET(2) char Z2_LAST_BS_room_00DL_004070[] = dZ2_LAST_BS_room_00DL_004070;

#define dZ2_LAST_BS_room_00DL_004610 "__OTR__scenes/nonmq/Z2_LAST_BS_scene/Z2_LAST_BS_room_00DL_004610"
static const ALIGN_ASSET(2) char Z2_LAST_BS_room_00DL_004610[] = dZ2_LAST_BS_room_00DL_004610;

#define dZ2_LAST_BS_room_00DL_004BB0 "__OTR__scenes/nonmq/Z2_LAST_BS_scene/Z2_LAST_BS_room_00DL_004BB0"
static const ALIGN_ASSET(2) char Z2_LAST_BS_room_00DL_004BB0[] = dZ2_LAST_BS_room_00DL_004BB0;

#define dZ2_LAST_BS_room_00DL_005150 "__OTR__scenes/nonmq/Z2_LAST_BS_scene/Z2_LAST_BS_room_00DL_005150"
static const ALIGN_ASSET(2) char Z2_LAST_BS_room_00DL_005150[] = dZ2_LAST_BS_room_00DL_005150;

#define dZ2_LAST_BS_room_00DL_008A50 "__OTR__scenes/nonmq/Z2_LAST_BS_scene/Z2_LAST_BS_room_00DL_008A50"
static const ALIGN_ASSET(2) char Z2_LAST_BS_room_00DL_008A50[] = dZ2_LAST_BS_room_00DL_008A50;

#define dZ2_LAST_BS_room_00DL_008980 "__OTR__scenes/nonmq/Z2_LAST_BS_scene/Z2_LAST_BS_room_00DL_008980"
static const ALIGN_ASSET(2) char Z2_LAST_BS_room_00DL_008980[] = dZ2_LAST_BS_room_00DL_008980;

#endif // Z2_LAST_BS_Z2_LAST_BS_ROOM_00_H
