#ifndef Z2_SEA_Z2_SEA_ROOM_14_H
#define Z2_SEA_Z2_SEA_ROOM_14_H 1

#include "align_asset_macro.h"

#define dZ2_SEA_room_14DL_001238 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_14DL_001238"
static const ALIGN_ASSET(2) char Z2_SEA_room_14DL_001238[] = dZ2_SEA_room_14DL_001238;

#define dZ2_SEA_room_14Tex_001340 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_14Tex_001340"
static const ALIGN_ASSET(2) char Z2_SEA_room_14Tex_001340[] = dZ2_SEA_room_14Tex_001340;

#define dZ2_SEA_room_14DL_000440 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_14DL_000440"
static const ALIGN_ASSET(2) char Z2_SEA_room_14DL_000440[] = dZ2_SEA_room_14DL_000440;

#define dZ2_SEA_room_14DL_000D00 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_14DL_000D00"
static const ALIGN_ASSET(2) char Z2_SEA_room_14DL_000D00[] = dZ2_SEA_room_14DL_000D00;

#define dZ2_SEA_room_14DL_001320 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_14DL_001320"
static const ALIGN_ASSET(2) char Z2_SEA_room_14DL_001320[] = dZ2_SEA_room_14DL_001320;

#endif // Z2_SEA_Z2_SEA_ROOM_14_H
