#ifndef Z2_HAKUGIN_BS_Z2_HAKUGIN_BS_ROOM_00_H
#define Z2_HAKUGIN_BS_Z2_HAKUGIN_BS_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_HAKUGIN_BS_room_00DL_000600 "__OTR__scenes/nonmq/Z2_HAKUGIN_BS_scene/Z2_HAKUGIN_BS_room_00DL_000600"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_BS_room_00DL_000600[] = dZ2_HAKUGIN_BS_room_00DL_000600;

#define dZ2_HAKUGIN_BS_room_00DL_004850 "__OTR__scenes/nonmq/Z2_HAKUGIN_BS_scene/Z2_HAKUGIN_BS_room_00DL_004850"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_BS_room_00DL_004850[] = dZ2_HAKUGIN_BS_room_00DL_004850;

#define dZ2_HAKUGIN_BS_room_00DL_006230 "__OTR__scenes/nonmq/Z2_HAKUGIN_BS_scene/Z2_HAKUGIN_BS_room_00DL_006230"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_BS_room_00DL_006230[] = dZ2_HAKUGIN_BS_room_00DL_006230;

#define dZ2_HAKUGIN_BS_room_00DL_002D28 "__OTR__scenes/nonmq/Z2_HAKUGIN_BS_scene/Z2_HAKUGIN_BS_room_00DL_002D28"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_BS_room_00DL_002D28[] = dZ2_HAKUGIN_BS_room_00DL_002D28;

#define dZ2_HAKUGIN_BS_room_00DL_001240 "__OTR__scenes/nonmq/Z2_HAKUGIN_BS_scene/Z2_HAKUGIN_BS_room_00DL_001240"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_BS_room_00DL_001240[] = dZ2_HAKUGIN_BS_room_00DL_001240;

#define dZ2_HAKUGIN_BS_room_00DL_003D50 "__OTR__scenes/nonmq/Z2_HAKUGIN_BS_scene/Z2_HAKUGIN_BS_room_00DL_003D50"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_BS_room_00DL_003D50[] = dZ2_HAKUGIN_BS_room_00DL_003D50;

#define dZ2_HAKUGIN_BS_room_00DL_002130 "__OTR__scenes/nonmq/Z2_HAKUGIN_BS_scene/Z2_HAKUGIN_BS_room_00DL_002130"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_BS_room_00DL_002130[] = dZ2_HAKUGIN_BS_room_00DL_002130;

#define dZ2_HAKUGIN_BS_room_00DL_004EE8 "__OTR__scenes/nonmq/Z2_HAKUGIN_BS_scene/Z2_HAKUGIN_BS_room_00DL_004EE8"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_BS_room_00DL_004EE8[] = dZ2_HAKUGIN_BS_room_00DL_004EE8;

#define dZ2_HAKUGIN_BS_room_00DL_003578 "__OTR__scenes/nonmq/Z2_HAKUGIN_BS_scene/Z2_HAKUGIN_BS_room_00DL_003578"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_BS_room_00DL_003578[] = dZ2_HAKUGIN_BS_room_00DL_003578;

#define dZ2_HAKUGIN_BS_room_00DL_005F00 "__OTR__scenes/nonmq/Z2_HAKUGIN_BS_scene/Z2_HAKUGIN_BS_room_00DL_005F00"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_BS_room_00DL_005F00[] = dZ2_HAKUGIN_BS_room_00DL_005F00;

#define dZ2_HAKUGIN_BS_room_00DL_0061E0 "__OTR__scenes/nonmq/Z2_HAKUGIN_BS_scene/Z2_HAKUGIN_BS_room_00DL_0061E0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_BS_room_00DL_0061E0[] = dZ2_HAKUGIN_BS_room_00DL_0061E0;

#define dZ2_HAKUGIN_BS_room_00DL_006238 "__OTR__scenes/nonmq/Z2_HAKUGIN_BS_scene/Z2_HAKUGIN_BS_room_00DL_006238"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_BS_room_00DL_006238[] = dZ2_HAKUGIN_BS_room_00DL_006238;

#endif // Z2_HAKUGIN_BS_Z2_HAKUGIN_BS_ROOM_00_H
