#ifndef OBJECTS_OBJECT_AZ_H
#define OBJECTS_OBJECT_AZ_H 1

#include "align_asset_macro.h"

#define dgBeaverOlderBrotherHeadDL "__OTR__objects/object_az/gBeaverOlderBrotherHeadDL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherHeadDL[] = dgBeaverOlderBrotherHeadDL;

#define dgBeaverOlderBrotherHairLeftDL "__OTR__objects/object_az/gBeaverOlderBrotherHairLeftDL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherHairLeftDL[] = dgBeaverOlderBrotherHairLeftDL;

#define dgBeaverOlderBrotherHairBackDL "__OTR__objects/object_az/gBeaverOlderBrotherHairBackDL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherHairBackDL[] = dgBeaverOlderBrotherHairBackDL;

#define dgBeaverOlderBrotherHairRightDL "__OTR__objects/object_az/gBeaverOlderBrotherHairRightDL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherHairRightDL[] = dgBeaverOlderBrotherHairRightDL;

#define dgBeaverOlderBrotherTeethDL "__OTR__objects/object_az/gBeaverOlderBrotherTeethDL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTeethDL[] = dgBeaverOlderBrotherTeethDL;

#define dgBeaverOlderBrotherLeftArmDL "__OTR__objects/object_az/gBeaverOlderBrotherLeftArmDL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherLeftArmDL[] = dgBeaverOlderBrotherLeftArmDL;

#define dgBeaverOlderBrotherRightArmDL "__OTR__objects/object_az/gBeaverOlderBrotherRightArmDL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherRightArmDL[] = dgBeaverOlderBrotherRightArmDL;

#define dgBeaverOlderBrotherInnerTubeDL "__OTR__objects/object_az/gBeaverOlderBrotherInnerTubeDL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherInnerTubeDL[] = dgBeaverOlderBrotherInnerTubeDL;

#define dgBeaverOlderBrotherTorsoDL "__OTR__objects/object_az/gBeaverOlderBrotherTorsoDL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTorsoDL[] = dgBeaverOlderBrotherTorsoDL;

#define dgBeaverOlderBrotherTailEndDL "__OTR__objects/object_az/gBeaverOlderBrotherTailEndDL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTailEndDL[] = dgBeaverOlderBrotherTailEndDL;

#define dgBeaverOlderBrotherTailBaseDL "__OTR__objects/object_az/gBeaverOlderBrotherTailBaseDL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTailBaseDL[] = dgBeaverOlderBrotherTailBaseDL;

#define dgBeaverOlderBrotherLeftLegDL "__OTR__objects/object_az/gBeaverOlderBrotherLeftLegDL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherLeftLegDL[] = dgBeaverOlderBrotherLeftLegDL;

#define dgBeaverOlderBrotherRightLegDL "__OTR__objects/object_az/gBeaverOlderBrotherRightLegDL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherRightLegDL[] = dgBeaverOlderBrotherRightLegDL;

#define dgBeaverOlderBrotherPelvisDL "__OTR__objects/object_az/gBeaverOlderBrotherPelvisDL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherPelvisDL[] = dgBeaverOlderBrotherPelvisDL;

#define dgBeaverOlderBrotherGoggleTex "__OTR__objects/object_az/gBeaverOlderBrotherGoggleTex"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherGoggleTex[] = dgBeaverOlderBrotherGoggleTex;

#define dgBeaverOlderBrotherMouthTex "__OTR__objects/object_az/gBeaverOlderBrotherMouthTex"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherMouthTex[] = dgBeaverOlderBrotherMouthTex;

#define dgBeaverOlderBrotherNoseTex "__OTR__objects/object_az/gBeaverOlderBrotherNoseTex"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherNoseTex[] = dgBeaverOlderBrotherNoseTex;

#define dgBeaverOlderBrotherSkinTex "__OTR__objects/object_az/gBeaverOlderBrotherSkinTex"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherSkinTex[] = dgBeaverOlderBrotherSkinTex;

#define dgBeaverOlderBrotherGoggleStrapTex "__OTR__objects/object_az/gBeaverOlderBrotherGoggleStrapTex"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherGoggleStrapTex[] = dgBeaverOlderBrotherGoggleStrapTex;

#define dgBeaverOlderBrotherCapTex "__OTR__objects/object_az/gBeaverOlderBrotherCapTex"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherCapTex[] = dgBeaverOlderBrotherCapTex;

#define dgBeaverOlderBrotherToothTex "__OTR__objects/object_az/gBeaverOlderBrotherToothTex"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherToothTex[] = dgBeaverOlderBrotherToothTex;

#define dgBeaverOlderBrotherHairTex "__OTR__objects/object_az/gBeaverOlderBrotherHairTex"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherHairTex[] = dgBeaverOlderBrotherHairTex;

#define dgBeaverOlderBrotherHandAndFootTex "__OTR__objects/object_az/gBeaverOlderBrotherHandAndFootTex"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherHandAndFootTex[] = dgBeaverOlderBrotherHandAndFootTex;

#define dgBeaverOlderBrotherTorsoTex "__OTR__objects/object_az/gBeaverOlderBrotherTorsoTex"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTorsoTex[] = dgBeaverOlderBrotherTorsoTex;

#define dgBeaverOlderBrotherInnerTubeTex "__OTR__objects/object_az/gBeaverOlderBrotherInnerTubeTex"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherInnerTubeTex[] = dgBeaverOlderBrotherInnerTubeTex;

#define dgBeaverOlderBrotherTailTex "__OTR__objects/object_az/gBeaverOlderBrotherTailTex"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTailTex[] = dgBeaverOlderBrotherTailTex;

#define dgBeaverOlderBrotherPantsTex "__OTR__objects/object_az/gBeaverOlderBrotherPantsTex"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherPantsTex[] = dgBeaverOlderBrotherPantsTex;

#define dgBeaverOlderBrotherSkel "__OTR__objects/object_az/gBeaverOlderBrotherSkel"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherSkel[] = dgBeaverOlderBrotherSkel;

#define dgBeaverGlitchyLimbSpinAnim "__OTR__objects/object_az/gBeaverGlitchyLimbSpinAnim"
static const ALIGN_ASSET(2) char gBeaverGlitchyLimbSpinAnim[] = dgBeaverGlitchyLimbSpinAnim;

#define dgBeaverLaughLeftAnim "__OTR__objects/object_az/gBeaverLaughLeftAnim"
static const ALIGN_ASSET(2) char gBeaverLaughLeftAnim[] = dgBeaverLaughLeftAnim;

#define dgBeaverLaughRightAnim "__OTR__objects/object_az/gBeaverLaughRightAnim"
static const ALIGN_ASSET(2) char gBeaverLaughRightAnim[] = dgBeaverLaughRightAnim;

#define dgBeaverSwimWithSpinningTailAnim "__OTR__objects/object_az/gBeaverSwimWithSpinningTailAnim"
static const ALIGN_ASSET(2) char gBeaverSwimWithSpinningTailAnim[] = dgBeaverSwimWithSpinningTailAnim;

#define dgBeaverSwimWithRaisedTailAnim "__OTR__objects/object_az/gBeaverSwimWithRaisedTailAnim"
static const ALIGN_ASSET(2) char gBeaverSwimWithRaisedTailAnim[] = dgBeaverSwimWithRaisedTailAnim;

#define dgBeaverSwimAnim "__OTR__objects/object_az/gBeaverSwimAnim"
static const ALIGN_ASSET(2) char gBeaverSwimAnim[] = dgBeaverSwimAnim;

#define dgBeaverTalkAnim "__OTR__objects/object_az/gBeaverTalkAnim"
static const ALIGN_ASSET(2) char gBeaverTalkAnim[] = dgBeaverTalkAnim;

#define dgBeaverTalkWaveArmsAnim "__OTR__objects/object_az/gBeaverTalkWaveArmsAnim"
static const ALIGN_ASSET(2) char gBeaverTalkWaveArmsAnim[] = dgBeaverTalkWaveArmsAnim;

#define dgBeaverTalkToLeftAnim "__OTR__objects/object_az/gBeaverTalkToLeftAnim"
static const ALIGN_ASSET(2) char gBeaverTalkToLeftAnim[] = dgBeaverTalkToLeftAnim;

#define dgBeaverTalkToRightAnim "__OTR__objects/object_az/gBeaverTalkToRightAnim"
static const ALIGN_ASSET(2) char gBeaverTalkToRightAnim[] = dgBeaverTalkToRightAnim;

#define dgBeaverBowAnim "__OTR__objects/object_az/gBeaverBowAnim"
static const ALIGN_ASSET(2) char gBeaverBowAnim[] = dgBeaverBowAnim;

#define dgBeaverIdleAnim "__OTR__objects/object_az/gBeaverIdleAnim"
static const ALIGN_ASSET(2) char gBeaverIdleAnim[] = dgBeaverIdleAnim;

#define dgBeaverIdleFaceLeftAnim "__OTR__objects/object_az/gBeaverIdleFaceLeftAnim"
static const ALIGN_ASSET(2) char gBeaverIdleFaceLeftAnim[] = dgBeaverIdleFaceLeftAnim;

#define dgBeaverIdleFaceRightAnim "__OTR__objects/object_az/gBeaverIdleFaceRightAnim"
static const ALIGN_ASSET(2) char gBeaverIdleFaceRightAnim[] = dgBeaverIdleFaceRightAnim;

#define dgBeaverWalkAnim "__OTR__objects/object_az/gBeaverWalkAnim"
static const ALIGN_ASSET(2) char gBeaverWalkAnim[] = dgBeaverWalkAnim;

#define dgBeaverYoungerBrotherHeadDL "__OTR__objects/object_az/gBeaverYoungerBrotherHeadDL"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherHeadDL[] = dgBeaverYoungerBrotherHeadDL;

#define dgBeaverYoungerBrotherHairLeftDL "__OTR__objects/object_az/gBeaverYoungerBrotherHairLeftDL"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherHairLeftDL[] = dgBeaverYoungerBrotherHairLeftDL;

#define dgBeaverYoungerBrotherHairRightDL "__OTR__objects/object_az/gBeaverYoungerBrotherHairRightDL"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherHairRightDL[] = dgBeaverYoungerBrotherHairRightDL;

#define dgBeaverYoungerBrotherHairBackDL "__OTR__objects/object_az/gBeaverYoungerBrotherHairBackDL"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherHairBackDL[] = dgBeaverYoungerBrotherHairBackDL;

#define dgBeaverYoungerBrotherTeethDL "__OTR__objects/object_az/gBeaverYoungerBrotherTeethDL"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherTeethDL[] = dgBeaverYoungerBrotherTeethDL;

#define dgBeaverYoungerBrotherLeftArmDL "__OTR__objects/object_az/gBeaverYoungerBrotherLeftArmDL"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherLeftArmDL[] = dgBeaverYoungerBrotherLeftArmDL;

#define dgBeaverYoungerBrotherRightArmDL "__OTR__objects/object_az/gBeaverYoungerBrotherRightArmDL"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherRightArmDL[] = dgBeaverYoungerBrotherRightArmDL;

#define dgBeaverYoungerBrotherLogsDL "__OTR__objects/object_az/gBeaverYoungerBrotherLogsDL"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherLogsDL[] = dgBeaverYoungerBrotherLogsDL;

#define dgBeaverYoungerBrotherTorsoDL "__OTR__objects/object_az/gBeaverYoungerBrotherTorsoDL"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherTorsoDL[] = dgBeaverYoungerBrotherTorsoDL;

#define dgBeaverYoungerBrotherTailEndDL "__OTR__objects/object_az/gBeaverYoungerBrotherTailEndDL"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherTailEndDL[] = dgBeaverYoungerBrotherTailEndDL;

#define dgBeaverYoungerBrotherTailBaseDL "__OTR__objects/object_az/gBeaverYoungerBrotherTailBaseDL"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherTailBaseDL[] = dgBeaverYoungerBrotherTailBaseDL;

#define dgBeaverYoungerBrotherLeftLegDL "__OTR__objects/object_az/gBeaverYoungerBrotherLeftLegDL"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherLeftLegDL[] = dgBeaverYoungerBrotherLeftLegDL;

#define dgBeaverYoungerBrotherRightLegDL "__OTR__objects/object_az/gBeaverYoungerBrotherRightLegDL"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherRightLegDL[] = dgBeaverYoungerBrotherRightLegDL;

#define dgBeaverYoungerBrotherPelvisDL "__OTR__objects/object_az/gBeaverYoungerBrotherPelvisDL"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherPelvisDL[] = dgBeaverYoungerBrotherPelvisDL;

#define dgBeaverYoungerBrotherEye1Tex "__OTR__objects/object_az/gBeaverYoungerBrotherEye1Tex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherEye1Tex[] = dgBeaverYoungerBrotherEye1Tex;

#define dgBeaverYoungerBrotherEye2Tex "__OTR__objects/object_az/gBeaverYoungerBrotherEye2Tex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherEye2Tex[] = dgBeaverYoungerBrotherEye2Tex;

#define dgBeaverYoungerBrotherEye3Tex "__OTR__objects/object_az/gBeaverYoungerBrotherEye3Tex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherEye3Tex[] = dgBeaverYoungerBrotherEye3Tex;

#define dgBeaverYoungerBrotherEye4Tex "__OTR__objects/object_az/gBeaverYoungerBrotherEye4Tex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherEye4Tex[] = dgBeaverYoungerBrotherEye4Tex;

#define dgBeaverYoungerBrotherMouthTex "__OTR__objects/object_az/gBeaverYoungerBrotherMouthTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherMouthTex[] = dgBeaverYoungerBrotherMouthTex;

#define dgBeaverYoungerBrotherNoseTex "__OTR__objects/object_az/gBeaverYoungerBrotherNoseTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherNoseTex[] = dgBeaverYoungerBrotherNoseTex;

#define dgBeaverYoungerBrotherSkinTex "__OTR__objects/object_az/gBeaverYoungerBrotherSkinTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherSkinTex[] = dgBeaverYoungerBrotherSkinTex;

#define dgBeaverYoungerBrotherClothesTex "__OTR__objects/object_az/gBeaverYoungerBrotherClothesTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherClothesTex[] = dgBeaverYoungerBrotherClothesTex;

#define dgBeaverYoungerBrotherHairTex "__OTR__objects/object_az/gBeaverYoungerBrotherHairTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherHairTex[] = dgBeaverYoungerBrotherHairTex;

#define dgBeaverYoungerBrotherToothTex "__OTR__objects/object_az/gBeaverYoungerBrotherToothTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherToothTex[] = dgBeaverYoungerBrotherToothTex;

#define dgBeaverYoungerBrotherHandAndFootTex "__OTR__objects/object_az/gBeaverYoungerBrotherHandAndFootTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherHandAndFootTex[] = dgBeaverYoungerBrotherHandAndFootTex;

#define dgBeaverYoungerBrotherLogsEndTex "__OTR__objects/object_az/gBeaverYoungerBrotherLogsEndTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherLogsEndTex[] = dgBeaverYoungerBrotherLogsEndTex;

#define dgBeaverYoungerBrotherLogsTex "__OTR__objects/object_az/gBeaverYoungerBrotherLogsTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherLogsTex[] = dgBeaverYoungerBrotherLogsTex;

#define dgBeaverYoungerBrotherTailTex "__OTR__objects/object_az/gBeaverYoungerBrotherTailTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherTailTex[] = dgBeaverYoungerBrotherTailTex;

#define dgBeaverYoungerBrotherTailSkinTex "__OTR__objects/object_az/gBeaverYoungerBrotherTailSkinTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherTailSkinTex[] = dgBeaverYoungerBrotherTailSkinTex;

#define dgBeaverYoungerBrotherBeltRedTex "__OTR__objects/object_az/gBeaverYoungerBrotherBeltRedTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherBeltRedTex[] = dgBeaverYoungerBrotherBeltRedTex;

#define dgBeaverYoungerBrotherBeltGreenTex "__OTR__objects/object_az/gBeaverYoungerBrotherBeltGreenTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherBeltGreenTex[] = dgBeaverYoungerBrotherBeltGreenTex;

#define dgBeaverYoungerBrotherBeltBlueTex "__OTR__objects/object_az/gBeaverYoungerBrotherBeltBlueTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherBeltBlueTex[] = dgBeaverYoungerBrotherBeltBlueTex;

#define dgBeaverYoungerBrotherEmptyTexAnim "__OTR__objects/object_az/gBeaverYoungerBrotherEmptyTexAnim"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherEmptyTexAnim[] = dgBeaverYoungerBrotherEmptyTexAnim;

#define dgBeaverYoungerBrotherSkel "__OTR__objects/object_az/gBeaverYoungerBrotherSkel"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherSkel[] = dgBeaverYoungerBrotherSkel;

#define dgBeaverUnusedTLUT "__OTR__objects/object_az/gBeaverUnusedTLUT"
static const ALIGN_ASSET(2) char gBeaverUnusedTLUT[] = dgBeaverUnusedTLUT;

#define dgBeaverOlderBrotherTailVortexMaskTex "__OTR__objects/object_az/gBeaverOlderBrotherTailVortexMaskTex"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTailVortexMaskTex[] = dgBeaverOlderBrotherTailVortexMaskTex;

#define dgBeaverOlderBrotherTailVortexTex "__OTR__objects/object_az/gBeaverOlderBrotherTailVortexTex"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTailVortexTex[] = dgBeaverOlderBrotherTailVortexTex;

#define dgBeaverYoungerBrotherTailVortexTex "__OTR__objects/object_az/gBeaverYoungerBrotherTailVortexTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherTailVortexTex[] = dgBeaverYoungerBrotherTailVortexTex;

#define dgBeaverYoungerBrotherTailVortexMaskTex "__OTR__objects/object_az/gBeaverYoungerBrotherTailVortexMaskTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherTailVortexMaskTex[] = dgBeaverYoungerBrotherTailVortexMaskTex;

#define dgBeaverYoungerBrotherTailSplashTex "__OTR__objects/object_az/gBeaverYoungerBrotherTailSplashTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherTailSplashTex[] = dgBeaverYoungerBrotherTailSplashTex;

#define dgBeaverYoungerBrotherTailSplashMaskTex "__OTR__objects/object_az/gBeaverYoungerBrotherTailSplashMaskTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherTailSplashMaskTex[] = dgBeaverYoungerBrotherTailSplashMaskTex;

#define dgBeaverOlderBrotherTailVortex1DL "__OTR__objects/object_az/gBeaverOlderBrotherTailVortex1DL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTailVortex1DL[] = dgBeaverOlderBrotherTailVortex1DL;

#define dgBeaverOlderBrotherTailVortex1TexAnim "__OTR__objects/object_az/gBeaverOlderBrotherTailVortex1TexAnim"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTailVortex1TexAnim[] = dgBeaverOlderBrotherTailVortex1TexAnim;

#define dgBeaverOlderBrotherTailVortex2DL "__OTR__objects/object_az/gBeaverOlderBrotherTailVortex2DL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTailVortex2DL[] = dgBeaverOlderBrotherTailVortex2DL;

#define dgBeaverOlderBrotherTailVortex2TexAnim "__OTR__objects/object_az/gBeaverOlderBrotherTailVortex2TexAnim"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTailVortex2TexAnim[] = dgBeaverOlderBrotherTailVortex2TexAnim;

#define dgBeaverOlderBrotherTailVortex3DL "__OTR__objects/object_az/gBeaverOlderBrotherTailVortex3DL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTailVortex3DL[] = dgBeaverOlderBrotherTailVortex3DL;

#define dgBeaverOlderBrotherTailVortex3TexAnim "__OTR__objects/object_az/gBeaverOlderBrotherTailVortex3TexAnim"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTailVortex3TexAnim[] = dgBeaverOlderBrotherTailVortex3TexAnim;

#define dgBeaverOlderBrotherTailVortex4DL "__OTR__objects/object_az/gBeaverOlderBrotherTailVortex4DL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTailVortex4DL[] = dgBeaverOlderBrotherTailVortex4DL;

#define dgBeaverOlderBrotherTailVortex4TexAnim "__OTR__objects/object_az/gBeaverOlderBrotherTailVortex4TexAnim"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTailVortex4TexAnim[] = dgBeaverOlderBrotherTailVortex4TexAnim;

#define dgBeaverOlderBrotherTailVortex5DL "__OTR__objects/object_az/gBeaverOlderBrotherTailVortex5DL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTailVortex5DL[] = dgBeaverOlderBrotherTailVortex5DL;

#define dgBeaverOlderBrotherTailVortex5TexAnim "__OTR__objects/object_az/gBeaverOlderBrotherTailVortex5TexAnim"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTailVortex5TexAnim[] = dgBeaverOlderBrotherTailVortex5TexAnim;

#define dgBeaverYoungerBrotherTailVortexDL "__OTR__objects/object_az/gBeaverYoungerBrotherTailVortexDL"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherTailVortexDL[] = dgBeaverYoungerBrotherTailVortexDL;

#define dgBeaverYoungerBrotherTailSplashDL "__OTR__objects/object_az/gBeaverYoungerBrotherTailSplashDL"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherTailSplashDL[] = dgBeaverYoungerBrotherTailSplashDL;

typedef enum BeaverOlderBrotherLimb {
    /* 0x00 */ BEAVER_OLDER_BROTHER_LIMB_NONE,
    /* 0x01 */ BEAVER_OLDER_BROTHER_LIMB_ROOT,
    /* 0x02 */ BEAVER_OLDER_BROTHER_LIMB_PELVIS_ROOT,
    /* 0x03 */ BEAVER_OLDER_BROTHER_LIMB_PELVIS,
    /* 0x04 */ BEAVER_OLDER_BROTHER_LIMB_TORSO_ROOT,
    /* 0x05 */ BEAVER_OLDER_BROTHER_LIMB_HEAD_ROOT,
    /* 0x06 */ BEAVER_OLDER_BROTHER_LIMB_HEAD,
    /* 0x07 */ BEAVER_OLDER_BROTHER_LIMB_TEETH,
    /* 0x08 */ BEAVER_OLDER_BROTHER_LIMB_HAIR_RIGHT,
    /* 0x09 */ BEAVER_OLDER_BROTHER_LIMB_HAIR_LEFT,
    /* 0x0A */ BEAVER_OLDER_BROTHER_LIMB_HAIR_BACK,
    /* 0x0B */ BEAVER_OLDER_BROTHER_LIMB_LEFT_ARM_ROOT,
    /* 0x0C */ BEAVER_OLDER_BROTHER_LIMB_LEFT_ARM,
    /* 0x0D */ BEAVER_OLDER_BROTHER_LIMB_RIGHT_ARM_ROOT,
    /* 0x0E */ BEAVER_OLDER_BROTHER_LIMB_RIGHT_ARM,
    /* 0x0F */ BEAVER_OLDER_BROTHER_LIMB_TORSO,
    /* 0x10 */ BEAVER_OLDER_BROTHER_LIMB_INNER_TUBE,
    /* 0x11 */ BEAVER_OLDER_BROTHER_LIMB_TAIL_ROOT,
    /* 0x12 */ BEAVER_OLDER_BROTHER_LIMB_TAIL_BASE,
    /* 0x13 */ BEAVER_OLDER_BROTHER_LIMB_TAIL_END,
    /* 0x14 */ BEAVER_OLDER_BROTHER_LIMB_RIGHT_LEG_ROOT,
    /* 0x15 */ BEAVER_OLDER_BROTHER_LIMB_RIGHT_LEG,
    /* 0x16 */ BEAVER_OLDER_BROTHER_LIMB_LEFT_LEG_ROOT,
    /* 0x17 */ BEAVER_OLDER_BROTHER_LIMB_LEFT_LEG,
    /* 0x18 */ BEAVER_OLDER_BROTHER_LIMB_MAX
} BeaverOlderBrotherLimb;


typedef enum BeaverYoungerBrotherLimb {
    /* 0x00 */ BEAVER_YOUNGER_BROTHER_LIMB_NONE,
    /* 0x01 */ BEAVER_YOUNGER_BROTHER_LIMB_ROOT,
    /* 0x02 */ BEAVER_YOUNGER_BROTHER_LIMB_PELVIS_ROOT,
    /* 0x03 */ BEAVER_YOUNGER_BROTHER_LIMB_PELVIS,
    /* 0x04 */ BEAVER_YOUNGER_BROTHER_LIMB_TORSO_ROOT,
    /* 0x05 */ BEAVER_YOUNGER_BROTHER_LIMB_HEAD_ROOT,
    /* 0x06 */ BEAVER_YOUNGER_BROTHER_LIMB_HEAD,
    /* 0x07 */ BEAVER_YOUNGER_BROTHER_LIMB_TEETH,
    /* 0x08 */ BEAVER_YOUNGER_BROTHER_LIMB_HAIR_RIGHT,
    /* 0x09 */ BEAVER_YOUNGER_BROTHER_LIMB_HAIR_LEFT,
    /* 0x0A */ BEAVER_YOUNGER_BROTHER_LIMB_HAIR_BACK,
    /* 0x0B */ BEAVER_YOUNGER_BROTHER_LIMB_LEFT_ARM_ROOT,
    /* 0x0C */ BEAVER_YOUNGER_BROTHER_LIMB_LEFT_ARM,
    /* 0x0D */ BEAVER_YOUNGER_BROTHER_LIMB_RIGHT_ARM_ROOT,
    /* 0x0E */ BEAVER_YOUNGER_BROTHER_LIMB_RIGHT_ARM,
    /* 0x0F */ BEAVER_YOUNGER_BROTHER_LIMB_TORSO,
    /* 0x10 */ BEAVER_YOUNGER_BROTHER_LIMB_LOGS,
    /* 0x11 */ BEAVER_YOUNGER_BROTHER_LIMB_TAIL_ROOT,
    /* 0x12 */ BEAVER_YOUNGER_BROTHER_LIMB_TAIL_BASE,
    /* 0x13 */ BEAVER_YOUNGER_BROTHER_LIMB_TAIL_END,
    /* 0x14 */ BEAVER_YOUNGER_BROTHER_LIMB_RIGHT_LEG_ROOT,
    /* 0x15 */ BEAVER_YOUNGER_BROTHER_LIMB_RIGHT_LEG,
    /* 0x16 */ BEAVER_YOUNGER_BROTHER_LIMB_LEFT_LEG_ROOT,
    /* 0x17 */ BEAVER_YOUNGER_BROTHER_LIMB_LEFT_LEG,
    /* 0x18 */ BEAVER_YOUNGER_BROTHER_LIMB_MAX
} BeaverYoungerBrotherLimb;


#endif // OBJECTS_OBJECT_AZ_H
