#ifndef Z2_IKANA_Z2_IKANA_ROOM_03_H
#define Z2_IKANA_Z2_IKANA_ROOM_03_H 1

#include "align_asset_macro.h"

#define dZ2_IKANA_room_03DL_000638 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03DL_000638"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03DL_000638[] = dZ2_IKANA_room_03DL_000638;

#define dZ2_IKANA_room_03TLUT_002B40 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03TLUT_002B40"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03TLUT_002B40[] = dZ2_IKANA_room_03TLUT_002B40;

#define dZ2_IKANA_room_03Tex_001540 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03Tex_001540"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03Tex_001540[] = dZ2_IKANA_room_03Tex_001540;

#define dZ2_IKANA_room_03Tex_001D40 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03Tex_001D40"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03Tex_001D40[] = dZ2_IKANA_room_03Tex_001D40;

#define dZ2_IKANA_room_03DL_002D48 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03DL_002D48"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03DL_002D48[] = dZ2_IKANA_room_03DL_002D48;

#define dZ2_IKANA_room_03DL_001438 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03DL_001438"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03DL_001438[] = dZ2_IKANA_room_03DL_001438;

#define dZ2_IKANA_room_03Tex_002540 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03Tex_002540"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03Tex_002540[] = dZ2_IKANA_room_03Tex_002540;

#define dZ2_IKANA_room_03DL_000C38 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03DL_000C38"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03DL_000C38[] = dZ2_IKANA_room_03DL_000C38;

#define dZ2_IKANA_room_03DL_001020 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03DL_001020"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03DL_001020[] = dZ2_IKANA_room_03DL_001020;

#define dZ2_IKANA_room_03Tex_002740 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03Tex_002740"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03Tex_002740[] = dZ2_IKANA_room_03Tex_002740;

#define dZ2_IKANA_room_03DL_0012A8 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03DL_0012A8"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03DL_0012A8[] = dZ2_IKANA_room_03DL_0012A8;

#define dZ2_IKANA_room_03DL_0002A0 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03DL_0002A0"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03DL_0002A0[] = dZ2_IKANA_room_03DL_0002A0;

#define dZ2_IKANA_room_03DL_001510 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03DL_001510"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03DL_001510[] = dZ2_IKANA_room_03DL_001510;

#define dZ2_IKANA_room_03DL_002D40 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03DL_002D40"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03DL_002D40[] = dZ2_IKANA_room_03DL_002D40;

#define dZ2_IKANA_room_03DL_002D50 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03DL_002D50"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03DL_002D50[] = dZ2_IKANA_room_03DL_002D50;

#define dZ2_IKANA_room_03Set_000100DL_000638 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03Set_000100DL_000638"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03Set_000100DL_000638[] = dZ2_IKANA_room_03Set_000100DL_000638;

#define dZ2_IKANA_room_03Set_000100DL_002D48 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03Set_000100DL_002D48"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03Set_000100DL_002D48[] = dZ2_IKANA_room_03Set_000100DL_002D48;

#define dZ2_IKANA_room_03Set_000100DL_001438 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03Set_000100DL_001438"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03Set_000100DL_001438[] = dZ2_IKANA_room_03Set_000100DL_001438;

#define dZ2_IKANA_room_03Set_000100DL_000C38 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03Set_000100DL_000C38"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03Set_000100DL_000C38[] = dZ2_IKANA_room_03Set_000100DL_000C38;

#define dZ2_IKANA_room_03Set_000100DL_001020 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03Set_000100DL_001020"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03Set_000100DL_001020[] = dZ2_IKANA_room_03Set_000100DL_001020;

#define dZ2_IKANA_room_03Set_000100DL_0012A8 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03Set_000100DL_0012A8"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03Set_000100DL_0012A8[] = dZ2_IKANA_room_03Set_000100DL_0012A8;

#define dZ2_IKANA_room_03Set_000180DL_000638 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03Set_000180DL_000638"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03Set_000180DL_000638[] = dZ2_IKANA_room_03Set_000180DL_000638;

#define dZ2_IKANA_room_03Set_000180DL_002D48 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03Set_000180DL_002D48"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03Set_000180DL_002D48[] = dZ2_IKANA_room_03Set_000180DL_002D48;

#define dZ2_IKANA_room_03Set_000180DL_001438 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03Set_000180DL_001438"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03Set_000180DL_001438[] = dZ2_IKANA_room_03Set_000180DL_001438;

#define dZ2_IKANA_room_03Set_000180DL_000C38 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03Set_000180DL_000C38"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03Set_000180DL_000C38[] = dZ2_IKANA_room_03Set_000180DL_000C38;

#define dZ2_IKANA_room_03Set_000180DL_001020 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03Set_000180DL_001020"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03Set_000180DL_001020[] = dZ2_IKANA_room_03Set_000180DL_001020;

#define dZ2_IKANA_room_03Set_000180DL_0012A8 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03Set_000180DL_0012A8"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03Set_000180DL_0012A8[] = dZ2_IKANA_room_03Set_000180DL_0012A8;

#define dZ2_IKANA_room_03Set_0001D0DL_000638 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03Set_0001D0DL_000638"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03Set_0001D0DL_000638[] = dZ2_IKANA_room_03Set_0001D0DL_000638;

#define dZ2_IKANA_room_03Set_0001D0DL_002D48 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03Set_0001D0DL_002D48"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03Set_0001D0DL_002D48[] = dZ2_IKANA_room_03Set_0001D0DL_002D48;

#define dZ2_IKANA_room_03Set_0001D0DL_001438 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03Set_0001D0DL_001438"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03Set_0001D0DL_001438[] = dZ2_IKANA_room_03Set_0001D0DL_001438;

#define dZ2_IKANA_room_03Set_0001D0DL_000C38 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03Set_0001D0DL_000C38"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03Set_0001D0DL_000C38[] = dZ2_IKANA_room_03Set_0001D0DL_000C38;

#define dZ2_IKANA_room_03Set_0001D0DL_001020 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03Set_0001D0DL_001020"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03Set_0001D0DL_001020[] = dZ2_IKANA_room_03Set_0001D0DL_001020;

#define dZ2_IKANA_room_03Set_0001D0DL_0012A8 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03Set_0001D0DL_0012A8"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03Set_0001D0DL_0012A8[] = dZ2_IKANA_room_03Set_0001D0DL_0012A8;

#define dZ2_IKANA_room_03Set_000250DL_000638 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03Set_000250DL_000638"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03Set_000250DL_000638[] = dZ2_IKANA_room_03Set_000250DL_000638;

#define dZ2_IKANA_room_03Set_000250DL_002D48 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03Set_000250DL_002D48"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03Set_000250DL_002D48[] = dZ2_IKANA_room_03Set_000250DL_002D48;

#define dZ2_IKANA_room_03Set_000250DL_001438 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03Set_000250DL_001438"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03Set_000250DL_001438[] = dZ2_IKANA_room_03Set_000250DL_001438;

#define dZ2_IKANA_room_03Set_000250DL_000C38 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03Set_000250DL_000C38"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03Set_000250DL_000C38[] = dZ2_IKANA_room_03Set_000250DL_000C38;

#define dZ2_IKANA_room_03Set_000250DL_001020 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03Set_000250DL_001020"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03Set_000250DL_001020[] = dZ2_IKANA_room_03Set_000250DL_001020;

#define dZ2_IKANA_room_03Set_000250DL_0012A8 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_03Set_000250DL_0012A8"
static const ALIGN_ASSET(2) char Z2_IKANA_room_03Set_000250DL_0012A8[] = dZ2_IKANA_room_03Set_000250DL_0012A8;

#endif // Z2_IKANA_Z2_IKANA_ROOM_03_H
