#ifndef Z2_LAST_GORON_Z2_LAST_GORON_ROOM_01_H
#define Z2_LAST_GORON_Z2_LAST_GORON_ROOM_01_H 1

#include "align_asset_macro.h"

#define dZ2_LAST_GORON_room_01DL_001250 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_01DL_001250"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_01DL_001250[] = dZ2_LAST_GORON_room_01DL_001250;

#define dZ2_LAST_GORON_room_01Tex_001458 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_01Tex_001458"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_01Tex_001458[] = dZ2_LAST_GORON_room_01Tex_001458;

#define dZ2_LAST_GORON_room_01TLUT_004458 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_01TLUT_004458"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_01TLUT_004458[] = dZ2_LAST_GORON_room_01TLUT_004458;

#define dZ2_LAST_GORON_room_01Tex_001C58 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_01Tex_001C58"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_01Tex_001C58[] = dZ2_LAST_GORON_room_01Tex_001C58;

#define dZ2_LAST_GORON_room_01DL_000BD0 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_01DL_000BD0"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_01DL_000BD0[] = dZ2_LAST_GORON_room_01DL_000BD0;

#define dZ2_LAST_GORON_room_01DL_000630 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_01DL_000630"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_01DL_000630[] = dZ2_LAST_GORON_room_01DL_000630;

#define dZ2_LAST_GORON_room_01Tex_002458 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_01Tex_002458"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_01Tex_002458[] = dZ2_LAST_GORON_room_01Tex_002458;

#define dZ2_LAST_GORON_room_01Tex_002C58 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_01Tex_002C58"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_01Tex_002C58[] = dZ2_LAST_GORON_room_01Tex_002C58;

#define dZ2_LAST_GORON_room_01TLUT_004478 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_01TLUT_004478"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_01TLUT_004478[] = dZ2_LAST_GORON_room_01TLUT_004478;

#define dZ2_LAST_GORON_room_01Tex_003458 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_01Tex_003458"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_01Tex_003458[] = dZ2_LAST_GORON_room_01Tex_003458;

#define dZ2_LAST_GORON_room_01TLUT_004498 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_01TLUT_004498"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_01TLUT_004498[] = dZ2_LAST_GORON_room_01TLUT_004498;

#define dZ2_LAST_GORON_room_01Tex_003C58 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_01Tex_003C58"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_01Tex_003C58[] = dZ2_LAST_GORON_room_01Tex_003C58;

#define dZ2_LAST_GORON_room_01DL_001438 "__OTR__scenes/nonmq/Z2_LAST_GORON_scene/Z2_LAST_GORON_room_01DL_001438"
static const ALIGN_ASSET(2) char Z2_LAST_GORON_room_01DL_001438[] = dZ2_LAST_GORON_room_01DL_001438;

#endif // Z2_LAST_GORON_Z2_LAST_GORON_ROOM_01_H
