#ifndef Z2_LAST_LINK_Z2_LAST_LINK_ROOM_05_H
#define Z2_LAST_LINK_Z2_LAST_LINK_ROOM_05_H 1

#include "align_asset_macro.h"

#define dZ2_LAST_LINK_room_05DL_0014B8 "__OTR__scenes/nonmq/Z2_LAST_LINK_scene/Z2_LAST_LINK_room_05DL_0014B8"
static const ALIGN_ASSET(2) char Z2_LAST_LINK_room_05DL_0014B8[] = dZ2_LAST_LINK_room_05DL_0014B8;

#define dZ2_LAST_LINK_room_05Tex_0016D0 "__OTR__scenes/nonmq/Z2_LAST_LINK_scene/Z2_LAST_LINK_room_05Tex_0016D0"
static const ALIGN_ASSET(2) char Z2_LAST_LINK_room_05Tex_0016D0[] = dZ2_LAST_LINK_room_05Tex_0016D0;

#define dZ2_LAST_LINK_room_05DL_000E38 "__OTR__scenes/nonmq/Z2_LAST_LINK_scene/Z2_LAST_LINK_room_05DL_000E38"
static const ALIGN_ASSET(2) char Z2_LAST_LINK_room_05DL_000E38[] = dZ2_LAST_LINK_room_05DL_000E38;

#define dZ2_LAST_LINK_room_05DL_0003E0 "__OTR__scenes/nonmq/Z2_LAST_LINK_scene/Z2_LAST_LINK_room_05DL_0003E0"
static const ALIGN_ASSET(2) char Z2_LAST_LINK_room_05DL_0003E0[] = dZ2_LAST_LINK_room_05DL_0003E0;

#define dZ2_LAST_LINK_room_05TLUT_003ED0 "__OTR__scenes/nonmq/Z2_LAST_LINK_scene/Z2_LAST_LINK_room_05TLUT_003ED0"
static const ALIGN_ASSET(2) char Z2_LAST_LINK_room_05TLUT_003ED0[] = dZ2_LAST_LINK_room_05TLUT_003ED0;

#define dZ2_LAST_LINK_room_05Tex_0026D0 "__OTR__scenes/nonmq/Z2_LAST_LINK_scene/Z2_LAST_LINK_room_05Tex_0026D0"
static const ALIGN_ASSET(2) char Z2_LAST_LINK_room_05Tex_0026D0[] = dZ2_LAST_LINK_room_05Tex_0026D0;

#define dZ2_LAST_LINK_room_05TLUT_003EF0 "__OTR__scenes/nonmq/Z2_LAST_LINK_scene/Z2_LAST_LINK_room_05TLUT_003EF0"
static const ALIGN_ASSET(2) char Z2_LAST_LINK_room_05TLUT_003EF0[] = dZ2_LAST_LINK_room_05TLUT_003EF0;

#define dZ2_LAST_LINK_room_05Tex_002ED0 "__OTR__scenes/nonmq/Z2_LAST_LINK_scene/Z2_LAST_LINK_room_05Tex_002ED0"
static const ALIGN_ASSET(2) char Z2_LAST_LINK_room_05Tex_002ED0[] = dZ2_LAST_LINK_room_05Tex_002ED0;

#define dZ2_LAST_LINK_room_05DL_000680 "__OTR__scenes/nonmq/Z2_LAST_LINK_scene/Z2_LAST_LINK_room_05DL_000680"
static const ALIGN_ASSET(2) char Z2_LAST_LINK_room_05DL_000680[] = dZ2_LAST_LINK_room_05DL_000680;

#define dZ2_LAST_LINK_room_05Tex_001ED0 "__OTR__scenes/nonmq/Z2_LAST_LINK_scene/Z2_LAST_LINK_room_05Tex_001ED0"
static const ALIGN_ASSET(2) char Z2_LAST_LINK_room_05Tex_001ED0[] = dZ2_LAST_LINK_room_05Tex_001ED0;

#define dZ2_LAST_LINK_room_05DL_000AB8 "__OTR__scenes/nonmq/Z2_LAST_LINK_scene/Z2_LAST_LINK_room_05DL_000AB8"
static const ALIGN_ASSET(2) char Z2_LAST_LINK_room_05DL_000AB8[] = dZ2_LAST_LINK_room_05DL_000AB8;

#define dZ2_LAST_LINK_room_05TLUT_003F10 "__OTR__scenes/nonmq/Z2_LAST_LINK_scene/Z2_LAST_LINK_room_05TLUT_003F10"
static const ALIGN_ASSET(2) char Z2_LAST_LINK_room_05TLUT_003F10[] = dZ2_LAST_LINK_room_05TLUT_003F10;

#define dZ2_LAST_LINK_room_05Tex_0036D0 "__OTR__scenes/nonmq/Z2_LAST_LINK_scene/Z2_LAST_LINK_room_05Tex_0036D0"
static const ALIGN_ASSET(2) char Z2_LAST_LINK_room_05Tex_0036D0[] = dZ2_LAST_LINK_room_05Tex_0036D0;

#define dZ2_LAST_LINK_room_05DL_0016A0 "__OTR__scenes/nonmq/Z2_LAST_LINK_scene/Z2_LAST_LINK_room_05DL_0016A0"
static const ALIGN_ASSET(2) char Z2_LAST_LINK_room_05DL_0016A0[] = dZ2_LAST_LINK_room_05DL_0016A0;

#endif // Z2_LAST_LINK_Z2_LAST_LINK_ROOM_05_H
