/**
 * Sfx Enemy Bank
 *
 * DEFINE_SFX should be used for all sfx define in the enemy bank from sequence 0
 *    - Argument 0: Enum value for this sfx
 *    - Argument 1: Importance for deciding which sfx to prioritize. Higher values have greater importance
 *    - Argument 2: Slows the decay of volume with distance (a 3-bit number ranging from 0-7)
 *    - Argument 3: Applies increasingly random offsets to frequency (a 2-bit number ranging from 0-3)
 *    - Argument 4: Various flags to add properties to the sfx
 *    - Argument 5: Various flags to add properties to the sfx
 *
 * WARNING: entries must align with the table defined for the enemy bank in sequence 0
 */
/* 0x3800 */ DEFINE_SFX(NA_SE_EN_DODO_J_WALK, 0x18, 1, 0, 0, 0)
/* 0x3801 */ DEFINE_SFX(NA_SE_EN_DODO_J_CRY, 0x30, 1, 0, 0, 0)
/* 0x3802 */ DEFINE_SFX(NA_SE_EN_DODO_J_FIRE, 0x30, 1, 0, 0, 0)
/* 0x3803 */ DEFINE_SFX(NA_SE_EN_DODO_J_DAMAGE, 0x38, 1, 0, 0, 0)
/* 0x3804 */ DEFINE_SFX(NA_SE_EN_DODO_J_DEAD, 0x40, 1, 0, 0, 0)
/* 0x3805 */ DEFINE_SFX(NA_SE_EN_BAKUO_ROLL, 0x30, 3, 0, 0, 0)
/* 0x3806 */ DEFINE_SFX(NA_SE_EN_MIZUBABA2_VOICE, 0x36, 0, 0, 0, 0)
/* 0x3807 */ DEFINE_SFX(NA_SE_EN_MIZUBABA2_DAMAGE, 0x38, 0, 0, 0, 0)
/* 0x3808 */ DEFINE_SFX(NA_SE_EN_MIBOSS_FALL_OLD_OLD, 0x40, 3, 0, 0, 0)
/* 0x3809 */ DEFINE_SFX(NA_SE_EN_MIBOSS_DAMAGE_OLD, 0x58, 3, 0, 0, 0)
/* 0x380A */ DEFINE_SFX(NA_SE_EN_MIBOSS_DASH_OLD, 0x40, 3, 0, 0, 0)
/* 0x380B */ DEFINE_SFX(NA_SE_EN_MIBOSS_DEAD_OLD, 0x68, 3, 0, 0, SFX_FLAG_REVERB_NO_DIST)
/* 0x380C */ DEFINE_SFX(NA_SE_EN_MIBOSS_GND1_OLD, 0x40, 3, 0, 0, 0)
/* 0x380D */ DEFINE_SFX(NA_SE_EN_GOMA_DOWN, 0x30, 3, 0, 0, 0)
/* 0x380E */ DEFINE_SFX(NA_SE_EN_MIBOSS_GND2_OLD, 0x40, 3, 0, 0, 0)
/* 0x380F */ DEFINE_SFX(NA_SE_EN_MIBOSS_UNARI_OLD, 0x40, 3, 0, 0, 0)
/* 0x3810 */ DEFINE_SFX(NA_SE_EN_MIBOSS_RHYTHM_OLD, 0x54, 3, 0, 0, SFX_FLAG_LOWER_VOLUME_BGM)
/* 0x3811 */ DEFINE_SFX(NA_SE_EN_MIBOSS_SWORD_OLD, 0x54, 3, 0, 0, 0)
/* 0x3812 */ DEFINE_SFX(NA_SE_EN_ANSATSUSYA_ENTRY, 0x30, 3, 0, 0, 0)
/* 0x3813 */ DEFINE_SFX(NA_SE_EN_MIBOSS_JUMP1, 0x40, 3, 0, 0, 0)
/* 0x3814 */ DEFINE_SFX(NA_SE_EN_MIBOSS_JUMP2, 0x40, 3, 0, 0, 0)
/* 0x3815 */ DEFINE_SFX(NA_SE_EN_MIBOSS_VOICE1_OLD, 0x54, 3, 0, 0, 0)
/* 0x3816 */ DEFINE_SFX(NA_SE_EN_MIBOSS_VOICE2_OLD, 0x54, 3, 0, 0, 0)
/* 0x3817 */ DEFINE_SFX(NA_SE_EN_MIBOSS_VOICE3_OLD, 0x54, 3, 0, 0, 0)
/* 0x3818 */ DEFINE_SFX(NA_SE_EN_INBOSS_SAND_OLD, 0x30, 3, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x3819 */ DEFINE_SFX(NA_SE_EN_INBOSS_ROAR_OLD, 0x50, 3, 0, 0, 0)
/* 0x381A */ DEFINE_SFX(NA_SE_EN_INBOSS_DAMAGE_OLD, 0x58, 3, 0, 0, 0)
/* 0x381B */ DEFINE_SFX(NA_SE_EN_COMMON_WEAKENED, 0x38, 3, 0, 0, 0)
/* 0x381C */ DEFINE_SFX(NA_SE_EN_MIBOSS_FAINT_OLD, 0x50, 3, 0, 0, 0)
/* 0x381D */ DEFINE_SFX(NA_SE_EN_MIBOSS_ROLLING_OLD, 0x30, 3, 0, 0, 0)
/* 0x381E */ DEFINE_SFX(NA_SE_EN_MIZUBABA1_DAMAGE, 0x38, 0, 0, 0, 0)
/* 0x381F */ DEFINE_SFX(NA_SE_EN_MIZUBABA_DEAD, 0x48, 0, 0, 0, 0)
/* 0x3820 */ DEFINE_SFX(NA_SE_EN_DODO_M_CRY, 0x30, 0, 0, 0, 0)
/* 0x3821 */ DEFINE_SFX(NA_SE_EN_DODO_M_DEAD, 0x40, 1, 0, 0, 0)
/* 0x3822 */ DEFINE_SFX(NA_SE_EN_DODO_M_MOVE, 0x18, 0, 0, 0, 0)
/* 0x3823 */ DEFINE_SFX(NA_SE_EN_DODO_M_DOWN, 0x14, 0, 0, 0, 0)
/* 0x3824 */ DEFINE_SFX(NA_SE_EN_DODO_M_UP, 0x14, 0, 0, 0, 0)
/* 0x3825 */ DEFINE_SFX(NA_SE_EN_MIZUBABA_TRANSFORM, 0x30, 0, 0, 0, 0)
/* 0x3826 */ DEFINE_SFX(NA_SE_EN_DODO_M_EAT, 0x30, 0, 0, 0, 0)
/* 0x3827 */ DEFINE_SFX(NA_SE_EN_MIZUBABA2_WALK, 0x28, 0, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3828 */ DEFINE_SFX(NA_SE_EN_BOMCHU_WALK, 0x28, 0, 0, 0, 0)
/* 0x3829 */ DEFINE_SFX(NA_SE_EN_RIZA_CRY, 0x30, 2, 0, 0, 0)
/* 0x382A */ DEFINE_SFX(NA_SE_EN_RIZA_ATTACK, 0x32, 2, 0, 0, 0)
/* 0x382B */ DEFINE_SFX(NA_SE_EN_RIZA_DAMAGE, 0x38, 1, 0, 0, 0)
/* 0x382C */ DEFINE_SFX(NA_SE_EN_RIZA_WARAU, 0x20, 0, 0, 0, 0)
/* 0x382D */ DEFINE_SFX(NA_SE_EN_RIZA_DEAD, 0x40, 1, 0, 0, 0)
/* 0x382E */ DEFINE_SFX(NA_SE_EN_RIZA_WALK, 0x18, 0, 0, 0, 0)
/* 0x382F */ DEFINE_SFX(NA_SE_EN_RIZA_JUMP, 0x28, 0, 0, 0, 0)
/* 0x3830 */ DEFINE_SFX(NA_SE_EN_STALKID_WALK, 0x18, 0, 1, 0, 0)
/* 0x3831 */ DEFINE_SFX(NA_SE_EN_STALKID_ATTACK, 0x30, 0, 0, 0, 0)
/* 0x3832 */ DEFINE_SFX(NA_SE_EN_STALKID_DAMAGE, 0x38, 1, 0, 0, 0)
/* 0x3833 */ DEFINE_SFX(NA_SE_EN_STALKID_DEAD, 0x40, 1, 0, 0, 0)
/* 0x3834 */ DEFINE_SFX(NA_SE_EN_FLOORMASTER_SLIDING, 0x14, 0, 0, 0, 0)
/* 0x3835 */ DEFINE_SFX(NA_SE_EN_TEKU_WALK_WATER, 0x18, 0, 2, 0, 0)
/* 0x3836 */ DEFINE_SFX(NA_SE_EN_LIGHT_ARROW_HIT, 0x38, 2, 0, 0, 0)
/* 0x3837 */ DEFINE_SFX(NA_SE_EN_MIZUBABA2_ATTACK, 0x34, 0, 0, 0, 0)
/* 0x3838 */ DEFINE_SFX(NA_SE_EN_STAL_WARAU, 0x28, 1, 0, 0, 0)
/* 0x3839 */ DEFINE_SFX(NA_SE_EN_STAL_SAKEBI, 0x30, 0, 0, 0, 0)
/* 0x383A */ DEFINE_SFX(NA_SE_EN_STAL_DAMAGE, 0x38, 1, 0, 0, 0)
/* 0x383B */ DEFINE_SFX(NA_SE_EN_STAL_DEAD, 0x40, 1, 0, 0, 0)
/* 0x383C */ DEFINE_SFX(NA_SE_EN_WOLFOS_APPEAR, 0x30, 0, 0, 0, 0)
/* 0x383D */ DEFINE_SFX(NA_SE_EN_STAL_WALK, 0x18, 0, 0, 0, 0)
/* 0x383E */ DEFINE_SFX(NA_SE_EN_WOLFOS_CRY, 0x20, 0, 0, 0, 0)
/* 0x383F */ DEFINE_SFX(NA_SE_EN_WOLFOS_ATTACK, 0x30, 0, 0, 0, 0)
/* 0x3840 */ DEFINE_SFX(NA_SE_EN_FFLY_ATTACK, 0x32, 0, 0, 0, 0)
/* 0x3841 */ DEFINE_SFX(NA_SE_EN_FFLY_FLY, 0x20, 1, 0, 0, 0)
/* 0x3842 */ DEFINE_SFX(NA_SE_EN_FFLY_DEAD, 0x37, 1, 0, 0, 0)
/* 0x3843 */ DEFINE_SFX(NA_SE_EN_WOLFOS_DAMAGE, 0x38, 1, 0, 0, 0)
/* 0x3844 */ DEFINE_SFX(NA_SE_EN_AMOS_WALK, 0x30, 0, 0, 0, 0)
/* 0x3845 */ DEFINE_SFX(NA_SE_EN_AMOS_WAVE, 0x30, 0, 0, 0, 0)
/* 0x3846 */ DEFINE_SFX(NA_SE_EN_EYEGOLE_DEAD, 0x40, 2, 0, 0, 0)
/* 0x3847 */ DEFINE_SFX(NA_SE_EN_EYEGOLE_DAMAGE, 0x38, 2, 0, 0, 0)
/* 0x3848 */ DEFINE_SFX(NA_SE_EN_AMOS_VOICE, 0x20, 0, 0, 0, 0)
/* 0x3849 */ DEFINE_SFX(NA_SE_EN_KUSAMUSHI_VIBE, 0x18, 0, 0, 0, 0)
/* 0x384A */ DEFINE_SFX(NA_SE_EN_BEE_FLY, 0x40, 7, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x384B */ DEFINE_SFX(NA_SE_EN_WOLFOS_DEAD, 0x40, 1, 0, 0, 0)
/* 0x384C */ DEFINE_SFX(NA_SE_EN_COMMON_E_BALL, 0x30, 3, 0, 0, 0)
/* 0x384D */ DEFINE_SFX(NA_SE_EN_COMMON_THUNDER_THR, 0x30, 3, 0, 0, 0)
/* 0x384E */ DEFINE_SFX(NA_SE_EN_COMMON_E_BALL_HIT, 0x30, 3, 0, 0, 0)
/* 0x384F */ DEFINE_SFX(NA_SE_EN_COMMON_ELEC_ARK, 0x30, 3, 0, 0, 0)
/* 0x3850 */ DEFINE_SFX(NA_SE_EN_SUISEN_EAT, 0x30, 0, 0, 0, 0)
/* 0x3851 */ DEFINE_SFX(NA_SE_EN_SUISEN_DEAD, 0x40, 0, 0, 0, 0)
/* 0x3852 */ DEFINE_SFX(NA_SE_EN_COMMON_E_BALL_THR, 0x30, 3, 0, 0, 0)
/* 0x3853 */ DEFINE_SFX(NA_SE_EN_UTSUBO_APPEAR, 0x30, 3, 0, 0, 0)
/* 0x3854 */ DEFINE_SFX(NA_SE_EN_BOMCHU_VOICE, 0x34, 0, 0, 0, 0)
/* 0x3855 */ DEFINE_SFX(NA_SE_EN_BOMCHU_AIM, 0x34, 0, 0, 0, 0)
/* 0x3856 */ DEFINE_SFX(NA_SE_EN_BOMCHU_RUN, 0x36, 0, 0, 0, 0)
/* 0x3857 */ DEFINE_SFX(NA_SE_EN_UTSUBO_BACK, 0x30, 3, 0, 0, 0)
/* 0x3858 */ DEFINE_SFX(NA_SE_EN_DODO_J_BREATH, 0x28, 0, 0, 0, 0)
/* 0x3859 */ DEFINE_SFX(NA_SE_EN_DODO_J_TAIL, 0x30, 0, 0, 0, 0)
/* 0x385A */ DEFINE_SFX(NA_SE_EN_WOLFOS_WALK, 0x18, 0, 0, 0, 0)
/* 0x385B */ DEFINE_SFX(NA_SE_EN_DODO_J_EAT, 0x30, 0, 0, 0, 0)
/* 0x385C */ DEFINE_SFX(NA_SE_EN_DEKU_MOUTH, 0x28, 0, 3, 0, 0)
/* 0x385D */ DEFINE_SFX(NA_SE_EN_DEKU_ATTACK, 0x30, 0, 1, 0, 0)
/* 0x385E */ DEFINE_SFX(NA_SE_EN_DEKU_DAMAGE, 0x38, 1, 1, 0, 0)
/* 0x385F */ DEFINE_SFX(NA_SE_EN_DEKU_DEAD, 0x40, 1, 1, 0, 0)
/* 0x3860 */ DEFINE_SFX(NA_SE_EN_MIZUBABA1_MOUTH, 0x30, 0, 0, 0, 0)
/* 0x3861 */ DEFINE_SFX(NA_SE_EN_MIZUBABA1_ATTACK, 0x36, 0, 0, 0, 0)
/* 0x3862 */ DEFINE_SFX(NA_SE_EN_DEKU_JR_DEAD, 0x40, 1, 0, 0, 0)
/* 0x3863 */ DEFINE_SFX(NA_SE_EN_DEKU_SCRAPE, 0x14, 0, 0, 0, 0)
/* 0x3864 */ DEFINE_SFX(NA_SE_EN_TAIL_FLY, 0x30, 0, 0, 0, 0)
/* 0x3865 */ DEFINE_SFX(NA_SE_EN_TAIL_CRY, 0x20, 0, 0, 0, 0)
/* 0x3866 */ DEFINE_SFX(NA_SE_EN_TAIL_DEAD, 0x40, 1, 0, 0, 0)
/* 0x3867 */ DEFINE_SFX(NA_SE_EN_GOLON_STAND_IMT, 0x30, 3, 0, 0, 0)
/* 0x3868 */ DEFINE_SFX(NA_SE_EN_STALTU_DOWN, 0x30, 4, 0, 0, 0)
/* 0x3869 */ DEFINE_SFX(NA_SE_EN_STALTU_UP, 0x30, 4, 0, 0, 0)
/* 0x386A */ DEFINE_SFX(NA_SE_EN_STALTU_LAUGH, 0x20, 4, 0, 0, 0)
/* 0x386B */ DEFINE_SFX(NA_SE_EN_STALTU_DAMAGE, 0x38, 4, 0, 0, 0)
/* 0x386C */ DEFINE_SFX(NA_SE_EN_TEKU_JUMP, 0x20, 3, 0, 0, 0)
/* 0x386D */ DEFINE_SFX(NA_SE_EN_TEKU_DAMAGE, 0x38, 1, 0, 0, 0)
/* 0x386E */ DEFINE_SFX(NA_SE_EN_TEKU_DEAD, 0x40, 1, 0, 0, 0)
/* 0x386F */ DEFINE_SFX(NA_SE_EN_TEKU_WALK, 0x14, 0, 0, 0, 0)
/* 0x3870 */ DEFINE_SFX(NA_SE_EN_PO_KANTERA, 0x30, 3, 0, 0, 0)
/* 0x3871 */ DEFINE_SFX(NA_SE_EN_PO_FLY, 0x20, 1, 0, 0, 0)
/* 0x3872 */ DEFINE_SFX(NA_SE_EN_PO_AWAY, 0x20, 1, 0, 0, 0)
/* 0x3873 */ DEFINE_SFX(NA_SE_EN_STALKIDS_APPEAR, 0x30, 2, 0, 0, 0)
/* 0x3874 */ DEFINE_SFX(NA_SE_EN_PO_DISAPPEAR, 0x35, 2, 0, 0, 0)
/* 0x3875 */ DEFINE_SFX(NA_SE_EN_PO_DAMAGE, 0x38, 2, 0, 0, 0)
/* 0x3876 */ DEFINE_SFX(NA_SE_EN_PO_DEAD, 0x48, 2, 0, 0, 0)
/* 0x3877 */ DEFINE_SFX(NA_SE_EN_WIZ_DISAPPEAR, 0x40, 2, 0, 0, 0)
/* 0x3878 */ DEFINE_SFX(NA_SE_EN_EXTINCT, 0x45, 1, 2, 0, 0)
/* 0x3879 */ DEFINE_SFX(NA_SE_EN_GOLON_LAND_BIG, 0x34, 0, 0, 0, 0)
/* 0x387A */ DEFINE_SFX(NA_SE_EN_GERUDOFT_DOWN, 0x40, 0, 0, 0, 0)
/* 0x387B */ DEFINE_SFX(NA_SE_EN_EYEGOLE_ATTACK, 0x20, 2, 0, 0, 0)
/* 0x387C */ DEFINE_SFX(NA_SE_EN_NUTS_UP, 0x28, 0, 0, 0, 0)
/* 0x387D */ DEFINE_SFX(NA_SE_EN_NUTS_DOWN, 0x28, 0, 0, 0, 0)
/* 0x387E */ DEFINE_SFX(NA_SE_EN_NUTS_THROW, 0x30, 0, 0, 0, 0)
/* 0x387F */ DEFINE_SFX(NA_SE_EN_NUTS_WALK, 0x20, 4, 2, 0, 0)
/* 0x3880 */ DEFINE_SFX(NA_SE_EN_NUTS_DAMAGE, 0x38, 1, 0, 0, 0)
/* 0x3881 */ DEFINE_SFX(NA_SE_EN_NUTS_DEAD, 0x40, 1, 0, 0, 0)
/* 0x3882 */ DEFINE_SFX(NA_SE_EN_NUT_FAINT, 0x20, 0, 0, 0, 0)
/* 0x3883 */ DEFINE_SFX(NA_SE_EN_PO_BIG_GET, 0x30, 3, 0, 0, 0)
/* 0x3884 */ DEFINE_SFX(NA_SE_EN_STALTU_ROLL, 0x30, 4, 0, 0, 0)
/* 0x3885 */ DEFINE_SFX(NA_SE_EN_STALTU_DEAD, 0x40, 4, 0, 0, 0)
/* 0x3886 */ DEFINE_SFX(NA_SE_EN_PO_SISTER_DEAD, 0x40, 3, 0, 0, 0)
/* 0x3887 */ DEFINE_SFX(NA_SE_EN_BARI_SPLIT, 0x40, 1, 0, 0, 0)
/* 0x3888 */ DEFINE_SFX(NA_SE_EN_LAST1_GROW_HEAD, 0x28, 1, 0, 0, 0)
/* 0x3889 */ DEFINE_SFX(NA_SE_EN_NUTS_VOICE, 0x30, 3, 0, 0, 0)
/* 0x388A */ DEFINE_SFX(NA_SE_EN_TEKU_LAND_WATER, 0x20, 0, 0, 0, 0)
/* 0x388B */ DEFINE_SFX(NA_SE_EN_LAST_DAMAGE, 0x38, 1, 0, 0, 0)
/* 0x388C */ DEFINE_SFX(NA_SE_EN_STALWALL_ROLL, 0x30, 4, 0, 0, 0)
/* 0x388D */ DEFINE_SFX(NA_SE_EN_STALWALL_DASH, 0x30, 0, 0, 0, 0)
/* 0x388E */ DEFINE_SFX(NA_SE_EN_TEKU_JUMP_WATER, 0x20, 0, 0, 0, 0)
/* 0x388F */ DEFINE_SFX(NA_SE_EN_TEKU_LAND_WATER2, 0x20, 0, 0, 0, 0)
/* 0x3890 */ DEFINE_SFX(NA_SE_EN_FALL_AIM, 0x38, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x3891 */ DEFINE_SFX(NA_SE_EN_FALL_UP, 0x30, 3, 0, 0, 0)
/* 0x3892 */ DEFINE_SFX(NA_SE_EN_FALL_CATCH, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x3893 */ DEFINE_SFX(NA_SE_EN_FALL_LAND, 0x30, 0, 0, 0, 0)
/* 0x3894 */ DEFINE_SFX(NA_SE_EN_FALL_WALK, 0x14, 0, 0, 0, 0)
/* 0x3895 */ DEFINE_SFX(NA_SE_EN_FALL_DAMAGE, 0x38, 1, 0, 0, 0)
/* 0x3896 */ DEFINE_SFX(NA_SE_EN_DAIOCTA_REVERSE, 0x40, 1, 0, 0, 0)
/* 0x3897 */ DEFINE_SFX(NA_SE_EN_KAICHO_FLUTTER, 0x14, 0, 0, 0, 0)
/* 0x3898 */ DEFINE_SFX(NA_SE_EN_BIRI_FLY, 0x20, 0, 0, 0, 0)
/* 0x3899 */ DEFINE_SFX(NA_SE_EN_BIRI_JUMP, 0x20, 0, 0, 0, 0)
/* 0x389A */ DEFINE_SFX(NA_SE_EN_BIRI_SPARK, 0x30, 0, 0, 0, 0)
/* 0x389B */ DEFINE_SFX(NA_SE_EN_BIRI_DEAD, 0x40, 1, 0, 0, 0)
/* 0x389C */ DEFINE_SFX(NA_SE_EN_COMMON_WATER_DEEP, 0x30, 0, 2, 0, 0)
/* 0x389D */ DEFINE_SFX(NA_SE_EN_BARI_ROLL, 0x30, 0, 0, 0, 0)
/* 0x389E */ DEFINE_SFX(NA_SE_EN_COMMON_FREEZE, 0x37, 1, 0, 0, 0)
/* 0x389F */ DEFINE_SFX(NA_SE_EN_BARI_DEAD, 0x40, 1, 0, 0, 0)
/* 0x38A0 */ DEFINE_SFX(NA_SE_EN_BATTA_FLY, 0x28, 5, 0, 0, 0)
/* 0x38A1 */ DEFINE_SFX(NA_SE_EN_BATTA_ATTACK, 0x36, 5, 0, 0, 0)
/* 0x38A2 */ DEFINE_SFX(NA_SE_EN_BATTA_DAMAGE, 0x38, 5, 0, 0, 0)
/* 0x38A3 */ DEFINE_SFX(NA_SE_EN_BATTA_DEAD, 0x48, 5, 0, 0, 0)
/* 0x38A4 */ DEFINE_SFX(NA_SE_EN_WIZ_UNARI, 0x30, 3, 0, 0, 0)
/* 0x38A5 */ DEFINE_SFX(NA_SE_EN_WIZ_RUN, 0x28, 2, 0, 0, 0)
/* 0x38A6 */ DEFINE_SFX(NA_SE_EN_WIZ_VOICE, 0x30, 3, 0, 0, 0)
/* 0x38A7 */ DEFINE_SFX(NA_SE_EN_WIZ_LAUGH, 0x30, 3, 0, 0, 0)
/* 0x38A8 */ DEFINE_SFX(NA_SE_EN_WIZ_ATTACK, 0x34, 3, 0, 0, 0)
/* 0x38A9 */ DEFINE_SFX(NA_SE_EN_WIZ_DAMAGE, 0x38, 3, 0, 0, 0)
/* 0x38AA */ DEFINE_SFX(NA_SE_EN_WIZ_DEAD, 0x40, 3, 0, 0, 0)
/* 0x38AB */ DEFINE_SFX(NA_SE_EN_WIZ_EXP, 0x30, 3, 0, 0, 0)
/* 0x38AC */ DEFINE_SFX(NA_SE_EN_DAIOCTA_DEAD, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x38AD */ DEFINE_SFX(NA_SE_EN_DAIOCTA_DEAD2, 0x30, 3, 0, 0, 0)
/* 0x38AE */ DEFINE_SFX(NA_SE_EN_FANTOM_DAMAGE, 0x38, 3, 0, 0, 0)
/* 0x38AF */ DEFINE_SFX(NA_SE_EN_DAIOCTA_DAMAGE, 0x40, 3, 0, 0, 0)
/* 0x38B0 */ DEFINE_SFX(NA_SE_EN_WIZ_LAUGH2, 0x30, 3, 0, 0, 0)
/* 0x38B1 */ DEFINE_SFX(NA_SE_EN_GOLON_SIT_IMT, 0x30, 3, 0, 0, 0)
/* 0x38B2 */ DEFINE_SFX(NA_SE_EN_FANTOM_VOICE, 0x30, 3, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x38B3 */ DEFINE_SFX(NA_SE_EN_KAICHO_DAMAGE, 0x38, 1, 0, 0, 0)
/* 0x38B4 */ DEFINE_SFX(NA_SE_EN_GOLON_COLD, 0x30, 3, 1, 0, 0)
/* 0x38B5 */ DEFINE_SFX(NA_SE_EN_GOLON_JUMP, 0x30, 3, 0, 0, 0)
/* 0x38B6 */ DEFINE_SFX(NA_SE_EN_KAICHO_CRY, 0x20, 0, 0, 0, 0)
/* 0x38B7 */ DEFINE_SFX(NA_SE_EN_KAICHO_ATTACK, 0x34, 0, 0, 0, 0)
/* 0x38B8 */ DEFINE_SFX(NA_SE_EN_GOLON_WALK, 0x18, 0, 2, 0, 0)
/* 0x38B9 */ DEFINE_SFX(NA_SE_EN_SLIME_JUMP, 0x30, 0, 0, 0, 0)
/* 0x38BA */ DEFINE_SFX(NA_SE_EN_SLIME_DAMAGE, 0x38, 0, 0, 0, 0)
/* 0x38BB */ DEFINE_SFX(NA_SE_EN_SLIME_BREAK, 0x30, 0, 0, 0, 0)
/* 0x38BC */ DEFINE_SFX(NA_SE_EN_KUROSUKE_MOVE, 0x14, 0, 0, 0, 0)
/* 0x38BD */ DEFINE_SFX(NA_SE_EN_KUROSUKE_ATTACK, 0x34, 0, 0, 0, 0)
/* 0x38BE */ DEFINE_SFX(NA_SE_EN_SLIME_DEAD, 0x40, 0, 0, 0, 0)
/* 0x38BF */ DEFINE_SFX(NA_SE_EN_SLIME_DEFENCE, 0x30, 3, 0, 0, 0)
/* 0x38C0 */ DEFINE_SFX(NA_SE_EN_OCTAROCK_ROCK, 0x20, 0, 0, 0, 0)
/* 0x38C1 */ DEFINE_SFX(NA_SE_EN_COMMON_WATER_SLW, 0x30, 0, 2, 0, 0)
/* 0x38C2 */ DEFINE_SFX(NA_SE_EN_OCTAROCK_JUMP, 0x30, 0, 0, 0, 0)
/* 0x38C3 */ DEFINE_SFX(NA_SE_EN_DAIOCTA_LAND, 0x30, 0, 0, 0, 0)
/* 0x38C4 */ DEFINE_SFX(NA_SE_EN_DAIOCTA_SINK, 0x28, 0, 0, 0, 0)
/* 0x38C5 */ DEFINE_SFX(NA_SE_EN_COMMON_WATER_MID, 0x30, 0, 2, 0, 0)
/* 0x38C6 */ DEFINE_SFX(NA_SE_EN_OCTAROCK_DEAD1, 0x40, 1, 0, 0, 0)
/* 0x38C7 */ DEFINE_SFX(NA_SE_EN_OCTAROCK_DEAD2, 0x40, 1, 0, 0, 0)
/* 0x38C8 */ DEFINE_SFX(NA_SE_EN_BUBLE_WING, 0x20, 0, 0, 0, 0)
/* 0x38C9 */ DEFINE_SFX(NA_SE_EN_BUBLE_MOUTH, 0x20, 0, 0, 0, 0)
/* 0x38CA */ DEFINE_SFX(NA_SE_EN_BUBLE_LAUGH, 0x14, 0, 0, 0, 0)
/* 0x38CB */ DEFINE_SFX(NA_SE_EN_BUBLE_BITE, 0x30, 0, 0, 0, 0)
/* 0x38CC */ DEFINE_SFX(NA_SE_EN_BUBLE_UP, 0x30, 0, 0, 0, 0)
/* 0x38CD */ DEFINE_SFX(NA_SE_EN_BUBLE_DOWN, 0x30, 0, 0, 0, 0)
/* 0x38CE */ DEFINE_SFX(NA_SE_EN_BUBLE_DEAD, 0x40, 1, 0, 0, 0)
/* 0x38CF */ DEFINE_SFX(NA_SE_EN_BUBLEFALL_FIRE, 0x30, 0, 0, 0, 0)
/* 0x38D0 */ DEFINE_SFX(NA_SE_EN_UTSUBO_DEAD, 0x30, 3, 0, 0, 0)
/* 0x38D1 */ DEFINE_SFX(NA_SE_EN_UTSUBO_DAMAGE, 0x38, 3, 0, 0, 0)
/* 0x38D2 */ DEFINE_SFX(NA_SE_EN_FROG_REAL, 0x40, 3, 0, 0, 0)
/* 0x38D3 */ DEFINE_SFX(NA_SE_EN_FROG_DAMAGE, 0x48, 3, 0, 0, 0)
/* 0x38D4 */ DEFINE_SFX(NA_SE_EN_B_SLIME_EAT, 0x30, 3, 0, 0, 0)
/* 0x38D5 */ DEFINE_SFX(NA_SE_EN_B_SLIME_LAUGH, 0x34, 3, 0, 0, 0)
/* 0x38D6 */ DEFINE_SFX(NA_SE_EN_FROG_DEAD, 0x48, 3, 0, 0, 0)
/* 0x38D7 */ DEFINE_SFX(NA_SE_EN_UTSUBO_BITE, 0x30, 3, 0, 0, 0)
/* 0x38D8 */ DEFINE_SFX(NA_SE_EN_B_SLIME_REVERSE, 0x34, 3, 0, 0, 0)
/* 0x38D9 */ DEFINE_SFX(NA_SE_EN_SLIME_JUMP1, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x38DA */ DEFINE_SFX(NA_SE_EN_SLIME_JUMP2, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x38DB */ DEFINE_SFX(NA_SE_EN_B_SLIME_BREAK, 0x40, 3, 0, 0, 0)
/* 0x38DC */ DEFINE_SFX(NA_SE_EN_BARI_DAMAGE, 0x38, 1, 0, 0, 0)
/* 0x38DD */ DEFINE_SFX(NA_SE_EN_HIPLOOP_LAND, 0x30, 1, 0, 0, 0)
/* 0x38DE */ DEFINE_SFX(NA_SE_EN_MOFER_CORE_MOVE_WT, 0x28, 3, 0, 0, 0)
/* 0x38DF */ DEFINE_SFX(NA_SE_EN_MOFER_CORE_SMJUMP, 0x28, 3, 0, 0, 0)
/* 0x38E0 */ DEFINE_SFX(NA_SE_EN_MONBLIN_GNDWAVE, 0x30, 3, 0, 0, 0)
/* 0x38E1 */ DEFINE_SFX(NA_SE_EN_MONBLIN_HAM_DOWN, 0x30, 3, 0, 0, 0)
/* 0x38E2 */ DEFINE_SFX(NA_SE_EN_MONBLIN_HAM_UP, 0x30, 3, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x38E3 */ DEFINE_SFX(NA_SE_EN_BUBLE_DAMAGE, 0x38, 1, 0, 0, 0)
/* 0x38E4 */ DEFINE_SFX(NA_SE_EN_REDEAD_CRY, 0x20, 0, 0, 0, 0)
/* 0x38E5 */ DEFINE_SFX(NA_SE_EN_REDEAD_AIM, 0x34, 0, 0, 0, 0)
/* 0x38E6 */ DEFINE_SFX(NA_SE_EN_REDEAD_DAMAGE, 0x38, 1, 0, 0, 0)
/* 0x38E7 */ DEFINE_SFX(NA_SE_EN_REDEAD_DEAD, 0x40, 1, 0, 0, 0)
/* 0x38E8 */ DEFINE_SFX(NA_SE_EN_REDEAD_ATTACK, 0x34, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x38E9 */ DEFINE_SFX(NA_SE_EN_GOLON_KID_SOB, 0x20, 0, 0, 0, 0)
/* 0x38EA */ DEFINE_SFX(NA_SE_EN_GOLON_KID_CRY, 0x38, 2, 1, 0, 0)
/* 0x38EB */ DEFINE_SFX(NA_SE_EN_KAICHO_DEAD, 0x40, 1, 0, 0, 0)
/* 0x38EC */ DEFINE_SFX(NA_SE_EN_PO_LAUGH, 0x30, 3, 0, 0, 0)
/* 0x38ED */ DEFINE_SFX(NA_SE_EN_PO_CRY, 0x30, 2, 0, 0, 0)
/* 0x38EE */ DEFINE_SFX(NA_SE_EN_PO_ROLL, 0x30, 2, 0, 0, 0)
/* 0x38EF */ DEFINE_SFX(NA_SE_EN_PO_LAUGH2, 0x38, 3, 0, 0, 0)
/* 0x38F0 */ DEFINE_SFX(NA_SE_EN_GOLON_ROLLING, 0x30, 0, 0, 0, 0)
/* 0x38F1 */ DEFINE_SFX(NA_SE_EN_GOLON_READY, 0x30, 0, 0, 0, 0)
/* 0x38F2 */ DEFINE_SFX(NA_SE_EN_GOLON_DASH, 0x34, 0, 0, 0, 0)
/* 0x38F3 */ DEFINE_SFX(NA_SE_EN_PAMET_VOICE, 0x34, 3, 0, 0, 0)
/* 0x38F4 */ DEFINE_SFX(NA_SE_EN_PAMET_ROLL, 0x30, 3, 0, 0, 0)
/* 0x38F5 */ DEFINE_SFX(NA_SE_EN_PAMET_WALK, 0x24, 0, 1, 0, 0)
/* 0x38F6 */ DEFINE_SFX(NA_SE_EN_PAMET_ROAR, 0x30, 3, 0, 0, 0)
/* 0x38F7 */ DEFINE_SFX(NA_SE_EN_PAMET_WAKEUP, 0x28, 2, 2, 0, 0)
/* 0x38F8 */ DEFINE_SFX(NA_SE_EN_PAMET_REVERSE, 0x40, 3, 0, 0, 0)
/* 0x38F9 */ DEFINE_SFX(NA_SE_EN_PAMET_DAMAGE, 0x40, 3, 0, 0, 0)
/* 0x38FA */ DEFINE_SFX(NA_SE_EN_PAMET_DEAD, 0x30, 3, 0, 0, 0)
/* 0x38FB */ DEFINE_SFX(NA_SE_EN_BAKUO_VOICE, 0x34, 3, 0, 0, 0)
/* 0x38FC */ DEFINE_SFX(NA_SE_EN_GOLON_WAKE_UP, 0x20, 3, 2, 0, 0)
/* 0x38FD */ DEFINE_SFX(NA_SE_EN_GOLON_SIT_DOWN, 0x20, 0, 0, 0, 0)
/* 0x38FE */ DEFINE_SFX(NA_SE_EN_DAIGOLON_SLEEP3, 0x30, 3, 0, 0, 0)
/* 0x38FF */ DEFINE_SFX(NA_SE_EN_CHICKEN_FLUTTER, 0x20, 0, 2, 0, 0)
/* 0x3900 */ DEFINE_SFX(NA_SE_EN_KOUME_ILL, 0x30, 3, 2, 0, 0)
/* 0x3901 */ DEFINE_SFX(NA_SE_EN_KOUME_REGAIN, 0x18, 3, 2, 0, 0)
/* 0x3902 */ DEFINE_SFX(NA_SE_EN_KOUME_DRINK, 0x34, 3, 2, 0, 0)
/* 0x3903 */ DEFINE_SFX(NA_SE_EN_KOUME_LAUGH, 0x30, 3, 2, 0, 0)
/* 0x3904 */ DEFINE_SFX(NA_SE_EN_KOUME_FLY, 0x38, 3, 0, 0, 0)
/* 0x3905 */ DEFINE_SFX(NA_SE_EN_KOUME_AWAY, 0x18, 3, 0, 0, 0)
/* 0x3906 */ DEFINE_SFX(NA_SE_EN_KOUME_MAGIC, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x3907 */ DEFINE_SFX(NA_SE_EN_DAIGOLON_SLEEP2, 0x38, 3, 0, 0, 0)
/* 0x3908 */ DEFINE_SFX(NA_SE_EN_STALKIDS_JUMP, 0x30, 3, 0, 0, 0)
/* 0x3909 */ DEFINE_SFX(NA_SE_EN_STALKIDS_FADEOUT, 0x40, 3, 0, 0, 0)
/* 0x390A */ DEFINE_SFX(NA_SE_EN_STALKIDS_LAUGH, 0x40, 4, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x390B */ DEFINE_SFX(NA_SE_EN_STALKIDS_SHAKEHEAD, 0x38, 5, 0, 0, 0)
/* 0x390C */ DEFINE_SFX(NA_SE_EN_STALKIDS_ONGND, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x390D */ DEFINE_SFX(NA_SE_EN_STALKIDS_SURPRISED, 0x30, 3, 0, 0, 0)
/* 0x390E */ DEFINE_SFX(NA_SE_EN_STALKIDS_WALK, 0x30, 0, 2, 0, 0)
/* 0x390F */ DEFINE_SFX(NA_SE_EN_STALKIDS_REVERSE, 0x30, 5, 0, 0, 0)
/* 0x3910 */ DEFINE_SFX(NA_SE_EN_STALKIDS_FLOAT, 0x30, 3, 0, 0, 0)
/* 0x3911 */ DEFINE_SFX(NA_SE_EN_EYEGOLE_EYE, 0x30, 2, 2, 0, 0)
/* 0x3912 */ DEFINE_SFX(NA_SE_EN_STALKIDS_CAUGHT, 0x30, 3, 0, 0, 0)
/* 0x3913 */ DEFINE_SFX(NA_SE_EN_STALKIDS_MASK_ON, 0x30, 5, 0, 0, 0)
/* 0x3914 */ DEFINE_SFX(NA_SE_EN_TWINROBA_CUTBODY, 0x30, 3, 0, 0, 0)
/* 0x3915 */ DEFINE_SFX(NA_SE_EN_STALKIDS_MASK_OFF, 0x30, 4, 2, 0, 0)
/* 0x3916 */ DEFINE_SFX(NA_SE_EN_STALKIDS_RIDE, 0x38, 0, 2, 0, 0)
/* 0x3917 */ DEFINE_SFX(NA_SE_EN_DEKNUTS_DANCE, 0x38, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER | SFX_FLAG_VOLUME_NO_DIST)
/* 0x3918 */ DEFINE_SFX(NA_SE_EN_DEKNUTS_DANCE1, 0x38, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER | SFX_FLAG_VOLUME_NO_DIST)
/* 0x3919 */ DEFINE_SFX(NA_SE_EN_DEKNUTS_DANCE2, 0x38, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER | SFX_FLAG_VOLUME_NO_DIST)
/* 0x391A */ DEFINE_SFX(NA_SE_EN_DEKNUTS_DANCE_BIG, 0x38, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER | SFX_FLAG_VOLUME_NO_DIST)
/* 0x391B */ DEFINE_SFX(NA_SE_EN_EYEGOLE_BEAM, 0x40, 2, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x391C */ DEFINE_SFX(NA_SE_EN_GOLON_EYE_BIG, 0x18, 3, 2, 0, 0)
/* 0x391D */ DEFINE_SFX(NA_SE_EN_GOLON_GOOD_BIG, 0x30, 3, 0, 0, 0)
/* 0x391E */ DEFINE_SFX(NA_SE_EN_STALKIDS_LAUGH_MID, 0x30, 3, 0, 0, 0)
/* 0x391F */ DEFINE_SFX(NA_SE_EN_STALKIDS_FLOAT_COPY, 0x20, 3, 0, 0, 0)
/* 0x3920 */ DEFINE_SFX(NA_SE_EN_STALKIDS_TURN, 0x24, 5, 0, 0, 0)
/* 0x3921 */ DEFINE_SFX(NA_SE_EN_STALKIDS_DAMAGE, 0x28, 3, 0, 0, 0)
/* 0x3922 */ DEFINE_SFX(NA_SE_EN_STALKIDS_SCREAM, 0x30, 3, 0, 0, 0)
/* 0x3923 */ DEFINE_SFX(NA_SE_EN_STALKIDS_OTEDAMA2, 0x30, 5, 0, 0, 0)
/* 0x3924 */ DEFINE_SFX(NA_SE_EN_STALKIDS_STRETCH, 0x30, 5, 0, 0, 0)
/* 0x3925 */ DEFINE_SFX(NA_SE_EN_STALKIDS_LAUGH_MD2, 0x30, 0, 0, 0, 0)
/* 0x3926 */ DEFINE_SFX(NA_SE_EN_OWL_FLUTTER, 0x30, 0, 0, 0, 0)
/* 0x3927 */ DEFINE_SFX(NA_SE_EN_VALVAISA_LAND, 0x30, 3, 0, 0, 0)
/* 0x3928 */ DEFINE_SFX(NA_SE_EN_IRONNACK_WALK, 0x18, 1, 0, 0, 0)
/* 0x3929 */ DEFINE_SFX(NA_SE_EN_IRONNACK_SWING_AXE, 0x34, 3, 0, 0, 0)
/* 0x392A */ DEFINE_SFX(NA_SE_EN_STALKIDS_OTEDAMA1, 0x30, 5, 0, 0, 0)
/* 0x392B */ DEFINE_SFX(NA_SE_EN_PAMET_CUTTER_ON, 0x34, 3, 0, 0, 0)
/* 0x392C */ DEFINE_SFX(NA_SE_EN_IRONNACK_ARMOR_OFF_DEMO, 0x34, 3, 0, 0, 0)
/* 0x392D */ DEFINE_SFX(NA_SE_EN_PAMET_CUTTER_OFF, 0x34, 3, 0, 0, 0)
/* 0x392E */ DEFINE_SFX(NA_SE_EN_B_SLIME_JUMP1, 0x30, 3, 0, 0, 0)
/* 0x392F */ DEFINE_SFX(NA_SE_EN_B_SLIME_JUMP2, 0x30, 3, 0, 0, 0)
/* 0x3930 */ DEFINE_SFX(NA_SE_EN_FLOORMASTER_ATTACK, 0x30, 1, 0, 0, 0)
/* 0x3931 */ DEFINE_SFX(NA_SE_EN_FLOORMASTER_SM_WALK, 0x14, 0, 0, 0, 0)
/* 0x3932 */ DEFINE_SFX(NA_SE_EN_FLOORMASTER_SM_DEAD, 0x40, 1, 0, 0, 0)
/* 0x3933 */ DEFINE_SFX(NA_SE_EN_FLOORMASTER_RESTORE, 0x30, 1, 0, 0, 0)
/* 0x3934 */ DEFINE_SFX(NA_SE_EN_FLOORMASTER_EXPAND, 0x30, 1, 0, 0, 0)
/* 0x3935 */ DEFINE_SFX(NA_SE_EN_KUSAMUSHI_HIDE, 0x20, 1, 0, 0, 0)
/* 0x3936 */ DEFINE_SFX(NA_SE_EN_FLOORMASTER_SM_STICK, 0x38, 3, 0, 0, 0)
/* 0x3937 */ DEFINE_SFX(NA_SE_EN_FLOORMASTER_SM_LAND, 0x30, 0, 0, 0, 0)
/* 0x3938 */ DEFINE_SFX(NA_SE_EN_B_SLIME_COMBINE, 0x40, 3, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3939 */ DEFINE_SFX(NA_SE_EN_B_SLIME_PUNCH_MOVE, 0x30, 3, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x393A */ DEFINE_SFX(NA_SE_EN_IRONNACK_ARMOR_HIT, 0x38, 3, 0, 0, 0)
/* 0x393B */ DEFINE_SFX(NA_SE_EN_CUTBODY, 0x38, 3, 0, 0, 0)
/* 0x393C */ DEFINE_SFX(NA_SE_EN_LAST1_TRANSFORM, 0x40, 3, 0, 0, 0)
/* 0x393D */ DEFINE_SFX(NA_SE_EN_LAST1_DEMO_BREAK, 0x40, 3, 2, 0, 0)
/* 0x393E */ DEFINE_SFX(NA_SE_EN_LAST1_DEMO_WALL, 0x40, 3, 2, 0, 0)
/* 0x393F */ DEFINE_SFX(NA_SE_EN_B_PAMET_BREAK, 0x40, 3, 0, 0, 0)
/* 0x3940 */ DEFINE_SFX(NA_SE_EN_KONB_DEMO_MOVE_OLD, 0x21, 3, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3941 */ DEFINE_SFX(NA_SE_EN_KONB_JUMP_OLD, 0x54, 3, 0, 0, 0)
/* 0x3942 */ DEFINE_SFX(NA_SE_EN_KONB_SINK_OLD, 0x54, 3, 0, 0, 0)
/* 0x3943 */ DEFINE_SFX(NA_SE_EN_UTSUBO_EAT, 0x54, 3, 0, 0, 0)
/* 0x3944 */ DEFINE_SFX(NA_SE_EN_YMAJIN_HOLD_SNOW, 0x34, 2, 0, 0, 0)
/* 0x3945 */ DEFINE_SFX(NA_SE_EN_KONB_DAMAGE_OLD, 0x58, 3, 0, 0, 0)
/* 0x3946 */ DEFINE_SFX(NA_SE_EN_KONB_DEAD_OLD, 0x68, 3, 0, 0, 0)
/* 0x3947 */ DEFINE_SFX(NA_SE_EN_KONB_BOUND_OLD, 0x50, 3, 3, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3948 */ DEFINE_SFX(NA_SE_EN_AWA_BOUND, 0x14, 0, 0, 0, 0)
/* 0x3949 */ DEFINE_SFX(NA_SE_EN_AWA_BREAK, 0x20, 1, 0, 0, 0)
/* 0x394A */ DEFINE_SFX(NA_SE_EN_ICEB_FOOTSTEP_OLD, 0x48, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x394B */ DEFINE_SFX(NA_SE_EN_COMMON_THUNDER, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x394C */ DEFINE_SFX(NA_SE_EN_ICEB_CRY_OLD, 0x50, 1, 0, 0, 0)
/* 0x394D */ DEFINE_SFX(NA_SE_EN_ICEB_STEAM_LONG_OLD, 0x50, 1, 0, 0, 0)
/* 0x394E */ DEFINE_SFX(NA_SE_EN_ICEB_STEAMS_DEMO_OLD, 0x50, 0, 0, 0, 0)
/* 0x394F */ DEFINE_SFX(NA_SE_EN_ICEB_STEAM_DEMO_UP_OLD, 0x50, 0, 0, 0, 0)
/* 0x3950 */ DEFINE_SFX(NA_SE_EN_ICEB_DEAD_OLD, 0x68, 3, 0, 0, 0)
/* 0x3951 */ DEFINE_SFX(NA_SE_EN_ICEB_DAMAGE_OLD, 0x58, 3, 0, 0, 0)
/* 0x3952 */ DEFINE_SFX(NA_SE_EN_KONB_INIT_OLD, 0x90, 3, 0, 0, 0)
/* 0x3953 */ DEFINE_SFX(NA_SE_EN_KONB_DEAD2_OLD, 0x48, 3, 0, 0, 0)
/* 0x3954 */ DEFINE_SFX(NA_SE_EN_PIHAT_UP, 0x28, 2, 0, 0, 0)
/* 0x3955 */ DEFINE_SFX(NA_SE_EN_PIHAT_FLY, 0x30, 0, 0, 0, 0)
/* 0x3956 */ DEFINE_SFX(NA_SE_EN_PIHAT_DAMAGE, 0x38, 1, 0, 0, 0)
/* 0x3957 */ DEFINE_SFX(NA_SE_EN_PIHAT_LAND, 0x28, 2, 0, 0, 0)
/* 0x3958 */ DEFINE_SFX(NA_SE_EN_KONB_BOUND2_OLD, 0x50, 3, 0, 0, 0)
/* 0x3959 */ DEFINE_SFX(NA_SE_EN_KONB_DEAD_JUMP_OLD, 0x50, 3, 0, 0, 0)
/* 0x395A */ DEFINE_SFX(NA_SE_EN_KONB_DEAD_JUMP2_OLD, 0x50, 3, 0, 0, 0)
/* 0x395B */ DEFINE_SFX(NA_SE_EN_FROG_JUMP, 0x40, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x395C */ DEFINE_SFX(NA_SE_EN_FROG_GREET, 0x40, 3, 0, 0, 0)
/* 0x395D */ DEFINE_SFX(NA_SE_EN_FROG_HOLD_SLIME, 0x40, 3, 0, 0, 0)
/* 0x395E */ DEFINE_SFX(NA_SE_EN_FROG_THROW_SLIME, 0x40, 3, 0, 0, 0)
/* 0x395F */ DEFINE_SFX(NA_SE_EN_FROG_JUMP_MID, 0x40, 3, 0, 0, 0)
/* 0x3960 */ DEFINE_SFX(NA_SE_EN_KONB_BITE_OLD, 0x54, 3, 0, 0, 0)
/* 0x3961 */ DEFINE_SFX(NA_SE_EN_FROG_PUNCH1, 0x40, 3, 0, 0, 0)
/* 0x3962 */ DEFINE_SFX(NA_SE_EN_FROG_PUNCH2, 0x40, 3, 0, 0, 0)
/* 0x3963 */ DEFINE_SFX(NA_SE_EN_UTSUBO_APPEAR_TRG, 0x48, 3, 0, 0, 0)
/* 0x3964 */ DEFINE_SFX(NA_SE_EN_FROG_DOWN, 0x48, 3, 0, 0, 0)
/* 0x3965 */ DEFINE_SFX(NA_SE_EN_FROG_JUMP_ABOVE, 0x48, 3, 0, 0, 0)
/* 0x3966 */ DEFINE_SFX(NA_SE_EN_FROG_KICK, 0x40, 3, 0, 0, 0)
/* 0x3967 */ DEFINE_SFX(NA_SE_EN_YMAJIN_MINI_HOLD, 0x34, 2, 0, 0, 0)
/* 0x3968 */ DEFINE_SFX(NA_SE_EN_YMAJIN_MINI_THROW, 0x34, 2, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x3969 */ DEFINE_SFX(NA_SE_EN_YMAJIN_MOVE, 0x28, 2, 0, 0, 0)
/* 0x396A */ DEFINE_SFX(NA_SE_EN_YMAJIN_MINI_MOVE, 0x28, 2, 0, 0, 0)
/* 0x396B */ DEFINE_SFX(NA_SE_EN_YMAJIN_SURFACE, 0x30, 2, 0, 0, 0)
/* 0x396C */ DEFINE_SFX(NA_SE_EN_YMAJIN_HIDE, 0x30, 2, 0, 0, 0)
/* 0x396D */ DEFINE_SFX(NA_SE_EN_YMAJIN_SPLIT, 0x38, 2, 0, 0, 0)
/* 0x396E */ DEFINE_SFX(NA_SE_EN_YMAJIN_UNITE, 0x38, 2, 0, 0, 0)
/* 0x396F */ DEFINE_SFX(NA_SE_EN_YMAJIN_DEAD_BREAK, 0x48, 2, 0, 0, 0)
/* 0x3970 */ DEFINE_SFX(NA_SE_EN_BIMOS_ROLL_HEAD, 0x10, 0, 0, 0, 0)
/* 0x3971 */ DEFINE_SFX(NA_SE_EN_BIMOS_LAZER, 0x34, 0, 0, 0, 0)
/* 0x3972 */ DEFINE_SFX(NA_SE_EN_BIMOS_LAZER_GND, 0x18, 0, 0, 0, 0)
/* 0x3973 */ DEFINE_SFX(NA_SE_EN_BIMOS_AIM, 0x30, 0, 0, 0, 0)
/* 0x3974 */ DEFINE_SFX(NA_SE_EN_BUBLEWALK_WALK, 0x14, 0, 0, 0, 0)
/* 0x3975 */ DEFINE_SFX(NA_SE_EN_BUBLEWALK_AIM, 0x34, 0, 0, 0, 0)
/* 0x3976 */ DEFINE_SFX(NA_SE_EN_BUBLEWALK_REVERSE, 0x28, 1, 0, 0, 0)
/* 0x3977 */ DEFINE_SFX(NA_SE_EN_BUBLEWALK_DAMAGE, 0x38, 1, 0, 0, 0)
/* 0x3978 */ DEFINE_SFX(NA_SE_EN_BUBLEWALK_DEAD, 0x40, 1, 0, 0, 0)
/* 0x3979 */ DEFINE_SFX(NA_SE_EN_HIPLOOP_RUN, 0x30, 1, 0, 0, 0)
/* 0x397A */ DEFINE_SFX(NA_SE_EN_HIPLOOP_PAUSE, 0x38, 1, 0, 0, 0)
/* 0x397B */ DEFINE_SFX(NA_SE_EN_HIPLOOP_MASC_OFF, 0x36, 1, 0, 0, 0)
/* 0x397C */ DEFINE_SFX(NA_SE_EN_HIPLOOP_FOOT, 0x34, 1, 0, 0, 0)
/* 0x397D */ DEFINE_SFX(NA_SE_EN_HIPLOOP_DAMAGE, 0x38, 1, 0, 0, 0)
/* 0x397E */ DEFINE_SFX(NA_SE_EN_HIPLOOP_DEAD, 0x48, 1, 0, 0, 0)
/* 0x397F */ DEFINE_SFX(NA_SE_EN_HIPLOOP_FOOTSTEP, 0x30, 1, 0, 0, 0)
/* 0x3980 */ DEFINE_SFX(NA_SE_EN_DEKUHIME_WALK, 0x38, 3, 2, 0, 0)
/* 0x3981 */ DEFINE_SFX(NA_SE_EN_DEKUHIME_TURN, 0x30, 3, 0, 0, 0)
/* 0x3982 */ DEFINE_SFX(NA_SE_EN_DEKUHIME_GREET, 0x20, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x3983 */ DEFINE_SFX(NA_SE_EN_DEKUHIME_GREET2, 0x30, 3, 0, 0, 0)
/* 0x3984 */ DEFINE_SFX(NA_SE_EN_PIHAT_SM_FLY, 0x30, 0, 0, 0, 0)
/* 0x3985 */ DEFINE_SFX(NA_SE_EN_PIHAT_SM_DEAD, 0x40, 1, 0, 0, 0)
/* 0x3986 */ DEFINE_SFX(NA_SE_EN_STALKID_APPEAR, 0x30, 0, 0, 0, 0)
/* 0x3987 */ DEFINE_SFX(NA_SE_EN_AKINDONUTS_HIDE, 0x20, 0, 0, 0, 0)
/* 0x3988 */ DEFINE_SFX(NA_SE_EN_RIVA_DAMAGE, 0x38, 1, 0, 0, 0)
/* 0x3989 */ DEFINE_SFX(NA_SE_EN_RIVA_DEAD, 0x40, 1, 0, 0, 0)
/* 0x398A */ DEFINE_SFX(NA_SE_EN_RIVA_MOVE, 0x30, 0, 0, 0, 0)
/* 0x398B */ DEFINE_SFX(NA_SE_EN_DEKUHIME_VOICE_SAD, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x398C */ DEFINE_SFX(NA_SE_EN_DEKUHIME_VOICE_JOY, 0x30, 3, 0, 0, 0)
/* 0x398D */ DEFINE_SFX(NA_SE_EN_NUTS_JUMP, 0x30, 2, 0, 0, 0)
/* 0x398E */ DEFINE_SFX(NA_SE_EN_NUTS_CLOTHES, 0x30, 3, 0, 0, 0)
/* 0x398F */ DEFINE_SFX(NA_SE_EN_SITSUJI_VOICE, 0x30, 3, 0, 0, 0)
/* 0x3990 */ DEFINE_SFX(NA_SE_EN_LIKE_WALK, 0x18, 0, 0, 0, 0)
/* 0x3991 */ DEFINE_SFX(NA_SE_EN_LIKE_UNARI, 0x28, 0, 0, 0, 0)
/* 0x3992 */ DEFINE_SFX(NA_SE_EN_SUISEN_DRINK, 0x34, 2, 0, 0, 0)
/* 0x3993 */ DEFINE_SFX(NA_SE_EN_EYEGOLE_DEMO_EYE, 0x34, 2, 0, 0, 0)
/* 0x3994 */ DEFINE_SFX(NA_SE_EN_SUISEN_THROW, 0x34, 0, 0, 0, 0)
/* 0x3995 */ DEFINE_SFX(NA_SE_EN_LIKE_DAMAGE, 0x38, 1, 0, 0, 0)
/* 0x3996 */ DEFINE_SFX(NA_SE_EN_LIKE_DEAD, 0x40, 1, 0, 0, 0)
/* 0x3997 */ DEFINE_SFX(NA_SE_EN_MGANON_SWORD, 0x30, 3, 0, 0, 0)
/* 0x3998 */ DEFINE_SFX(NA_SE_EN_PIRATE_ATTACK, 0x30, 2, 0, 0, 0)
/* 0x3999 */ DEFINE_SFX(NA_SE_EN_PIRATE_DAMAGE, 0x38, 0, 0, 0, 0)
/* 0x399A */ DEFINE_SFX(NA_SE_EN_PIRATE_DEAD, 0x48, 0, 0, 0, 0)
/* 0x399B */ DEFINE_SFX(NA_SE_EN_MB_MOTH_FLY, 0x28, 4, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x399C */ DEFINE_SFX(NA_SE_EN_MB_MOTH_DEAD, 0x48, 4, 0, 0, 0)
/* 0x399D */ DEFINE_SFX(NA_SE_EN_MB_INSECT_WALK, 0x20, 4, 0, 0, 0)
/* 0x399E */ DEFINE_SFX(NA_SE_EN_B_PAMET_ROLL, 0x25, 3, 0, 0, 0)
/* 0x399F */ DEFINE_SFX(NA_SE_EN_FROG_VOICE1, 0x40, 2, 0, 0, 0)
/* 0x39A0 */ DEFINE_SFX(NA_SE_EN_GERUDOFT_WALK, 0x18, 0, 2, 0, 0)
/* 0x39A1 */ DEFINE_SFX(NA_SE_EN_FROG_VOICE2, 0x44, 3, 0, 0, 0)
/* 0x39A2 */ DEFINE_SFX(NA_SE_EN_B_PAMET_VOICE, 0x44, 0, 0, 0, 0)
/* 0x39A3 */ DEFINE_SFX(NA_SE_EN_B_PAMET_REVERSE, 0x18, 0, 0, 0, 0)
/* 0x39A4 */ DEFINE_SFX(NA_SE_EN_FREEZAD_BREATH, 0x30, 0, 0, 0, 0)
/* 0x39A5 */ DEFINE_SFX(NA_SE_EN_FREEZAD_DAMAGE, 0x38, 1, 0, 0, 0)
/* 0x39A6 */ DEFINE_SFX(NA_SE_EN_FREEZAD_DEAD, 0x40, 1, 0, 0, 0)
/* 0x39A7 */ DEFINE_SFX(NA_SE_EN_DEKUHIMA_VOICE_HURY, 0x18, 3, 0, 0, 0)
/* 0x39A8 */ DEFINE_SFX(NA_SE_EN_KINGNUTS_VOICE, 0x30, 3, 0, 0, 0)
/* 0x39A9 */ DEFINE_SFX(NA_SE_EN_FROG_RUNAWAY, 0x38, 3, 1, 0, 0)
/* 0x39AA */ DEFINE_SFX(NA_SE_EN_LAST3_DEAD_DEAD1_OLD, 0x30, 3, 0, 0, 0)
/* 0x39AB */ DEFINE_SFX(NA_SE_EN_LAST3_DEAD_DEAD2_OLD, 0x30, 3, 0, 0, 0)
/* 0x39AC */ DEFINE_SFX(NA_SE_EN_FROG_RUNAWAY2, 0x30, 3, 0, 0, 0)
/* 0x39AD */ DEFINE_SFX(NA_SE_EN_DAIGOLON_SLEEP1, 0x36, 3, 0, 0, 0)
/* 0x39AE */ DEFINE_SFX(NA_SE_EN_IRONNACK_HIT_GND, 0x34, 3, 0, 0, 0)
/* 0x39AF */ DEFINE_SFX(NA_SE_EN_LAST3_DEAD_WIND1_OLD, 0x34, 2, 2, 0, 0)
/* 0x39B0 */ DEFINE_SFX(NA_SE_EN_TWINROBA_LAUGH, 0x58, 3, 0, 0, 0)
/* 0x39B1 */ DEFINE_SFX(NA_SE_EN_TWINROBA_LAUGH2, 0x68, 3, 0, 0, 0)
/* 0x39B2 */ DEFINE_SFX(NA_SE_EN_IRONNACK_PULLOUT, 0x30, 3, 0, 0, 0)
/* 0x39B3 */ DEFINE_SFX(NA_SE_EN_TWINROBA_SHOOT_VOICE, 0x30, 3, 0, 0, 0)
/* 0x39B4 */ DEFINE_SFX(NA_SE_EN_LAST3_DEAD_WIND2_OLD, 0x34, 2, 0, 0, 0)
/* 0x39B5 */ DEFINE_SFX(NA_SE_EN_LAST3_DEAD_WIND3_OLD, 0x34, 3, 0, 0, 0)
/* 0x39B6 */ DEFINE_SFX(NA_SE_EN_LAST3_DEAD_LIGHTS_OLD, 0x40, 0, 0, 0, 0)
/* 0x39B7 */ DEFINE_SFX(NA_SE_EN_PIRATE_BREATH, 0x30, 3, 0, 0, 0)
/* 0x39B8 */ DEFINE_SFX(NA_SE_EN_LAST3_DEAD_ROD, 0x40, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x39B9 */ DEFINE_SFX(NA_SE_EN_LAST2_SHOUT, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x39BA */ DEFINE_SFX(NA_SE_EN_LAST2_PUMP_UP_OLD, 0x30, 0, 3, 0, 0)
/* 0x39BB */ DEFINE_SFX(NA_SE_EN_LAST2_GROW_HEAD_OLD, 0x30, 0, 3, 0, 0)
/* 0x39BC */ DEFINE_SFX(NA_SE_EN_LAST2_HEARTBEAT_OLD, 0x40, 0, 0, 0, 0)
/* 0x39BD */ DEFINE_SFX(NA_SE_EN_ANSATSUSYA_MOVING, 0x30, 3, 0, 0, 0)
/* 0x39BE */ DEFINE_SFX(NA_SE_EN_ANSATSUSYA_DASH_2, 0x28, 3, 0, 0, 0)
/* 0x39BF */ DEFINE_SFX(NA_SE_EN_LAST3_DEAD_FLOAT, 0x40, 3, 0, 0, 0)
/* 0x39C0 */ DEFINE_SFX(NA_SE_EN_ANSATSUSYA_CRYING, 0x40, 3, 0, 0, 0)
/* 0x39C1 */ DEFINE_SFX(NA_SE_EN_ANSATSUSYA_SKIP, 0x30, 3, 0, 0, 0)
/* 0x39C2 */ DEFINE_SFX(NA_SE_EN_STALTURA_APPEAR, 0x30, 3, 0, 0, 0)
/* 0x39C3 */ DEFINE_SFX(NA_SE_EN_ANSATSUSYA_JUMP, 0x30, 3, 0, 0, 0)
/* 0x39C4 */ DEFINE_SFX(NA_SE_EN_ANSATSUSYA_FALL, 0x30, 3, 0, 0, 0)
/* 0x39C5 */ DEFINE_SFX(NA_SE_EN_ANSATSUSYA_DAMAGE, 0x38, 3, 0, 0, 0)
/* 0x39C6 */ DEFINE_SFX(NA_SE_EN_ANSATSUSYA_DEAD, 0x48, 3, 0, 0, 0)
/* 0x39C7 */ DEFINE_SFX(NA_SE_EN_ANSATSUSYA_SWORD, 0x20, 3, 0, 0, 0)
/* 0x39C8 */ DEFINE_SFX(NA_SE_EN_BAKUO_DEAD, 0x48, 3, 0, 0, 0)
/* 0x39C9 */ DEFINE_SFX(NA_SE_EN_BAKUO_APPEAR, 0x36, 3, 0, 0, 0)
/* 0x39CA */ DEFINE_SFX(NA_SE_EN_LAST3_ROD_WIND_OLD, 0x30, 3, 0, 0, 0)
/* 0x39CB */ DEFINE_SFX(NA_SE_EN_LAST3_ROD_FLOOR_OLD, 0x30, 3, 0, 0, 0)
/* 0x39CC */ DEFINE_SFX(NA_SE_EN_LAST3_ROD_DANCE_OLD, 0x38, 3, 0, 0, 0)
/* 0x39CD */ DEFINE_SFX(NA_SE_EN_LAST3_ROD_HOP_OLD, 0x38, 3, 0, 0, 0)
/* 0x39CE */ DEFINE_SFX(NA_SE_EN_LAST3_ROD_HOP2_OLD, 0x20, 3, 0, 0, 0)
/* 0x39CF */ DEFINE_SFX(NA_SE_EN_GANON_RESTORE, 0x30, 3, 0, 0, 0)
/* 0x39D0 */ DEFINE_SFX(NA_SE_EN_GOLON_CIRCLE, 0x44, 3, 0, 0, 0)
/* 0x39D1 */ DEFINE_SFX(NA_SE_EN_GOLON_CIRCLE_OFF, 0x30, 3, 2, 0, 0)
/* 0x39D2 */ DEFINE_SFX(NA_SE_EN_LAST1_BLOW_OLD, 0x30, 3, 0, 0, 0)
/* 0x39D3 */ DEFINE_SFX(NA_SE_EN_LAST1_BEAM_OLD, 0x30, 3, 0, 0, 0)
/* 0x39D4 */ DEFINE_SFX(NA_SE_EN_LAST1_ATTACK_OLD, 0x34, 3, 0, 0, 0)
/* 0x39D5 */ DEFINE_SFX(NA_SE_EN_LAST1_DAMAGE1_OLD, 0x30, 3, 0, 0, 0)
/* 0x39D6 */ DEFINE_SFX(NA_SE_EN_LAST1_DAMAGE2_OLD, 0x30, 3, 0, 0, 0)
/* 0x39D7 */ DEFINE_SFX(NA_SE_EN_LAST1_FALL_OLD, 0x20, 2, 0, 0, 0)
/* 0x39D8 */ DEFINE_SFX(NA_SE_EN_MGANON_STAND, 0x34, 3, 0, 0, 0)
/* 0x39D9 */ DEFINE_SFX(NA_SE_EN_LAST2_FIRE_OLD, 0x20, 3, 2, 0, 0)
/* 0x39DA */ DEFINE_SFX(NA_SE_EN_STALGOLD_ROLL, 0x30, 4, 0, 0, 0)
/* 0x39DB */ DEFINE_SFX(NA_SE_EN_LAST2_WALK_OLD, 0x30, 2, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x39DC */ DEFINE_SFX(NA_SE_EN_LAST2_WAIT_OLD, 0x40, 2, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x39DD */ DEFINE_SFX(NA_SE_EN_LAST2_JUMP_OLD, 0x40, 3, 2, 0, 0)
/* 0x39DE */ DEFINE_SFX(NA_SE_EN_LAST2_BIRD_OLD, 0x30, 2, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x39DF */ DEFINE_SFX(NA_SE_EN_LAST2_BIRD2_OLD, 0x30, 2, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x39E0 */ DEFINE_SFX(NA_SE_EN_STALTU_WAVE, 0x30, 0, 0, 0, 0)
/* 0x39E1 */ DEFINE_SFX(NA_SE_EN_STALTU_DOWN_SET, 0x30, 0, 0, 0, 0)
/* 0x39E2 */ DEFINE_SFX(NA_SE_EN_DEKU_WAKEUP, 0x30, 1, 0, 0, 0)
/* 0x39E3 */ DEFINE_SFX(NA_SE_EN_LAST2_WALK2_OLD, 0x32, 2, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x39E4 */ DEFINE_SFX(NA_SE_EN_LAST1_FLOAT_OLD, 0x32, 3, 0, 0, 0)
/* 0x39E5 */ DEFINE_SFX(NA_SE_EN_LAST1_ATTACK_2ND_OLD, 0x54, 1, 0, 0, 0)
/* 0x39E6 */ DEFINE_SFX(NA_SE_EN_LAST1_ROLLING_OLD, 0x52, 0, 0, 0, 0)
/* 0x39E7 */ DEFINE_SFX(NA_SE_EN_LAST3_GET_LINK_OLD, 0x54, 3, 0, 0, 0)
/* 0x39E8 */ DEFINE_SFX(NA_SE_EN_PO_BIG_CRY, 0x30, 0, 0, 0, 0)
/* 0x39E9 */ DEFINE_SFX(NA_SE_EN_STALTURA_BOUND, 0x08, 1, 0, 0, 0)
/* 0x39EA */ DEFINE_SFX(NA_SE_EN_STALGOLD_UP_CRY, 0x30, 1, 0, 0, 0)
/* 0x39EB */ DEFINE_SFX(NA_SE_EN_GOLON_CRY, 0x30, 3, 0, 0, 0)
/* 0x39EC */ DEFINE_SFX(NA_SE_EN_LAST3_ROD_SOFT, 0x54, 3, 0, 0, 0)
/* 0x39ED */ DEFINE_SFX(NA_SE_EN_LAST3_ROD_MID_OLD, 0x54, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x39EE */ DEFINE_SFX(NA_SE_EN_RIVA_BIG_APPEAR, 0x34, 3, 0, 0, 0)
/* 0x39EF */ DEFINE_SFX(NA_SE_EN_LAST3_ROD_HARD, 0x54, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x39F0 */ DEFINE_SFX(NA_SE_EN_MUSI_WALK, 0x08, 0, 0, 0, 0)
/* 0x39F1 */ DEFINE_SFX(NA_SE_EN_LAST3_COIL_ATTACK_OLD, 0x54, 0, 0, 0, 0)
/* 0x39F2 */ DEFINE_SFX(NA_SE_EN_STALWALL_LAUGH, 0x34, 0, 0, 0, 0)
/* 0x39F3 */ DEFINE_SFX(NA_SE_EN_PIRANHA_EXIST, 0x15, 0, 0, 0, 0)
/* 0x39F4 */ DEFINE_SFX(NA_SE_EN_PIRANHA_ATTACK, 0x35, 0, 0, 0, 0)
/* 0x39F5 */ DEFINE_SFX(NA_SE_EN_PIRANHA_DEAD, 0x48, 0, 0, 0, 0)
/* 0x39F6 */ DEFINE_SFX(NA_SE_EN_KINGNUTS_DAMAGE, 0x38, 0, 0, 0, 0)
/* 0x39F7 */ DEFINE_SFX(NA_SE_EN_COMMON_DEADLIGHT, 0x30, 0, 0, 0, 0)
/* 0x39F8 */ DEFINE_SFX(NA_SE_EN_GOLONKID_WALK, 0x30, 2, 3, 0, 0)
/* 0x39F9 */ DEFINE_SFX(NA_SE_EN_YMAJIN_MINI_DAMAGE, 0x38, 2, 0, 0, 0)
/* 0x39FA */ DEFINE_SFX(NA_SE_EN_YMAJIN_DAMAGE, 0x38, 2, 0, 0, 0)
/* 0x39FB */ DEFINE_SFX(NA_SE_EN_KOTAKE_SURPRISED, 0x30, 0, 2, 0, 0)
/* 0x39FC */ DEFINE_SFX(NA_SE_EN_HANDW_GET, 0x30, 0, 0, 0, 0)
/* 0x39FD */ DEFINE_SFX(NA_SE_EN_HANDW_RELEASE, 0x30, 0, 0, 0, 0)
/* 0x39FE */ DEFINE_SFX(NA_SE_EN_SLIME_SURFACE, 0x30, 0, 0, 0, 0)
/* 0x39FF */ DEFINE_SFX(NA_SE_EN_KOTAKE_SLEEP, 0x30, 0, 0, 0, 0)
/* 0x3A00 */ DEFINE_SFX(NA_SE_EN_KOTAKE_SURPRISED2, 0x30, 0, 2, SFX_FLAG2_FORCE_RESET, 0)
/* 0x3A01 */ DEFINE_SFX(NA_SE_EN_NEMURI_SLEEP, 0x30, 6, 0, SFX_FLAG2_APPLY_LOWPASS_FILTER | SFX_FLAG2_SURROUND_NO_HIGHPASS_FILTER | SFX_FLAG2_UNUSED4 | SFX_FLAG2_UNUSED2, 0)
/* 0x3A02 */ DEFINE_SFX(NA_SE_EN_LAST1_DEAD_OLD, 0x30, 0, 0, 0, 0)
/* 0x3A03 */ DEFINE_SFX(NA_SE_EN_GOLON_SIRLOIN_ROLL, 0x30, 6, 0, 0, 0)
/* 0x3A04 */ DEFINE_SFX(NA_SE_EN_GOLON_VOICE_EATFULL, 0x30, 3, 2, 0, 0)
/* 0x3A05 */ DEFINE_SFX(NA_SE_EN_GOLON_SIRLOIN_EAT, 0x30, 0, 0, 0, 0)
/* 0x3A06 */ DEFINE_SFX(NA_SE_EN_EYEGOLE_WALK, 0x30, 2, 0, 0, 0)
/* 0x3A07 */ DEFINE_SFX(NA_SE_EN_EYEGOLE_STAND, 0x30, 2, 0, 0, 0)
/* 0x3A08 */ DEFINE_SFX(NA_SE_EN_EYEGOLE_SIT, 0x30, 2, 0, 0, 0)
/* 0x3A09 */ DEFINE_SFX(NA_SE_EN_INVADER_DEAD, 0x48, 2, 0, 0, 0)
/* 0x3A0A */ DEFINE_SFX(NA_SE_EN_FOLLOWERS_BEAM_PRE, 0x28, 1, 0, 0, 0)
/* 0x3A0B */ DEFINE_SFX(NA_SE_EN_FOLLOWERS_BEAM, 0x36, 0, 0, 0, 0)
/* 0x3A0C */ DEFINE_SFX(NA_SE_EN_FOLLOWERS_DAMAGE, 0x38, 0, 0, 0, 0)
/* 0x3A0D */ DEFINE_SFX(NA_SE_EN_FOLLOWERS_DEAD, 0x48, 0, 0, 0, 0)
/* 0x3A0E */ DEFINE_SFX(NA_SE_EN_INBOSS_DEAD_PRE2_OLD, 0x68, 3, 0, 0, 0)
/* 0x3A0F */ DEFINE_SFX(NA_SE_EN_IKURA_JUMP1, 0x30, 3, 0, 0, 0)
/* 0x3A10 */ DEFINE_SFX(NA_SE_EN_IKURA_JUMP2, 0x30, 3, 0, 0, 0)
/* 0x3A11 */ DEFINE_SFX(NA_SE_EN_IKURA_DAMAGE, 0x38, 3, 0, 0, 0)
/* 0x3A12 */ DEFINE_SFX(NA_SE_EN_IKURA_DEAD, 0x48, 3, 0, 0, 0)
/* 0x3A13 */ DEFINE_SFX(NA_SE_EN_ME_DAMAGE, 0x58, 3, 0, 0, 0)
/* 0x3A14 */ DEFINE_SFX(NA_SE_EN_ME_DEAD, 0x68, 3, 0, 0, 0)
/* 0x3A15 */ DEFINE_SFX(NA_SE_EN_ME_EXIST, 0x29, 3, 0, 0, 0)
/* 0x3A16 */ DEFINE_SFX(NA_SE_EN_ME_ATTACK, 0x54, 3, 0, 0, 0)
/* 0x3A17 */ DEFINE_SFX(NA_SE_EN_GOLONKID_SOB_TALK, 0x30, 0, 0, 0, 0)
/* 0x3A18 */ DEFINE_SFX(NA_SE_EN_GOLONKID_YAWN, 0x30, 0, 0, 0, 0)
/* 0x3A19 */ DEFINE_SFX(NA_SE_EN_GOLONKID_SNORE, 0x30, 0, 1, 0, 0)
/* 0x3A1A */ DEFINE_SFX(NA_SE_EN_GOLON_SNORE1, 0x30, 0, 1, 0, 0)
/* 0x3A1B */ DEFINE_SFX(NA_SE_EN_GOLON_SNORE2, 0x30, 0, 1, 0, 0)
/* 0x3A1C */ DEFINE_SFX(NA_SE_EN_BUBLEFALL_APPEAR, 0x30, 0, 0, 0, 0)
/* 0x3A1D */ DEFINE_SFX(NA_SE_EN_INBOSS_DEAD_OLD, 0x68, 3, 0, 0, 0)
/* 0x3A1E */ DEFINE_SFX(NA_SE_EN_LAST1_BEAM2_OLD, 0x30, 0, 0, 0, 0)
/* 0x3A1F */ DEFINE_SFX(NA_SE_EN_COMMON_EXTINCT_LEV, 0x45, 2, 0, 0, 0)
/* 0x3A20 */ DEFINE_SFX(NA_SE_EN_BOSU_HEAD_MID, 0x40, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A21 */ DEFINE_SFX(NA_SE_EN_BOSU_HEAD_SHORT, 0x40, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A22 */ DEFINE_SFX(NA_SE_EN_DEBU_HEAD_MID, 0x30, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A23 */ DEFINE_SFX(NA_SE_EN_DEBU_HEAD_SHORT, 0x30, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A24 */ DEFINE_SFX(NA_SE_EN_YASE_HEAD_MID, 0x30, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A25 */ DEFINE_SFX(NA_SE_EN_YASE_HEAD_SHORT, 0x30, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A26 */ DEFINE_SFX(NA_SE_EN_BOSU_WALK, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A27 */ DEFINE_SFX(NA_SE_EN_DEBU_WALK, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A28 */ DEFINE_SFX(NA_SE_EN_YASE_WALK, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A29 */ DEFINE_SFX(NA_SE_EN_BOSU_SIT, 0x50, 3, 0, 0, 0)
/* 0x3A2A */ DEFINE_SFX(NA_SE_EN_BOSU_STAND, 0x30, 3, 0, 0, 0)
/* 0x3A2B */ DEFINE_SFX(NA_SE_EN_BOSU_HAND, 0x30, 3, 0, 0, 0)
/* 0x3A2C */ DEFINE_SFX(NA_SE_EN_LAST3_KOMA_OLD, 0x10, 0, 0, 0, 0)
/* 0x3A2D */ DEFINE_SFX(NA_SE_EN_KONB_PREATTACK_OLD, 0x54, 3, 0, 0, 0)
/* 0x3A2E */ DEFINE_SFX(NA_SE_EN_BOSU_SHOCK, 0x50, 3, 0, 0, 0)
/* 0x3A2F */ DEFINE_SFX(NA_SE_EN_BOSU_SHIT, 0x50, 3, 0, 0, 0)
/* 0x3A30 */ DEFINE_SFX(NA_SE_EN_BOSU_ATTACK, 0x54, 3, 1, 0, 0)
/* 0x3A31 */ DEFINE_SFX(NA_SE_EN_BOSU_CYNICAL, 0x50, 3, 1, 0, 0)
/* 0x3A32 */ DEFINE_SFX(NA_SE_EN_BOSU_LAUGH, 0x50, 3, 1, 0, 0)
/* 0x3A33 */ DEFINE_SFX(NA_SE_EN_BOSU_LAUGH_DEMO, 0x50, 3, 1, 0, 0)
/* 0x3A34 */ DEFINE_SFX(NA_SE_EN_DEBU_ATTACK, 0x36, 3, 1, 0, 0)
/* 0x3A35 */ DEFINE_SFX(NA_SE_EN_DEBU_LAUGH, 0x34, 3, 1, 0, 0)
/* 0x3A36 */ DEFINE_SFX(NA_SE_EN_DEBU_PAUSE, 0x34, 3, 2, 0, 0)
/* 0x3A37 */ DEFINE_SFX(NA_SE_EN_YASE_ATTACK, 0x36, 3, 1, 0, 0)
/* 0x3A38 */ DEFINE_SFX(NA_SE_EN_YASE_LAUGH, 0x35, 3, 1, 0, 0)
/* 0x3A39 */ DEFINE_SFX(NA_SE_EN_YASE_PAUSE, 0x34, 3, 2, 0, 0)
/* 0x3A3A */ DEFINE_SFX(NA_SE_EN_BOSU_DAMAGE, 0x58, 3, 1, 0, 0)
/* 0x3A3B */ DEFINE_SFX(NA_SE_EN_DEBU_DAMAGE, 0x68, 3, 1, 0, 0)
/* 0x3A3C */ DEFINE_SFX(NA_SE_EN_YASE_DAMAGE, 0x38, 3, 1, 0, 0)
/* 0x3A3D */ DEFINE_SFX(NA_SE_EN_BOSU_DEAD, 0x48, 3, 1, 0, 0)
/* 0x3A3E */ DEFINE_SFX(NA_SE_EN_DEBU_DEAD, 0x38, 3, 1, 0, 0)
/* 0x3A3F */ DEFINE_SFX(NA_SE_EN_YASE_DEAD, 0x48, 3, 1, 0, 0)
/* 0x3A40 */ DEFINE_SFX(NA_SE_EN_DEBU_PAUSE_K, 0x34, 3, 2, 0, 0)
/* 0x3A41 */ DEFINE_SFX(NA_SE_EN_DEBU_LAUGH_SHORT_K, 0x34, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A42 */ DEFINE_SFX(NA_SE_EN_DEBU_LAUGH_K, 0x34, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A43 */ DEFINE_SFX(NA_SE_EN_YASE_PAUSE_K, 0x34, 3, 2, 0, 0)
/* 0x3A44 */ DEFINE_SFX(NA_SE_EN_YASE_LAUGH_K, 0x34, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A45 */ DEFINE_SFX(NA_SE_EN_BOSU_LAUGH_DEMO_K, 0x50, 3, 1, 0, 0)
/* 0x3A46 */ DEFINE_SFX(NA_SE_EN_DEBU_LAUGH_SHORT, 0x34, 3, 1, 0, 0)
/* 0x3A47 */ DEFINE_SFX(NA_SE_EN_BOSU_LAUGH_K, 0x50, 3, 1, 0, 0)
/* 0x3A48 */ DEFINE_SFX(NA_SE_EN_DEBU_ATTACK_W, 0x36, 3, 1, 0, 0)
/* 0x3A49 */ DEFINE_SFX(NA_SE_EN_YASE_ATTACK_W, 0x36, 3, 1, 0, 0)
/* 0x3A4A */ DEFINE_SFX(NA_SE_EN_BOSU_ATTACK_W, 0x34, 3, 1, 0, 0)
/* 0x3A4B */ DEFINE_SFX(NA_SE_EN_STAL_FREEZE_LIGHTS, 0x37, 3, 0, 0, 0)
/* 0x3A4C */ DEFINE_SFX(NA_SE_EN_BOSU_ATTACK_K, 0x54, 3, 1, 0, 0)
/* 0x3A4D */ DEFINE_SFX(NA_SE_EN_BOSU_SWORD, 0x40, 3, 0, 0, 0)
/* 0x3A4E */ DEFINE_SFX(NA_SE_EN_KONB_JUMP_LEV_OLD, 0x40, 3, 0, 0, 0)
/* 0x3A4F */ DEFINE_SFX(NA_SE_EN_MIBOSS_FREEZE_OLD, 0x57, 3, 0, 0, 0)
/* 0x3A50 */ DEFINE_SFX(NA_SE_EN_YMAJIN_THROW, 0x34, 2, 0, 0, 0)
/* 0x3A51 */ DEFINE_SFX(NA_SE_EN_BOSU_HEAD_BITE, 0x40, 0, 0, 0, 0)
/* 0x3A52 */ DEFINE_SFX(NA_SE_EN_BOSU_HEAD_FLOAT, 0x32, 0, 0, 0, 0)
/* 0x3A53 */ DEFINE_SFX(NA_SE_EN_LAST3_VOICE_KICK_OLD, 0x50, 3, 2, 0, 0)
/* 0x3A54 */ DEFINE_SFX(NA_SE_EN_LAST3_VOICE_KOMA_OLD, 0x50, 3, 2, 0, 0)
/* 0x3A55 */ DEFINE_SFX(NA_SE_EN_LAST3_VOICE_ROD_OLD, 0x50, 3, 2, 0, 0)
/* 0x3A56 */ DEFINE_SFX(NA_SE_EN_LAST3_VOICE_THROW_OLD, 0x50, 3, 2, 0, 0)
/* 0x3A57 */ DEFINE_SFX(NA_SE_EN_LAST3_VOICE_LAUGH_OLD, 0x50, 3, 2, 0, 0)
/* 0x3A58 */ DEFINE_SFX(NA_SE_EN_LAST3_VOICE_DAMAGE_OLD, 0x58, 3, 2, 0, 0)
/* 0x3A59 */ DEFINE_SFX(NA_SE_EN_LAST3_VOICE_DAMAGE2_OLD, 0x58, 3, 2, 0, 0)
/* 0x3A5A */ DEFINE_SFX(NA_SE_EN_LAST3_VOICE_DEAD_OLD, 0x68, 3, 0, 0, 0)
/* 0x3A5B */ DEFINE_SFX(NA_SE_EN_BOSU_DEAD_VOICE, 0x68, 3, 0, 0, 0)
/* 0x3A5C */ DEFINE_SFX(NA_SE_EN_DEBU_DEAD_VOICE, 0x48, 3, 0, 0, 0)
/* 0x3A5D */ DEFINE_SFX(NA_SE_EN_YASE_DEAD_VOICE, 0x48, 3, 0, 0, 0)
/* 0x3A5E */ DEFINE_SFX(NA_SE_EN_LAST2_BALLET_OLD, 0x50, 3, 0, 0, 0)
/* 0x3A5F */ DEFINE_SFX(NA_SE_EN_LAST2_MOONWALK_OLD, 0x50, 3, 0, 0, 0)
/* 0x3A60 */ DEFINE_SFX(NA_SE_EN_SHARP_FLOAT, 0x28, 4, 0, 0, 0)
/* 0x3A61 */ DEFINE_SFX(NA_SE_EN_SHARP_REACTION, 0x34, 2, 0, 0, 0)
/* 0x3A62 */ DEFINE_SFX(NA_SE_EN_REDEAD_WEAKENED1, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A63 */ DEFINE_SFX(NA_SE_EN_REDEAD_WEAKENED_L1, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A64 */ DEFINE_SFX(NA_SE_EN_REDEAD_WEAKENED2, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A65 */ DEFINE_SFX(NA_SE_EN_REDEAD_WEAKENED_L2, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A66 */ DEFINE_SFX(NA_SE_EN_PIRATE_ONGND, 0x30, 1, 0, 0, 0)
/* 0x3A67 */ DEFINE_SFX(NA_SE_EN_FOLLOWERS_STAY, 0x30, 4, 2, 0, 0)
/* 0x3A68 */ DEFINE_SFX(NA_SE_EN_LAST2_VOICE_BALLET, 0x50, 3, 0, 0, 0)
/* 0x3A69 */ DEFINE_SFX(NA_SE_EN_LAST2_VOICE_UAUOO1_OLD, 0x50, 3, 0, 0, 0)
/* 0x3A6A */ DEFINE_SFX(NA_SE_EN_LAST2_VOICE_UAUOO2_OLD, 0x50, 3, 0, 0, 0)
/* 0x3A6B */ DEFINE_SFX(NA_SE_EN_LAST2_VOICE_SURPRISED_OLD, 0x50, 3, 0, 0, 0)
/* 0x3A6C */ DEFINE_SFX(NA_SE_EN_LAST2_DAMAGE_OLD, 0x58, 3, 0, 0, 0)
/* 0x3A6D */ DEFINE_SFX(NA_SE_EN_LAST2_DAMAGE2_OLD, 0x58, 3, 0, 0, 0)
/* 0x3A6E */ DEFINE_SFX(NA_SE_EN_LAST2_DEAD_OLD, 0x68, 3, 0, 0, 0)
/* 0x3A6F */ DEFINE_SFX(NA_SE_EN_LAST2_UAUOO_OLD, 0x50, 3, 0, 0, 0)
/* 0x3A70 */ DEFINE_SFX(NA_SE_EN_LAST2_GYM_B_OLD, 0x50, 3, 0, 0, 0)
/* 0x3A71 */ DEFINE_SFX(NA_SE_EN_PIRATE_COOL_LAUGH, 0x30, 1, 0, 0, 0)
/* 0x3A72 */ DEFINE_SFX(NA_SE_EN_PIRATE_CYNICAL, 0x30, 1, 0, 0, 0)
/* 0x3A73 */ DEFINE_SFX(NA_SE_EN_PIRATE_DAMM_BREATH, 0x30, 1, 0, 0, 0)
/* 0x3A74 */ DEFINE_SFX(NA_SE_EN_PIRATE_SHOUT, 0x30, 1, 0, 0, 0)
/* 0x3A75 */ DEFINE_SFX(NA_SE_EN_STAL01_LAUGH, 0x34, 0, 2, 0, 0)
/* 0x3A76 */ DEFINE_SFX(NA_SE_EN_STAL02_LAUGH_SHORT, 0x34, 0, 0, 0, 0)
/* 0x3A77 */ DEFINE_SFX(NA_SE_EN_STAL03_LAUGH_BIG, 0x34, 0, 0, 0, 0)
/* 0x3A78 */ DEFINE_SFX(NA_SE_EN_STAL04_ANGER, 0x34, 0, 0, 0, 0)
/* 0x3A79 */ DEFINE_SFX(NA_SE_EN_STAL05_CYNICAL, 0x34, 0, 0, 0, 0)
/* 0x3A7A */ DEFINE_SFX(NA_SE_EN_STAL06_SURPRISED, 0x34, 0, 0, 0, 0)
/* 0x3A7B */ DEFINE_SFX(NA_SE_EN_STAL07_ANTONISHED, 0x34, 0, 0, 0, 0)
/* 0x3A7C */ DEFINE_SFX(NA_SE_EN_STAL08_CRY_BIG, 0x34, 0, 0, 0, 0)
/* 0x3A7D */ DEFINE_SFX(NA_SE_EN_STAL09_SCREAM, 0x34, 0, 0, 0, 0)
/* 0x3A7E */ DEFINE_SFX(NA_SE_EN_STAL10_LAUGH_SHY, 0x34, 0, 0, 0, 0)
/* 0x3A7F */ DEFINE_SFX(NA_SE_EN_STAL11_LAUGH_SHY2, 0x54, 0, 0, 0, 0)
/* 0x3A80 */ DEFINE_SFX(NA_SE_EN_STAL12_LAUGH_KIDLY, 0x34, 0, 0, 0, 0)
/* 0x3A81 */ DEFINE_SFX(NA_SE_EN_STAL20_CALL_MOON, 0x34, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x3A82 */ DEFINE_SFX(NA_SE_EN_STAL20_CALL_MOON2, 0x34, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x3A83 */ DEFINE_SFX(NA_SE_EN_STAL21_PSYCHO_VOICE, 0x34, 0, 0, 0, 0)
/* 0x3A84 */ DEFINE_SFX(NA_SE_EN_STALKIDS_DOWN_K, 0x30, 5, 0, 0, 0)
/* 0x3A85 */ DEFINE_SFX(NA_SE_EN_AKINDO_FLY, 0x30, 1, 0, 0, 0)
/* 0x3A86 */ DEFINE_SFX(NA_SE_EN_NPC_APPEAR, 0x30, 0, 0, 0, 0)
/* 0x3A87 */ DEFINE_SFX(NA_SE_EN_NPC_FADEAWAY, 0x30, 0, 0, 0, 0)
/* 0x3A88 */ DEFINE_SFX(NA_SE_EN_DEBU_PAUSEx2, 0x34, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A89 */ DEFINE_SFX(NA_SE_EN_YASE_PAUSEx2, 0x34, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A8A */ DEFINE_SFX(NA_SE_EN_DEBU_HEAD_UP, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A8B */ DEFINE_SFX(NA_SE_EN_YASE_HEAD_UP, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A8C */ DEFINE_SFX(NA_SE_EN_STAL22_LAUGH_KID_L, 0x34, 0, 0, 0, 0)
/* 0x3A8D */ DEFINE_SFX(NA_SE_EN_EVIL_POWER, 0x30, 0, 0, 0, 0)
/* 0x3A8E */ DEFINE_SFX(NA_SE_NE_STAL23_COLD, 0x34, 3, 2, 0, SFX_FLAG_REVERB_NO_DIST)
/* 0x3A8F */ DEFINE_SFX(NA_SE_EN_STALKIDS_GASAGOSO, 0x30, 5, 0, 0, SFX_FLAG_REVERB_NO_DIST)
/* 0x3A90 */ DEFINE_SFX(NA_SE_EN_BOSU_TALK, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A91 */ DEFINE_SFX(NA_SE_EN_FAMOS_REVERSE1, 0x34, 0, 0, 0, 0)
/* 0x3A92 */ DEFINE_SFX(NA_SE_EN_FAMOS_REVERSE2, 0x34, 0, 0, 0, 0)
/* 0x3A93 */ DEFINE_SFX(NA_SE_EN_FAMOS_FLOAT, 0x30, 6, 0, 0, 0)
/* 0x3A94 */ DEFINE_SFX(NA_SE_EN_FAMOS_FLOAT_REVERSE, 0x30, 6, 0, 0, 0)
/* 0x3A95 */ DEFINE_SFX(NA_SE_EN_KOTAKE_ROLL, 0x30, 5, 0, 0, 0)
/* 0x3A96 */ DEFINE_SFX(NA_SE_EN_KOTAKE_FLY, 0x30, 6, 0, 0, 0)
/* 0x3A97 */ DEFINE_SFX(NA_SE_EN_THIEFBIRD_VOICE, 0x34, 0, 0, 0, 0)
/* 0x3A98 */ DEFINE_SFX(NA_SE_EN_THIEFBIRD_DAMAGE, 0x38, 0, 0, 0, 0)
/* 0x3A99 */ DEFINE_SFX(NA_SE_EN_THIEFBIRD_DEAD, 0x48, 0, 0, 0, 0)
/* 0x3A9A */ DEFINE_SFX(NA_SE_EN_STALKIDS_BODY, 0x30, 0, 2, 0, 0)
/* 0x3A9B */ DEFINE_SFX(NA_SE_EN_STALKIDS_BODY_LEV, 0x30, 5, 2, 0, 0)
/* 0x3A9C */ DEFINE_SFX(NA_SE_EN_BOSU_STAND_RAPID, 0x30, 0, 0, 0, 0)
/* 0x3A9D */ DEFINE_SFX(NA_SE_EN_STAL24_SCREAM2, 0x30, 0, 0, 0, 0)
/* 0x3A9E */ DEFINE_SFX(NA_SE_EN_STALKIDS_EARTHQUAKE, 0x30, 0, 2, 0, 0)
/* 0x3A9F */ DEFINE_SFX(NA_SE_EN_MASK_FLOAT, 0x30, 0, 0, 0, 0)
/* 0x3AA0 */ DEFINE_SFX(NA_SE_EN_STALKIDS_PULLED, 0x30, 0, 0, 0, 0)
/* 0x3AA1 */ DEFINE_SFX(NA_SE_EN_KITA_SALUTE, 0x40, 2, 0, 0, 0)
/* 0x3AA2 */ DEFINE_SFX(NA_SE_EN_KTIA_WALK, 0x32, 0, 2, 0, 0)
/* 0x3AA3 */ DEFINE_SFX(NA_SE_EN_KTIA_PAUSE_K, 0x50, 2, 0, 0, 0)
/* 0x3AA4 */ DEFINE_SFX(NA_SE_EN_KITA_LAUGH_K, 0x50, 2, 0, 0, 0)
/* 0x3AA5 */ DEFINE_SFX(NA_SE_EN_KITA_DAMAGE, 0x58, 2, 0, 0, 0)
/* 0x3AA6 */ DEFINE_SFX(NA_SE_EN_KITA_DEAD, 0x68, 2, 0, 0, 0)
/* 0x3AA7 */ DEFINE_SFX(NA_SE_EN_STALBABY_LAUGH, 0x30, 0, 0, 0, 0)
/* 0x3AA8 */ DEFINE_SFX(NA_SE_EN_STALBABY_SURPRISED, 0x30, 0, 0, 0, 0)
/* 0x3AA9 */ DEFINE_SFX(NA_SE_EN_KITA_BREAK, 0x50, 2, 0, 0, 0)
/* 0x3AAA */ DEFINE_SFX(NA_SE_EN_KITA_ATTACK_W, 0x50, 2, 0, 0, 0)
/* 0x3AAB */ DEFINE_SFX(NA_SE_EN_KONB_WAIT_OLD, 0x30, 3, 0, 0, 0)
/* 0x3AAC */ DEFINE_SFX(NA_SE_EN_DEATH_SCYTHE, 0x54, 5, 0, 0, 0)
/* 0x3AAD */ DEFINE_SFX(NA_SE_EN_DEATH_ROLL, 0x28, 5, 0, 0, 0)
/* 0x3AAE */ DEFINE_SFX(NA_SE_EN_DEATH_SCYTHE_LEV, 0x78, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x3AAF */ DEFINE_SFX(NA_SE_EN_DEATH_SCYTHE_ONGND, 0x78, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x3AB0 */ DEFINE_SFX(NA_SE_EN_DEATH_VOICE, 0x50, 3, 0, 0, 0)
/* 0x3AB1 */ DEFINE_SFX(NA_SE_EN_DEATH_DAMAGE, 0x58, 3, 0, 0, 0)
/* 0x3AB2 */ DEFINE_SFX(NA_SE_EN_DEATH_DEAD, 0x68, 3, 0, 0, 0)
/* 0x3AB3 */ DEFINE_SFX(NA_SE_EN_DEATH_ATTACK, 0x54, 3, 0, 0, 0)
/* 0x3AB4 */ DEFINE_SFX(NA_SE_EN_DEATH_APPEAR, 0x40, 3, 0, 0, 0)
/* 0x3AB5 */ DEFINE_SFX(NA_SE_EN_DEATH_HEARTBREAK, 0x78, 3, 0, 0, 0)
/* 0x3AB6 */ DEFINE_SFX(NA_SE_EN_KONB_MINI_DEAD, 0x48, 0, 0, 0, 0)
/* 0x3AB7 */ DEFINE_SFX(NA_SE_EN_HALF_REDEAD_LOOP, 0x30, 3, 2, 0, 0)
/* 0x3AB8 */ DEFINE_SFX(NA_SE_EN_HALF_REDEAD_SURPRISE, 0x30, 3, 2, 0, 0)
/* 0x3AB9 */ DEFINE_SFX(NA_SE_EN_HALF_REDEAD_SCREAME, 0x30, 3, 2, 0, 0)
/* 0x3ABA */ DEFINE_SFX(NA_SE_EN_HALF_REDEAD_TRANS, 0x30, 3, 0, 0, 0)
/* 0x3ABB */ DEFINE_SFX(NA_SE_EN_GOLON_VOICE_GENERAL, 0x30, 0, 0, 0, 0)
/* 0x3ABC */ DEFINE_SFX(NA_SE_EN_IWAIGORON_EVERYBODY, 0x30, 0, 0, 0, 0)
/* 0x3ABD */ DEFINE_SFX(NA_SE_EN_IWAIGORON_SOLO, 0x30, 3, 3, 0, 0)
/* 0x3ABE */ DEFINE_SFX(NA_SE_EN_ROMANI_WALK, 0x30, 0, 2, 0, 0)
/* 0x3ABF */ DEFINE_SFX(NA_SE_EN_MOON_SCREAM1, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x3AC0 */ DEFINE_SFX(NA_SE_EN_MOON_SCREAM2, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x3AC1 */ DEFINE_SFX(NA_SE_EN_MOON_SCREAM3, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x3AC2 */ DEFINE_SFX(NA_SE_EN_MOON_SCREAM4, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x3AC3 */ DEFINE_SFX(NA_SE_EN_STALKIDS_HEADACHE, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x3AC4 */ DEFINE_SFX(NA_SE_EN_BIGNUTS_WALK, 0x30, 5, 1, 0, 0)
/* 0x3AC5 */ DEFINE_SFX(NA_SE_EN_KITA_PAUSE, 0x60, 2, 0, 0, 0)
/* 0x3AC6 */ DEFINE_SFX(NA_SE_EN_ANSATSUSYA_LAUGH, 0x70, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x3AC7 */ DEFINE_SFX(NA_SE_EN__copy514, 0x30, 0, 2, 0, 0)
/* 0x3AC8 */ DEFINE_SFX(NA_SE_EN__copy515, 0x30, 0, 2, 0, 0)
/* 0x3AC9 */ DEFINE_SFX(NA_SE_EN__copy516, 0x30, 0, 2, 0, 0)
/* 0x3ACA */ DEFINE_SFX(NA_SE_EN__copy517, 0x30, 0, 2, 0, 0)
/* 0x3ACB */ DEFINE_SFX(NA_SE_EN__copy518, 0x30, 0, 2, 0, 0)
/* 0x3ACC */ DEFINE_SFX(NA_SE_EN__copy519, 0x30, 0, 2, 0, 0)
/* 0x3ACD */ DEFINE_SFX(NA_SE_EN_DALMANI_A, 0x30, 0, 2, 0, 0)
/* 0x3ACE */ DEFINE_SFX(NA_SE_EN_DALMANI_B, 0x30, 0, 2, 0, 0)
/* 0x3ACF */ DEFINE_SFX(NA_SE_EN_DALMANI_C, 0x30, 0, 2, 0, 0)
/* 0x3AD0 */ DEFINE_SFX(NA_SE_EN_DALMANI_D, 0x30, 0, 2, 0, 0)
/* 0x3AD1 */ DEFINE_SFX(NA_SE_EN__2d1, 0x30, 0, 0, 0, 0)
/* 0x3AD2 */ DEFINE_SFX(NA_SE_EN__2d2, 0x30, 0, 0, 0, 0)
/* 0x3AD3 */ DEFINE_SFX(NA_SE_EN_EVIL_POWER_PREDEMO, 0x30, 7, 0, 0, 0)
/* 0x3AD4 */ DEFINE_SFX(NA_SE_EN_KOUME_DAMAGE, 0x30, 4, 1, 0, 0)
/* 0x3AD5 */ DEFINE_SFX(NA_SE_EN_KOUME_DAMAGE2, 0x30, 4, 1, 0, 0)
/* 0x3AD6 */ DEFINE_SFX(NA_SE_EN_KONB_MINI_APPEAR, 0x30, 3, 2, 0, 0)
/* 0x3AD7 */ DEFINE_SFX(NA_SE_EN_IRONNACK_DAMAGE, 0x48, 3, 0, 0, 0)
/* 0x3AD8 */ DEFINE_SFX(NA_SE_EN_IRONNACK_DEAD, 0x58, 3, 0, 0, 0)
/* 0x3AD9 */ DEFINE_SFX(NA_SE_EN_ANSATSUSYA_ONGND, 0x30, 0, 0, 0, 0)
/* 0x3ADA */ DEFINE_SFX(NA_SE_EN_ANSATSUSYA_ROCK, 0x30, 3, 0, 0, 0)
/* 0x3ADB */ DEFINE_SFX(NA_SE_EN_REDEAD_REVERSE, 0x36, 0, 0, 0, 0)
/* 0x3ADC */ DEFINE_SFX(NA_SE_EN_STALKIDS_NOSE, 0x40, 2, 0, 0, 0)
/* 0x3ADD */ DEFINE_SFX(NA_SE_EN_KITA_SNORE, 0x30, 0, 0, 0, 0)
/* 0x3ADE */ DEFINE_SFX(NA_SE_EN_IRONNACK_DASH, 0x30, 0, 0, 0, 0)
/* 0x3ADF */ DEFINE_SFX(NA_SE_EN_TUBOOCK_FLY, 0x30, 0, 0, 0, 0)
