#ifndef Z2_HAKUGIN_Z2_HAKUGIN_ROOM_00_H
#define Z2_HAKUGIN_Z2_HAKUGIN_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_HAKUGIN_room_00DL_0007C0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_00DL_0007C0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_00DL_0007C0[] = dZ2_HAKUGIN_room_00DL_0007C0;

#define dZ2_HAKUGIN_room_00Tex_004BE0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_00Tex_004BE0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_00Tex_004BE0[] = dZ2_HAKUGIN_room_00Tex_004BE0;

#define dZ2_HAKUGIN_room_00DL_003AB0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_00DL_003AB0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_00DL_003AB0[] = dZ2_HAKUGIN_room_00DL_003AB0;

#define dZ2_HAKUGIN_room_00Tex_0073E0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_00Tex_0073E0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_00Tex_0073E0[] = dZ2_HAKUGIN_room_00Tex_0073E0;

#define dZ2_HAKUGIN_room_00DL_001908 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_00DL_001908"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_00DL_001908[] = dZ2_HAKUGIN_room_00DL_001908;

#define dZ2_HAKUGIN_room_00TLUT_008400 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_00TLUT_008400"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_00TLUT_008400[] = dZ2_HAKUGIN_room_00TLUT_008400;

#define dZ2_HAKUGIN_room_00Tex_005BE0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_00Tex_005BE0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_00Tex_005BE0[] = dZ2_HAKUGIN_room_00Tex_005BE0;

#define dZ2_HAKUGIN_room_00DL_001B90 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_00DL_001B90"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_00DL_001B90[] = dZ2_HAKUGIN_room_00DL_001B90;

#define dZ2_HAKUGIN_room_00DL_002620 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_00DL_002620"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_00DL_002620[] = dZ2_HAKUGIN_room_00DL_002620;

#define dZ2_HAKUGIN_room_00TLUT_0083E0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_00TLUT_0083E0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_00TLUT_0083E0[] = dZ2_HAKUGIN_room_00TLUT_0083E0;

#define dZ2_HAKUGIN_room_00Tex_006BE0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_00Tex_006BE0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_00Tex_006BE0[] = dZ2_HAKUGIN_room_00Tex_006BE0;

#define dZ2_HAKUGIN_room_00DL_001D90 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_00DL_001D90"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_00DL_001D90[] = dZ2_HAKUGIN_room_00DL_001D90;

#define dZ2_HAKUGIN_room_00DL_001F90 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_00DL_001F90"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_00DL_001F90[] = dZ2_HAKUGIN_room_00DL_001F90;

#define dZ2_HAKUGIN_room_00DL_003680 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_00DL_003680"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_00DL_003680[] = dZ2_HAKUGIN_room_00DL_003680;

#define dZ2_HAKUGIN_room_00Tex_003BE0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_00Tex_003BE0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_00Tex_003BE0[] = dZ2_HAKUGIN_room_00Tex_003BE0;

#define dZ2_HAKUGIN_room_00Tex_0043E0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_00Tex_0043E0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_00Tex_0043E0[] = dZ2_HAKUGIN_room_00Tex_0043E0;

#define dZ2_HAKUGIN_room_00DL_001008 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_00DL_001008"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_00DL_001008[] = dZ2_HAKUGIN_room_00DL_001008;

#define dZ2_HAKUGIN_room_00Tex_0053E0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_00Tex_0053E0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_00Tex_0053E0[] = dZ2_HAKUGIN_room_00Tex_0053E0;

#define dZ2_HAKUGIN_room_00Tex_0063E0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_00Tex_0063E0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_00Tex_0063E0[] = dZ2_HAKUGIN_room_00Tex_0063E0;

#define dZ2_HAKUGIN_room_00DL_001620 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_00DL_001620"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_00DL_001620[] = dZ2_HAKUGIN_room_00DL_001620;

#define dZ2_HAKUGIN_room_00Tex_007BE0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_00Tex_007BE0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_00Tex_007BE0[] = dZ2_HAKUGIN_room_00Tex_007BE0;

#define dZ2_HAKUGIN_room_00DL_003B88 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_00DL_003B88"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_00DL_003B88[] = dZ2_HAKUGIN_room_00DL_003B88;

#define dZ2_HAKUGIN_room_00DL_008420 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_00DL_008420"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_00DL_008420[] = dZ2_HAKUGIN_room_00DL_008420;

#endif // Z2_HAKUGIN_Z2_HAKUGIN_ROOM_00_H
