#ifndef Z2_HAKASHITA_Z2_HAKASHITA_ROOM_00_H
#define Z2_HAKASHITA_Z2_HAKASHITA_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_HAKASHITA_room_00DL_005B40 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_00DL_005B40"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_00DL_005B40[] = dZ2_HAKASHITA_room_00DL_005B40;

#define dZ2_HAKASHITA_room_00Tex_005BA8 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_00Tex_005BA8"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_00Tex_005BA8[] = dZ2_HAKASHITA_room_00Tex_005BA8;

#define dZ2_HAKASHITA_room_00DL_004C78 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_00DL_004C78"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_00DL_004C78[] = dZ2_HAKASHITA_room_00DL_004C78;

#define dZ2_HAKASHITA_room_00Tex_005FA8 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_00Tex_005FA8"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_00Tex_005FA8[] = dZ2_HAKASHITA_room_00Tex_005FA8;

#define dZ2_HAKASHITA_room_00DL_006F28 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_00DL_006F28"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_00DL_006F28[] = dZ2_HAKASHITA_room_00DL_006F28;

#define dZ2_HAKASHITA_room_00Tex_007038 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_00Tex_007038"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_00Tex_007038[] = dZ2_HAKASHITA_room_00Tex_007038;

#define dZ2_HAKASHITA_room_00Tex_007838 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_00Tex_007838"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_00Tex_007838[] = dZ2_HAKASHITA_room_00Tex_007838;

#define dZ2_HAKASHITA_room_00DL_006CF0 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_00DL_006CF0"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_00DL_006CF0[] = dZ2_HAKASHITA_room_00DL_006CF0;

#define dZ2_HAKASHITA_room_00DL_002D68 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_00DL_002D68"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_00DL_002D68[] = dZ2_HAKASHITA_room_00DL_002D68;

#define dZ2_HAKASHITA_room_00DL_001D48 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_00DL_001D48"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_00DL_001D48[] = dZ2_HAKASHITA_room_00DL_001D48;

#define dZ2_HAKASHITA_room_00DL_001520 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_00DL_001520"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_00DL_001520[] = dZ2_HAKASHITA_room_00DL_001520;

#define dZ2_HAKASHITA_room_00Tex_0063A8 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_00Tex_0063A8"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_00Tex_0063A8[] = dZ2_HAKASHITA_room_00Tex_0063A8;

#define dZ2_HAKASHITA_room_00Tex_0061A8 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_00Tex_0061A8"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_00Tex_0061A8[] = dZ2_HAKASHITA_room_00Tex_0061A8;

#define dZ2_HAKASHITA_room_00DL_005B78 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_00DL_005B78"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_00DL_005B78[] = dZ2_HAKASHITA_room_00DL_005B78;

#define dZ2_HAKASHITA_room_00DL_007020 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_00DL_007020"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_00DL_007020[] = dZ2_HAKASHITA_room_00DL_007020;

#endif // Z2_HAKASHITA_Z2_HAKASHITA_ROOM_00_H
