#ifndef Z2_REDEAD_Z2_REDEAD_ROOM_09_H
#define Z2_REDEAD_Z2_REDEAD_ROOM_09_H 1

#include "align_asset_macro.h"

#define dZ2_REDEAD_room_09DL_002700 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_09DL_002700"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_09DL_002700[] = dZ2_REDEAD_room_09DL_002700;

#define dZ2_REDEAD_room_09DL_0005B0 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_09DL_0005B0"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_09DL_0005B0[] = dZ2_REDEAD_room_09DL_0005B0;

#define dZ2_REDEAD_room_09DL_000C10 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_09DL_000C10"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_09DL_000C10[] = dZ2_REDEAD_room_09DL_000C10;

#define dZ2_REDEAD_room_09DL_002060 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_09DL_002060"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_09DL_002060[] = dZ2_REDEAD_room_09DL_002060;

#define dZ2_REDEAD_room_09DL_002800 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_09DL_002800"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_09DL_002800[] = dZ2_REDEAD_room_09DL_002800;

#endif // Z2_REDEAD_Z2_REDEAD_ROOM_09_H
