#ifndef Z2_DANPEI_Z2_DANPEI_ROOM_06_H
#define Z2_DANPEI_Z2_DANPEI_ROOM_06_H 1

#include "align_asset_macro.h"

#define dZ2_DANPEI_room_06DL_008DE0 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_06DL_008DE0"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_06DL_008DE0[] = dZ2_DANPEI_room_06DL_008DE0;

#define dZ2_DANPEI_room_06Tex_00A648 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_06Tex_00A648"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_06Tex_00A648[] = dZ2_DANPEI_room_06Tex_00A648;

#define dZ2_DANPEI_room_06Tex_00A248 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_06Tex_00A248"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_06Tex_00A248[] = dZ2_DANPEI_room_06Tex_00A248;

#define dZ2_DANPEI_room_06Tex_00AE48 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_06Tex_00AE48"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_06Tex_00AE48[] = dZ2_DANPEI_room_06Tex_00AE48;

#define dZ2_DANPEI_room_06DL_007F90 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_06DL_007F90"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_06DL_007F90[] = dZ2_DANPEI_room_06DL_007F90;

#define dZ2_DANPEI_room_06Tex_008E48 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_06Tex_008E48"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_06Tex_008E48[] = dZ2_DANPEI_room_06Tex_008E48;

#define dZ2_DANPEI_room_06DL_005B58 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_06DL_005B58"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_06DL_005B58[] = dZ2_DANPEI_room_06DL_005B58;

#define dZ2_DANPEI_room_06Tex_009248 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_06Tex_009248"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_06Tex_009248[] = dZ2_DANPEI_room_06Tex_009248;

#define dZ2_DANPEI_room_06DL_001998 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_06DL_001998"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_06DL_001998[] = dZ2_DANPEI_room_06DL_001998;

#define dZ2_DANPEI_room_06DL_000B78 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_06DL_000B78"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_06DL_000B78[] = dZ2_DANPEI_room_06DL_000B78;

#define dZ2_DANPEI_room_06Tex_009A48 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_06Tex_009A48"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_06Tex_009A48[] = dZ2_DANPEI_room_06Tex_009A48;

#define dZ2_DANPEI_room_06DL_008E18 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_06DL_008E18"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_06DL_008E18[] = dZ2_DANPEI_room_06DL_008E18;

#endif // Z2_DANPEI_Z2_DANPEI_ROOM_06_H
