#ifndef Z2_DANPEI_Z2_DANPEI_ROOM_00_H
#define Z2_DANPEI_Z2_DANPEI_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_DANPEI_room_00DL_0076F0 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_00DL_0076F0"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_00DL_0076F0[] = dZ2_DANPEI_room_00DL_0076F0;

#define dZ2_DANPEI_room_00Tex_009108 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_00Tex_009108"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_00Tex_009108[] = dZ2_DANPEI_room_00Tex_009108;

#define dZ2_DANPEI_room_00Tex_008708 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_00Tex_008708"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_00Tex_008708[] = dZ2_DANPEI_room_00Tex_008708;

#define dZ2_DANPEI_room_00DL_0064F0 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_00DL_0064F0"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_00DL_0064F0[] = dZ2_DANPEI_room_00DL_0064F0;

#define dZ2_DANPEI_room_00Tex_008308 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_00Tex_008308"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_00Tex_008308[] = dZ2_DANPEI_room_00Tex_008308;

#define dZ2_DANPEI_room_00Tex_009508 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_00Tex_009508"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_00Tex_009508[] = dZ2_DANPEI_room_00Tex_009508;

#define dZ2_DANPEI_room_00DL_00A2A8 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_00DL_00A2A8"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_00DL_00A2A8[] = dZ2_DANPEI_room_00DL_00A2A8;

#define dZ2_DANPEI_room_00Tex_00A3B8 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_00Tex_00A3B8"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_00Tex_00A3B8[] = dZ2_DANPEI_room_00Tex_00A3B8;

#define dZ2_DANPEI_room_00DL_004970 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_00DL_004970"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_00DL_004970[] = dZ2_DANPEI_room_00DL_004970;

#define dZ2_DANPEI_room_00Tex_007908 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_00Tex_007908"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_00Tex_007908[] = dZ2_DANPEI_room_00Tex_007908;

#define dZ2_DANPEI_room_00Tex_009708 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_00Tex_009708"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_00Tex_009708[] = dZ2_DANPEI_room_00Tex_009708;

#define dZ2_DANPEI_room_00Tex_009308 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_00Tex_009308"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_00Tex_009308[] = dZ2_DANPEI_room_00Tex_009308;

#define dZ2_DANPEI_room_00DL_0077F8 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_00DL_0077F8"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_00DL_0077F8[] = dZ2_DANPEI_room_00DL_0077F8;

#define dZ2_DANPEI_room_00Tex_008108 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_00Tex_008108"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_00Tex_008108[] = dZ2_DANPEI_room_00Tex_008108;

#define dZ2_DANPEI_room_00Tex_008908 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_00Tex_008908"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_00Tex_008908[] = dZ2_DANPEI_room_00Tex_008908;

#define dZ2_DANPEI_room_00DL_003E10 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_00DL_003E10"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_00DL_003E10[] = dZ2_DANPEI_room_00DL_003E10;

#define dZ2_DANPEI_room_00DL_000F48 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_00DL_000F48"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_00DL_000F48[] = dZ2_DANPEI_room_00DL_000F48;

#define dZ2_DANPEI_room_00DL_00A030 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_00DL_00A030"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_00DL_00A030[] = dZ2_DANPEI_room_00DL_00A030;

#define dZ2_DANPEI_room_00DL_0078D0 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_00DL_0078D0"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_00DL_0078D0[] = dZ2_DANPEI_room_00DL_0078D0;

#define dZ2_DANPEI_room_00DL_00A3A0 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_00DL_00A3A0"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_00DL_00A3A0[] = dZ2_DANPEI_room_00DL_00A3A0;

#endif // Z2_DANPEI_Z2_DANPEI_ROOM_00_H
