#ifndef Z2_KINSTA1_Z2_KINSTA1_ROOM_04_H
#define Z2_KINSTA1_Z2_KINSTA1_ROOM_04_H 1

#include "align_asset_macro.h"

#define dZ2_KINSTA1_room_04DL_007540 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_04DL_007540"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_04DL_007540[] = dZ2_KINSTA1_room_04DL_007540;

#define dZ2_KINSTA1_room_04DL_0079A8 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_04DL_0079A8"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_04DL_0079A8[] = dZ2_KINSTA1_room_04DL_0079A8;

#define dZ2_KINSTA1_room_04DL_007E98 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_04DL_007E98"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_04DL_007E98[] = dZ2_KINSTA1_room_04DL_007E98;

#define dZ2_KINSTA1_room_04Tex_008438 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_04Tex_008438"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_04Tex_008438[] = dZ2_KINSTA1_room_04Tex_008438;

#define dZ2_KINSTA1_room_04DL_0005F0 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_04DL_0005F0"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_04DL_0005F0[] = dZ2_KINSTA1_room_04DL_0005F0;

#define dZ2_KINSTA1_room_04DL_006EF0 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_04DL_006EF0"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_04DL_006EF0[] = dZ2_KINSTA1_room_04DL_006EF0;

#define dZ2_KINSTA1_room_04DL_001B50 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_04DL_001B50"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_04DL_001B50[] = dZ2_KINSTA1_room_04DL_001B50;

#define dZ2_KINSTA1_room_04DL_001EE0 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_04DL_001EE0"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_04DL_001EE0[] = dZ2_KINSTA1_room_04DL_001EE0;

#define dZ2_KINSTA1_room_04DL_0055E8 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_04DL_0055E8"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_04DL_0055E8[] = dZ2_KINSTA1_room_04DL_0055E8;

#define dZ2_KINSTA1_room_04Tex_008C38 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_04Tex_008C38"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_04Tex_008C38[] = dZ2_KINSTA1_room_04Tex_008C38;

#define dZ2_KINSTA1_room_04DL_0066D0 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_04DL_0066D0"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_04DL_0066D0[] = dZ2_KINSTA1_room_04DL_0066D0;

#define dZ2_KINSTA1_room_04DL_0017F8 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_04DL_0017F8"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_04DL_0017F8[] = dZ2_KINSTA1_room_04DL_0017F8;

#define dZ2_KINSTA1_room_04DL_008288 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_04DL_008288"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_04DL_008288[] = dZ2_KINSTA1_room_04DL_008288;

#define dZ2_KINSTA1_room_04DL_001288 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_04DL_001288"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_04DL_001288[] = dZ2_KINSTA1_room_04DL_001288;

#define dZ2_KINSTA1_room_04DL_0083D0 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_04DL_0083D0"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_04DL_0083D0[] = dZ2_KINSTA1_room_04DL_0083D0;

#define dZ2_KINSTA1_room_04DL_009040 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_04DL_009040"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_04DL_009040[] = dZ2_KINSTA1_room_04DL_009040;

#endif // Z2_KINSTA1_Z2_KINSTA1_ROOM_04_H
