#ifndef Z2_SONCHONOIE_Z2_SONCHONOIE_ROOM_00_H
#define Z2_SONCHONOIE_Z2_SONCHONOIE_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_SONCHONOIE_room_00DL_002388 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_00DL_002388"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_00DL_002388[] = dZ2_SONCHONOIE_room_00DL_002388;

#define dZ2_SONCHONOIE_room_00DL_003420 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_00DL_003420"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_00DL_003420[] = dZ2_SONCHONOIE_room_00DL_003420;

#define dZ2_SONCHONOIE_room_00DL_001118 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_00DL_001118"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_00DL_001118[] = dZ2_SONCHONOIE_room_00DL_001118;

#define dZ2_SONCHONOIE_room_00Tex_008D58 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_00Tex_008D58"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_00Tex_008D58[] = dZ2_SONCHONOIE_room_00Tex_008D58;

#define dZ2_SONCHONOIE_room_00DL_0078D8 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_00DL_0078D8"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_00DL_0078D8[] = dZ2_SONCHONOIE_room_00DL_0078D8;

#define dZ2_SONCHONOIE_room_00Tex_008558 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_00Tex_008558"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_00Tex_008558[] = dZ2_SONCHONOIE_room_00Tex_008558;

#define dZ2_SONCHONOIE_room_00DL_0095A0 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_00DL_0095A0"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_00DL_0095A0[] = dZ2_SONCHONOIE_room_00DL_0095A0;

#define dZ2_SONCHONOIE_room_00DL_008508 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_00DL_008508"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_00DL_008508[] = dZ2_SONCHONOIE_room_00DL_008508;

#define dZ2_SONCHONOIE_room_00DL_009578 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_00DL_009578"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_00DL_009578[] = dZ2_SONCHONOIE_room_00DL_009578;

#define dZ2_SONCHONOIE_room_00DL_003080 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_00DL_003080"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_00DL_003080[] = dZ2_SONCHONOIE_room_00DL_003080;

#define dZ2_SONCHONOIE_room_00DL_000160 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_00DL_000160"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_00DL_000160[] = dZ2_SONCHONOIE_room_00DL_000160;

#define dZ2_SONCHONOIE_room_00DL_008520 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_00DL_008520"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_00DL_008520[] = dZ2_SONCHONOIE_room_00DL_008520;

#define dZ2_SONCHONOIE_room_00DL_009560 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_00DL_009560"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_00DL_009560[] = dZ2_SONCHONOIE_room_00DL_009560;

#define dZ2_SONCHONOIE_room_00DL_0095B8 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_00DL_0095B8"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_00DL_0095B8[] = dZ2_SONCHONOIE_room_00DL_0095B8;

#endif // Z2_SONCHONOIE_Z2_SONCHONOIE_ROOM_00_H
