#ifndef Z2_SINKAI_Z2_SINKAI_ROOM_00_H
#define Z2_SINKAI_Z2_SINKAI_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_SINKAI_room_00DL_0067C0 "__OTR__scenes/nonmq/Z2_SINKAI_scene/Z2_SINKAI_room_00DL_0067C0"
static const ALIGN_ASSET(2) char Z2_SINKAI_room_00DL_0067C0[] = dZ2_SINKAI_room_00DL_0067C0;

#define dZ2_SINKAI_room_00DL_0039E0 "__OTR__scenes/nonmq/Z2_SINKAI_scene/Z2_SINKAI_room_00DL_0039E0"
static const ALIGN_ASSET(2) char Z2_SINKAI_room_00DL_0039E0[] = dZ2_SINKAI_room_00DL_0039E0;

#define dZ2_SINKAI_room_00DL_004500 "__OTR__scenes/nonmq/Z2_SINKAI_scene/Z2_SINKAI_room_00DL_004500"
static const ALIGN_ASSET(2) char Z2_SINKAI_room_00DL_004500[] = dZ2_SINKAI_room_00DL_004500;

#define dZ2_SINKAI_room_00DL_000A40 "__OTR__scenes/nonmq/Z2_SINKAI_scene/Z2_SINKAI_room_00DL_000A40"
static const ALIGN_ASSET(2) char Z2_SINKAI_room_00DL_000A40[] = dZ2_SINKAI_room_00DL_000A40;

#define dZ2_SINKAI_room_00DL_000D48 "__OTR__scenes/nonmq/Z2_SINKAI_scene/Z2_SINKAI_room_00DL_000D48"
static const ALIGN_ASSET(2) char Z2_SINKAI_room_00DL_000D48[] = dZ2_SINKAI_room_00DL_000D48;

#define dZ2_SINKAI_room_00DL_001398 "__OTR__scenes/nonmq/Z2_SINKAI_scene/Z2_SINKAI_room_00DL_001398"
static const ALIGN_ASSET(2) char Z2_SINKAI_room_00DL_001398[] = dZ2_SINKAI_room_00DL_001398;

#define dZ2_SINKAI_room_00DL_0026B8 "__OTR__scenes/nonmq/Z2_SINKAI_scene/Z2_SINKAI_room_00DL_0026B8"
static const ALIGN_ASSET(2) char Z2_SINKAI_room_00DL_0026B8[] = dZ2_SINKAI_room_00DL_0026B8;

#define dZ2_SINKAI_room_00DL_0032B8 "__OTR__scenes/nonmq/Z2_SINKAI_scene/Z2_SINKAI_room_00DL_0032B8"
static const ALIGN_ASSET(2) char Z2_SINKAI_room_00DL_0032B8[] = dZ2_SINKAI_room_00DL_0032B8;

#define dZ2_SINKAI_room_00DL_006F28 "__OTR__scenes/nonmq/Z2_SINKAI_scene/Z2_SINKAI_room_00DL_006F28"
static const ALIGN_ASSET(2) char Z2_SINKAI_room_00DL_006F28[] = dZ2_SINKAI_room_00DL_006F28;

#define dZ2_SINKAI_room_00DL_007BF8 "__OTR__scenes/nonmq/Z2_SINKAI_scene/Z2_SINKAI_room_00DL_007BF8"
static const ALIGN_ASSET(2) char Z2_SINKAI_room_00DL_007BF8[] = dZ2_SINKAI_room_00DL_007BF8;

#define dZ2_SINKAI_room_00DL_004998 "__OTR__scenes/nonmq/Z2_SINKAI_scene/Z2_SINKAI_room_00DL_004998"
static const ALIGN_ASSET(2) char Z2_SINKAI_room_00DL_004998[] = dZ2_SINKAI_room_00DL_004998;

#define dZ2_SINKAI_room_00DL_004EB0 "__OTR__scenes/nonmq/Z2_SINKAI_scene/Z2_SINKAI_room_00DL_004EB0"
static const ALIGN_ASSET(2) char Z2_SINKAI_room_00DL_004EB0[] = dZ2_SINKAI_room_00DL_004EB0;

#define dZ2_SINKAI_room_00DL_005620 "__OTR__scenes/nonmq/Z2_SINKAI_scene/Z2_SINKAI_room_00DL_005620"
static const ALIGN_ASSET(2) char Z2_SINKAI_room_00DL_005620[] = dZ2_SINKAI_room_00DL_005620;

#define dZ2_SINKAI_room_00DL_005C48 "__OTR__scenes/nonmq/Z2_SINKAI_scene/Z2_SINKAI_room_00DL_005C48"
static const ALIGN_ASSET(2) char Z2_SINKAI_room_00DL_005C48[] = dZ2_SINKAI_room_00DL_005C48;

#define dZ2_SINKAI_room_00DL_005FA8 "__OTR__scenes/nonmq/Z2_SINKAI_scene/Z2_SINKAI_room_00DL_005FA8"
static const ALIGN_ASSET(2) char Z2_SINKAI_room_00DL_005FA8[] = dZ2_SINKAI_room_00DL_005FA8;

#define dZ2_SINKAI_room_00DL_006500 "__OTR__scenes/nonmq/Z2_SINKAI_scene/Z2_SINKAI_room_00DL_006500"
static const ALIGN_ASSET(2) char Z2_SINKAI_room_00DL_006500[] = dZ2_SINKAI_room_00DL_006500;

#define dZ2_SINKAI_room_00DL_007450 "__OTR__scenes/nonmq/Z2_SINKAI_scene/Z2_SINKAI_room_00DL_007450"
static const ALIGN_ASSET(2) char Z2_SINKAI_room_00DL_007450[] = dZ2_SINKAI_room_00DL_007450;

#define dZ2_SINKAI_room_00DL_007BC8 "__OTR__scenes/nonmq/Z2_SINKAI_scene/Z2_SINKAI_room_00DL_007BC8"
static const ALIGN_ASSET(2) char Z2_SINKAI_room_00DL_007BC8[] = dZ2_SINKAI_room_00DL_007BC8;

#define dZ2_SINKAI_room_00DL_007150 "__OTR__scenes/nonmq/Z2_SINKAI_scene/Z2_SINKAI_room_00DL_007150"
static const ALIGN_ASSET(2) char Z2_SINKAI_room_00DL_007150[] = dZ2_SINKAI_room_00DL_007150;

#define dZ2_SINKAI_room_00DL_007BD0 "__OTR__scenes/nonmq/Z2_SINKAI_scene/Z2_SINKAI_room_00DL_007BD0"
static const ALIGN_ASSET(2) char Z2_SINKAI_room_00DL_007BD0[] = dZ2_SINKAI_room_00DL_007BD0;

#define dZ2_SINKAI_room_00DL_007A00 "__OTR__scenes/nonmq/Z2_SINKAI_scene/Z2_SINKAI_room_00DL_007A00"
static const ALIGN_ASSET(2) char Z2_SINKAI_room_00DL_007A00[] = dZ2_SINKAI_room_00DL_007A00;

#define dZ2_SINKAI_room_00DL_007550 "__OTR__scenes/nonmq/Z2_SINKAI_scene/Z2_SINKAI_room_00DL_007550"
static const ALIGN_ASSET(2) char Z2_SINKAI_room_00DL_007550[] = dZ2_SINKAI_room_00DL_007550;

#define dZ2_SINKAI_room_00DL_007C20 "__OTR__scenes/nonmq/Z2_SINKAI_scene/Z2_SINKAI_room_00DL_007C20"
static const ALIGN_ASSET(2) char Z2_SINKAI_room_00DL_007C20[] = dZ2_SINKAI_room_00DL_007C20;

#endif // Z2_SINKAI_Z2_SINKAI_ROOM_00_H
