#ifndef Z2_REDEAD_Z2_REDEAD_ROOM_10_H
#define Z2_REDEAD_Z2_REDEAD_ROOM_10_H 1

#include "align_asset_macro.h"

#define dZ2_REDEAD_room_10DL_0028D0 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_10DL_0028D0"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_10DL_0028D0[] = dZ2_REDEAD_room_10DL_0028D0;

#define dZ2_REDEAD_room_10DL_000660 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_10DL_000660"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_10DL_000660[] = dZ2_REDEAD_room_10DL_000660;

#define dZ2_REDEAD_room_10DL_000CD8 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_10DL_000CD8"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_10DL_000CD8[] = dZ2_REDEAD_room_10DL_000CD8;

#define dZ2_REDEAD_room_10DL_002228 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_10DL_002228"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_10DL_002228[] = dZ2_REDEAD_room_10DL_002228;

#define dZ2_REDEAD_room_10DL_0029D0 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_10DL_0029D0"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_10DL_0029D0[] = dZ2_REDEAD_room_10DL_0029D0;

#endif // Z2_REDEAD_Z2_REDEAD_ROOM_10_H
