#ifndef Z2_CASTLE_Z2_CASTLE_ROOM_09_H
#define Z2_CASTLE_Z2_CASTLE_ROOM_09_H 1

#include "align_asset_macro.h"

#define dZ2_CASTLE_room_09DL_000248 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_09DL_000248"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_09DL_000248[] = dZ2_CASTLE_room_09DL_000248;

#define dZ2_CASTLE_room_09DL_000850 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_09DL_000850"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_09DL_000850[] = dZ2_CASTLE_room_09DL_000850;

#define dZ2_CASTLE_room_09Tex_000B10 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_09Tex_000B10"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_09Tex_000B10[] = dZ2_CASTLE_room_09Tex_000B10;

#define dZ2_CASTLE_room_09DL_0003F8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_09DL_0003F8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_09DL_0003F8[] = dZ2_CASTLE_room_09DL_0003F8;

#define dZ2_CASTLE_room_09DL_000080 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_09DL_000080"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_09DL_000080[] = dZ2_CASTLE_room_09DL_000080;

#define dZ2_CASTLE_room_09DL_000AF0 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_09DL_000AF0"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_09DL_000AF0[] = dZ2_CASTLE_room_09DL_000AF0;
#endif // Z2_CASTLE_Z2_CASTLE_ROOM_09_H
