#ifndef Z2_SONCHONOIE_Z2_SONCHONOIE_ROOM_01_H
#define Z2_SONCHONOIE_Z2_SONCHONOIE_ROOM_01_H 1

#include "align_asset_macro.h"

#define dZ2_SONCHONOIE_room_01DL_0008E8 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_01DL_0008E8"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_01DL_0008E8[] = dZ2_SONCHONOIE_room_01DL_0008E8;

#define dZ2_SONCHONOIE_room_01Tex_0055D0 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_01Tex_0055D0"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_01Tex_0055D0[] = dZ2_SONCHONOIE_room_01Tex_0055D0;

#define dZ2_SONCHONOIE_room_01DL_0054D0 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_01DL_0054D0"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_01DL_0054D0[] = dZ2_SONCHONOIE_room_01DL_0054D0;

#define dZ2_SONCHONOIE_room_01Tex_005550 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_01Tex_005550"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_01Tex_005550[] = dZ2_SONCHONOIE_room_01Tex_005550;

#define dZ2_SONCHONOIE_room_01DL_005DF0 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_01DL_005DF0"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_01DL_005DF0[] = dZ2_SONCHONOIE_room_01DL_005DF0;

#define dZ2_SONCHONOIE_room_01DL_005ED0 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_01DL_005ED0"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_01DL_005ED0[] = dZ2_SONCHONOIE_room_01DL_005ED0;

#define dZ2_SONCHONOIE_room_01Tex_005F80 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_01Tex_005F80"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_01Tex_005F80[] = dZ2_SONCHONOIE_room_01Tex_005F80;

#define dZ2_SONCHONOIE_room_01DL_000E60 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_01DL_000E60"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_01DL_000E60[] = dZ2_SONCHONOIE_room_01DL_000E60;

#define dZ2_SONCHONOIE_room_01DL_003500 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_01DL_003500"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_01DL_003500[] = dZ2_SONCHONOIE_room_01DL_003500;

#define dZ2_SONCHONOIE_room_01DL_002E70 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_01DL_002E70"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_01DL_002E70[] = dZ2_SONCHONOIE_room_01DL_002E70;

#define dZ2_SONCHONOIE_room_01DL_001D80 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_01DL_001D80"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_01DL_001D80[] = dZ2_SONCHONOIE_room_01DL_001D80;

#define dZ2_SONCHONOIE_room_01DL_001020 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_01DL_001020"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_01DL_001020[] = dZ2_SONCHONOIE_room_01DL_001020;

#define dZ2_SONCHONOIE_room_01DL_000180 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_01DL_000180"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_01DL_000180[] = dZ2_SONCHONOIE_room_01DL_000180;

#define dZ2_SONCHONOIE_room_01DL_005510 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_01DL_005510"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_01DL_005510[] = dZ2_SONCHONOIE_room_01DL_005510;

#define dZ2_SONCHONOIE_room_01DL_005DD0 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_01DL_005DD0"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_01DL_005DD0[] = dZ2_SONCHONOIE_room_01DL_005DD0;

#define dZ2_SONCHONOIE_room_01DL_005F68 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_01DL_005F68"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_01DL_005F68[] = dZ2_SONCHONOIE_room_01DL_005F68;

#endif // Z2_SONCHONOIE_Z2_SONCHONOIE_ROOM_01_H
