#ifndef Z2_RANDOM_Z2_RANDOM_ROOM_04_H
#define Z2_RANDOM_Z2_RANDOM_ROOM_04_H 1

#include "align_asset_macro.h"

#define dZ2_RANDOM_room_04DL_001F78 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_04DL_001F78"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_04DL_001F78[] = dZ2_RANDOM_room_04DL_001F78;

#define dZ2_RANDOM_room_04DL_0035A0 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_04DL_0035A0"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_04DL_0035A0[] = dZ2_RANDOM_room_04DL_0035A0;

#define dZ2_RANDOM_room_04DL_002210 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_04DL_002210"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_04DL_002210[] = dZ2_RANDOM_room_04DL_002210;

#define dZ2_RANDOM_room_04Tex_002D98 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_04Tex_002D98"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_04Tex_002D98[] = dZ2_RANDOM_room_04Tex_002D98;

#define dZ2_RANDOM_room_04DL_001490 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_04DL_001490"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_04DL_001490[] = dZ2_RANDOM_room_04DL_001490;

#define dZ2_RANDOM_room_04DL_002430 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_04DL_002430"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_04DL_002430[] = dZ2_RANDOM_room_04DL_002430;

#define dZ2_RANDOM_room_04DL_0011B8 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_04DL_0011B8"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_04DL_0011B8[] = dZ2_RANDOM_room_04DL_0011B8;

#define dZ2_RANDOM_room_04DL_000560 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_04DL_000560"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_04DL_000560[] = dZ2_RANDOM_room_04DL_000560;

#define dZ2_RANDOM_room_04Tex_002598 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_04Tex_002598"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_04Tex_002598[] = dZ2_RANDOM_room_04Tex_002598;

#define dZ2_RANDOM_room_04DL_000968 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_04DL_000968"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_04DL_000968[] = dZ2_RANDOM_room_04DL_000968;

#define dZ2_RANDOM_room_04DL_001850 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_04DL_001850"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_04DL_001850[] = dZ2_RANDOM_room_04DL_001850;

#define dZ2_RANDOM_room_04DL_001B28 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_04DL_001B28"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_04DL_001B28[] = dZ2_RANDOM_room_04DL_001B28;

#define dZ2_RANDOM_room_04DL_002548 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_04DL_002548"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_04DL_002548[] = dZ2_RANDOM_room_04DL_002548;

#define dZ2_RANDOM_room_04DL_0035A8 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_04DL_0035A8"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_04DL_0035A8[] = dZ2_RANDOM_room_04DL_0035A8;

#endif // Z2_RANDOM_Z2_RANDOM_ROOM_04_H
