#ifndef Z2_HAKUGIN_Z2_HAKUGIN_ROOM_08_H
#define Z2_HAKUGIN_Z2_HAKUGIN_ROOM_08_H 1

#include "align_asset_macro.h"

#define dZ2_HAKUGIN_room_08DL_000560 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_08DL_000560"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_08DL_000560[] = dZ2_HAKUGIN_room_08DL_000560;

#define dZ2_HAKUGIN_room_08DL_002EA0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_08DL_002EA0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_08DL_002EA0[] = dZ2_HAKUGIN_room_08DL_002EA0;

#define dZ2_HAKUGIN_room_08Tex_0047C0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_08Tex_0047C0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_08Tex_0047C0[] = dZ2_HAKUGIN_room_08Tex_0047C0;

#define dZ2_HAKUGIN_room_08DL_000B58 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_08DL_000B58"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_08DL_000B58[] = dZ2_HAKUGIN_room_08DL_000B58;

#define dZ2_HAKUGIN_room_08Tex_003FC0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_08Tex_003FC0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_08Tex_003FC0[] = dZ2_HAKUGIN_room_08Tex_003FC0;

#define dZ2_HAKUGIN_room_08DL_002100 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_08DL_002100"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_08DL_002100[] = dZ2_HAKUGIN_room_08DL_002100;

#define dZ2_HAKUGIN_room_08Tex_002FC0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_08Tex_002FC0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_08Tex_002FC0[] = dZ2_HAKUGIN_room_08Tex_002FC0;

#define dZ2_HAKUGIN_room_08DL_002BD0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_08DL_002BD0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_08DL_002BD0[] = dZ2_HAKUGIN_room_08DL_002BD0;

#define dZ2_HAKUGIN_room_08DL_000EB0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_08DL_000EB0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_08DL_000EB0[] = dZ2_HAKUGIN_room_08DL_000EB0;

#define dZ2_HAKUGIN_room_08DL_001D18 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_08DL_001D18"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_08DL_001D18[] = dZ2_HAKUGIN_room_08DL_001D18;

#define dZ2_HAKUGIN_room_08DL_001880 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_08DL_001880"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_08DL_001880[] = dZ2_HAKUGIN_room_08DL_001880;

#define dZ2_HAKUGIN_room_08Tex_0037C0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_08Tex_0037C0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_08Tex_0037C0[] = dZ2_HAKUGIN_room_08Tex_0037C0;

#define dZ2_HAKUGIN_room_08DL_002F78 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_08DL_002F78"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_08DL_002F78[] = dZ2_HAKUGIN_room_08DL_002F78;

#define dZ2_HAKUGIN_room_08DL_004FC0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_08DL_004FC0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_08DL_004FC0[] = dZ2_HAKUGIN_room_08DL_004FC0;

#endif // Z2_HAKUGIN_Z2_HAKUGIN_ROOM_08_H
